Difference between revisions of "A-6E TRAM"

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Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
A-6E TRAM
a_6e_tram.png
GarageImage A-6E TRAM.jpg
StoreImage A-6E TRAM 002.png
A-6E TRAM
Show in game

Description

The obsolescence of the AD/A-1 Skyraider attack aircraft led to the search for a new plane able to satisfy both US Navy (USN) and US Marine Corps (USMC) requirements. Aside from the type of engine, the new plane was to be capable of all-weather operations. Grumman was one of eleven companies that sent their designs for selection, and Grumman's design was selected in January 1958 as the YA2F-1. Following development and testing, the YA2F-1 was accepted into the US Navy in February 1963 as the A-6 Intruder. Following experiences in the Vietnam War, the A-6 went through multiple variants featuring improvements or for specialized roles. The A-6E was introduced in December 1972 with better navigation, attack, and radar equipment. It featured another enhancement in 1979 with the Target Recognition and Attack Multi-sensors (TRAM) system, which enabled better targeting abilities for improved munition accuracy. The A-6E Intruder and its variants continued serving the US Navy in most combat operations from the Vietnam War onwards, including the 1991 Gulf War. All Intruders were retired by February 1997.

Introduced in Update "Apex Predators", the premium A-6E TRAM is one of the more unique aircraft in the game as it does not come with any native weapons. The weapon it brings into the battle is dependent on five hard points that players are able to customize. The assortment of weapons is quite remarkable, with smart weapons like guided bombs not needing a targeting pod due to the TRAM system installed in the aircraft. That said, the A-6E TRAM is subsonic-only, so it cannot get to the battlefield quickly and falls closer to the category of A-10s and Su-25s. However, if the battlefield calls for very specific loadout requirements, the A-6E can provide that kind of flexibility to bring only what is essential to the needs of the battlefield.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 0 m1 055 km/h
Turn time49 s
Max altitude12 300 m
Engine2 х Pratt & Whitney J52-P-8As
TypeJet
Cooling systemAir
Take-off weight27 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max speed
(km/h at 12,300 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,047 1,041 12300 50.2 51.2 35.1 32.4 1,100
Upgraded 1,063 1,055 48.1 49.0 53.9 44.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,322 460 N/A 555 510 ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ <900 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Pratt & Whitney J52-P-8As 2 12,647 kg ___ kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight
Weight (each) Type 17m fuel 20m fuel 30m fuel 45m fuel 57m fuel
654 kg Axial-flow turbojet 14,816 kg 15,164 kg 16,422 kg 18,309 kg 19,876 kg 26,602 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 17m fuel 20m fuel 30m fuel 45m fuel 57m fuel MGW
Stationary 3,796 kgf N/A 0.51 0.50 0.46 0.41 0.38 0.29
Optimal 3,796 kgf
(0 km/h)
N/A 0.51 0.50 0.46 0.41 0.38 0.29

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew2 people
Speed of destruction
Structural0 km/h
Gear460 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair cost
AB2 477 Sl icon.png
RB6 439 Sl icon.png
SB6 945 Sl icon.png
Crew training10 000 Sl icon.png
Experts1 160 000 Sl icon.png
Aces2 800 Ge icon.png
Research Aces2 150 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 100 / 310 / 600 % Sl icon.png
Talisman.png 2 × 232 / 232 / 232 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Mods booster.png
New boosters
Mods aerodinamic wing.png
Wings repair
Mods jet engine.png
Engine
Mods aerodinamic fuse.png
Fuselage repair
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods heli false thermal targets.png
Flares/Chaff
Mods napalm fire bomb.png
MK 77
Mods pilon bomb.png
Mk81
Mod arrow 0.png
Mods laser guided bomb.png
GBU-12
Mod arrow 0.png
Mods gunpods.png
Gun pod Mk 4 Mod 0
Mod arrow 0.png
Mods g suit.png
G-suit
Mods air to air missile.png
AIM-9G
Mod arrow 1.png
Mods pilon bomb.png
Mk82
Mod arrow 0.png
Mods laser guided bomb.png
GBU-16
Mod arrow 0.png
Mods laser guided bomb.png
GBU-16
Mods ammo.png
Mk11_belt_pack
Mods pilon block rocket.png
LAU-3/A
Mod arrow 0.png
Mods pilon bomb.png
Mk83
Mod arrow 0.png
Mods laser guided bomb.png
GBU-10
Mod arrow 0.png
Mods pilon block rocket large.png
LAU-10/A
Mods air to air missile.png
AIM-9L
Mods pilon bomb.png
Mk84
Mods agm missile.png
AGM-123 Skipper

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

The A-6E TRAM is armed with:

  • 60 x countermeasures

Suspended armament

The A-6E TRAM can be outfitted with the following ordnance:

1 2 3 4 5
Hardpoints A-6E TRAM.png
20 mm Mk 11 mod 5 cannons (750 rpg) 1 1 1 1
250 lb LDGP Mk 81 bombs 6 5 6 5 6
250 lb Mk 81 Snakeye bombs 6 5 6 5 6
500 lb LDGP Mk 82 bombs 6 5 6 5 6
500 lb Mk 82 Snakeye bombs 6 5 6 5 6
1,000 lb LDGP Mk 83 bombs 3 2 3 2 3
2,000 lb LDGP Mk 84 bombs 1 1 1 1 1
2,000 lb LDGP Mk 84 Air bombs 1 1 1 1 1
Mk 77 mod 4 incendiary bombs 2 2 2 2 2
277 kg GBU-12 Paveway II bombs 2 2 1 2 2
957 kg GBU-10 Paveway II bombs 1 1 1 1 1
1,092 lb GBU-16 Paveway II bombs 1 1 1 1 1
FFAR Mighty Mouse rockets 57 38 38 57
Zuni Mk32 Mod 0 ATAP rockets 12 8 8 12
AGM-123 Skipper missiles 1 1 1 1
AIM-9G Sidewinder missiles 1 1 1 1
AIM-9L Sidewinder missiles 1 1 1 1
Countermeasures 240 240 240 240
Default weapon presets
  • 6 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9L Sidewinder missiles + 2 x 957 kg GBU-10 Paveway II guided bombs (7,220 lb total)
  • 960 x countermeasures
  • 4 x 20 mm Mk 11 mod 5 cannons (750 rpg = 3,000 total)
  • 4 x AIM-9G Sidewinder missiles
  • 4 x AIM-9L Sidewinder missiles
  • 40 x Zuni Mk32 Mod 0 ATAP rockets
  • 190 x FFAR Mighty Mouse rockets
  • 4 x AGM-123 Skipper missiles
  • 28 x 250 lb LDGP Mk 81 bombs (7,000 lb total)
  • 28 x 250 lb Mk 81 Snakeye bombs (7,000 lb total)
  • 28 x 500 lb LDGP Mk 82 bombs (14,000 lb total)
  • 28 x 500 lb Mk 82 Snakeye bombs (14,000 lb total)
  • 13 x 1,000 lb LDGP Mk 83 bombs (13,000 lb total)
  • 5 x 2,000 lb LDGP Mk 84 bombs (10,000 lb total)
  • 5 x 2,000 lb LDGP Mk 84 Air bombs (10,000 lb total)
  • 5 x 957 kg GBU-10 Paveway II guided bombs (4,785 kg total)
  • 9 x 277 kg GBU-12 Paveway II guided bombs (2,493 kg total)
  • 5 x 1,092 lb GBU-16 Paveway II guided bombs (5,460 lb total)
  • 10 x Mk 77 mod 4 incendiary bombs

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Very large air-to-ground payloads, with many choices for suspended weaponry
  • Access to excellent AIM-9L all-aspect air-to-air missiles
  • Decent flight characteristics when lightly loaded makes it viable in dogfights
  • Built-in TRAM turret provides FLIR and laser-targeting capabilities
  • Highly customizable secondary weapons due to the large variety of guided bombs, rockets, gunpods, air-to-air missiles and more which allows a loadout appropriate to almost any fight

Cons:

  • No internal gun; taking gun pods or air-to-air missiles for self-defense reduces payload amount
  • Loses speed very quickly in turns
  • Gunpods have poor accuracy and are wing-mounted (convergence issue)
  • TRAM turret cannot look fully backwards
  • Relatively low top speed, acceleration and climb rate, especially when carrying heavy payloads due to it being a subsonic jet
  • Poor handling at high speeds, causing stall very easily, especially when climbing
  • Subsonic jet which makes it slower than other jets at its battle rating, making it difficult to outrun and maneuver most supersonic jets

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Grumman Aircraft Engineering Corporation
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