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This page is about the Soviet air-to-ground missile Kh-25ML. For the other version, see Kh-25.


The Kh-25ML missile (scale is approximate)

The Kh-25ML is a Soviet laser-guided air-to-ground missile. It was introduced in Update "Direct Hit".

Vehicles equipped with this weapon

Vehicles equipped with this weapon
Jet fighters 
MiG-27  MiG-27K · MiG-27M
Strike aircraft 
Su-17/22  Su-17M4 · Su-22M3 · ◔Su-22M3 · ◊Su-22UM3K · ◊Su-22M4
Su-25  Su-25 · Su-25K · Su-25BM · Su-25T · Su-25SM3 · Su-39

General info

Missile characteristics
Mass 297 kg
Guidance Laser
Maximum speed 2 M
Missile guidance time 45 secs
Firing range 10 km
Explosive mass 119.04 kg TNTeq
Armour penetration 82 mm

Effective damage

Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)

Comparison with analogues

Give a comparative description of missiles that have firepower equal to this weapon.

Usage in battles

There is no effective, practical usage for the Kh-25ML in combat, due to the extreme limitation in target acquisition capability of aircraft equipped with this missile. This makes it very difficult to utilize the Kh-25ML's long range and high average flight speed. Thus, the Kh-25ML is best in PvE game modes where the enemy marker is visible and can be used to compensate the poor zoom in the targeting view.

To use the Kh-25ML: 1. Fly your aircraft with the nose directly towards the target as if you are using MCLOS-guided AGM, like the AGM-12 Bullpup. 2. Warm up the missile by pressing the Weapon lock (air-to-ground) button. 3. Switch to the targeting view. You must acquire a target before you switch since the lack of effective zoom in the targeting view makes it unsuitable for visual target acquisition. 4. Press the Toggle Laser Designator button to active the laser target designator. 5. Wait for the missile prompt to change from grey ACQ to red TRK. 6. Fire the missile and keep the crosshair overlapped on the enemy marker. 7. Switch out of the targeting view and wait for impact. Due to the low zoom, any mouse movement will translate into a very large shift in the laser designated position, which will easily cause the missile to lose track of the target or jerk out of control; thus exiting the targeting view can eliminate this possibility.

Pros and cons


  • Very long burning rocket motor (2 seconds booster, 8 seconds sustainer) providing much higher average flight speed than other AGM in game
  • Large warhead that guarantees the destruction of a well-armoured MBT even when missed by a few metres


  • Uses proportional guidance, prone to sudden movement if launch platform does not have automated target tracking capability
  • Most soviet aircraft that carry this missile have almost non-existent zoom in targeting view. Which makes Kh-25ML unusable in Simulator battles and Ground Realistic battles. Since pilot can only reliably visually spot target within 4 km, and small turret traverse angle preclude circling battlefield for usage of Mark I eyeball
  • Need to activate laser designator and warm up missile separately. Even if the pilot spotted a target, due to the high speed of the carrying aircraft, by the time pilot activates laser designator and warm up the missile, pilot will be within 2 km of target, which may well give up on Kh-25ML and use guns instead, or carry dumb bombs in the first place


Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />.


Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.

AAM  AIM-54A Phoenix · AIM-54C Phoenix · ATAS (AIM-92)
Sparrow  AIM-7C · AIM-7D · AIM-7E · AIM-7E-2 · AIM-7F · AIM-7M
Sidewinder  AIM-9B · AIM-9C · AIM-9D · AIM-9E · AIM-9G · AIM-9H · AIM-9J · AIM-9L · AIM-9M · AIM-9P
AGM  AGM-22 · APKWS II (M151) · APKWS II (M282) · BGM-71D TOW-2
Bullpup  AGM-12B Bullpup · AGM-12C Bullpup
Hellfire  AGM-114B Hellfire · AGM-114K Hellfire II
Maverick  AGM-65A · AGM-65B · AGM-65D
TOW  BGM-71 · BGM-71A · BGM-71B · BGM-71C
SAM  FIM-92 Stinger · MIM-72 · MIM146
Naval SAM  RIM-24A
AAM  AIM-9B FGW.2 Sidewinder · Flz Lwf 63/80
AGM  9M14M Malyutka · Flz Lwf LB 82 · HOT-1 · HOT-2 TOW · HOT-3 · PARS 3 LR
AShM  AS.34 Kormoran
SAM  Roland
AAM  9M39 Igla · R-3R · R-3S · R-13M1 · R-23R · R-23T · R-24R · R-24T · R-27ER(1) · R-27ET(1) · R-27R(1) · R-27T(1) · R-60 · R-60M · R-60MK · R-73(E)
AGM  9K127 Vikhr · 9M17M Falanga · 9M120 Ataka · 9M120-1 Ataka
  Kh-23M · Kh-25 · Kh-25ML · Kh-29L · Kh-29T · Kh-29TE · Kh-29TD · Kh-66 · S-25L
ATGM  3M7 · 9M14 · 9M113 Konkurs · 9M114 Shturm · 9M123 Khrizantema · 9M133 · 9M133FM3 · 9M133M-2
SAM  95Ya6 · 9M311 · 9M311-1M · 9M331 · 9M37M
Naval SAM  Volna-M
AAM  Fireflash · Firestreak · Red Top · Skyflash · Skyflash SuperTEMP · SRAAM
AGM  AS.12 · ZT-6 Mokopa
AShM  AJ.168
ATGM  BAe Swingfire · MILAN · MILAN 2 · ZT3
SAM  Starstreak
AGM  Ki-148 I-Go Model 1B
ATGM  Type 64 MAT · Type 79 Jyu-MAT
SAM  Type 81 SAM-1C · Type 91
AAM  PL-2 · PL-5B · PL-5C · PL-7 · PL-8 · TY-90
AGM  AKD-9 · AKD-10 · HJ-8A · HJ-8C · HJ-8E · HJ-8H
ATGM  302 · HJ-73 · HJ-73E · HJ-9 · QN201DD · QN502CDD
AAM  Aspide-1A
Naval AShM  Nettuno
SAM  Mistral SATCP
AAM  AA-20 Nord · Matra R511 · Matra R530 · Matra R530E · Matra Super 530D · Matra Super 530F · Matra R550 Magic 1 · Matra R550 Magic 2 · Mistral
AGM  9M14-2 Malyutka-2 · AS-20 Nord · AS-30 Nord · AS-30L Nord · HOT-1 · HOT-2 TOW · HOT-3 · Spike ER
SAM  Roland · VT1
AAM  RB24 · RB24J · RB71 · RB 74 · RB 74(M)
AGM  Rb05A · RB 53 Bantam · RB 55B Heli TOW · RB 55C Heli TOW · RB 75
ATGM  Rbs 55 · Rbs 56
SAM  Rbs 70
AAM  Shafrir · Shafrir 2 · Python 3
ATGM  Spike-MR
  AAM = Air-to-Air Missile   AGM = Air-to-Ground Missile   AShM = Anti-Ship Missile   ATGM = Anti-Tank Guided Missile (Ground mounts)   SAM = Surface-to-Air Missile