2 х 1000 lb LDGP Mk 83 bombSetup 4
2 х AIM-9B Sidewinder air-to-air missilesSetup 8
2 х AIM-9B Sidewinder air-to-air missilesSetup 9
2 х AIM-9B Sidewinder air-to-air missilesSetup 10
2 х 1000 lb LDGP Mk 83 bomb
2 х AIM-9B Sidewinder air-to-air missilesSetup 11
|This page is about the American jet fighter FJ-4B. For the premium version, see FJ-4B VMF-232. For other uses, see Fury (Family).|
The FJ-4B is a rank VI American jet fighter with a battle rating of 9.0 (AB/RB/SB). This aircraft was introduced in Update 1.79 "Project X".
Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.
| Max Speed
(km/h at 152 m)
| Max altitude
| Turn time
| Rate of climb
| Take-off run|
| Max Speed
(km/h at 152 m)
|Max altitude (meters)||Turn time (seconds)|| Rate of climb
|Take-off run (meters)|
|Combat flap||Take-off flap||Landing flap||Air brakes||Arrestor gear|
| Wing-break speed
| Gear limit
| Combat flap
|Max Static G|
|< 750||< 690||< 680||N/A|
|Optimal altitude||100% Engine power||WEP Engine power|
|0 m||3,410 kgf||No WEP|
Survivability and armour
- 60 mm Bulletproof glass in front of pilot.
- 12.7 mm Steel plate behind the pilot.
The FJ-4B is armed with:
- 4 х 20 mm Browning-Colt Mk12 Mod 3 cannons, nose-mounted (144 rpg = 576 total)
The FJ-4B can be outfitted with the following ordnance:
- 6 х 250 lb LDGP Mk 81 bombs
- 6 х 500 lb LDGP Mk 82 bombs
- 2 х 1000 lb LDGP Mk 83 bombs
- 4 х 500 lb LDGP Mk 82 bombs + 2 х 1000 lb LDGP Mk 83 bombs
- 2 х 2000 lb LDGP Mk 84 bombs
- 114 х FFAR Mighty Mouse rockets
- 4 х AIM-9B Sidewinder air-to-air missiles
- 76 х FFAR Mighty Mouse rockets + 2 х AIM-9B Sidewinder air-to-air missiles
- 4 х 250 lb LDGP Mk 81 bombs + 2 х AIM-9B Sidewinder air-to-air missiles
- 4 х 500 lb LDGP Mk 82 bombs + 2 х AIM-9B Sidewinder air-to-air missiles
- 2 х 500 lb LDGP Mk 82 bombs + 2 х 1000 lb LDGP Mk 83 bombs + 2 х AIM-9B Sidewinder air-to-air missiles
Usage in battles
Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
|I||Fuselage Repair||Compressor||Offensive 20 mm||FSBC mk.5|
|II||New Boosters||Airframe||SBC mk.I||AERO 7D|
|III||Wings Repair||Engine||New 20 mm Cannons||MBC mk.I|
Pros and cons
- Has a tail hook, can land on carriers if necessary.
- High top speed (Can reach up to 1100 km/h).
- Very effective air brakes.
- Capable of carrying a vast array of the ordinance; 2 x 2000 lb bombs and up to 114 Hydra-70 unguided rockets.
- Has air-to-air missiles
- While effective at taking out ground targets in Air modes, the Hydras are essentially useless against anything but light tanks and SPAA, at 9.0 or higher ground modes.
- While it has a fast top speed, its acceleration is lacking, and can be easily caught by other 9.0 aircraft (barring the Tu-4).
- 20 mm rotary cannons are functionally the same as the AN/M3 20 mm cannon found on all other US Navy jets and late-tier prop aircraft, even using the same ammo loadouts.
- Quite sluggish, especially when carrying ordinance.
The FJ-4 was the fourth modification of the Fury - the naval version of the F-86 Sabre, serving primarily with the USMC. Being initially conceived as an all-weather interceptor, the FJ-4 Fury had to incorporate several design changes compared to the previous fighter version in order to fulfill this new role. The most notable change was the increase in range and the installation of new, thinner wing with an increased surface area. To achieve the range increase, the aircraft underwent several structural changes which reduced its weight and allowed for additional fuel tanks to be installed. Additionally, a more powerful Wright J65-W-16A engine, producing 7,700 lbf of thrust, was installed on the production versions. Following successful test flights, production of the FJ-4 commenced in 1955 with first units entering service with the Navy in 1956. Over 150 FJ-4 Fury interceptors were built.
Wishing to increase the strike capabilities of the new FJ-4, engineers of the North American company went back to the drawing board and once more applied several changes to the design, creating the FJ-4B. The FJ-4B version most notably featured a strengthened wing, offering an increased payload by adding two additional hardpoints to each wing, bringing the total up from two to six. Furthermore, the aircraft received air brakes under the aft of the fuselage, making dive bombing and landing easier. Of the original order for 221 FJ-4 Fury interceptors, the last 71 were modified into the FJ-4B fighter-bomber version. An additional order for 151 FJ-4B Furies followed in April 1956, bring the total of produced FJ-4Bs up to 222. Both the interceptor and fighter-bomber version of the FJ-4 served with the Navy and USMC until the early 1960s, before being phased out of active service and moved to the Naval Air Reserve. The FJ-4 was the last modification of the Fury and among the last mass-produced variants of the Sabre lineage.
- From Devblog
Excellent additions to the article would be video guides, screenshots from the game, and photos.
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
|USA jet aircraft|
|F-80||F-80A-5 Shooting Star · F-80C-10 Shooting Star|
|F-84||F-84B-26 Thunderjet · F-84G-21-RE|
|F-86||F-86A-5 Sabre · F-86F-25 Sabre · F-86F-2 Sabre · F-86F-35 Sabre|
|F9F||F9F-2 Panther · F9F-5 Panther · F9F-8 Cougar|
|Other||F3D-1 · F2H-2 Banshee · FJ-4B · FJ-4B VMF-232 · F-100D|
|B-57||B-57A Canberra · B-57B Canberra|