5 km/h back40 km/h forward
4 km/h backSpeed
The Carro Medio M4A4 is a rank III Italian medium tank with a battle rating of 3.7 (AB/RB/SB). It was introduced in Update "Starfighters".
Survivability and armour
The hull is very similar to the American M4 Sherman, with a 50.8 mm thick upper glacis and protruding hatches interrupting the glacis (augmented with appliqué armour). Weak spots here include the machine gun port and ventilator on the right side. The hull sides feature appliqué armour plates covering the ammunition storage racks. The turret is also very similar but lacks the appliqué armour on the right cheek, leaving a small weakened zone in that area. Frontal protection is quite good for its rank and shots from smaller anti-tank guns can generally be shrugged off, particularly when hull down. However more powerful guns such as the Panzer IV F2's long 75mm can destroy the tank easily, so care should be taken. The side armour is only 38.1 mm thick and can be easily penetrated by just about any anti-tank gun, but the appliqué armour on this model can help if the tank is angled.
|Armour||Front (Slope angle)||Sides||Rear||Roof|
|Hull||___ mm|| ___ mm Top
___ mm Bottom
|___ mm||___ - ___ mm|
|Turret|| ___ - ___ mm Turret front
___ mm Gun mantlet
|___ - ___ mm||___ - ___ mm||___ - ___ mm|
|Cupola||___ mm||___ mm||___ mm||___ mm|
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
|75 mm M3||Turret rotation speed (°/s)||Reloading rate (seconds)|
|Ammunition|| Type of
|Penetration @ 0° Angle of Attack (mm)|
|10 m||100 m||500 m||1,000 m||1,500 m||2,000 m|
|Ammunition|| Type of
| Fuse delay
| Fuse sensitivity
| Explosive Mass
(TNT equivalent) (g)
| Normalisation at 30°
|Smoke shell characteristics|
| Screen radius
| Screen deploy time
| Screen hold time
| Explosive Mass|
(TNT equivalent) (g)
|98||__ (+__)||__ (+__)||__ (+__)||__ (+__)||__ (+__)||__ (+__)||__ (+__)||__ (+__)||__|
The M4A4 only has a coaxial 7.62 mm machine gun and lacks the familiar pintle-mounted M2 Browning seen on other Sherman models. This makes fending off lightly-armoured and fast opponents like the Puma more difficult as the main gun must be used instead. The lone M1919A4 is also unlikely to do significant damage to incoming aircraft.
|7.62 mm M1919A4|
|Mount||Capacity (Belt)||Fire rate||Vertical||Horizontal|
Usage in battles
The M4 Sherman is an effective medium-range combat tank. Equipped with a fast-firing 75mm gun and with good handling characteristics, the M4 can be an extremely useful asset in most battles.
In battle the M4 performs well as an all-rounder; the thick turret front and 10 degrees of gun depression make the tank ideal for taking hull-down positions which protect the thinner hull armour from being penetrated by enemy fire. The sloped front upper glacis, when angled, also provides good protection against enemy fire. An unusual - and useful - difference is that the upper glacis is sloped at 56 degrees rather than the standard 45 degrees, making it more of a threat and more powerful due to improving the chances of a round ricochet. The only downfall may be the 2 crew member position in the front that protrudes out to form a flat surface, but both are covered with an additional 20 mm plate. The reasonable mobility of the Sherman makes flanking a viable tactic. The main weakness of the M4 is the side armour - not only is it vertical and thin, but behind it most of the ammunition is stowed. The tall silhouette of the tank also makes finding suitable cover difficult. Overall, the M4 Sherman can be considered as an armoured jack-of-all-trades - it will serve a tanker well, however it will not excel in any particular role.
In battle, try to use terrain as cover. Hull-down positions are especially strong in the M4 Sherman, as it has a good 10 degrees of gun depression. The gun mantlet and turret are reasonably strong, but avoiding shots is still the best strategy. In this respect, a hull-down position hides the vulnerable hull. If this is not available, then angling the hull armour to present a greater slope is often a good idea, as this can bounce some low-powered cannon at any range and at longer ranges, render the hull impenetrable.
Another way to play the M4 Sherman is to tap into its traditional cavalry role, its mobility. The M4 Sherman is a great flanker as it is fast enough to get the jump on the enemy's side. Defeat the enemy at their weak front lines or go around the entire enemy force. Once in position at their sides or rear, ambush them. Ideally, the enemy should be too busy focusing on allies attacking in the front to notice the M4 instantly. Take out the weaker light or medium tanks, the 75 mm gun is not very ideal against heavy tanks like the KV-1 so take out its friends to allow allies more room to outmanoeuvre the KV tank. An organized attack will increase the M4 chances on the battlefield and success.
Enemies worth noting:
The Churchills, with their complex hulls and sturdy turrets, can be quite hard to kill at range. Again, maneuver as close to them as possible, the idea distance being no more than 200m. If they are angling their hull but facing their turret at you, only go for the turret. For the Mk I Churchills, aim at the near-vertical part of their rounded cheeks to ensure successful penetrations. For the Mk III, also aim for their flat turret which is at most 89mm. The shell should go in easily and knock out most, if not all of the crew. Only when you are facing their hull without any angles should you shoot the hull, otherwise shoot the turret only, as their big tracks can easily get in front of the frontal hull. The side hull have multiple layers of armor, some of which are weirdly angled and can absorb plenty of shells.
A vehicle that the M4 Sherman will have trouble against is the KV-1. While the L-11 is underpowered, the ZiS-5 is potent enough to punch through the Sherman's front, and the Sherman is unable to penetrate the KV-1's thick armour especially with its dd-on armor plates. If this heavy tank is encountered frontally, aim at the vertical area on the round gun mantlet as it is only 90mm thick. You can knock out its gunner this way. Or shoot at the vertical part where the gun mantlet doesn't cover to disable its turret ring and gunner / loader. Note: do not shoot at the frontal hull as it is too thick for the M61 shell. Of course, the best way is to shoot at its sides and rear without any angle, where its armour is unsloped, though it will still have to be at a close range to penetrate the armour. In addition, shots to the sides will most likely hit fuel tanks or ammunition storage, causing a fire or ammunition detonation and at best, time to reassess the situation.
|II||Suspension||Brake System||FPE||Adjustment of Fire||M61 shot|
|III||Filters||Crew Replenishment||Elevation Mechanism|
Pros and cons
- Excellent gun depression of -10° plus the angled frontal turret allows it to utilise hills very well
- Great penetration and post-penetration damage when using M61 shells; can frontally penetrate and one-shot most opponents like the T-34, SU-76, M4A1 or even the early KV-1
- Great turret traverse speed allows it to deal with multiple threats easily
- Sloped hull armour provides good protection against small calibre / low-penetration shells (eg. 75mm M3), and even large calibre guns when angled correctly. In addition, Italy is usually grouped with Germany therefore this M4 won't face the long 75mm, increasing its survivability
- Adequate top speed allows it to get to positions in time, or to do tactical manoeuvres like flanking
- Pintle-mounted HMG provides an anti-aircraft defence or anti-tank duty against tanks like ZiS-30
- Fitted with a vertical stabilizer, allowing more accurate fire on the move compared to other tanks, as well as better usage of shoot-n-scoot tactics
- Large profile and weak side armour; flankers like the M24 Chaffee can easily see and penetrate it
- Frontal armour is still inadequate, will get frontally penetrated and one-shot by tanks like Achilles, M10 and T-34-57
- The best M61 shell struggles to penetrate heavy targets like KV-1 (ZiS-5), Churchill Mk.III or even the T-34 and M10 when angled
- Trajectory is curved and velocity is low due to its short barrel, thus distant/moving targets are hard to shoot at
- Hull traverse is quite slow, making it sluggish in a turn
- Roof armour of 19.5 mm thick is vulnerable to airstrikes with AP cannons. For example the widely used M2 Browning
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the
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=== In-game description ===, also if applicable).
Excellent additions to the article would be video guides, screenshots from the game, and photos.
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
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|Italy medium tanks|
|Carro Armato||M11/39 · M13/40 (I) · M13/40 (II) · M13/40 (III) · M14/41 · M15/42|
|P40 · P40 "G.C. Leoncello"|
|OF-40||OF-40 · OF-40 Mk.2A · OF-40 (MTCA)|
|Ariete||Ariete (P) · Ariete · Ariete PSO|
|Foreign||▄M4 Hybrid · M4 Tipo IC · ▄Sherman Vc · ▄M4A4|
|M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"|