Difference between revisions of "AIM-9B Sidewinder"

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(Wrote general info, usage in battles. Edited pros/cons)
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== General info ==
 
== General info ==
''Tell us about the tactical and technical characteristics of the missile.''
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Like other early air-to-air missiles, the AIM-9B is limited in is destructive capabilities.  Although it contains enough explosive filler to eliminate or cripple an enemy given a direct hit, those direct hits may be hard to come by.  For one, this missile only has a 6G overload.  Therefore, it is quite easy for an enemy to dodge it.  All the enemy needs to do is to turn slightly, and the missile will likely miss.  For greatest lethality, use this missile on slow targets that cannot manoeuvre well (though it should be noted that in this case, guns may be just as effective). 
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Additionally, the AIM-9B takes quite a length of time to acquire a target.  (The time required may be reduced if the enemy is using their afterburner.)  So, even achieving a firing solution may prove difficult.
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Still, as one of the first air-to-air missiles in the game, the missile is quite effective for dealing with enemies in the right circumstances.  Careful positioning and trigger discipline are required.    In lower-tier jet combat, the AIM-9B is the gold standard for long to medium range air-to-air combat.
  
 
=== Effective damage ===
 
=== Effective damage ===
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== Usage in battles ==
 
== Usage in battles ==
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''
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This missile is best utilised when trailing an enemy.  This will allow the pilot enough time to close the distance and acquire a target lock before firing the missile.  The AIM-9B is especially effective against jet bombers, such as the [[Vautour IIA IDF/AF (France)]], which generally have poor manoeuvrability. 
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When firing this missile, watch out for nearby friendly aircraft, and for the sun.  The missile may lock onto either of these, causing at the best a miss, and at the worst an unintended team-kill.
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The AIM-9B may be used to force the enemy to manoeuvre and bleed their speed, making it easier for the pilot to acquire a traditional firing solution and destroy the enemy with cannon fire.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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* Effective at destroying low energy targets
 
* Effective at destroying low energy targets
 
* Decent effective range can travel far in a straight line to intercept
 
* Decent effective range can travel far in a straight line to intercept
* Very effective against aircraft with cumbersome maneuverability
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* Very effective against aircraft with low manoeuvrability
 
* Effective against aircraft compressing at high speed
 
* Effective against aircraft compressing at high speed
  
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* Narrow firing circle compared to later missiles with uncaged seekers
 
* Narrow firing circle compared to later missiles with uncaged seekers
* Poorest range of all AIM-9 variants
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* Poorest range out of all AIM-9 variants
* Often loses track when the target maneuvers in more than one dimension or makes a sharp turn
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* Often loses track when the target manoeuvres in more than one dimension or turns sharply.
  
 
== History ==
 
== History ==

Revision as of 02:13, 19 March 2020

An AIM-9B being fired.

Description

The AIM-9B is an American infrared homing air-to-air missile, it was introduced in Update 1.85 "Supersonic". The AIM-9B is the earliest and least capable member of the Sidewinder family of missiles found in the game. It was the basis for the later Sidewinder missiles, as well as many other missiles found in the game. The Rb24 is an AIM-9B built under license in Sweden, while the R-3S, R-13M and PL-2 are all decedents of the Vympel R-3 missile, which was a Soviet reverse-engineered version of the AIM-9B. The AIM-9B also served as the basis for the design of the Israeli Shafrir missile, although there are notable differences between the two.

Vehicles equipped with this weapon

Vehicles equipped with this weapon
Jet fighters 
USA  F9F-8 · FJ-4B · FJ-4B VMF-232 · F-100D · F-4C Phantom II
Germany  ◄Sea Hawk Mk.100 · ◄CL-13B Mk.6
Japan  F-86F-40 ▅ · F-86F-40 JASDF▅ · T-2
Italy  ▄F-86K · G.91 R/4 · G.91 YS
France  ▄F-86K · ▄F-100D · Super Mystere B2 · Etendard IVM

General info

Like other early air-to-air missiles, the AIM-9B is limited in is destructive capabilities. Although it contains enough explosive filler to eliminate or cripple an enemy given a direct hit, those direct hits may be hard to come by. For one, this missile only has a 6G overload. Therefore, it is quite easy for an enemy to dodge it. All the enemy needs to do is to turn slightly, and the missile will likely miss. For greatest lethality, use this missile on slow targets that cannot manoeuvre well (though it should be noted that in this case, guns may be just as effective).

Additionally, the AIM-9B takes quite a length of time to acquire a target. (The time required may be reduced if the enemy is using their afterburner.) So, even achieving a firing solution may prove difficult.

Still, as one of the first air-to-air missiles in the game, the missile is quite effective for dealing with enemies in the right circumstances. Careful positioning and trigger discipline are required. In lower-tier jet combat, the AIM-9B is the gold standard for long to medium range air-to-air combat.

Effective damage

Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)

Comparison with analogues

Give a comparative description of missiles that have firepower equal to this weapon.

Usage in battles

This missile is best utilised when trailing an enemy. This will allow the pilot enough time to close the distance and acquire a target lock before firing the missile. The AIM-9B is especially effective against jet bombers, such as the Vautour IIA IDF/AF (France), which generally have poor manoeuvrability.

When firing this missile, watch out for nearby friendly aircraft, and for the sun. The missile may lock onto either of these, causing at the best a miss, and at the worst an unintended team-kill.

The AIM-9B may be used to force the enemy to manoeuvre and bleed their speed, making it easier for the pilot to acquire a traditional firing solution and destroy the enemy with cannon fire.

Pros and cons

Pros:

  • Effective at destroying low energy targets
  • Decent effective range can travel far in a straight line to intercept
  • Very effective against aircraft with low manoeuvrability
  • Effective against aircraft compressing at high speed

Cons:

  • Narrow firing circle compared to later missiles with uncaged seekers
  • Poorest range out of all AIM-9 variants
  • Often loses track when the target manoeuvres in more than one dimension or turns sharply.

History

Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />.

Media

An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the article about the variant of the weapon;
  • references to approximate analogues by other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the weapon;
  • other literature.


Missiles
USA 
AAM  AIM-54A Phoenix · AIM-54C Phoenix · ATAS (AIM-92) · AIM-120A · AIM-120B · Fakour-90 · Sedjeel
Sparrow  AIM-7C · AIM-7D · AIM-7E · AIM-7E-2 · AIM-7F · AIM-7M
Sidewinder  AIM-9B · AIM-9C · AIM-9D · AIM-9E · AIM-9G · AIM-9H · AIM-9J · AIM-9L · AIM-9M · AIM-9P
AGM  AGM-22 · APKWS II (M151) · APKWS II (M282) · BGM-71D TOW-2
Bullpup  AGM-12B Bullpup · AGM-12C Bullpup
Hellfire  AGM-114B Hellfire · AGM-114K Hellfire II
Maverick  AGM-65A · AGM-65B · AGM-65D · AGM-65E2 · AGM-65G · AGM-65L
ATGM  LOSAT/MGM-166A
TOW  BGM-71 · BGM-71A · BGM-71B · BGM-71C
SAM  FIM-92 Stinger · MIM-72 · MIM146
Naval SAM  RIM-24A
Germany 
AAM  AIM-9B FGW.2 Sidewinder · AIM-9L/I Sidewinder · Flz Lwf 63 · Flz Lwf 63/80
AGM  9M14M Malyutka · Flz Lwf LB 82 · HOT-1 · HOT-2 TOW · HOT-3 · PARS 3 LR
AShM  AS.34 Kormoran
ATGM  HOT-K3S · Spike-LR II
SAM  Roland
Naval SAM  Strela-2M
USSR 
AAM  9M39 Igla · R-3R · R-3S · R-13M1 · R-23R · R-23T · R-24R · R-24T · R-27ER(1) · R-27ET(1) · R-27R(1) · R-27T(1) · R-60 · R-60M · R-60MK · R-73(E) · R-77
AGM  9K127 Vikhr · 9M17M Falanga · 9M120 Ataka · 9M120-1 Ataka
  Kh-23M · Kh-25 · Kh-25ML · Kh-29L · Kh-29T · Kh-29TE · Kh-29TD · Kh-66 · S-25L · S-25LD
ATGM  3M7 · 9M14 · 9M113 Konkurs · 9M114 Shturm · 9M123 Khrizantema · 9M133 · 9M133FM3 · 9M133M-2
SAM  95Ya6 · 9M311 · 9M311-1M · 9M331 · 9M37M
Naval SAM  Volna-M
Britain 
AAM  Fireflash · Firestreak · Red Top · Skyflash · Skyflash SuperTEMP · SRAAM · R-Darter
AGM  AGM-65E · AS.12 · ZT-6 Mokopa
AShM  AJ.168
ATGM  BAe Swingfire · MILAN · MILAN 2 · ZT3
SAM  Starstreak
Japan 
AAM  AAM-3 · AAM-4
AGM  Ki-148 I-Go Model 1B
ATGM  Type 64 MAT · Type 79 Jyu-MAT
SAM  Type 81 SAM-1C · Type 91
China 
AAM  PL-2 · PL-5B · PL-5C · PL-5EII · PL-7 · PL-8 · PL-12 · SD-10(A) · TY-90
AGM  AKD-9 · AKD-10 · Fire Snake 90A · HJ-8A · HJ-8C · HJ-8E · HJ-8H
ATGM  302 · HJ-73 · HJ-73E · HJ-9 · QN201DD · QN502CDD
SAM  HN-6
Italy 
AAM  Aspide-1A · MAA-1 Piranha
AGM  AGM-65H · CIRIT · L-UMTAS · Spike ER
ATGM  Spike-LR II
Naval AShM  Nettuno
SAM  Mistral SATCP
France 
AAM  AA-20 Nord · Matra R511 · Matra R530 · Matra R530E · Matra Super 530D · Matra Super 530F · Matra R550 Magic 1 · Matra R550 Magic 2 · Mistral · MICA-EM
AGM  9M14-2 Malyutka-2 · AS-20 Nord · AS-30 Nord · AS-30L Nord · HOT-1 · HOT-2 TOW · HOT-3 · Spike ER
ATGM  HOT · SS.11
SAM  Roland · VT1
Sweden 
AAM  RB24 · RB24J · RB71 · RB 74 · RB 74(M) · RB 99
AGM  Rb05A · RB 53 Bantam · RB 55B Heli TOW · RB 55C Heli TOW · RB 75 · RB 75T
ATGM  Rbs 55 · Rbs 56
SAM  Rbs 70
Israel 
AAM  Shafrir · Shafrir 2 · Python 3 · Derby
ATGM  Spike-LR II
  AAM = Air-to-Air Missile   AGM = Air-to-Ground Missile   AShM = Anti-Ship Missile   ATGM = Anti-Tank Guided Missile (Ground mounts)   SAM = Surface-to-Air Missile