Difference between revisions of "Bf 109 E-7 (Japan)"

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{{Specs-Card|code=bf-109e-3_japan}}
 
 
{{About
 
{{About
| about = premium Japanese fighter '''{{Specs|name}}'''
+
| about = premium Japanese fighter '''{{PAGENAME}}'''
| usage = other uses
+
| usage = other versions
 
| link = Bf 109 (Family)
 
| link = Bf 109 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=bf-109e-3_japan
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
+
The '''{{Specs|name}}''' was a variant of the German fighter aircraft Messerschmitt Bf 109, one of the first modern fighters of the World War II era. The Bf 109 E-7 had a liquid-cooled, inverted-V12 DB 601 engine, and a 20 mm MG FF cannon in each wing. Japan acquired five Bf 109 E-7s from Germany in 1941 for testing purposes. The acquired planes had the standard hinomarus and yellow wing leading edges, as well as white numbers and a red stripe on the rudder. The Japanese Army compared the Bf 109 E-7s with their latest [[Ki-44 (Family)|Ki-44]] and found that the Bf 109 E-7 was inferior in every aspect. They assumed that the Japanese plane development was on par with the newest Western fighters, unaware that the newer Bf 109 F was already available for German frontline troops. The planes were distributed across multiple air bases to train new pilots and compare to other Japanese planes. The main benefit the Japanese got out of the Bf 109 E-7 was the DB 601 engine license which enabled the Japanese to use a high-power inline engine in their own designs.
[[File:GarageImage_Bf_109_E-7_Japan.jpg|420px|thumb|left]]
 
 
 
{{break}}
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.29 as the ''Bf 109 E-3''; it was renamed to the ''Bf 109 E-7'' in [[Update 1.65 "Way of the Samurai"]].
 
 
 
While essentially the same plane as the [[Bf 109 E-3|''E-3'']], the E-7 overcomes the inadequate MgFF for MgFF/M, featuring the fantastic minengeschoße. With two wing-mounted MG FF/Ms with 60 rounds each, the plane has an even more deadly punch, attributed solely to the new installed HE-20 mm shell. Fighting in the E-7/U2 is essentially the same as with all E-frame 109s.
 
  
Remaining a great energy fighter versus its historical opposition, the E-7 is somewhat troubled by the fact that it often faces mid-to-later warplanes such as the [[P-47D-25|''P-47D'']]. To engage these, make sure you have a clear energy advantage or, if attacked, fly defensively and attempt to bleed the enemies speed while pulling him down. The Bf 109 E-7 is often not regarded as a good turner, a reputation coming out of the fact that its main rival, the Spitfire, simply did it better. However, especially with combat flaps, the E-7 is a respectable turner able to out turn most planes that outperform it. Keep in mind though that one of the changes from E-3 to E-7 increased the frame's weight. Flat turning should only be reserved for extreme situations.
+
It has been in the game since the start of the Open Beta Test prior to Update 1.27 as the ▅Bf 109 E-3; it was renamed to the ▅Bf 109 E-7 in [[Update 1.65 "Way of the Samurai"]]. The E-7 is a variant of the [[Bf 109 E-3]] with improved armament and performance. It replaces the MG FF cannons with MG FF/Ms that fire explosive Minengeschoß rounds. The E-7 can deliver a devastating burst of fire with its two wing-mounted MG FF/Ms, each with 60 rounds. The E-7 is an excellent energy fighter that can outclimb and outspeed most of its historical opponents. However, it may face more advanced planes such as the [[P-47D-25]], which require careful tactics and energy management. The E-7 should avoid engaging these planes unless it has a clear energy advantage or can lure them into a low-speed, low-altitude dogfight. The E-7 is not a bad turner, especially with combat flaps, but it is still inferior to the Spitfire in this regard. The E-7 also has a heavier frame than the E-3, which reduces its agility. Turning should be used as a last resort or to finish off a damaged enemy.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
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=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
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{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 544 || 532 || {{Specs|ceiling}} || 21.3 || 21.8 || 14.0 || 14.0 || 376
 
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
+
! Stock
! rowspan="2" |Max altitude (meters)
+
| 544 || 532 || rowspan="2" | {{Specs|ceiling}} || 21.3 || 21.8 || 14.0 || 14.0 || rowspan="2" | 376
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Upgraded
! RB
+
| 594 || 570 || 18.7 || 20.0 || 26.5 || 17.8
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 594 || 570 || {{Specs|ceiling}} || 18.7 || 20.0 || 26.5 || 17.8 || 376
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
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==== Details ====
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| ✓ || ✓ || ✓ || X || X   <!-- ✓ -->
+
| ✓ || ✓ || ✓ || X || X     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
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! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 500 || ~22 || ~10
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 487 || 471 || 280 || ~12 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
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! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 370 || < 370 || < 420 || > 250
 
| < 370 || < 370 || < 420 || > 250
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 4,800 m || 905 hp || 1,086 hp  
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| 4,800 m || 905 hp || 1,086 hp
 
|-
 
|-
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
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{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 
* 10 mm Steel plates behind the pilot.
 
* 10 mm Steel plates behind the pilot.
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
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{{Specs-Avia-Offensive}}
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|MG FF/M (20 mm)|MG 17 (7.92 mm)}}
 
{{main|MG FF/M (20 mm)|MG 17 (7.92 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 20 mm MG FF/M cannons, wing-mounted (60 rpg = 120 total)
+
* 2 x 20 mm MG FF/M cannons, wing-mounted (60 rpg = 120 total)
 
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (1,000 rpg = 2,000 total)
 
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (1,000 rpg = 2,000 total)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
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<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
Just as the with the [[Bf 109 E-1|''E-1'']], new players should adopt a hit and run tactic with the Bf 109s. While often called Boom & Zoom aircraft, the 109s are not dedicated Boom & Zoomers and many other aircraft such as the [[Fw 190 A-1|''FW 190'']] do it much better. While it is true that a pure Boom and Zooming approach can be used in the 109s, limiting oneself to this undermines one's plane efficiency enormously. That said, the 109s does build up speed fast in a dive and they have a respectable zoom climb that ends in a strong sustained climb at ~270 km/h [optimal climbing speed 260 km/h - 280 km/h]. Doing so will often see the player with the maximum speed or altitude advantage he can have over his chosen target. A straight-up bounce, with a short extension from the target and a slowly increasing climb leading into an Immelmann, tends to work best for rookie pilots. Remember to check your six and surrounding during the climb and just before diving back on your target.  
+
Unlike its Emil variant predecessors, the Bf 109 E-7 has improved its flying characteristics, while packing the MG FF/M at its wings for maximum damage output. Respectable rate of climb and energy retention due its power-to-weight ratio allow the Bf 109 E-7 to perform BnZ tactics, however due to the limited ammo of the MG FF/M cannons, this role may be better left to more suitable aircraft, such as the Fw 190s. Instead, Bf 109 E-7 excels at energy fighting, capable of bleeding opponents of energy and quickly striking them down. Bf 109 E-7 has good manoeuvrability, and combined with strong flaps can deal with anyone trying to dogfight you. The Air targets belt for your MG FF/M is undoubtedly effective for most aircraft, while universal ammo for your MG 17 provides AI and AP-I rounds which are capable of setting aflame vital part of your opponents.
 +
 
 +
Remember, altitude is everything, so make sure you are above your opponents. Thankfully the engine provides excellent speed and energy retention which makes climbing even higher without losing much speed easy. Once you are at altitude and found your opponents, analyze the situation and pick the right target to deal with. However if someone is above or has same altitude with you, don't attempt to head-on as your MG 17 cannot do much damage while the MG FF/M is less accurate at longer ranges. Instead, evade any shots from them by doing a barrel roll. If they try to turn vertically, you can turn in aggressively and attempt to shoot them down. After any engagement, regain your altitude ASAP. You don't want the opponent above your plane and destroy you without letting you to counter-attack. Be careful not to dive towards your opponents too steeply (600+ km/h), or you will crash without getting kill at all.
 +
 
 +
The 2,000 rounds in the pair of MG 17 are sufficient for sustaining battles, but the amount of MG FF/M rounds is a different story. Its cannon still utilizes the 60-round drum magazine, and its accuracy is mediocre at best. Once again, picking the right target can prevent you from burning through the cannon ammo in no time. Adjust your gun convergence to 250-400 m to maximize the effectiveness of MG FF/Ms. Refrain from attempting to catch bombers as the armament is not strong enough to reliably down them quickly, and also could get you killed from its defensive gunners. If your cannon has run out, the pair of MG 17 is still capable doing its job despite its low damage output. Most important of all: don't destroy ground targets as you don't have any kind of ordnance and save your ammo for your actual role: killing fighters.
 +
 
 +
Overall, Bf 109 E-7 is fun to play, combining a stable platform, power-to-weight ratio, improved overall performance, and devastating armament. However, trigger discipline is mandatory as cannon ammo amount is limited. As long as you have enough energy in your Bf 109 E-7, this plane can overcome anything without worrying about being overtiered as this plane provide stable performance characteristics.
 +
 
 +
'''Specified enemies worth noting''':
 +
 
 +
* [[Spitfire (Family)|Spitfires]]: The bane of your existence. Not only boasting an extremely tight turn radius, but its armament (8 x 7.7 mm or 2 x 20 mm + 4 x 7.7 mm) is capable of shredding you if you are unaware of its presence. Its performance in low alt is excellent, and the opposite. If you find one on your six, do a barrel roll to make them overshoot at you. Climb slightly, and attempt to scissor as the Spitfire's roll rate is mediocre at best. Once they have bled most of their energy, rolling over and shooting them down should be easy as their wings are fragile even towards your 7.92 mm MG 17. If you are both at altitude, you can also lure them higher, as the Spitfire's engine begins to choke above 3,000 m. While so, if they force you into a sustained dogfight, pop your flaps to takeoff mode, and you may be able to outturn them. Also, remember the Spitfire engine is prone to overheating, and will soon have to break off from the fight. If they attempt to do straight flat evasion, use your speed and armament to take him down with ease. However, as a general of thumb, never attempt to dogfight Spitfire under any circumstances without proper support.
 +
 
 +
* [[LaGG-3 (Family)|LaGG-3]]: LaGG-3s has devastating armament placed in its nose. Avoid head-ons as your MG 17 are inadequate to do this task. LaGG-3 has mediocre manoeuvrability, lousy energy retention, and inadequate rate of climb. Dogfighting LaGG-3 is a good option to exploit its weaknesses. Or, if your teammate has engaged with LaGG-3, don't miss the opportunity to destroy LaGG-3. You should outclimb him, and force him into dogfight where its engine performance is significantly worse once hit and the aircraft becomes a flying brick.
 +
 
 +
* [[F4U (Family)|F4U-1 Corsair]]: Known for its gull-like wing, F4U Corsair has powerful M2 Browning which capable to shred your Bf 109 with single burst at well-placed aim. If its not enough, the Corsair could outrun and outdive you, so special awareness must be taken. However its strength has significant drawbacks: low rate of climb, poor manoeuvring energy retention, and poor performance at lower speed, making the Corsair nothing but an easy sitting duck in your sights. It should be noted despite the inverted gull wing being strong during steep dives, is actually not durable against enemy fire, especially 20 mm. If they are above you, make sure to lure them to your current altitude and provoke them into dogfight. Usually, most Corsair player will extend away if they couldn't hit you, however if they turnfight against you, pop your flaps into takeoff mode. Once they lose energy and prefer to run away, use your MG 17 to damage, or if lucky, set him on fire. If below you, watch your speed and decrease the throttle to prevent control stiffening during engagement. At this point, you have not only secured your altitude, but have greater energy to make another kill if you miss it. Low-altitude Corsair is dead Corsair, so don't miss this opportunity to secure your kill.
  
With mounting experience on the side of the player, the energy fighting abilities of the Bf 109 E-7 come to the forefront. Fluid and speedy transitions between altitude and speed, together with well-timed uses of flaps, throttle and manoeuvres enable the Emil to quickly change the nature of the engagement in its favour.  
+
* [[MiG-3 (Family)|MiG-3]]: This Soviet fighter has same armament as LaGG-3s. You'll mostly find it above your current altitude, so evade its guns and attempt the same as against LaGG-3. Fortunately, its manoeuvring capability is much worse than F4U and LaGG-3, so countering with a dogfight is the best option and you can secure the kill much easier even if they attempt to run away.
  
When firing at enemies, be aware that your 20 mm cannons only hold a 60 round drum magazine each. They empty quick and many a new pilot has seen himself on pitiful low ammunition even after his first attack run. Once you emptied your cannons, the E-7 will be hard-pressed to secure a kill. In your own interest, do not waste your cannons on ground targets and when firing at planes, fire, in short, controlled and well-aimed bursts. Luckily, the E-7 holds 1,000 rounds in each of its two MG 17s. Use these if you are inclined to spray and pray or are about to engage ground targets.
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* [[ITP (M-1)]]: Another worst nightmare beside Spitfire, this Soviet fighter not only has faster speed than most Soviet fighters, but also sports 2 x 20 mm ShVAK and a 37 mm NS-37 which can provide devastating damage to your fuselage in a very short burst. Worse still, the player with ITP will outclimb you by a large margin, and once that happens, he will perform BnZ at you without giving you room to evade if you are caught. Maintaining your energy is the only key to fight against ITP, and never attempt to head-on at any cost as it will end badly. Although ITP is manoeuvrable at high speed, it will not lose energy easily unless it attempts hard manoeuvring. If you find an ITP ground-pounding, analyze the situation before ambushing. Decrease your throttle if your speed is more than 450 km/h. If he notices you and pulls manoeuvres, pursue them and pepper them with your armament.
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
+
| Not controllable || Controllable<br>Auto control available || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
!colspan = "1"| Tier
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "21"| Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
| Offensive 7 mm
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 7 mm MGs
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
| Offensive 20 mm
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
| New 20 mm Cannons
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* Good acceleration
+
 
* Good rate of climb
+
* Good energy retention
* Good continuous turn rate
+
* Lots of light machine gun ammo
* Good roll rate
+
* Minengeschoss rounds are very hard-hitting against all aircraft
* Good sustained turn rate
+
* Can endure negative Gs without the engine dying (RB and SB)
* Goof amount of Light Machine Gun ammo
+
* The Bf109 has excellent cockpit visibility
* Can endure negative Gs without the engine dying (realistic and simulator battles)
 
* Better cockpit visibility than Bf 109F's
 
  
 
'''Cons:'''
 
'''Cons:'''
* Less than average instantaneous turn rate
+
 
* Control stiffening above 400 IAS (km/h)
+
* Heavy on energy fighting and gaining altitude. The turning capabilities are not reliable
* Low cannon ammo
+
* Hard to control over 500 km/h
* Weak low-velocity cannons compared to others; Hispano, Mg 151
+
* MG FF/M cannons have low ammo capacity (60 rpg), and low muzzle velocity
 
* Relatively poor durability
 
* Relatively poor durability
 +
* No suspended armament, limiting its ground attack capabilities
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
Although Imported, Japan decided to not pursue a license agreement with Germany over the Bf 109E. The Emil, (Nicknamed Mike) would stay in Japan until the end of the war.
+
{{main|Bf 109 (Family)|l1=History of the Bf 109}}
  
=== In-game description ===
+
From January to June 1941, a military ataché was sent to Germany and Italy as part of the Axis industrial cooperation. During this time, General Tomoyuki Yamashita of the Imperial Army got interested in the Bf 109 during a demonstration flight at the Messerschmitt factory in Regensburg and decided to buy and import five '''Bf 109 E-7s''' for trials and testing.
"Messerschmitt Bf 109E ""Emil"" single-engine front-line fighter
+
 
 +
In June of that same year, the first three Bf 109 E-7s arrived at Kobe Port in the Hyogo Prefecture and promptly transferred to the Kakamigahara Airfield in the Gifu Prefecture. With the arrival of the Bf 109s, the Army Aviation Examination Department, dedicated to examining aerial technology and training on tech-demonstrator aircraft, started thorough research. In conclusion, the Department was quite interested in the DB 601 engine it came with, which the Army got a license for after acquiring the Bf 109 E.
 +
 
 +
After examining the aircraft, the Department switched to testing and performance evaluation against domestic Japanese planes. For testing, Messerschmitt sent a German test pilot by the name of Wilhelm "Willi" Stör, a WWI ace pilot, and Lieutenant Fritz Losigkeit, a frontline pilot who saw aerial combat in the Spanish Civil War, the Battle of France, and the Battle of Britain where he became an ace pilot (he would later be promoted to Major, earn the Knight's Cross of the Iron Cross and achieve a total of 68 aerial victories). They would advise the Japanese to fly with Luftwaffe tactics of the Bf 109s, flying in mock battles against Japanese experienced and ace army pilots with the most recent Japanese fighter, the [[Ki-44 (Family)|Ki-44]].
 +
 
 +
After all the mock battles, performance tests, and comparisons, the Army reported that the [[Ki-44-I]] outperformed the Bf 109 E-7 in all aspects of flight performance: speed, acceleration, climb performance, and offensive power. The Ki-44 was concluded as a practical aircraft that could compete with the newest Western fighters. But this would not ring true as the [[Bf 109 (Family)|Bf 109 F]] was about to be deployed in frontline units.
 +
 
 +
After its initial testing phase, the Bf 109 E-7s were spread over multiple air bases to train new pilots and were further compared to the [[Ki-43 (Family)|Ki-43]], Ki-60 and Ki-61. The DB 601 license that came with the Bf 109s was put into service as the Kawasaki Ha-40 engine and primarily used on the [[Ki-61 (Family)|Ki-61]], which would become on par with its German relatives.
 +
 
 +
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 +
Messerschmitt Bf 109E "Emil" single-engine front-line fighter
  
 
In 1941, a Bf 109E prototype fighter was sold to Japan as a part of the German-Japanese military technical cooperation.
 
In 1941, a Bf 109E prototype fighter was sold to Japan as a part of the German-Japanese military technical cooperation.
The aircraft was delivered to the Land of the Rising Sun without armament for flight tests. Japanese Hinomaru markings and a tail number of ""1"" were applied to the fighter, and then the machine underwent a complete cycle of flight tests at the Kawasaki Company's factory airfield. Comparative tests of the Bf 109E were also performed, with Japanese army fighters involved, such as the Nakajima Ki-43 Type 1 Hayabusa, the Nakajima Ki-44 Type 2 Shoki, and the Kawasaki Ki-61 Type 3 Hien prototype. The aircraft was piloted not only by the Japanese but also by a German test pilot named Willy Stor.
 
  
The Japanese were most of all interested in the Messerschmitt’s DB 601 engine, whose licensed production was being mastered by the Japanese industry at the same time and which was to be mounted on the Ki-61 Hien, the newest fighter being developed in Japan. That is why the Bf 109E itself, as well as any prospects of its licensed manufacture, aroused minimal interest among Japanese specialists."
+
The aircraft was delivered to the Land of the Rising Sun without armament for flight tests. Japanese Hinomaru markings and a tail number of "1" were applied to the fighter, and then the machine underwent a complete cycle of flight tests at the Kawasaki Company's factory airfield. Comparative tests of the Bf 109E were also performed, with Japanese army fighters involved, such as the Nakajima Ki-43 Type 1 Hayabusa, the Nakajima Ki-44 Type 2 Shoki, and the Kawasaki Ki-61 Type 3 Hien prototype. The aircraft was piloted not only by the Japanese but also by a German test pilot named Willy Stor.
 +
 
 +
The Japanese were most of all interested in the Messerschmitt's DB 601 engine, whose licensed production was being mastered by the Japanese industry at the same time and which was to be mounted on the Ki-61 Hien, the newest fighter being developed in Japan. That is why the Bf 109E itself, as well as any prospects of its licensed manufacture, aroused minimal interest among Japanese specialists.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
<div><ul>
+
 
<li style="display: inline-block;"> [[File:Bf-109 E7 (Then Bf-109 E3) Old Camo.jpg|thumb|none|350px|Old camoflauge scheme of the Bf 109 E3 which was later changed in-game to the '''{{Specs|name}}'''.]] </li><!--
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;Skins
<li style="display: inline-block;"> [[File:File.jpg|thumb|none|Info)]]]] </li>
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<li style="display: inline-block;"> [[File:File.jpg|thumb|none|Info)]]]] </li>
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* [https://live.warthunder.com/feed/camouflages/?vehicle=bf-109e-3_japan Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
<li style="display: inline-block;"> [[File:File.jpg|thumb|none|Info)]]]] </li>-->
+
 
</ul></div>
+
;Images
 +
<gallery mode="packed-hover" heights="200">
 +
Image:Bf-109 E7 (Then Bf-109 E3) Old Camo.jpg|<small>Old camouflage scheme of the Bf 109 E-3 which was later changed in-game to the '''{{Specs|name}}'''.</small>
 +
</gallery>
 +
 
 +
;Videos
 +
{{Youtube-gallery|EsKZScFwXqA|'''Japanese Opinion on the Bf 109''' - ''Military Aviation History''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
;Aircraft of comparable role, configuration and era
 +
 
 +
* [[IAR-81C|IAR-81]]
 +
* Kawasaki [[Ki-61 (Family)|Ki-61]]
 +
* Macchi [[C.202 (Family)|C.202]]
 +
* Macchi [[C.205 (Family)|C.205]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
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* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [https://forum.warthunder.com/index.php?/topic/287348-messerschmitt-bf-109-e-7u2/ Official data sheet - more details about the performance]
  
 +
{{AirManufacturer BFW}}
 
{{Japan fighters}}
 
{{Japan fighters}}
 
{{Japan premium aircraft}}
 
{{Japan premium aircraft}}

Latest revision as of 13:13, 7 September 2023

RANK 5 FRANCE
Somua SM PACK
This page is about the premium Japanese fighter Bf 109 E-7 (Japan). For other versions, see Bf 109 (Family).
▅Bf 109 E-7
▅Bf 109 E-7
AB RB SB
3.0 3.0 2.7
Purchase:1 000 Specs-Card-Eagle.png
Show in game

Description

The ▅Bf 109 E-7 was a variant of the German fighter aircraft Messerschmitt Bf 109, one of the first modern fighters of the World War II era. The Bf 109 E-7 had a liquid-cooled, inverted-V12 DB 601 engine, and a 20 mm MG FF cannon in each wing. Japan acquired five Bf 109 E-7s from Germany in 1941 for testing purposes. The acquired planes had the standard hinomarus and yellow wing leading edges, as well as white numbers and a red stripe on the rudder. The Japanese Army compared the Bf 109 E-7s with their latest Ki-44 and found that the Bf 109 E-7 was inferior in every aspect. They assumed that the Japanese plane development was on par with the newest Western fighters, unaware that the newer Bf 109 F was already available for German frontline troops. The planes were distributed across multiple air bases to train new pilots and compare to other Japanese planes. The main benefit the Japanese got out of the Bf 109 E-7 was the DB 601 engine license which enabled the Japanese to use a high-power inline engine in their own designs.

It has been in the game since the start of the Open Beta Test prior to Update 1.27 as the ▅Bf 109 E-3; it was renamed to the ▅Bf 109 E-7 in Update 1.65 "Way of the Samurai". The E-7 is a variant of the Bf 109 E-3 with improved armament and performance. It replaces the MG FF cannons with MG FF/Ms that fire explosive Minengeschoß rounds. The E-7 can deliver a devastating burst of fire with its two wing-mounted MG FF/Ms, each with 60 rounds. The E-7 is an excellent energy fighter that can outclimb and outspeed most of its historical opponents. However, it may face more advanced planes such as the P-47D-25, which require careful tactics and energy management. The E-7 should avoid engaging these planes unless it has a clear energy advantage or can lure them into a low-speed, low-altitude dogfight. The E-7 is not a bad turner, especially with combat flaps, but it is still inferior to the Spitfire in this regard. The E-7 also has a heavier frame than the E-3, which reduces its agility. Turning should be used as a last resort or to finish off a damaged enemy.

General info

Flight performance

Max speed
at 5 000 m570 km/h
Turn time20 s
Max altitude11 000 m
EngineDaimler-Benz DB-601N
TypeInline
Cooling systemWater
Take-off weight3 t
Characteristics Max Speed
(km/h at 5,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 544 532 11000 21.3 21.8 14.0 14.0 376
Upgraded 594 570 18.7 20.0 26.5 17.8

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
790 320 487 471 280 ~12 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 370 < 370 < 420 > 250
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
4,800 m 905 hp 1,086 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural790 km/h
Gear320 km/h
  • 10 mm Steel plates behind the pilot.

Modifications and economy

Repair cost
AB950 Sl icon.png
RB6 433 Sl icon.png
SB1 261 Sl icon.png
Crew training4 800 Sl icon.png
Experts32 000 Sl icon.png
Aces250 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 50 / 220 / 230 % Sl icon.png
Talisman.png 2 × 124 / 124 / 124 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Mods compressor.png
Compressor
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods metanol.png
Engine injection
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods ammo.png
mg_belt_pack
Mod arrow 0.png
Mods weapon.png
mg17_new_gun
Mods ammo.png
mgff_belt_pack
Mod arrow 0.png
Mods weapon.png
mgffm_new_gun

Armaments

Offensive armament

Ammunition120 rounds
Fire rate520 shots/min
Ammunition2 000 rounds
Fire rate1 200 shots/min

The Bf 109 E-7 (Japan) is armed with:

  • 2 x 20 mm MG FF/M cannons, wing-mounted (60 rpg = 120 total)
  • 2 x 7.92 mm MG 17 machine guns, nose-mounted (1,000 rpg = 2,000 total)

Usage in battles

Unlike its Emil variant predecessors, the Bf 109 E-7 has improved its flying characteristics, while packing the MG FF/M at its wings for maximum damage output. Respectable rate of climb and energy retention due its power-to-weight ratio allow the Bf 109 E-7 to perform BnZ tactics, however due to the limited ammo of the MG FF/M cannons, this role may be better left to more suitable aircraft, such as the Fw 190s. Instead, Bf 109 E-7 excels at energy fighting, capable of bleeding opponents of energy and quickly striking them down. Bf 109 E-7 has good manoeuvrability, and combined with strong flaps can deal with anyone trying to dogfight you. The Air targets belt for your MG FF/M is undoubtedly effective for most aircraft, while universal ammo for your MG 17 provides AI and AP-I rounds which are capable of setting aflame vital part of your opponents.

Remember, altitude is everything, so make sure you are above your opponents. Thankfully the engine provides excellent speed and energy retention which makes climbing even higher without losing much speed easy. Once you are at altitude and found your opponents, analyze the situation and pick the right target to deal with. However if someone is above or has same altitude with you, don't attempt to head-on as your MG 17 cannot do much damage while the MG FF/M is less accurate at longer ranges. Instead, evade any shots from them by doing a barrel roll. If they try to turn vertically, you can turn in aggressively and attempt to shoot them down. After any engagement, regain your altitude ASAP. You don't want the opponent above your plane and destroy you without letting you to counter-attack. Be careful not to dive towards your opponents too steeply (600+ km/h), or you will crash without getting kill at all.

The 2,000 rounds in the pair of MG 17 are sufficient for sustaining battles, but the amount of MG FF/M rounds is a different story. Its cannon still utilizes the 60-round drum magazine, and its accuracy is mediocre at best. Once again, picking the right target can prevent you from burning through the cannon ammo in no time. Adjust your gun convergence to 250-400 m to maximize the effectiveness of MG FF/Ms. Refrain from attempting to catch bombers as the armament is not strong enough to reliably down them quickly, and also could get you killed from its defensive gunners. If your cannon has run out, the pair of MG 17 is still capable doing its job despite its low damage output. Most important of all: don't destroy ground targets as you don't have any kind of ordnance and save your ammo for your actual role: killing fighters.

Overall, Bf 109 E-7 is fun to play, combining a stable platform, power-to-weight ratio, improved overall performance, and devastating armament. However, trigger discipline is mandatory as cannon ammo amount is limited. As long as you have enough energy in your Bf 109 E-7, this plane can overcome anything without worrying about being overtiered as this plane provide stable performance characteristics.

Specified enemies worth noting:

  • Spitfires: The bane of your existence. Not only boasting an extremely tight turn radius, but its armament (8 x 7.7 mm or 2 x 20 mm + 4 x 7.7 mm) is capable of shredding you if you are unaware of its presence. Its performance in low alt is excellent, and the opposite. If you find one on your six, do a barrel roll to make them overshoot at you. Climb slightly, and attempt to scissor as the Spitfire's roll rate is mediocre at best. Once they have bled most of their energy, rolling over and shooting them down should be easy as their wings are fragile even towards your 7.92 mm MG 17. If you are both at altitude, you can also lure them higher, as the Spitfire's engine begins to choke above 3,000 m. While so, if they force you into a sustained dogfight, pop your flaps to takeoff mode, and you may be able to outturn them. Also, remember the Spitfire engine is prone to overheating, and will soon have to break off from the fight. If they attempt to do straight flat evasion, use your speed and armament to take him down with ease. However, as a general of thumb, never attempt to dogfight Spitfire under any circumstances without proper support.
  • LaGG-3: LaGG-3s has devastating armament placed in its nose. Avoid head-ons as your MG 17 are inadequate to do this task. LaGG-3 has mediocre manoeuvrability, lousy energy retention, and inadequate rate of climb. Dogfighting LaGG-3 is a good option to exploit its weaknesses. Or, if your teammate has engaged with LaGG-3, don't miss the opportunity to destroy LaGG-3. You should outclimb him, and force him into dogfight where its engine performance is significantly worse once hit and the aircraft becomes a flying brick.
  • F4U-1 Corsair: Known for its gull-like wing, F4U Corsair has powerful M2 Browning which capable to shred your Bf 109 with single burst at well-placed aim. If its not enough, the Corsair could outrun and outdive you, so special awareness must be taken. However its strength has significant drawbacks: low rate of climb, poor manoeuvring energy retention, and poor performance at lower speed, making the Corsair nothing but an easy sitting duck in your sights. It should be noted despite the inverted gull wing being strong during steep dives, is actually not durable against enemy fire, especially 20 mm. If they are above you, make sure to lure them to your current altitude and provoke them into dogfight. Usually, most Corsair player will extend away if they couldn't hit you, however if they turnfight against you, pop your flaps into takeoff mode. Once they lose energy and prefer to run away, use your MG 17 to damage, or if lucky, set him on fire. If below you, watch your speed and decrease the throttle to prevent control stiffening during engagement. At this point, you have not only secured your altitude, but have greater energy to make another kill if you miss it. Low-altitude Corsair is dead Corsair, so don't miss this opportunity to secure your kill.
  • MiG-3: This Soviet fighter has same armament as LaGG-3s. You'll mostly find it above your current altitude, so evade its guns and attempt the same as against LaGG-3. Fortunately, its manoeuvring capability is much worse than F4U and LaGG-3, so countering with a dogfight is the best option and you can secure the kill much easier even if they attempt to run away.
  • ITP (M-1): Another worst nightmare beside Spitfire, this Soviet fighter not only has faster speed than most Soviet fighters, but also sports 2 x 20 mm ShVAK and a 37 mm NS-37 which can provide devastating damage to your fuselage in a very short burst. Worse still, the player with ITP will outclimb you by a large margin, and once that happens, he will perform BnZ at you without giving you room to evade if you are caught. Maintaining your energy is the only key to fight against ITP, and never attempt to head-on at any cost as it will end badly. Although ITP is manoeuvrable at high speed, it will not lose energy easily unless it attempts hard manoeuvring. If you find an ITP ground-pounding, analyze the situation before ambushing. Decrease your throttle if your speed is more than 450 km/h. If he notices you and pulls manoeuvres, pursue them and pepper them with your armament.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Good energy retention
  • Lots of light machine gun ammo
  • Minengeschoss rounds are very hard-hitting against all aircraft
  • Can endure negative Gs without the engine dying (RB and SB)
  • The Bf109 has excellent cockpit visibility

Cons:

  • Heavy on energy fighting and gaining altitude. The turning capabilities are not reliable
  • Hard to control over 500 km/h
  • MG FF/M cannons have low ammo capacity (60 rpg), and low muzzle velocity
  • Relatively poor durability
  • No suspended armament, limiting its ground attack capabilities

History

Main article: History of the Bf 109

From January to June 1941, a military ataché was sent to Germany and Italy as part of the Axis industrial cooperation. During this time, General Tomoyuki Yamashita of the Imperial Army got interested in the Bf 109 during a demonstration flight at the Messerschmitt factory in Regensburg and decided to buy and import five Bf 109 E-7s for trials and testing.

In June of that same year, the first three Bf 109 E-7s arrived at Kobe Port in the Hyogo Prefecture and promptly transferred to the Kakamigahara Airfield in the Gifu Prefecture. With the arrival of the Bf 109s, the Army Aviation Examination Department, dedicated to examining aerial technology and training on tech-demonstrator aircraft, started thorough research. In conclusion, the Department was quite interested in the DB 601 engine it came with, which the Army got a license for after acquiring the Bf 109 E.

After examining the aircraft, the Department switched to testing and performance evaluation against domestic Japanese planes. For testing, Messerschmitt sent a German test pilot by the name of Wilhelm "Willi" Stör, a WWI ace pilot, and Lieutenant Fritz Losigkeit, a frontline pilot who saw aerial combat in the Spanish Civil War, the Battle of France, and the Battle of Britain where he became an ace pilot (he would later be promoted to Major, earn the Knight's Cross of the Iron Cross and achieve a total of 68 aerial victories). They would advise the Japanese to fly with Luftwaffe tactics of the Bf 109s, flying in mock battles against Japanese experienced and ace army pilots with the most recent Japanese fighter, the Ki-44.

After all the mock battles, performance tests, and comparisons, the Army reported that the Ki-44-I outperformed the Bf 109 E-7 in all aspects of flight performance: speed, acceleration, climb performance, and offensive power. The Ki-44 was concluded as a practical aircraft that could compete with the newest Western fighters. But this would not ring true as the Bf 109 F was about to be deployed in frontline units.

After its initial testing phase, the Bf 109 E-7s were spread over multiple air bases to train new pilots and were further compared to the Ki-43, Ki-60 and Ki-61. The DB 601 license that came with the Bf 109s was put into service as the Kawasaki Ha-40 engine and primarily used on the Ki-61, which would become on par with its German relatives.


Archive of the in-game description

Messerschmitt Bf 109E "Emil" single-engine front-line fighter

In 1941, a Bf 109E prototype fighter was sold to Japan as a part of the German-Japanese military technical cooperation.

The aircraft was delivered to the Land of the Rising Sun without armament for flight tests. Japanese Hinomaru markings and a tail number of "1" were applied to the fighter, and then the machine underwent a complete cycle of flight tests at the Kawasaki Company's factory airfield. Comparative tests of the Bf 109E were also performed, with Japanese army fighters involved, such as the Nakajima Ki-43 Type 1 Hayabusa, the Nakajima Ki-44 Type 2 Shoki, and the Kawasaki Ki-61 Type 3 Hien prototype. The aircraft was piloted not only by the Japanese but also by a German test pilot named Willy Stor.

The Japanese were most of all interested in the Messerschmitt's DB 601 engine, whose licensed production was being mastered by the Japanese industry at the same time and which was to be mounted on the Ki-61 Hien, the newest fighter being developed in Japan. That is why the Bf 109E itself, as well as any prospects of its licensed manufacture, aroused minimal interest among Japanese specialists.


Media

Skins
Images
Videos

See also

Aircraft of comparable role, configuration and era

External links


Bavarian Aircraft Corporation (BFW*)
Bf 109  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1 · Bf 109 C-1 · Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2
  Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop · Bf 109 G-2/trop · Bf 109 G-6 · Bf 109 K-4 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 Z-1
Bf 110  Bf 110 C-6 · Bf 110 C-7 · Bf 110 F-2 · Bf 110 G-2 · Bf 110 G-4
Me 410  Me 410 A-1 · Me 410 A-1/U2 · Me 410 A-1/U4 · Me 410 B-1 · Me 410 B-1/U2 · Me 410 B-2/U4 · Me 410 B-6/R3
Bombers  Me 264
Jet Fighters  Me 163 B · Me 163 B-0 · Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a · Me 262 C-1a · Me 262 C-2b
Export  ▅Bf 109 E-7 · ▄Bf 109 G-14/AS · ◐Bf 109 F-4 · ◐Bf 109 G-2 · Bf 109 G-2 · ▄Bf 109 G-2 · ▄Bf 109 G-6 · ▄Bf 109 G-6 Erla · ◐Bf 110 G-4
Captured  ▃Bf 109 F-4
  * BFW was later renamed Messerschmitt Aktiengesellschaft (AG) on 11 July 1938. All aircraft currently in production at this time retained the designation Bf while those developed after this date had the designation Me.

Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)

Japan premium aircraft
Fighters  Hagiri's A5M4 · A7He1 · Ki-27 otsu Tachiarai
  Ki-44-II otsu · ▅Bf 109 E-7 · ▅F4U-1A · Ki-100-II · Ki-44-I 34
  ▅Fw 190 A-5 · A7M1 (NK9H) · Tada's Ki-61-I hei · ▅P-51C-11-NT
  J2M4 Kai · A6M5 Ko · A6M6c · J2M5 · Ki-87 · J6K1
Twin-engine fighters  Ki-96
Jet fighters  F-86F-40 JASDF▅ · T-2 Early · F-4EJ ADTW
Strike aircraft  ▄AV-8S
Bombers  Ki-21-I hei · Ki-48-II otsu · H8K3 · B7A2 (Homare 23) · ▅B-17E