|This page is about the Israeli air-to-air missile Shafrir. For the other version, see Shafrir 2.|
The Shafrir is an Israeli Infrared homing air-to-air missile, it was introduced in Update 1.87 "Locked On". The design of the missile resembles the AIM-9B and it performs similarly to it in game.
Vehicles equipped with this weapon
|Lock range (rear-aspect)||4 km|
|Launch range||10 km|
|Maximum speed||1.7 M|
|Maximum overload||11 G|
|Missile guidance time||20 secs|
|Explosive mass||7.62 kg TNTeq|
Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)
Comparison with analogues
Give a comparative description of missiles that have firepower equal to this weapon.
Usage in battles
Found in-game on the Israeli Vautours and Sambad. They can be used on the Vautours to turn the bomber into a pseudo heavy fighter/interceptor. They are best used at the start of the game when you have more energy than the enemy who has just taken off, and when the enemy does not know you are behind them. If you have used the AIM-9B or R-3S before, you will get used to these missiles quickly.
Pros and cons
- Reliable at close to medium range
- Loses tracking easily
The Shafrir 1 is the first of the Rafael Python family. Designed to fulfil the IAF's demand for a domestic air-to-air missile to reduce reliance on foreign countries, the Shafrir 1 was originally intended to be mounted on French-built Mirages, but because of their poor performance to what they were expecting, development on the much more successful Shafrir 2 was started immediately. After the Shafrir 2, all further missiles in the family would be called Python, and subsequent missiles had all-aspect capabilities.
Excellent additions to the article would be video guides, screenshots from the game, and photos.
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.