Bf 109 G-2 (Italy)

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VTOL | Rank 5 USA
AV-8A Harrier Pack
This page is about the premium Italian fighter Bf 109 G-2 (Italy). For other versions, see Bf 109 (Family).
▄Bf 109 G-2
bf-109g-2_hungary.png
GarageImage Bf 109 G-2 (Italy).jpg
▄Bf 109 G-2
AB RB SB
5.3 4.3 4.0
Purchase:4 640 Specs-Card-Eagle.png
Show in game

Description

The ▄Bf 109 G-2 (Hungarian Air Force) is a premium rank III Italian fighter with a battle rating of 5.3 (AB), 4.3 (RB), and 4.0 (SB). It was introduced during Update 1.89 "Imperial Navy" in honour of the Hungarian National holiday, St Istvan's Day.

General info

Flight performance

Max speed
at 6 700 m696 km/h
Turn time19 s
Max altitude10 360 m
EngineDaimler-Benz DB-605A
TypeInline
Cooling systemWater
Take-off weight3 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 6,700 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 673 656 10360 20.0 20.7 19.5 19.5 250
Upgraded 721 696 18.1 19.0 27.7 23.1

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
790 360 437 408 260 ~13 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 450 < 390 < 450 > 715
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
5,700 m 1,260 hp 1,399 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural790 km/h
Gear360 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair cost
AB3 700 Sl icon.png
RB8 660 Sl icon.png
SB6 300 Sl icon.png
Crew training10 000 Sl icon.png
Experts160 000 Sl icon.png
Aces500 Ge icon.png
Research Aces640 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 50 / 190 / 250 % Sl icon.png
Talisman.png 2 × 142 / 142 / 142 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Mods compressor.png
Compressor
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods metanol.png
Engine injection
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods ammo.png
mg_belt_pack
Mod arrow 0.png
Mods pilon bomb.png
ETC 50/VIIId
Mod arrow 1.png
Mods weapon.png
mg17_new_gun
Mods ammo.png
mg15120_belt_pack
Mod arrow 0.png
Mods pilon bomb.png
ETC 500/IXb I
Mods weapon.png
mg15120_new_gun
Mods gunpods.png
R6 modification

Armaments

Offensive armament

Ammunition200 rounds
Fire rate750 shots/min
Ammunition1 000 rounds
Fire rate1 150 shots/min

The Bf 109 G-2 (Italy) is armed with:

  • 1 x 20 mm MG 151/20 cannon, nose-mounted (200 rpg)
  • 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)

Suspended armament

Number of setups3
List of setups
Setup 14 x 50 kg SC50JA bomb
Setup 21 x 250 kg SC250JA bomb
Setup 32 x 20 mm MG 151 cannon (secondary)
(ammunition: 270 rounds)

The Bf 109 G-2 (Italy) can be outfitted with the following ordnance:

  • Without load
  • 4 x 50 kg SC50JA bombs (200 kg total)
  • 1 x 250 kg SC250JA bomb (250 kg total)
  • 2 x 20 mm MG 151/20 cannons, wing-mounted (gunpods) (135 rpg = 270 total)

Usage in battles

Fighter:

The Bf 109 G-2 was designed as a fighter aircraft and thus excels in the role of it. It reaches its maximal performance with of course no secondary weapons equipped. However, if one 20 mm MG 151/20 is not sufficient, especially against bombers, utilising two extra MG 151/20 in form of gunpods will noticeably increase firepower at the expense of a slight loss in flight performance.

Bomber interceptor:

When facing any bombers (e.g. B-25, B-17, Wellington, Yer-2) one should never simply stay behind them and spray the guns all over the bomber. To take out any bomber effectively, the best tactic is to come in with high speed out of a steep angle and focus the guns on just one wing. This will give the bombers' gunners a harder time to ward off the attacker, whilst focusing on only one wing increases greatly the chance of a critical hit, either snapping off a wing or making the bomber uncontrollable. Since it can be quite hard to snap off a wing of a bomber with "only" one MG 151/20, it is highly recommended to make use of the previously mentioned 20 mm MG 151/20 gunpods.

Fighter Bomber:

The G-2 can also be used as a fighter bomber. To fulfil this role one has the choice between either one 250 kg bomb or four 50 kg bombs, which are dropped in pairs of two. The 250 kg bomb is quite easily capable of destroying hard ground targets like pillboxes and tanks, while the 50 kg bombs can only crack such targets with a direct hit/detonation on target. Please note that only on rare occasions it is helpful to waste the G-2s fighter capabilities with ground attacking in order to achieve victory in a mission.

Arcade Battles: The G-2 in AB has a massively elevated performance. Climb rate is insane due to the lack of engine damage from overheating and performance losses from the 2 gunpods are almost nonexistent or unnoticeable. The aforementioned gun pods greatly improve the damage output, important for the fast past action in Arcade. Although in a true one versus one against more agile opponents such as Spitfire Mk.V, one would wish to not have equipped the pods for better agility.

Flying the G-2 in a strict Boom and Zoom style is recommended for beginners in Arcade.

Realistic Battles/Simulator Battles: During a dive, redlining starts at 750 km/h (IAS) and your aircraft breaks apart around 820 km/h (IAS) and til you reach this speed you can not rip your wings off with pulling up. You have access to 20/30/45 minutes of fuel, for most maps 30 minutes of fuel is a good choice.

While in the offence against a fighter in the Bf 109 G-2/trop (i.e. with an energy advantage, ready to engage the enemy either by diving or zoom climbing), a swift pass landing 20 mm hits in the wing should suffice to take down the opponent. If the opponent avoids the attack by applying defensive manoeuvres, the energy the evading opponent lost in the process will put the attacking Bf 109 in an even larger advantage, so 'Gustav' pilots should face this situation as an advantage and handle it patiently, not wasting ammunition nor risking lengthy and risky horizontal turn fighting. The pilot should gain altitude (bear in mind that, without a comfortable distance from enemies, climbing can equate to giving an optimal shot to the enemy), get enough room to position for another strike and finally re-engage the enemy fighter, hopefully striking it down. All these precautions are of course much less necessary when no threats are nearby. In this case, aggressive dog fighting while still relying on the energy advantage can be the quickest way to take any opponent down. At speeds around 350-450 km/h (IAS) the horizontal turning ability of the G-2 is at its finest and can be further improved with the use of combat/take off flaps. The key is situational awareness to realize such opportunities.

As for situations when the Gustav-2 pilot is in the defence (i.e. with an energy disadvantage, prone to being fatally engaged by an enemy either by diving or zoom climbing), either due to not climbing optimally or by facing tough opponents such as the Spitfire F. Mk IX (known for its climb rate), (s)he will likely risk head-on engagements. Head-ons are generally a bad idea because you risk your own machine to take damage. But with the armament of the G-2 which is very accurate and deadly (especially with gunpods), you have good chances to kill or at least damage an enemy at distances of 1.0 - 1.2 km just by firing a burst and then evade the head on with for example a simple downwards barrel roll without taking a single hit. This needs, of course, some experience to hit at these long ranges. Example Video

If the enemy owns the energy advantage, your best bet is to avoid his attacks with simple and energy efficient manoeuvres like the Split-S and climb every time you have the time to. But keep in mind: Slow targets are much easier to hit than fast targets, so convert your altitude early enough to speed to avoid an incoming attack successfully. Another option can be to evade an enemy Boom and Zoom attack with a simple downwards barrel roll, when the enemy overshoots you and starts climbing again you have a small time window to fire a burst at him.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Very good climb rate
  • Good performance at high altitudes
  • Decent turn rate
  • Good energy retention
  • All weaponry mounted in the nose, allowing easy aiming without having to worry about convergence

Cons:

  • Engine overheats quickly
  • Very fragile engine
  • For Sim, the numerous canopy frames and razorback greatly limit the all-round view, and huge engine torque causes severe turning when taking off

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Aircraft of comparable role, configuration and era

External links


Bavarian Aircraft Corporation (BFW*)
Bf 109  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop · Bf 109 G-2/trop · Bf 109 G-6 · Bf 109 K-4 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 Z
Bf 110  Bf 110 C-6 · Bf 110 C-7 · Bf 110 F-2 · Bf 110 G-2 · Bf 110 G-4
Me 410  Me 410 A-1 · Me 410 A-1/U2 · Me 410 A-1/U4 · Me 410 B-1 · Me 410 B-1/U2 · Me 410 B-2/U4 · Me 410 B-6/R3
Bombers  Me 264
Jet Fighters  Me 163 B · Me 163 B-0 · Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a · Me 262 C-1a · Me 262 C-2b
Export  ▅Bf 109 E-7 · ▄Bf 109 G-14/AS · ▄Bf 109 G-2 · Bf 109 G-2 · ▄Bf 110 G-4
Captured  ▃Bf 109 F-4
  * BFW was later renamed Messerschmitt Aktiengesellschaft (AG) on 11 July 1938. All aircraft currently in production at this time retained the designation Bf while those developed after this date had the designation Me.

Italy fighters
Fiat  CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7 · G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56
Reggiane  Re.2000 G.A. · Re.2000 serie 1 · Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN · Re.2002 Early · Re.2005 serie 0
Macchi  C.200 serie 3 · C.200 serie 7 · C.202 · C.202EC · C.205 serie 1 · C.205 serie 3 · C.205N2
  Foreign:
Germany  ▄Bf 109 G-2 · ▄Bf 109 G-14/AS
Britain  ▄Spitfire Mk Vb/trop
Romania  IAR-81C

Italy premium aircraft
Fighters  CR.32 bis · Marcolin's C.R.42 CN · Re.2001 gruppo 22 · IAR-81C · ▄Spitfire Mk Vb/trop · ▄Bf 109 G-2 · G.55S
Twin-engine fighters  ▄Bf 110 G-4 · Ro.57 Quadriarma
Jet fighters  G.91 R/4
Attackers  Hs 129 B-2 (Romania)