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Revision as of 09:45, 26 January 2024
This member has been playing War Thunder since 20/04/2019 |
This member has a page on the game forum. |
This member plays War Thunder on Windows |
This member considers Ya-5M the best USSR ship in game. |
This member considers ▂PBY-5A Catalina the best rank I USSR aircraft in game. |
This member considers He 51 B-2 /Hydroplane the best rank I Germany aircraft in game. |
This member considers ○LVT(A)(1) the best rank I USA tank in game. |
This member considers ○P-36C Hawk the best rank I USA aircraft in game. |
This member considers Tank, Cruiser, Mk IV (A13 Mk II) 1939 the best rank I Great Britain tank in game. |
This member considers Late 298D the best rank I France aircraft in game. |
This member considers D.371 H.S.9 the best rank I France aircraft in game. |
This member considers T-26 mod. 1939 (1st Gv.T.Br.) the best rank I USSR tank in game. |
This member considers T-35 the best tank in rank I. |
This member considers RBT-5 the best rank I USSR tank in game. |
This member considers LaGG-3-23 the best USSR aircraft in game. |
This member considers XF5F Skyrocket the best USA aircraft in game. |
This member considers ▂P-39K-1 Airacobra the best rank II USSR aircraft in game. |
This member considers ▂T-III the best rank I USSR tank in game. |
This member considers Zhukovsky's I-153-M62 the best rank I USSR aircraft in game. |
This member considers ▄DB-7 the best rank II Great Britain aircraft in game. |
This member considers T-126(SP) the best rank II USSR tank in game. |
This member considers SMK the best rank II USSR tank in game. |
This member considers BV 155 B-1 the best rank III Germany aircraft in game. |
This member considers BM-31-12 the best rank III USSR tank in game. |
This member considers ▂B-25J-30 Mitchell the best rank III USSR aircraft in game. |
This member considers Tank, Infantry, Mk IV, Churchill VII (A22F) Crocodile the best rank III Great Britain tank in game. |
This member considers T-34-57 (1943) the best rank III USSR tank in game. |
This member considers SU-100Y the best rank III USSR tank in game. |
This member considers KV-2 (ZiS-6) the best rank III USSR tank in game. |
This member considers Tu-1 the best rank IV USSR aircraft in game. |
This member considers 38 cm Sturmmörser the best Germany tank in game. |
This member considers M64 the best China tank in game. |
This member considers Object 248 the best USSR tank in game. |
This member considers Object 120 "Taran" the best tank in rank V. |
This member considers MiG-17AS the best rank VI USSR aircraft in game. |
This member considers 2S38 "Derivation-PVO" the best rank VII USSR tank in game. |
This member considers T-72M2 the best tank in rank VII. |
This member considers Su-25BM 558 ARZ the best aircraft in rank VII. |
Contents
- 1 About me
- 2 War Thunder Wiki work
- 2.1 Goals
- 2.2 Suggestions for War Thunder
- 2.3 made-up games for Custom Battles
- 2.4 Funny or useful idea's
- 3 Personal abbreviations and Templates
- 4 Last words
About me
Introduction
Hello, my name is Shootsave. I am a dedicated player of War Thunder, with a focus on the USSR ground and air vehicles. I have been playing the game since 2019 and am committed to owning every USSR vehicle, including event and premium options. War Thunder is my primary gaming interest, and I have a passion for researching and learning about the various in-game vehicles. In November of 2022, I began contributing to the War Thunder Wikipedia to share my knowledge and improve the accuracy of information about certain vehicles. As of start of October 2023 i have retired from writing on public pages: "I have studies, responsibilities and other things to work on." I will still be working on my personal page to adjust certain things and finish them
Outside War Thunder Wiki
My skins: ISU-122
Forum suggestions: Addition of Discarding Sabot effect to ammunition that has it Implemented
Forum Bug Reports: Su-25BM LDR having different max zoom between TV and Laser weapons Confirmed to be accurate
War Thunder Wiki work
Goals
As a passionate player of War Thunder, I have a strong interest in the in-game USSR vehicles and their history. My goal for the War Thunder Wikipedia is to improve the accuracy and completeness of information about these vehicles, as well as to suggest new vehicles for possible inclusion in the game. In addition to my official contributions, I also enjoy exploring unconventional or humorous uses for certain vehicles and sharing my ideas with the community. Ultimately, my aim is to contribute valuable and engaging content to the War Thunder community.
Current things I'm working on
Retired
Things I have worked on
- RBT-5
- T-35
- Object 120
- Su-7B
- Su-7BKL
- Object 248
- MiG-29 + German
- Yak-28B
- BMP-2 (ATGM Guide)
- BMP-1 + German (ATGM Guide)
Wish List
Suggestions for War Thunder
These are not official War Thunder vehicles, and are simple suggestions by me |
MiG-25P
not added yet |
Information and history
The MiG-25 (NATO reporting name: Foxbat) is a high-altitude, supersonic interceptor and reconnaissance aircraft designed and built by the Mikoyan-Gurevich design bureau in the Soviet Union. The MiG-25P (P stands for "Perekhvatchik," the Russian word for interceptor) is a version of the MiG-25 that was specifically designed for air defense and intercepting enemy aircraft.
The MiG-25P has a number of features that make it well-suited for its role as an interceptor. It is powered by two massive Tumansky R-15BD-300 engines, which give it a top speed of over 2,500 kilometers per hour and a maximum altitude of more than 20,000 meters. It is equipped with a powerful radar and a variety of air-to-air missiles, including the R-40, R-73, R-27 and R-60M missiles.
The MiG-25P was introduced in 1970 and saw service with the Soviet Air Defense Forces until the late 1980s. It was also exported to several other countries, including India, Iraq, and Syria. A total of 835 MiG-25Ps were built, with many of them remaining in service with various countries today. The aircraft has a reputation for being fast and agile, but also for having limited range and relatively poor performance at low altitudes.
Implementation into war thunder
The MiG-25P has a similar play style as the F-14A Early with it's AIM-54A Phoenix. This vehicle would be alright if implemented to 12.0 BR as even if it was to play on 11.0/11.3 matches it would dominate in long to medium ranges. But on the other hand in short range engages this vehicle would be a easy target, it has no offensive armament there for it has only access to missiles for close range encounters. Next to that it has a poor turning rate as its main ability (just like the Su-7 Family for example) is speed, it can go very fast but turning isn't the things its best capable of. It also has access to advanced missiles such as the R-40 and the R-73. That are both superior any current existing long and medium range AAM. In mixed battles the MiG-25P would be useless against ground targets, as it has access to only AAM for interception. But to intercept helicopters, drones and enemy planes, The MiG-25P would be perfect.
As for where i think it should be implemented, i with others opinions have thought to put it with the MiG-23MLD as a folder vehicle. Putting it in front or behind the MiG-29 would hinder the grind and make it longer, and by putting it in as a folder would allow a optional grind for this interceptor.
Researchable vehicles | Premium vehicles | ||||||
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VII rank
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VIII rank
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Flight performance
Characteristics | Max speed (km/h) | Max altitude (metres) | Turn time (seconds) | Rate of climb (metres/second) | Take-off run (metres | Flight range (km) |
---|---|---|---|---|---|---|
Service ceiling | 3.000 | 24.000-27.000 | NS | 208 | NS | 299 |
Cruising | 2.500 | 19.000–21.000 | 230 |
Engine | Engine characteristics | ||||
---|---|---|---|---|---|
Engine name | Number | Weight (each) | Type | Run-time (hours) | |
Tumansky R-15B-300 | 2 | 2,454 kg | afterburning turbojet | NS |
RP-25S Smerch-A - Target Detection | |
---|---|
Maximum
Detection Range |
Guaranteed
Detection Range |
90 Km | 70-80 Km |
RP-25S Smerch-A - Target Tracking | |
Maximum
Tracking Range |
Minimum
Tracking Range |
90 Km (bomberzied jets)
80 Km (fighter sized jets) |
500 m |
Ballistic Computer and other functions
CCIP (Guns) | CCIP (Rockets) | CCIP (Bombs) | CCRP (Bombs) | Lead indicator | Ejection Seat | IRCM |
---|---|---|---|---|---|---|
Offensive armament
- No armament
- 55 x chaff + 55 x flares
- 110 x flares
- 110 x chaff
Suspended armament
- 4 x R-60M
- 2 x R-60M + 2 x R-40R/T
- 4 x R-40R/T
- 4 x R-73
- 2 x R-73 + 2 x R-27R/R-27T
- 4 x R-27R/R-27T
- access to custom loadout with listed armament above
Public sources
- Airforce Technology
- Wikipedia and other wiki articles related to MiG-25P
Tu-160
not added yet |
Information and history
The Soviet Tu-160 (NATO reporting name: Blackjack) is a supersonic, variable-sweep wing heavy strategic bomber designed by the Tupolev Design Bureau in the Soviet Union. It was the last strategic bomber designed for the Soviet Union, and is the largest and heaviest Mach 2+ supersonic military aircraft ever built. It is also the largest and heaviest combat aircraft, the fastest bomber currently in use, and the largest and heaviest variable-sweep wing airplane ever flown.
The Tu-160 was designed to carry nuclear weapons and was intended to be used as a long-range strategic bomber. It has a range of over 12,000 kilometers and can carry a variety of missiles and bombs, including cruise missiles and free-fall nuclear bombs. The Tu-160 has a crew of four and is equipped with a defensive suite that includes radar warning receivers, infrared jammers, and chaff and flare dispensers.
The Tu-160 entered service with the Soviet Air Force in 1987 and has been in continuous service since. It has undergone several modernizations and upgrades over the years, including the addition of new avionics and weapons systems. A total of 35 Tu-160s have been built, with most of them still in service with the Russian Air Force.
Implementation into war thunder
The Tu-160 would be quite a devastating supersonic strategic bomber to introduce into War Thunder. Being able to deliver a beyond destructive payload to the battlefield and wipe out half of the play area in both Ground Battles and Air Battles. But that is if its left alone and not engaged, it's quite a huge jet with almost no way to defend itself besides a huge number of flares, chaff and a strong IRCM system.
In Air battles this vehicle would be slaughtered, having only the ability to attack and destroy bases and ground/sea targets. It would be most likely targeted by every single enemy jet, as its a easy kill.
In Ground battles, this vehicle could completely change the course of a match. Being able to either destroy half of a play area with 4 x FAB-9000, or choose to accurately drop cruise missiles such as the Kh-555. To dispense of 12 targets, not to mention these Air launched cruise missiles have a huge blast range equal to the FAB-3000 almost (and i think a feature should be added where SPAA, Tanks and jets that have a caliber higher than 20 mm. can shoot these cruise missiles down and disarm it, as they are going on a max speed of 0.8 Mach). But the jet it could be neutralized by top-tier SPAA and enemy jets quite easily if it chooses to attack aggressively with the Big bomb loadout, but if it we're to come with the glide bomb loadout, it could drop all 12 from a extreme high altitude and then go back to base unharmed.
With these things put into consideration and imagining a average match with the Tu-160, it is quite easy to say that this is in no way a actual potent vehicle to add to the normal tech tree to unlock: instead make it a main prize (non-premium) for a event similar to the 38 cm sturmmörser. That German rocket artillery launcher was added to the game despite being not fit to being added to the game. But it was made possible to earn it, and once people earned it it became quite obvious that this vehicle is pure for memes, fun and for collection. And so the same i suggest for the Tu-160: make it a vehicle that can be earned only once through a event. And allow people to meme with it and have some fun in real matches or in custom ones.
Oh almost forgot to say, i think its Br should be 11.7. Because i couldn't come up with anything else for now.
Researchable vehicles | Premium vehicles | ||||||
---|---|---|---|---|---|---|---|
VII rank
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|
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VIII rank
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Flight performance
Characteristics | Max speed (km/h) | Max altitude (metres) | Turn time (seconds) | Rate of climb (metres/second) | Take-off run (metres | Flight range (km) |
---|---|---|---|---|---|---|
Service ceiling | 2.511 | 16.000 | NS | 70 | 2200 | 1440 |
Cruising | 1.102 | 14.000 |
Engine | Engine characteristics | ||||
---|---|---|---|---|---|
Engine name | Number | Weight (each) | Type | Run-time (hours) | |
Samara NK-321 | 4 | 3.400 Kg | afterburning turbojet | NS |
Ballistic Computer and other functions
CCIP (Guns) | CCIP (Rockets) | CCIP (Bombs) | CCRP (Bombs) | Lead indicator | Ejection Seat | IRCM |
---|---|---|---|---|---|---|
- No armament
- NS x chaff + NS x flares
Suspended armament
- 80 x FAB-500
- 40 x FAB-1000
- 25 x FAB-1500
- 12 x FAB-3000
- 4 x FAB-9000
- 12 x Kh-555 (conventional version)
- ☢️ Nuclear bomb If owned, allow option to replace current USSR Nuclear bomber with Tu-160
Public sources
- Wikipedia and other wiki articles related to the Tu-160
- nuke.fas
- Military today (Kh-555)
- Missiles Threat (Kh-555)
- doc8643 (Flight performance)
- soldat.pro (Vehicle information and further description, in Russian)
- airwar.ru(Engine performance, in Russian)
Tu-128
not added yet |
Information and history
The Tu-128 (NATO reporting name: Fiddler) was a Soviet twin-engined, long-range interceptor aircraft developed in the 1950s. The aircraft was designed to provide air defense for the Soviet Union against potential enemy bomber aircraft. It was equipped with radar and air-to-air missiles and was capable of flying at high speeds and altitudes, making it an effective interceptor. The Tu-128 was armed with two air-to-air missiles and could also carry bombs and unguided rockets.
The Tu-128 was produced from 1958 to 1961 and a total of around 200 aircraft were manufactured. The aircraft was equipped with the Molniya (Lightning) radar, which had a range of around 160 km and was capable of detecting enemy aircraft at high altitudes. Despite its capabilities, the Tu-128 was hampered by a number of technical problems, including engine reliability and limited range, and was eventually replaced by more advanced aircraft.
Despite its limitations, the Tu-128 played a role in the Cold War and was used by the Soviet Air Defense Forces. The aircraft remained in service until the 1970s, when it was gradually retired from active service and replaced by newer aircraft. Today, only a few Tu-128s can be seen in aviation museums in Russia and other countries.
Implementation into war thunder
Unlockable, br 10.0
Researchable vehicles | Premium vehicles | ||||||
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VII rank
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VIII rank
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Flight performance
Characteristics | Max Speed (km/h ) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) |
---|---|---|---|---|---|
Service ceiling | 1,400 | 18.000 | NS | 250 | NS |
Cruising | 1,100 |
Engine | Aircraft mass | |||||
---|---|---|---|---|---|---|
Engine name | Number | Basic mass | Wing loading (full fuel) | |||
Lyulka AL-7 | 2 | 35.000 Kg | NS | |||
Engine characteristics | with fuel (no weapons load) | Max Gross Weight | ||||
Weight (each) | Type | ???m fuel | ???m fuel | ???m fuel | ||
2.010 kg | afterburning turbojet | NS | NS | NS | 63.000 kg Kg |
CCIP (Guns) | CCIP (Rockets) | CCIP (Bombs) | CCRP (Bombs) | Lead indicator | Ejection Seat | IRCM |
---|---|---|---|---|---|---|
- No armament
Suspended armament
Public sources
- Wikipedia and any other wiki articles related to the Tu-128
ZSU-23-4M4
No Image Found yet due to Copyright issues
Information and history
The ZSU-23-4M4 represents pivotal upgrades to the original ZSU-23-4 Shilka self-propelled anti-aircraft gun system, introduced in 1999 to bolster air defense capabilities for contemporary battlefield scenarios. These modernizations were aimed at enhancing the system's overall combat effectiveness and survivability.
One of the most notable improvements in this modernized variant is the incorporation of two paired "Igla" man-portable air-defense systems on each side of the turret. This advancement significantly expands the platform's capability to engage a broader spectrum of aerial threats, encompassing not only traditional aircraft but also helicopters and low-flying aircraft.
To bolster its defenses and survivability on the battlefield, the ZSU-23-4M4 comes equipped with 81mm smoke grenade launchers. These launchers offer the advantage of creating smoke screens that obscure the vehicle from enemy targeting systems, providing crucial cover during engagements.
This modernized platform features an array of advanced sensor and vision devices, including laser emission sensors and electro-optical vision systems. Moreover, a television system for the driver enhances situational awareness and target acquisition capabilities.
The original weapon radar system has undergone enhancements, resulting in improved target tracking and engagement accuracy. This upgrade ensures more effective anti-aircraft fire.
To augment overall mobility, the ZSU-23-4M4 has transitioned from a mechanical transmission to a hydrostatic transmission system. The incorporation of hydraulic boosters further enhances operational performance, making these vehicles more agile and responsive on today's modern battlefield.
The development and implementation of these modernization efforts were a collaborative endeavor. Key contributors include the Minotor Service Enterprise and Peleng Joint Stock Company from the Republic of Belarus, in addition to the Ulyanovsk Mechanical Plant in Russia. Notably, the Ulyanovsk Mechanical Plant offers ZSU-23-4 upgrade packages independently, reflecting the ongoing commitment to enhancing the capabilities of this time-tested anti-aircraft system.
The ZSU-23-4M4 variant has demonstrated its adaptability and effectiveness as vital component of contemporary air defense systems. These upgrades have positioned it as versatile and potent assets capable of providing robust air defense in the ever-evolving landscape of modern warfare.
made-up games for Custom Battles
Bomb Capture
A game mode where the SPAA needs to capture the bombers point and avoid the H.C Mk.I (12,000 lb), FAB-5000 and any other big bombs that is put on a 8 second detonation timer. You're essentially driving a Tier I-IV SPAA of any country, shooting at the bombers in hopes to take it down as you try to progress you're way to its point. It might seem impossible but with more numbers you have a higher chance to succeed. But at the same time there is a limit, for every 3 SPAA's there is 1 Pe-8: Otherwise obviously the Pe-8 will be overwhelmed. The Pe-8 can reload its bombs, shoot back using its turrets: that keeps the gameplay up and intensely fun. there are no spawn limits for both teams, but there is a time limit. I personally keep it on 30 minutes but everyone may choose how long they wish for this to last.
Requirements:
- any Bomber with 1 large bomb
- SPAA's of Tier I-IV
- Medium or Long range map to make it more challenging
Hide and Overpressure
A game mode where there is a seeker, a scouter and a hider (just like hide and seek basically). The seeker can be any tank but to make it more fun, it must be a tank capable of overpressuring: like the 2S3M, 38 Cm Sturmmörser, KV-2, FV4005 and etc. Then there are scouters, which can drive around in any tank or helicopter in search for the hiders. but they are not allowed to shoot back and only to help the seeker find the hider (but they are allowed to jam the hider from running away by crashing into them or driving against them). Then there are hiders, which are small tanks like the L3/33 CC who hide and are allowed to fight back to both the scouter and the attacker. Essentially when spawned in the seeker and scouter wait until the hiders have hidden, and when hidden: the scouter and seeker are allowed to go find them. The seek limit is 10 minutes.
Requirements
- Seekers: a vehicle capable of overpressuring with HE or Rockets
- Scouters: a helicopter or a fast moving vehicle (not necessary)
- Hiders: a small vehicle that can easily hide in places
- a map with buildings and hide locations (example: Berlin)
Tu-4 Kamikaze
A game mode where there is a Tu-4 that needs to survive as long as possible against rampaging kamikaze planes. There are basically planes that are slightly faster than you and are trying to crash into you to kill you, but they are not allowed to shoot you. While you are allowed to make use of you're 10 x NR-23 turrets you have around you're whole bomber to defend yourself from them.
Requirements
Defend The Bombers
WO
Funny or useful idea's
L3/33 CC Ambulance for tanks
My friend Gilli815 has discovered a new way to utilize the L3/33 CC as a ambulance for tanks in higher BR, basically you stay behind where most of you're teammates are and come to aid if they are in need for repair or extinguishing. it was funny sitting in a T-54 getting fired at by multiple tanks, and then this small Italian L3 with this decal (as shown in the image) driving towards you to help you repair. it's very funny and its even effective if you're bored of having to fight people.
Author of image: Gilli815
Sniping the enemy spawn with overpressure tanks
Ever wanted to make use of you're huge cannon and huge HE to kill someone who just spawned in at the start of the match? Well this section shows you the distance from every spawn point of every map to the enemies. So if you're tank has a huge bullet drop and is listed bellow as capable HE snipers: make use of this chart to help you instantly get a accurate distance to get a lucky kill.
Berlin
~900 Meters
WO
Vehicles capable of HE Sniping:
- RBT-5
- 2S3M
- 38cm Sturmmörser
- 15cm sIG 33 B Sfl
- KV-2, KV-2 (1940) and German KV-2
- Brummbär
- FV4005
- G6
- Ho-Ro
- Type 75 SPH
- Bkan 1C
- Centurion Mk.5 AVRE
Sound breaking kamikaze
Ever thought about just wanting to kill the jet you overshot or overflew in a air battle but you're aim sucks, or you're out of ammo?
introducing unguided HE rockets set to 200 meter detonation distance. simply get as close to a enemy plane and fire them away, its best to start firing at <400 meters. sadly while you are doing that you will die but its funny as hell. And the bigger the rockets the funnier it is. It's even more funny when you are going Mach 1.2 into a jet and just delete each other into little pieces. So in short: the faster the plane and bigger the missile is, the more epic you're kamikaze is going to be. tho be ready to have a crew lock for self-destruction
Songs to listen to while playing USSR
Here are songs i listen to when i want to feel immersed into the USSR/Russian machinery as i'm playing
- It's My Life - Old classic version
- On the way (в пути)
- My army (Армия моя)
- If war would be tomorrow (Если завтра война)
- korobeiniki (коробейники)
- Kalinka (Калинка)
- Red Alert 3 Theme - Soviet March
- We Are the Army of the people (Мы армия народа)
- To Serve Russia (Служить России)
- Oh Fields, My Fields (Полюшко поле)
- Katusha (Катюша)
- The Sacred War (Священная война)
- Une brune moldave (молдавская брюнетка)
- Farewell Slovenia (Прощай, Словения)
- Don't play the fool America (Не валяй дурака, Америка)
- Les chants des partisans (песни болельщиков)
- when we we're at war (Когда мы были на войне)
- On the Road - A Soldiers Song
- Les vaillants cosaques (Доблестные казаки)
- Moscow Night (Московская ночь)
- March of the Siberian Riflemen (Марш сибирских стрелков)
- The Red Army is the strongest (Красная Aрмия всех сильней)
- Farewell of Slavianka (Прощание со Славянкой)
- USSR Anthem
- Grupa Krovi (группа крови)
- Combat (Кoмбат)
- Oh, Roads (Эх, дороги)
- And the fight goes on again (И вновь продолжается бой)
- Song of The Protectors of Moscow (песня защитников москвы)
- Le jour de la victoire (День Победы)
- Tachanka (Тачанка)
- March Tank - 1939 (Марш танкистов)
- Good Night (Спокойная Ночь)
- Black Tulip (Черный тюльпан)
- Dark is the Night (Темная ночь)
- Russian Road (Русская дорога)
- (Father Makhno) Батька Махно
- Song of the Volga Boatmen (Песня волжских бурлаков)
- (14 minutes before the start - I believe, friends) 14 минут до старта - Я верю, друзья
- We are leaving (Мы уходим)
- Brother (Братишка)
- Dorogoi Dlinnoyu
- Let's break through! (Прорвемся!)
- Cossack's Song
- Athas (Атас)
Personal Line-up
Here is a list of my personal Line-up I use for every BR in USSR
1.3
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1.7
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2.0
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2.3
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2.7
|
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3.0
|
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3.3
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3.7
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4.0
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4.3
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4.7
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5.0
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5.3
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5.7
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6.0
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6.3
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6.7
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7.0
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7.3
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7.7
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8.0
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8.3
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Custom Loadouts
Su-6 (AM-42)
Name | Slot 1 | Slot 2 | Slot 3 | Slot 4 | Slot 5 |
---|---|---|---|---|---|
Ground + counter German SPAA | 5x M-8 rockets | FAB-250sv | empty | FAB-250sv | 5x M-8 rockets |
Tu-2S-59 and other Variants
Name | Slot 1 | Slot 2 | Slot 3 |
---|---|---|---|
Base + Damage | FAB-1000 | 4 x FAB-250 | FAB-1000 |
Ground battles | FAB-1000 | FAB-1000 | FAB-1000 |
Su-17M2
Name | Slot 1 | Slot 2 | Slot 3 | Slot 4 | Slot 5 | Slot 6 |
---|---|---|---|---|---|---|
2 Bases (Air) | ZB-500 | FAB-500 | 2x FAB-500 | 2x FAB-500 | FAB-500 | ZB-500 |
Head-on Striker | Kh-25 | 2x R-60 | Projector-1 TP | Kh-29L | S-24B | Kh-25 |
MiG-27M
Name | Slot 1 | Slot 2 | Slot 3 | Slot 4 | Slot 5 | Slot 6 | Slot 7 |
---|---|---|---|---|---|---|---|
Close air Support | R-13M1 | empty | S-8KO | empty | S-8KO | empty | R-13M1 |
Whistling bombs of Hell | KAB-500Kr | OFAB-250sh | KAB-500Kr | FAB-500sh | KAB-500Kr | OFAB-250sh | KAB-500Kr |
Air + Base | R-13M1 | FAB-250 | ZB-500 | FAB-500 | ZB-500 | FAB-250 | 2 x R-60M |
Guided Death | Kh-29T | empty | KAB-500Kr | empty | KAB-500Kr | empty | Kh-29T |
BRRRRT FRRRRT | 23 mm GSh-23L | empty | S-24B | empty | S-24B | empty | 23 mm GSh-23L |
Su-25BM
Name | Slot 1 | Slot 2 | Slot 3 | Slot | Slot 5 | Slot 6 | Slot 7 | Slot 8 | Slot 9 | Slot 10 |
---|---|---|---|---|---|---|---|---|---|---|
Behold the First jet with the R-73 | R-60M | R-73 | 5x S-13OF | Gsh-23L | Kh-29T | Kh-29T | Gsh-23L | 5x S-13OF | R-73 | R-60M |
When Thrust Vector left the chat | R-60M | R-73 | empty | empty | empty | empty | empty | empty | R-73 | R-60M |
Anti-AI | R-60M | R-73 | S-25L | S-25L | Kh-29T | Kh-29T | S-25L | S-25L | R-73 | R-60M |
Gruppa Krovi | R-60M | R-73 | 5x S-13OF | KAB-500Kr | Kh-29T | Kh-29T | KAB-500Kr | 5x S-13OF | R-73 | R-60M |
Stock gameplay 3.0 | R-60M | ZB-500 | ZB-500 | Gsh-23L | Gsh-23L | Gsh-23L | Gsh-23L | ZB-500 | ZB-500 | R-60M |
Stock gameplay 2.0 | R-60M | ZB-500 | ZB-500 | ZB-500 | ZB-500 | ZB-500 | ZB-500 | ZB-500 | ZB-500 | R-60M |
Stock gameplay 1.0 | R-60M | 4x OFAB-100 | 4x OFAB-100 | 4x OFAB-100 | 4x OFAB-100 | 4x OFAB-100 | 4x OFAB-100 | 4x OFAB-100 | 4x OFAB-100 | R-60M |
MiG-29
Name | Slot 1 | Slot 2 | Slot 3 | Slot 4 | Slot 5 | Slot 6 | Slot 7 |
---|---|---|---|---|---|---|---|
DEATH TO ALL WHO DARE FACE ME | R-60M | R-60M | R-27ER | Drop Tank | R-27ER | R-60M | R-60M |
Anti-Shizuko | R-60M | R-60M | R-27ER | empty | R-27ER | R-60M | R-60M |
Ground Rb | R-60M | FAB-500sh | 2 x FAB-500sh | empty | 2 x FAB-500sh | FAB-500sh | R-60M |
Nuke Counter
Total of 1 achieved nuke
Personal abbreviations and Templates
My abbreviations
X = marked for removal/deletion
WO = Working on
NS = Not Specified
DGTBH = Description going to be here
TGTBH = Table going to be here
Wiki Templates
WSP Templates = Link
All Templates = Link
Tech Tree Templates = Link
My Custom Templates
Here are my custom templates that i have created for my suggested vehicles, everyone is free to copy it to their page and use it in anyway they want.
Flight performance
Characteristics | Max speed (km/h) | Max altitude (metres) | Turn time (seconds) | Rate of climb (metres/second) | Take-off run (metres | Flight range (km) |
---|---|---|---|---|---|---|
Service ceiling | empty | empty | empty | empty | empty | empty |
Cruising | empty | empty | empty | empty | empty |
Engine performance Planes
Engine | Engine characteristics | ||||
---|---|---|---|---|---|
Engine name | Number | Weight (each) | Type | Run-time (hours) | |
empty | empty | empty | empty | empty |
Radar
Name - Target Detection | |
---|---|
Maximum
Detection Range |
Guaranteed
Detection Range |
empty | empty |
Name - Target Tracking | |
Maximum
Tracking Range |
Minimum
Tracking Range |
empty | empty |
Ballistic Computer and other functions
CCIP (Guns) | CCIP (Rockets) | CCIP (Bombs) | CCRP (Bombs) | Lead indicator | Ejection Seat | IRCM |
---|---|---|---|---|---|---|
empty | empty | empty | empty | empty | empty | empty |
Last words
Was fun working on here, but responsibilities await me in reality. See ya next time.
--shootsave (talk)
Special thanks
- Gilli815: for providing images, helping me with testing of various vehicles in Custom Battles and for helping create fun game modes for Custom Battles.
- Chankadanka69: Giving me feedback on suggested vehicles and suggesting other vehicles for me to work on.
- d0luXer: being the best F-5C fighter i have ever met and teaching me to 1v1 in aircrafts.
- Thesuperlink72: being the one who helped me grind my way up to high-tier.
- Alpha tester i met 4 years ago: random Alpha tester who demanded me to 1v1 him in my first week of playing the game, he taught me how to play with tanks and all the things necessary for me to know. Once done, he disappeared and I never heard of him again. A true legend to me.
My contacts
if you wish to contact me, feel free to contact me on the War Thunder forums or through discord, even for a little chat or to find someone to play with :)
Forum: https://forum.warthunder.com/u/Shootsave/
discord: @shootsave
Squadron [SHCOM] Discord server
In-game: Shootsave ; not shootsave, that's my PSN account that is still at Tier III.