Bf 109 F-1

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VTOL | Rank 5 USA
AV-8A Harrier Pack
This page is about the German fighter Bf 109 F-1. For other versions, see Bf 109 (Family).
Bf 109 F-1
bf-109f-1.png
GarageImage Bf 109 F-1.jpg
Bf 109 F-1
AB RB SB
3.0 2.3 3.3
Class:
Research:11 000 Specs-Card-Exp.png
Purchase:38 000 Specs-Card-Lion.png
Show in game

Description

The Bf 109 F-1 is a rank II German fighter with a battle rating of 3.0 (AB), 2.3 (RB), and 3.3 (SB). It was introduced in Update 1.37. Setting the basis for the definitive version of the Bf 109, the F-4, the Bf 109 F-1 saw substantial improvement over the earlier Emil.

Having picked up their Bf 109 trade in the earlier Bf 109 B-1 and the Emil series, the player will be presented with the Bf 109 F-1. Even though it's not the definitive version of the Friedrich just yet, the F-1 is still a good starter plane for the series. If the player has done their best to understand how to handle the 109 during their time with the B-1 and Emils, they will rejoice at the performance of the F-1. Likewise, if the player has not gone through the trouble of learning the ins and outs of the 109s with their earlier unlocks, they will slowly realize the error of their ways when flying the Friedrichs.

The F-1 is the perfect starting point for the Friedrich line. The most notable change of the Friedrich over the Emil is its performance. Having a more aerodynamically efficient design, especially in the nose, the plane is propelled forward by a powerful DB 601 N producing up to 1175 hp. Reaching speeds up to 615 km/h at 5.2 km altitude, the Friedrich is testimony to the trademark acceleration and speed found in the 109s. A powerful climber, the F-1 quickly reaches altitude and can easily out climb most of its historic counterparts. As with all 109s, the optimal climbing speed is 270 km/h (IAS). As such, the Bf 109 F-1 should largely be played like the Emils, with the bonus of additional performance making the flying and fighting even easier. As with the Emil, fluid and speedy transitions between altitude and speed, together with well-timed uses of flaps, throttle and manoeuvres, enable the Friedrich to quickly change an engagement to its favour.

That said, the player should keep in mind that the Bf 109 F-1 has less of a punch than the preceding E-3. While mounting a 20 mm MG FF/M cannon in the nose make the aiming somewhat easier, it does lose out on the two MG FFs that had previously been mounted in the wings. This 'downgrade' is somewhat offset by the fact that the Friedrich's MG FF/M can shoot deadly Mineshells, but careful aiming and trigger discipline is required to make the most out of the 60 available shots. Attempting shots at range is a significant waste of ammo. Luckily, the F-1 holds a respectable (500 per gun, 1,000 total) amount of 7.92 mm MG 17 rounds, allowing you to spray when needed. Using the "Stealth" ammunition belt for the machine guns may help aim, due to less visual interference from the machine-gun tracers, but this is personal preference.

General info

Flight performance

Max speed
at 5 000 m614 km/h
Turn time18 s
Max altitude10 000 m
EngineDaimler-Benz DB-601N
TypeInline
Cooling systemWater
Take-off weight3 t

The climb rate of this aircraft is amazing. Boasting a 16.7 m/s stock climb rate at the battle rating is unimaginable. Once fully upgraded, it can have an outrages 20 m/s climb rate, out-performing fighters even a BR spread higher. The engine won't overheat if you keep it on 100%, only if you use WEP for a long time. Once fully upgraded it can out-climb almost anything it faces. However, its turn and roll rate is somewhat disappointing, though with enough energy you can turn fight someone. Just be careful because this plane bleeds a lot of energy when turning at high speed. The energy retention of this aircraft will outmatch most opponent at its BR. However, American aircraft can generally still out-dive you. The engine is also somewhat durable. If the radiator gets hit, the engine can still fly at 100% for a bit before it starts to deteriorate. The flaps can give you a bit of help in turn fighting but they will rip when going beyond 400 km/h (249 mph), so it's important to only use them for a short periods of time.

Characteristics Max Speed
(km/h at 5,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 592 576 10000 18.9 19.7 16.7 16.7 358
Upgraded 640 614 17.1 18.0 24.1 20.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
790 360 460 460 260 ~13 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 450 < 390 < 450 > 715
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
4,850 m 1,050 hp 1,168 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural790 km/h
Gear360 km/h
  • 8 mm Steel - Plating behind and below the seat
  • No armour glazing
  • Critical components located at front of aircraft (fuel, pilot, engine, controls)

Modifications and economy

Repair costBasic → Reference
AB1 200 → 1 519 Sl icon.png
RB3 400 → 4 304 Sl icon.png
SB3 110 → 3 937 Sl icon.png
Total cost of modifications10 320 Rp icon.png
23 700 Sl icon.png
Talisman cost750 Ge icon.png
Crew training11 000 Sl icon.png
Experts38 000 Sl icon.png
Aces250 Ge icon.png
Research Aces220 000 Rp icon.png
Reward for battleAB / RB / SB
70 / 190 / 250 % Sl icon.png
124 / 124 / 124 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
520 Rp icon.png
Cost:
1 200 Sl icon.png
80 Ge icon.png
Mods radiator.png
Radiator
Research:
520 Rp icon.png
Cost:
1 200 Sl icon.png
80 Ge icon.png
Mods compressor.png
Compressor
Research:
780 Rp icon.png
Cost:
1 800 Sl icon.png
130 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
650 Rp icon.png
Cost:
1 500 Sl icon.png
110 Ge icon.png
Mods new engine.png
Engine
Research:
650 Rp icon.png
Cost:
1 500 Sl icon.png
110 Ge icon.png
Mods metanol.png
Engine injection
Research:
1 100 Rp icon.png
Cost:
2 500 Sl icon.png
180 Ge icon.png
Mods armor frame.png
Airframe
Research:
780 Rp icon.png
Cost:
1 800 Sl icon.png
130 Ge icon.png
Mods armor cover.png
Cover
Research:
1 100 Rp icon.png
Cost:
2 500 Sl icon.png
180 Ge icon.png
Mods ammo.png
mg_belt_pack
Research:
520 Rp icon.png
Cost:
1 200 Sl icon.png
80 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
ETC 50/VIIId
Research:
520 Rp icon.png
Cost:
1 200 Sl icon.png
80 Ge icon.png
Mod arrow 1.png
Mods weapon.png
mg17_new_gun
Research:
780 Rp icon.png
Cost:
1 800 Sl icon.png
130 Ge icon.png
Mods ammo.png
mgff_belt_pack
Research:
650 Rp icon.png
Cost:
1 500 Sl icon.png
110 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
ETC 500/IXb I
Research:
650 Rp icon.png
Cost:
1 500 Sl icon.png
110 Ge icon.png
Mods weapon.png
mgffm_new_gun
Research:
1 100 Rp icon.png
Cost:
2 500 Sl icon.png
180 Ge icon.png

Armaments

Offensive armament

Weapon 120 mm MG FF/M cannon
Ammunition60 rounds
Fire rate560 shots/min
Weapon 22 x 7.92 mm MG 17 machine gun
Ammunition1 000 rounds
Fire rate1 150 shots/min

The Bf 109 F-1 is armed with:

  • 1 x 20 mm MG FF/M cannon, nose-mounted (60 rpg)
  • 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)

Suspended armament

Number of setups2
List of setups
Setup 14 x 50 kg SC50JA bomb
Setup 21 x 250 kg SC250JA bomb

The Bf 109 F-1 can be outfitted with the following ordnance:

  • Without load
  • 4 x 50 kg SC50JA bombs (200 kg total)
  • 1 x 250 kg SC250JA bomb (250 kg total)

Usage in battles

Just as the with the E-1, new players should adopt a hit and run tactic with the Bf 109s (also known as Boom and Run). While often called a Boom & Zoom aircraft, the 109s are not dedicated Boom & Zoomers, and many other aircraft such as the Fw 190 do it much better. While it is true that a pure Boom & Zooming approach can be used for the 109s, limiting oneself to this enormously undermines plane efficiency. It is a pure breed energy fighter.

Keep in mind that while the B-1 and Emil were respectable turners, the Friedrichs turn somewhat worse, so you should begin to think twice before going into a turning engagement. Should you be shot down often and struggle when fighting enemies with the F-1, consider it a helpful and fair warning: you are most likely using the plane wrongly and need to brush up on your flying before attempting the later 109s that nearly all have tough matchmaking.

While the Bf 109 F-1 loses out on the second cannon of the E-3, it still has a good punch. Use the 20 mm only at close range when you are sure to hit. When necessary, use the 7.92 mm MG 17 to hose down an enemy or force them to break off from a friendly when you can't get a sure shot in with your cannon. Engaging bombers in the F-1 is a thankless task since they will most likely soak up a great number of hits. Unless you enjoy being out of ammo and thus defenceless, bombers are just about your lowest priority in the F-1. If you are forced to attack one, aim for its wings, engines and fuel tanks, not the centre.

The F-1 can load either 4 x 50 kg or 1 x 250 kg bombs. Unless you like to fly at a severe disadvantage, do not use the bombs unless you have to in order to win a match, for example after refuelling/restocking at the base. The bomb load is nowhere near large enough to make a fighter bombing trip worth it. Additionally, save the bomb unlocks while grinding out the plane for last and focus on performance.

The F-1 can be particularly effective when used in air realistic battles on account of its low battle rating at 2.3. This puts it on par with the E-1 in terms of matchmaking. The flight performance of the F-1 is excellent for this battle rating allowing it to outperform many aircraft that it is likely to go up against. This is conjunction with the heavy-hitting HEI (Minengeschoß) round from the 20 mm motorkanone make for a very powerful fighter if you can get your rounds on target.

Simulator Battles

In Simulator, the Bf 109 F-1 is quite a friendly fighter that can perform many tasks. It offers great flight performance with its smooth handling, adequate speed, and impressive climb rate and turn rate. The F and all later models enjoy concentrated firepower over the E models, which does not require any convergence setting, making it very easy to aim. The nose gentally slopes down from the windscreen, offering great over-the-nose vision. There are also a few bomb options to choose from which are beneficial for ground-pounding or base-bombing, although these are not its primary objectives. However, the Friedrichs do have worse views comparing to early models due to their thicker canopy frames. It also starts to behave poorly during takeoffs due to an increase in engine horsepower and thus propeller torque.

You can bring the least fuel amount, since the 60-round drum runs out fast, making you constantly return to base to rearm so there is no point bringing more fuel. The convergence does not really matter, it might be anywhere between 250-600 m depending on your preferrences.

Taking off in a Bf 109 F is considerably harder than its predecessors. When taking off, the Bf 109 will shift severely to the left side due to the huge torque, so consider setting keybinds for left and right brakes, as they are more effective at directional control than the rudder while on the ground. As the plane is just lifting off the ground it will start rolling to the left due to the torque, so you must immediately roll a little right to keep it level, or the left wingtip will strike the ground.

Dogfighting in SB involves everyday RB tactics. Utilise common manoeuvres such as Immelmann, Split-S, scissor, barrel roll, etc. You may want to practice smoothing the aim to make every shell count. Get close and "let the enemy fill up your windscreen". A good distance to open fire is when their wingtips fully fill up the reticle circle. Note: the Bf 109 handles very sluggishly in the roll axis at low speed, so take this into account if dogfighting at low speed/altitude. You can even pull the elevator fully for maximum agility, but only if you pull gentally and gradually will the 109 manoeuvre as you wish. If maximum elevator input is harsh and sudden, the plane will start swaying around and enter a flat spin. The aircraft can quite easily recover from a flat spin by fully deflecting elevators downward and rudder to the opposite side of which the plane is spinning, and wait until it starts a dive and gather some speed to pull up.

Landing may need practice for some. It is easy at first: decelerate and descent towards the runway, deploy combat, takeoff, landing flaps and gears in order, fly at ~200 km/h before touchdown. If the plane bounces up with landing flaps, use takeoff/combat flaps instead to reduce lift. Note that you must align the plane with the airstrip correctly prior to touchdown and do not yaw/break one side too much when breaking, as the main landing gears are so close together that they cannot support such sideways force, causing the plane to wobble dangerously or even tilt towards one side, striking a wingtip into the ground.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Superb climb rate and acceleration
  • Great speed
  • All weaponry mounted on the nose, allowing easy aiming without having to worry about convergence
  • Very damaging cannon utilizing minengeschoß ammo
  • Ammo counter in the cockpit (useful in Simulator Battles)
  • Good energy retention
  • Very favourable matchmaking (same BR as Bf 109 E-1)

Cons:

  • Less turning ability than a lot of its opposition
  • Low ammo
  • Low cannon rate of fire
  • Low cannon muzzle velocity
  • For Sim, the numerous canopy frames and razorback greatly limit the all-round view, and huge engine torque causes severe turning when taking off

History

While the Emil saw combat during the Poland and France campaigns and was used as the mainstream German fighter during the Battle of Britain, it had reached its zenith with the E-4. While arguably still a better performer than its historic counterparts, with enemy planes being either as good or worse than the Emil, Messerschmitt began to reevaluate the E-design and attempt to improve upon its design. Drawing on data provided by pilots, the industry and in line with the wishes of the German High Command, the Friedrich was developed.

The Bf 109 F saw major improvement over the Bf 109 E. Its complete front section was overhauled with a more streamlined look and a more aerodynamically efficient profile developed. The wings were improved, ending in a semi-elliptical design reminiscent of the Spitfire. Due to the various changes, it became heavier than the Emil, yet its DB 601 N engine and the better design allowed it to considerably outperform the Emil.

Quite a few Bf 109 F-1 were lost in aerial engagements without battle damage, due to pilots having been unused to its performance. The lack of an accurate speed display that compensated for altitude also complicated matters. Later 109s would have such a display installed. As such, the maximum allowed speed of 750 km/h was often by-passed in the heat of engagements; with the overall structure of the plane not able to withstand outside forces of such magnitude, the plane was lost unless the pilot could somehow recover the plane in time.

While complimentary of its performance, many pilots were somewhat disappointed with the Friedrich due to its armament 'downgrade'. Most notably, Adolf Galland would often critique the lack of additional cannon armament. His Friedrich was eventually upgraded with two additional MGFFs in the wings, similar to the E-3.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Aircraft of comparable role, configuration and era

External links


Bavarian Aircraft Corporation (BFW*)
Bf 109  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop · Bf 109 G-2/trop · Bf 109 G-6 · Bf 109 K-4 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 Z
Bf 110  Bf 110 C-6 · Bf 110 C-7 · Bf 110 F-2 · Bf 110 G-2 · Bf 110 G-4
Me 410  Me 410 A-1 · Me 410 A-1/U2 · Me 410 A-1/U4 · Me 410 B-1 · Me 410 B-1/U2 · Me 410 B-2/U4 · Me 410 B-6/R3
Bombers  Me 264
Jet Fighters  Me 163 B · Me 163 B-0 · Me 262 A-1a · Me 262 A-1/U4 · Me 262 A-2a · Me 262 A-1a/U1 · Me 262 C-1a · Me 262 C-2b
Export  ▅Bf 109 E-7 · ▄Bf 109 G-14/AS · ▄Bf 109 G-2 · Bf 109 G-2 · ▄Bf 110 G-4
Captured  ▃Bf 109 F-4
  * BFW was later renamed Messerschmitt Aktiengesellschaft (AG) on 11 July 1938. All aircraft currently in production at this time retained the designation Bf while those developed after this date had the designation Me.

Germany fighters
Heinkel 
He 51  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
He 100  He 100 D-1
He 112  He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2 · He 112 V-5
Messerschmitt 
Bf 109 (Jumo)  Flegel's Bf 109 A · Bf 109 B-1
Bf 109 (DB-601)  Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop
Bf 109 (DB-605)  Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4
Focke-Wulf 
Fw 190 (early)  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-8 · Fw 190 C
Fw 190 (late)  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13 · Fw 190 F-8
Ta 152  Ta 152 C-3 · Ta 152 H-1
  Foreign:
USA  ▀P-47D-16 RE · ▀P-47D
USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
Italy  ▀CR.42 · ▀Marcolin's C.R.42 CN · ▀G.50 serie 2 · ▀G.50 AS serie 7 · ▀C.200 serie 3 · ▀C.200 serie 7 · ▀C.202
Finland  ▀Hawk H-75A-2