M4 Hybrid (Italy)
|This page is about the premium medium tank M4 Hybrid (Italy). For other M4 Shermans, see M4 Sherman (Family). For other uses, see M4 (Disambiguation).|
The Carro Medio M4 Hybrid is a premium rank II Italian medium tank with a battle rating of 3.7 (AB/RB/SB). It was introduced in Update "Starfighters".
Survivability and armour
- Rolled homogeneous armour (hull sides, rear and roof)
- Cast homogeneous armour (front glacis, transmission housing, turret, gun mantlet)
|Armour||Front (Slope angle)||Sides||Rear||Roof|
|Hull|| 50.8 mm (54-57°) Front glacis
50.8 mm (43-48°) Viewports
38.1 (spherical) + 50.8 mm MG port
50.8 mm (cylindrical) Transmission housing
50.8 mm (8°) Truncated glacis over the tracks
| 50.8 mm (7°) Front part
38.1 + 25.4 mm Ammo racks
|38.1 mm (10°)|| 50.8 mm (0-48°) Front glacis |
19.5 mm Turret area
19.5 mm (7°) Engine bay - centre
19.5 mm (23°) Engine bay - sides
|Turret|| 76.2 mm (7-65°) Turret front
50.8 mm (7-25°) Turret front - gunner side
38.1 + 38.1 mm (cylindrical) Gun mantlet
| 50.8 mm (1-4°) Turret sides
50.8 mm (58-66°) Roof radius
| 50.8 mm (2-4°) Sponson
50.8 mm (61-66°) Roof slope
|Cupola||50.8 mm (16°)||25.4 mm|
- Suspension wheels are 15 mm thick while tracks are 20 mm thick and bogies are 10 mm thick.
The hull is very similar to the US M4A1 with a 50.8 mm frontal sloped armour but with a front glacis welded on the rest of the hull instead of a cast one. Protruding viewports and truncated corners interrupt the sloped armour of the glacis and thus are weak spots easy to target for the enemy when up close. The hull sides feature appliqué armour plates covering the ammunition stowage racks. The turret is also very similar but lacks the M4's appliqué armour on the right cheek (gunner side), leaving a small weakened zone in that area. Frontal protection is quite good for its rank and shots from smaller anti-tank guns can generally be shrugged off, particularly when hull down. However more powerful guns such as the Pz.IV F2's long 75 mm can destroy the tank easily, so care should be taken. The side armour is only 38.1 mm thick and can be easily penetrated by just about any anti-tank gun if not angled.
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
Based on the chassis of the M4A1, the M4 Hybrid (Italy) has the same good all-round mobility: the tank accelerates quickly and is able to reach a maximum speed of 42 km/h in a dozen of seconds. The brakes are powerful and will make the M4 Hybrid skid rather than slow down when driving at maximum speed. The violent braking also causes the hull to wobble, but your vertical stabilizer will fully compensate this effect as soon as your is slower than 20 km/h. The reverse speed is rather poor: it won't get you out of a dangerous situation quickly enough. The lack of neutral steering makes turning on the spot slow (2 km/h): make sure to build a little speed before turning and you'll turn much faster (11 km/h). Turning in reverse is equally slow (-2 km/h) Turning at full speed doesn't make you lose much speed as your acceleration is good. The offroad mobility is good: the M4 Hybrid (Italy) reaches 19 km/h when fording, 17 km/h when driving uphill with some speed built-up but a mere 10 km/h uphill from a stop start. The tracks are large and grant you a decent mobility on hard (solid ground, roads) and soft terrain (mud, snow, sand). Light and medium obstacles (fences, posts, bushes and small trees) are not a problem but large obstacles will reduce your mobility: avoid them.
Modifications and economy
|75 mm M3||Turret rotation speed (°/s)||Reloading rate (seconds)|
When discussing M4 Hybrid (Italy) shells, one always has to account for the fact that it's a medium tank. This means short to medium engagement range, so realistically it can benefit more from its short-range penetration figures than long-range sniping tanks would.
- M72 shot - - Solid shot, stock shell. Acceptable penetration, poor post-penetration damage.
- M48 shell - - Low-velocity shell useful against soft targets, in particular when hitting an open-topped vehicle. Harmless against any vehicle with more than 10 mm of armour.
- M61 shot - - This shell has a better penetration than the M72 thanks to its ballistic cap and a good post-penetration damage thanks to its explosive filler.
|Ammunition|| Type of
|Penetration @ 0° Angle of Attack (mm)|
|10 m||100 m||500 m||1,000 m||1,500 m||2,000 m|
|Ammunition|| Type of
| Fuse delay
| Fuse sensitivity
| Explosive Mass
(TNT equivalent) (g)
|78||67 (+11)||59 (+19)||41 (+37)||1 (+77)||No|
- As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.
|12.7 mm M2HB|
|Mount||Capacity (Belt)||Fire rate||Vertical||Horizontal|
The roof-mounted M2HB .50 cal heavy machine gun is very good at knocking out tracks, punching through lightly armoured vehicles and shooting down low-flying aircraft. Use it sparsely because of its low ammo count.
|7.62 mm M1919A4|
|Mount||Capacity (Belt)||Fire rate||Vertical||Horizontal|
The small calibre of the M1919A4 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.
Usage in battles
The M4 Sherman is an effective medium-range combat tank. Equipped with a fast-firing 75mm gun and with good handling characteristics, the M4 can be an extremely useful asset in most battles.
In battle the M4 performs well as an all-rounder; the thick turret front and 10 degrees of gun depression make the tank ideal for taking hull-down positions which protect the thinner hull armour from being penetrated by enemy fire. The sloped front upper glacis, when angled, also provides good protection against enemy fire. An unusual - and useful - difference is that the upper glacis is sloped at 56 degrees rather than the standard 45 degrees, making it more of a threat and more powerful due to improving the chances of a round ricochet. The only downfall may be the 2 crew member position in the front that protrudes out to form a flat surface, but both are covered with an additional 20 mm plate. The reasonable mobility of the Sherman makes flanking a viable tactic. The main weakness of the M4 is the side armour - not only is it vertical and thin, but behind it most of the ammunition is stowed. The tall silhouette of the tank also makes finding suitable cover difficult. Overall, the M4 Sherman can be considered as an armoured jack-of-all-trades - it will serve a tanker well, however it will not excel in any particular role.
In battle, try to use terrain as cover. Hull-down positions are especially strong in the M4 Sherman, as it has a good 10 degrees of gun depression. The gun mantlet and turret are reasonably strong, but avoiding shots is still the best strategy. In this respect, a hull-down position hides the vulnerable hull. If this is not available, then angling the hull armour to present a greater slope is often a good idea, as this can bounce some low-powered cannon at any range and at longer ranges, render the hull impenetrable.
Another way to play the M4 Sherman is to tap into its traditional cavalry role, its mobility. The M4 Sherman is a great flanker as it is fast enough to get the jump on the enemy's side. Defeat the enemy at their weak front lines or go around the entire enemy force. Once in position at their sides or rear, ambush them. Ideally, the enemy should be too busy focusing on allies attacking in the front to notice the M4 instantly. Take out the weaker light or medium tanks, the 75 mm gun is not very ideal against heavy tanks like the KV-1 so take out its friends to allow allies more room to outmanoeuvre the KV tank. An organized attack will increase the M4 chances on the battlefield and success.
Enemies worth noting:
M4A2 / A4: these Sherman tanks are widely used by over 3 nations that spread across both the Allied and the Axis side, so no matter which nation you play they can be quite tough to destroy in the hands of a skilled tanker. Given the rather weak penetration of your short 75mm gun, their hull can be almost impossible to penetrate when angled, hull down or 300m away. For a M4A4, there are 2 apparent bulges on the upper front plate, a penetration through there is a guaranteed kill most of the times. But in case the opponent covers them up or when it's a M4A2, aim for the middle parts of the gun mantlet or the turret armor unprotected by the mantlet, you can at least make them defenseless. Note that their guns are equally weak against you, so wiggle around to disrupt their aim while you reload, you have a good chance of bouncing some shells.
The Churchills, with their complex hulls and sturdy turrets, can be quite hard to kill at range. Again, maneuver as close to them as possible, the idea distance being no more than 200m. If they are angling their hull but facing their turret at you, only go for the turret. For the Mk I Churchills, aim at the near-vertical part of their rounded cheeks to ensure successful penetrations. For the Mk III, also aim for their flat turret which is at most 89mm. The shell should go in easily and knock out most, if not all of the crew. Only when you are facing their hull without any angles should you shoot the hull, otherwise shoot the turret only, as their big tracks can easily get in front of the frontal hull. The side hull have multiple layers of armor, some of which are weirdly angled and can absorb plenty of shells.
A vehicle that the M4 Sherman will have trouble against is the KV-1. While the L-11 is underpowered, the ZiS-5 is potent enough to punch through the Sherman's front, and the Sherman is unable to penetrate the KV-1's thick armour especially with its dd-on armor plates. If this heavy tank is encountered frontally, aim at the vertical area on the round gun mantlet as it is only 90mm thick. You can knock out its gunner this way. Or shoot at the vertical part where the gun mantlet doesn't cover to disable its turret ring and gunner / loader. Note: do not shoot at the frontal hull as it is too thick for the M61 shell. Of course, the best way is to shoot at its sides and rear without any angle, where its armour is unsloped, though it will still have to be at a close range to penetrate the armour. In addition, shots to the sides will most likely hit fuel tanks or ammunition storage, causing a fire or ammunition detonation and at best, time to reassess the situation.
R3 T20 FA-HS (AB / mixed RB):
This speedy wheeled vehicle can circle around you with ease and wipe out all your crew with its fast firing autocannon. In a close encounter, never expose your side to it, and do not even angle your hull. Face your hull directly to the R3, because on each side of the cast hull, above the inducer wheel there is a triangular area that blends and connects the upper front plate to the side. By angling the hull, this triangle becomes unangled to the R3, making it easily penetrated, and the driver / gunner will usually get knocked out first. It is harder for the R3 to penetrate your unangled hull thus giving you more time to react and destroy it.
Pros and cons
- Excellent gun depression of -10° plus the angled frontal turret allows it to utilise hills very well.
- Great penetration and post-penetration damage when using M61 shells; can frontally penetrate and one-shot most opponents like the Pz.IV F2, Chi-Nu and T-34.
- Great turret traverse speed allows it to deal with multiple threats easily.
- Well angled upper front plate can bounce quite some shells when properly angled.
- Adequate top speed allows it to get to positions in time, or to do tactical manoeuvres like flanking.
- Pintle-mounted HMG provides an anti-aircraft defence or anti-tank duty against tank destroyers like Marder III.
- Fitted with a vertical stabilizer, allowing more accurate fire on the move compared to other tanks, as well as better usage of shoot-n-scoot tactics
- Large profile and weak side armour; flankers like the Sd.Kfz.234/2 can easily see and penetrate it.
- The cast hull creates frontal weak spots with very little effective thickness, eg. the triangles between upper front plate and the side, and the curved hull hatches
- Frontal armour is still inadequate, will get frontally penetrated and one-shot by tanks like Pz.IV F2/G, StuG III F/G, M10.
- The best M61 shell struggles to penetrate heavy targets like KV-1 (ZiS-5), Churchill III or even the T-34 and M10 when angled.
- Trajectory is curved and velocity is low due to its short barrel, thus distant/moving targets are hard to shoot at.
- Hull traverse is quite slow, making it sluggish in a turn.
- Roof armour of 19.5 mm thick is vulnerable to aircraft equipped with AP cannons like the M2 Browning.
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- Vehicles equipped with the same composite hull
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|Italy medium tanks|
|M13/40||M13/40 (I) · M13/40 (II) · M13/40 (III)|
|M14/41||M14/41 · M14/41 (47/40)|
|P26/40||P40 · P40 "G.C. Leoncello"|
|OF-40||OF-40 · OF-40 Mk.2A · OF-40 (MTCA)|
|Ariete||Ariete (P) · Ariete · Ariete PSO|
|Foreign||▄M4 Hybrid · M4 Tipo IC · ▄Sherman Vc · ▄M4A4|
|M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete" · ▄Leopard 1A5|
|Italy premium ground vehicles|
|Light tanks||M13/40 (II) · AUBL/74 HVG|
|Medium tanks||M14/41 (47/40) · Celere Sahariano · P40 "G.C. Leoncello" · ▄M4 Hybrid · M26 "D.C.Ariete" · M60A1 "D.C.Ariete" · OF-40 (MTCA)|
|Tank destroyers||M43 "G.C.Leoncello"|