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This page is about the Soviet ATGM 9M14. For other versions, see 9M14-2 Malyutka-2 and 9M14M Malyutka.


The 9M14 missile with fins folded and deployed (scale is approximate)

The 9M14 is a Soviet manually-guided anti-tank guided missile. It was introduced in Update 1.71 "New E.R.A.".

Vehicles equipped with this weapon

General info

Missile characteristics
Calibre 125 mm
Mass 10.9 kg
Guidance Hand-aiming (MCLOS)
Maximum speed 140 m/s
Firing Range 3 km
Missile guidance time 30 secs
Explosive mass 3.25 kg TNTeq
Fuze sensitivity 0.1 mm
Fuze delay 0.05 m
Armour penetration 400 mm

Effective damage

Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)

Comparison with analogues

The 9M14 is slower and has less explosive mass compared to its US counterpart, the MGM-51B. However, this doesn't take away from its ability to take out tanks reliably on its own. The main drawback from using this missile is that it can be intercepted by machine guns easier and that the BMP that it was fired from cannot react to incoming fire while the missile is in flight. The player must keep this in mind when facing tanks as the speed of an AP, APDS, or HEAT round, and even other ATGMs will reach you before your missile reaches them.

Usage in battles

The 9M14 "Malyutka" is the first anti-tank guided missile Soviet tankers will use as they climb the ranks of the Soviet tech tree. As such it will take some time to get used to the missiles quirks. The main thing to keep in mind at this battle rating is situational awareness. Having situational awareness is key while trying to utilize the 9M14 for maximum effectiveness. The optimum range you will want to engage players is between 800 and 1,500 meters. This provides the player with a good view of the enemy tank, allowing for a good flight path for the missile while keeping any potential enemies from seeing the plume of smoke that is emitted from the BMP-1 when the missile is fired. Remember; the two key things to have in mind is to spot the enemy first, and fire from the optimal range. The 9M14, as an early Cold War ATGM, is quite adept at taking out almost any vehicle at its battle rating. While the MCLOS guidance system has its quirks; in the right hands it is unstoppable. The main advantage over SACLOS missiles is that one could easily guide the missile over the crest of a hill and destroy enemies who otherwise might go unharmed. The main disadvantage is that you must both guide the missile using the default [Alt + WASD] keys while using the mouse to move the gunsight to follow moving targets.

Pros and cons


  • Good armour penetration
  • Ability to take out targets behind hills


  • Guidance takes time to learn
  • Hard to hit fast moving targets
  • Must maintain line of sight while guiding missile to target


Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />.


Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.

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Sparrow  AIM-7C · AIM-7D · AIM-7E · AIM-7E-2 · AIM-7F · AIM-7M
Sidewinder  AIM-9B · AIM-9C · AIM-9D · AIM-9E · AIM-9G · AIM-9H · AIM-9J · AIM-9L · AIM-9M · AIM-9P
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Bullpup  AGM-12B Bullpup · AGM-12C Bullpup
Hellfire  AGM-114B Hellfire · AGM-114K Hellfire II
Maverick  AGM-65A · AGM-65B · AGM-65D
TOW  BGM-71 · BGM-71A · BGM-71B · BGM-71C
SAM  FIM-92 Stinger · MIM-72 · MIM146
Naval SAM  RIM-24A
AAM  AIM-9B FGW.2 Sidewinder · Flz Lwf 63/80
AGM  9M14M Malyutka · Flz Lwf LB 82 · HOT-1 · HOT-2 TOW · HOT-3 · PARS 3 LR
AShM  AS.34 Kormoran
SAM  Roland
Naval SAM  Strela-2M
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AGM  9K127 Vikhr · 9M17M Falanga · 9M120 Ataka · 9M120-1 Ataka
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ATGM  3M7 · 9M14 · 9M113 Konkurs · 9M114 Shturm · 9M123 Khrizantema · 9M133 · 9M133FM3 · 9M133M-2
SAM  95Ya6 · 9M311 · 9M311-1M · 9M331 · 9M37M
Naval SAM  Volna-M
AAM  Fireflash · Firestreak · Red Top · Skyflash · Skyflash SuperTEMP · SRAAM · R-Darter
AGM  AS.12 · ZT-6 Mokopa
AShM  AJ.168
ATGM  BAe Swingfire · MILAN · MILAN 2 · ZT3
SAM  Starstreak
AAM  AAM-3 · AAM-4
AGM  Ki-148 I-Go Model 1B
ATGM  Type 64 MAT · Type 79 Jyu-MAT
SAM  Type 81 SAM-1C · Type 91
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AGM  AKD-9 · AKD-10 · HJ-8A · HJ-8C · HJ-8E · HJ-8H
ATGM  302 · HJ-73 · HJ-73E · HJ-9 · QN201DD · QN502CDD
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Naval AShM  Nettuno
SAM  Mistral SATCP
AAM  AA-20 Nord · Matra R511 · Matra R530 · Matra R530E · Matra Super 530D · Matra Super 530F · Matra R550 Magic 1 · Matra R550 Magic 2 · Mistral · MICA-EM
AGM  9M14-2 Malyutka-2 · AS-20 Nord · AS-30 Nord · AS-30L Nord · HOT-1 · HOT-2 TOW · HOT-3 · Spike ER
SAM  Roland · VT1
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AGM  Rb05A · RB 53 Bantam · RB 55B Heli TOW · RB 55C Heli TOW · RB 75
ATGM  Rbs 55 · Rbs 56
SAM  Rbs 70
AAM  Shafrir · Shafrir 2 · Python 3 · Derby
ATGM  Spike-LR2 · Spike-MR
  AAM = Air-to-Air Missile   AGM = Air-to-Ground Missile   AShM = Anti-Ship Missile   ATGM = Anti-Tank Guided Missile (Ground mounts)   SAM = Surface-to-Air Missile