M4A4 (1st PTG)
6 km/h back41 km/h forward
5 km/h backSpeed
The M4A4 (1st PTG) is a gift rank II Chinese medium tank with a battle rating of 3.7 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".
Survivability and armour
The hull is very similar to the American M4 Sherman, with a 50.8 mm thick upper glacis and protruding hatches interrupting the glacis ( augmented with applique armour). Weak spots here include the machine gun port and ventilator on the right side. The hull sides feature applique armour plates covering the ammunition storage racks. The turret is also very similar but lacks the applique armour on the right cheek, leaving a small weakened zone in that area. Frontal protection is quite good for its rank and shots from smaller anti-tank guns can generally be shrugged off, particularly when hull down. However more powerful guns such as the Panzer IV F2's long 75 mm can destroy the tank easily, so care should be taken.
Guns with good penetration against sloped armour, such as those on the YaG-10 (29-K) and SU-85 are particularly threatening as they are more than capable of penetrating your frontal armour without much issue. There are also a number of weak spots, notably, the flatter armour in front of the driver and machine gunner, the hull machine gun, the round section of armour in front of the right ammo rack, the rounded area in front of the transmission, and a thin square-shaped section of armour on the front of the turret to the right of the main gun. The side armour is only 38.1 mm thick and can be easily penetrated by just about any anti-tank gun, even many anti-aircraft guns, but the applique armour on this model can help if the tank is angled.
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
|75 mm M3||Turret rotation speed (°/s)||Reloading rate (seconds)|
|Ammunition|| Type of
|Penetration @ 0° Angle of Attack (mm)|
|10 m||100 m||500 m||1,000 m||1,500 m||2,000 m|
|Ammunition|| Type of
| Fuse delay
| Fuse sensitivity
| Explosive Mass
(TNT equivalent) (g)
|Smoke shell characteristics|
| Screen radius
| Screen deploy time
| Screen hold time
| Explosive Mass|
(TNT equivalent) (g)
|98||91 (+7)||89 (+9)||86 (+12)||79 (+19)||62 (+36)||46 (+52)||31 (+67)||1 (+97)||No|
- To go into battle with the turret basket empty of ammo, pack 79 (+19) shells (racks 1 to 4 emptied).
- To go into battle with the turret basket and the flanks empty of ammo, pack 31 (+67) shells (racks 1 to 7 emptied).
- The 8th rack is large and located in a weak spot: the bottom section of the armor. In case of penetration, there is a high risk of ammo rack detonation. Make sure not to expose your flanks unnecessarily.
The M4A4 is armed with both a pintle-mounted 12.7 mm M2HB .50 cal machine gun and a coaxial 7.62 mm M1919A4 .30 cal machine gun. The latter is useful as a secondary machine gun to supplement the larger 12.7 mm machine gun, both increasing the volume of fire you can put out in a burst of your machine guns and providing a backup machine gun in case your .50 cal gunner runs out of ammo or is knocked out. The 12.7 mm machine gun is more useful as it does more damage and has more penetration. It can swivel independently of the main gun, but not a full 360 degrees around so you will still need to traverse the turret to follow moving targets. Both can be used to shoot at aircraft and unarmored spots on enemy vehicles, and the .50 cal specifically is capable of damaging vehicles with very light armour due to the penetration.
|12.7 mm M2HB|
|Mount||Capacity (Belt)||Fire rate||Vertical||Horizontal|
|7.62 mm M1919A4|
|Mount||Capacity (Belt)||Fire rate||Vertical||Horizontal|
Usage in battles
The M4 Sherman is an effective medium-range combat tank. Equipped with a fast-firing 75mm gun and with good handling characteristics, the M4 can be an extremely useful asset in most battles.
In battle the M4 performs well as an all-rounder; the thick turret front and 10 degrees of gun depression make the tank ideal for taking hull-down positions which protect the thinner hull armour from being penetrated by enemy fire. The sloped front upper glacis, when angled, also provides good protection against enemy fire. An unusual - and useful - difference is that the upper glacis is sloped at 56 degrees rather than the standard 45 degrees, making it more of a threat and more powerful due to improving the chances of a round ricochet. The only downfall may be the 2 crew member position in the front that protrudes out to form a flat surface, but both are covered with an additional 20 mm plate. The reasonable mobility of the Sherman makes flanking a viable tactic. The main weakness of the M4 is the side armour - not only is it vertical and thin, but behind it most of the ammunition is stowed. The tall silhouette of the tank also makes finding suitable cover difficult. Overall, the M4 Sherman can be considered as an armoured jack-of-all-trades - it will serve a tanker well, however it will not excel in any particular role.
In battle, try to use terrain as cover. Hull-down positions are especially strong in the M4 Sherman, as it has a good 10 degrees of gun depression. The gun mantlet and turret are reasonably strong, but avoiding shots is still the best strategy. In this respect, a hull-down position hides the vulnerable hull. If this is not available, then angling the hull armour to present a greater slope is often a good idea, as this can bounce some low-powered cannon at any range and at longer ranges, render the hull impenetrable.
Another way to play the M4 Sherman is to tap into its traditional cavalry role, its mobility. The M4 Sherman is a great flanker as it is fast enough to get the jump on the enemy's side. Defeat the enemy at their weak front lines or go around the entire enemy force. Once in position at their sides or rear, ambush them. Ideally, the enemy should be too busy focusing on allies attacking in the front to notice the M4 instantly. Take out the weaker light or medium tanks, the 75 mm gun is not very ideal against heavy tanks like the KV-1 so take out its friends to allow allies more room to outmanoeuvre the KV tank. An organized attack will increase the M4 chances on the battlefield and success.
The presence of a pivot-mounted .50 calibre machine gun gives the Sherman some flexibility. It can engage softer targets such as some tank destroyers and many SPAAGs at short ranges when loading a HE shell would be inconvenient. While not ideal, they provide the Sherman tank with some measure of protection against aircraft- sometimes enough to dissuade a pilot from making another pass. It can be an effective rang-finder for targets at longer ranges where the M1919 in the turret would be less effective. While it pales in comparison to the destructive effect of tank guns, it provides the Sherman with some flexibility over other comparable vehicles, who are restricted to their rifle-calibre coaxial machine guns.
Enemies worth noting:
M4A2 / A4: these Sherman tanks are widely used by over 3 nations that spread across both the Allied and the Axis side, so no matter which nation you play they can be quite tough to destroy in the hands of a skilled tanker. Given the rather weak penetration of your short 75mm gun, their hull can be almost impossible to penetrate when angled, hull down or 300m away. For a M4A4, there are 2 apparent bulges on the upper front plate, a penetration through there is a guaranteed kill most of the times. But in case the opponent covers them up or when it's a M4A2, aim for the middle parts of the gun mantlet or the turret armor unprotected by the mantlet, you can at least make them defenseless. Note that their guns are equally weak against you, so wiggle around to disrupt their aim while you reload, you have a good chance of bouncing some shells.
A vehicle that the M4 Sherman will have trouble against is this German KV-1. While the L-11 is underpowered, the ZiS-5 is potent enough to punch through the Sherman's front, and the Sherman is unable to penetrate the KV-1's thick armour especially with its dd-on armor plates. If this heavy tank is encountered and if it's angling the hull, aim at the gun mantlet as it is only 50mm thick. You can knock out its gunner easily. Or shoot at the thin copula, there's also some chance to kill the gunner. Of course, the best way is to shoot at its sides and rear without any angle, where its armour is unsloped, though it will still have to be at a close range to penetrate the armour. In addition, shots to the sides will most likely hit fuel tanks or ammunition storage, causing a fire or ammunition detonation and at best, time to reassess the situation.
The Churchills, with their complex hulls and sturdy turrets, can be quite hard to kill at range. Again, maneuver as close to them as possible, the idea distance being no more than 200m. If they are angling their hull but facing their turret at you, only go for the turret. For the Mk I Churchills, aim at the near-vertical part of their rounded cheeks to ensure successful penetrations. For the Mk III and the German Churchill, also aim for their flat turret which is at most 89mm. The shell should go in easily and knock out most, if not all of the crew. Only when you are facing their hull without any angles should you shoot the hull, otherwise shoot the turret only, as their big tracks can easily get in front of the frontal hull. The side hull have multiple layers of armor, some of which are weirdly angled and can absorb plenty of shells.
The historical nemesis of any Sherman, the Panzer IV is one of the Shermans biggest threats at this rank. The long barrel 75mm gun will easily penetrate the Sherman from the front. The F2 variant is admittedly easy to deal with. A single APCBC to its hull or turret should end it pretty quickly, even at long range. The other variants are slightly harder to deal with. They have thicker hull armour, at 80mm, which will be much harder to penetrate with the APCBC over 500m. Luckily the turret armour remains the same at 50mm. Either aim here with APCBC or sacrifice damage potential and use the AP round to penetrate the hull.
StuG III F/G:
Another historical nemesis of the Sherman, and another big threat. The StuG III packs the same punch as the Panzer IV line with its long barrel 75mm gun, whilst losing the turret, which turns out to be both an advantage and a disadvantage. Lacking a turret means that it will have to traverse the whole vehicle to target an enemy, but it also means that it has a lower profile. The StuG's armour profile is also more complex than the Panzer IV, with less flat areas. Certain areas are sloped and very bouncy. Luckily, there is a big weak spot. There are two flat plates on the front of the hull. The flat plate on the right is the drivers port. Shoot that and you are able to kill the driver, gunner and loader in one go. This is a very efficient way to destroy this vehicle. With the F variant, you can use APCBC to instantly one-shot this vehicle. With the G variant, it is more reliable to use AP at ranges within 500m to ensure penetration.
|II||Suspension||Brake System||FPE||Adjustment of Fire||M61 shot|
|III||Filters||Crew Replenishment||Elevation Mechanism|
|This is a premium vehicle: all modifications are unlocked on purchase|
Pros and cons
- Excellent gun depression of -10° plus the angled frontal turret allows it to utilise hills very well
- Great penetration and post-penetration damage when using M61 shells; can frontally penetrate and one-shot most opponents like the Pz.IV F2, Chi-Nu and StuG III F
- Great turret traverse speed allows it to deal with multiple threats easily
- Adequate top speed allows it to get to positions in time, or to do tactical manoeuvres like flanking
- Pintle-mounted HMG provides an anti-aircraft defence or anti-tank duty against tanks like Marder III
- Fitted with a vertical stabilizer, allowing more accurate fire on the move compared to other tanks, as well as better usage of shoot-n-scoot tactics
- Large profile and weak side armour; flankers like the Sd.kfz.234/2 can easily see and penetrate it
- Frontal armour is still inadequate, will get frontally penetrated and one-shot by tanks like Pz.IV F2 / G, StuG III F / G, M10
- The best M61 shell struggles to penetrate heavy targets like KV-1 (ZiS-5), Churchill Mk.III or even the T-34 and M10 when angled
- Trajectory is curved and velocity is low due to its short barrel, thus distant/moving targets are hard to shoot at
- Hull traverse is quite slow, making it sluggish in a turn. Also the narrow tracks offer poor ground flotation, thus poor off-road capabilities. Can only reach its top speed on paved or hard surfaces
- Roof armour of 19.5 mm thick is vulnerable to airstrikes with AP cannons. For example the widely used M2 Browning
The M4A4 (1st PTG) was one of many M4 medium tanks armed with a 75 mm gun provided by the U.S to China through the lend-Lease program in April 1944. It saw service during World War 2 (1939-45) in China against the Japanese and went on to serve in the China civil war (1946-49) where it was destroyed by China communist forces in 1949. The tank had a "Tiger face" painted on it's manlet and "claws" painted on the armoured plate in front of the driver. The top of the tank was painted yellow in order for it to be recognized by the allied air unit.
Excellent additions to the article would be video guides, screenshots from the game, and photos.
- Vehicles equipped with the same chassis
Paste links to sources and external resources, such as:
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- encyclopedia page on the tank;
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|China medium tanks|
|Type 59 · ZTZ59D1 · Type 69 · T-69 II G · ZTZ96 · ZTZ96A|
|American||␗M4A4 · M4A4 (1st PTG) · ␗M4A1 (75) W · ␗M48A1 · M60A3 TTS · CM11|
|Soviet||␗T-34 (1943) · ␗Т-34-85 (S-53) · Т-34-85 Gai · T-34-85 No.215 · Т-62 №545|
|Japanese||␗Chi-Ha · ␗Chi-Ha Kai|
|China premium ground vehicles|
|Light tanks||T-26 No.531|
|Medium tanks||M4A4 (1st PTG) · T-34-85 No.215 · Т-62 №545 · T-69 II G|
|Heavy tanks||IS-2 No.402|