Difference between revisions of "AIM-9B Sidewinder"
Inceptor57 (talk | contribs) (Readded image) |
(Wrote general info, usage in battles. Edited pros/cons) (Tag: Visual edit) |
||
Line 20: | Line 20: | ||
== General info == | == General info == | ||
− | + | Like other early air-to-air missiles, the AIM-9B is limited in is destructive capabilities. Although it contains enough explosive filler to eliminate or cripple an enemy given a direct hit, those direct hits may be hard to come by. For one, this missile only has a 6G overload. Therefore, it is quite easy for an enemy to dodge it. All the enemy needs to do is to turn slightly, and the missile will likely miss. For greatest lethality, use this missile on slow targets that cannot manoeuvre well (though it should be noted that in this case, guns may be just as effective). | |
+ | |||
+ | Additionally, the AIM-9B takes quite a length of time to acquire a target. (The time required may be reduced if the enemy is using their afterburner.) So, even achieving a firing solution may prove difficult. | ||
+ | |||
+ | Still, as one of the first air-to-air missiles in the game, the missile is quite effective for dealing with enemies in the right circumstances. Careful positioning and trigger discipline are required. In lower-tier jet combat, the AIM-9B is the gold standard for long to medium range air-to-air combat. | ||
=== Effective damage === | === Effective damage === | ||
Line 29: | Line 33: | ||
== Usage in battles == | == Usage in battles == | ||
− | + | This missile is best utilised when trailing an enemy. This will allow the pilot enough time to close the distance and acquire a target lock before firing the missile. The AIM-9B is especially effective against jet bombers, such as the [[Vautour IIA IDF/AF (France)]], which generally have poor manoeuvrability. | |
+ | |||
+ | When firing this missile, watch out for nearby friendly aircraft, and for the sun. The missile may lock onto either of these, causing at the best a miss, and at the worst an unintended team-kill. | ||
+ | |||
+ | The AIM-9B may be used to force the enemy to manoeuvre and bleed their speed, making it easier for the pilot to acquire a traditional firing solution and destroy the enemy with cannon fire. | ||
=== Pros and cons === | === Pros and cons === | ||
Line 38: | Line 46: | ||
* Effective at destroying low energy targets | * Effective at destroying low energy targets | ||
* Decent effective range can travel far in a straight line to intercept | * Decent effective range can travel far in a straight line to intercept | ||
− | * Very effective against aircraft with | + | * Very effective against aircraft with low manoeuvrability |
* Effective against aircraft compressing at high speed | * Effective against aircraft compressing at high speed | ||
Line 44: | Line 52: | ||
* Narrow firing circle compared to later missiles with uncaged seekers | * Narrow firing circle compared to later missiles with uncaged seekers | ||
− | * Poorest range of all AIM-9 variants | + | * Poorest range out of all AIM-9 variants |
− | * Often loses track when the target | + | * Often loses track when the target manoeuvres in more than one dimension or turns sharply. |
== History == | == History == |
Revision as of 02:13, 19 March 2020
Contents
Description
The AIM-9B is an American infrared homing air-to-air missile, it was introduced in Update 1.85 "Supersonic". The AIM-9B is the earliest and least capable member of the Sidewinder family of missiles found in the game. It was the basis for the later Sidewinder missiles, as well as many other missiles found in the game. The Rb24 is an AIM-9B built under license in Sweden, while the R-3S, R-13M and PL-2 are all decedents of the Vympel R-3 missile, which was a Soviet reverse-engineered version of the AIM-9B. The AIM-9B also served as the basis for the design of the Israeli Shafrir missile, although there are notable differences between the two.
Vehicles equipped with this weapon
Vehicles equipped with this weapon | |
---|---|
Jet fighters | |
USA | F9F-8 · FJ-4B · FJ-4B VMF-232 · F-100D · F-4C Phantom II |
Germany | ◄Sea Hawk Mk.100 · ◄CL-13B Mk.6 |
Japan | F-86F-40 ▅ · F-86F-40 JASDF▅ · T-2 |
Italy | ▄F-86K · G.91 R/4 · G.91 YS |
France | ▄F-86K · ▄F-100D · Super Mystere B2 · Etendard IVM |
General info
Like other early air-to-air missiles, the AIM-9B is limited in is destructive capabilities. Although it contains enough explosive filler to eliminate or cripple an enemy given a direct hit, those direct hits may be hard to come by. For one, this missile only has a 6G overload. Therefore, it is quite easy for an enemy to dodge it. All the enemy needs to do is to turn slightly, and the missile will likely miss. For greatest lethality, use this missile on slow targets that cannot manoeuvre well (though it should be noted that in this case, guns may be just as effective).
Additionally, the AIM-9B takes quite a length of time to acquire a target. (The time required may be reduced if the enemy is using their afterburner.) So, even achieving a firing solution may prove difficult.
Still, as one of the first air-to-air missiles in the game, the missile is quite effective for dealing with enemies in the right circumstances. Careful positioning and trigger discipline are required. In lower-tier jet combat, the AIM-9B is the gold standard for long to medium range air-to-air combat.
Effective damage
Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)
Comparison with analogues
Give a comparative description of missiles that have firepower equal to this weapon.
Usage in battles
This missile is best utilised when trailing an enemy. This will allow the pilot enough time to close the distance and acquire a target lock before firing the missile. The AIM-9B is especially effective against jet bombers, such as the Vautour IIA IDF/AF (France), which generally have poor manoeuvrability.
When firing this missile, watch out for nearby friendly aircraft, and for the sun. The missile may lock onto either of these, causing at the best a miss, and at the worst an unintended team-kill.
The AIM-9B may be used to force the enemy to manoeuvre and bleed their speed, making it easier for the pilot to acquire a traditional firing solution and destroy the enemy with cannon fire.
Pros and cons
Pros:
- Effective at destroying low energy targets
- Decent effective range can travel far in a straight line to intercept
- Very effective against aircraft with low manoeuvrability
- Effective against aircraft compressing at high speed
Cons:
- Narrow firing circle compared to later missiles with uncaged seekers
- Poorest range out of all AIM-9 variants
- Often loses track when the target manoeuvres in more than one dimension or turns sharply.
History
Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the article about the variant of the weapon;
- references to approximate analogues by other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the weapon;
- other literature.