PLAY
Helicopters
Mi-4AV
V
Rank
AB
8.7
RB
8.0
SB
8.3
Battle rating
USSR
Game nation
Attack helicopter
Main role
Free
Research
390,000
SL
Purchase
General information

The Mi-4 was designed as a response to the American H-19 Chickasaw and its effective deployment in the Korean War. Design and testing commenced in the early 1950s before being rushed into service in 1953. The helicopter was used in both civil and military roles, and earned a good reputation for its reliability and high payload capacity, and continued to be used around the world until the 2000s.

Experiments on arming the Mi-4 were carried out in the 1960s, but the first serial attack modification of the helicopter, designated Mi-4AV (Mi-4A Vooruzhennyy; "Armed"), appeared only in 1966. A weapon system from the Mi-24A still under development was installed on the helicopter for testing, enabling up to four 9M17M Falanga ATGMs and six S-5 rocket pods or bombs, and a 12.7 mm A-12.7 machine gun was installed in the ventral gondola. In the USSR, around 200 helicopters were converted to the Mi-4AV variant.

The Mi-4AV (NATO reporting name: Hound), was introduced in Update 1.81 "The Valkyries". The Mi-4AV is the starter helicopter for the Soviet tech tree, and at first seems very underwhelming, but once familiarized can be one of the best starter helicopters in the game. The Mi-4AV has access to the Falanga ATGM with 4 km of range which in the right scenarios can be very deadly to enemy tanks. Pilots of the Mi-4 must be very careful of the aircraft's underpowered engine and abysmal flight performance: due to being a piston-powered helicopter, the engine is somewhat inadequate at full combat loads, and the helicopter will feel even more sluggish than it already is. This makes the Mi-4AV a very easy target for most radar-guided SPAA at range, due to its inability to dodge incoming fire very easily. However, the 4 Falangas it carries can also engage enemy SPAAs at ranges further than any other helicopter at its Battle Rating, and can cause devastating damage if left uninterrupted. All in all, the helicopter lacks the agility of other, lighter helicopters found in other trees but boasts a high number of guided anti-tank missiles that have the furthest range of any ATGM on a starter helicopter and can deliver lethal long range fires if given the opportunity.



Flight performance
Max speed
at 500 m 190158207171 km/h
Rate of Climb 118.612.49.4 m/s
Max altitude 6,000 m
General characteristics
Crew 3 persons
Gross weight 7 t
Engine Shvetsov ASH-82V
Main rotor diameter 22 m
Offensive armament
12.7 mm TKB-481 machine gun
Ammunition 200 rounds
Fire rate 1,098 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-I/API-T/AP-I2927201396
AP-I/AP-I/IAI/API-T2927201396
IAI/AP/API-T/AP31302216118
IAI/API-T/IAI/IAI2927201396
Suspended armament
Max weight 1,820 kg

NameWeightSlot
31.5 kg
16 × 110.2 kg
103.5 kg
252.2 kg
Economy
Repair cost Basic → Reference
AB 9,602 → 12,559 SL
RB 2,771 → 3,624 SL
SB 4,486 → 5,868 SL
Crew training 110,000 SL
Experts 390,000 SL
Aces 1,700 GE
Research Aces 720,000 RP
Reward multiplier AB / RB / SB
100 / 300 / 430 % SL
196 % RP
Total cost of modifications 114,800 RP
216,000 SL
Talisman cost 2,100 GE

Research order:

Flight performance
Survivability
Weaponry
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
12
Flight performance: Not enough ratings
Survivability: Not enough ratings
Defensive capabilities: Not enough ratings
Armament: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Modification:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content