|This page is about the aircraft F-80C-10. For the other version, see F-80A-5.|
- 1 Description
- 2 General info
- 3 Armaments
- 4 Usage in battles
- 5 History
- 6 Media
- 7 See also
- 8 External links
The F-80C-10 Shooting Star is a rank V American jet fighter with a battle rating of 7.3 (AB) and 7.7 (RB/SB). It was introduced in Update 1.33. It is found under the F-80 bracket, immediately after the F-80A-5.
The greatest performance upgrade from the A-5 to the C-10 is that the C-10 comes with WEP. This additional power significantly increases acceleration, allowing you to match that of the British Meteor series. It also allows for a last-resort method to escape if you happen to get jumped on. However, maximum power WEP only lasts for about 2 minutes, and once that runs out, the thrust increase by the less powerful WEP (now visible in gray instead of red), is not as significant.
Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.
| Max Speed
(km/h at sea level)
| Max altitude
| Turn time
| Rate of climb
| Max Speed
(km/h at sea level)
|Max altitude (meters)||Turn time (seconds)|| Rate of climb
|Take-off run (meters)|
|Combat flap||Take-off flap||Landing flap||Air brakes||Arrestor gear|
| Wing-break speed
| Gear limit
| Combat flap
|Max Static G|
|< 482||< 600||< 640||N/A|
|Optimal altitude||100% Engine power||WEP Engine power|
|0 m||1980 kgf||2,396 kgf|
Survivability and armour
- 12.7 mm steel - behind the pilot
- 10 mm steel - in front of the pilot
- 38 mm bulletproof glass - armoured windscreen
The F-80C-10 is armed with:
- 6 x 12.7 mm M3 Browning machine gun, nose-mounted (300 rpg = 1,800 total)
The F-80C-10 can be outfitted with the following ordnance:
- 2 х 1000 lb AN-M65A1 bomb
- 8 х 127 mm HVAR rockets
Usage in battles
Like most American props and tech, your best option to attack is Boom and Zoom. At the start of the match, fly out towards the edge of the map. Climb at 2-3 degrees until you have reached ~770 km/h (~420 knots) at ~910 metres (~3,000 ft), then zoom climb at 20-30 degrees. Once you have slowed down to 287 km/h (155 kt), continue to climb at a solid 10 degrees. Optimally, you should have between 3.7-4.9 km (12,000-16,000 ft) depending on how high the highest enemy is, before turning in towards the area of conflict (continue to climb or maintain altitude). Only once you have selected a target should you dive and make your pass. Always keep your energy high, whether it be speed or altitude. Because the F-80 is frequently uptiered to 9.0, the best option is to dive on unsuspecting targets that are occupied engaging your teammates.
Defensive flying, rolling scissors, and to some degree, turn fighting, are options with the hydraulic boosters upgrade, as the straight wing as compared to 9.0 jets with swept wings provides better maneuverability at medium speeds (463-648 km/h, 250-350 knots). Any higher and the control surfaces begin to stiffen, any lower and you risk stalling out first, as jets with higher BR generally have a better thrust-to-weight ratio.
If you are given an awkward firing angle (e.g.: your target is near ground level and you are diving at a steep angle) or you fail to destroy them on your first pass, slowly pull your aircraft back up into a straight vertical climb to recover as much altitude as possible. If you persist on knocking out your target, you risk crashing into the ground from control stiffening or getting strafed by another enemy because you are losing your energy in a dogfight.
Manual Engine Control
|Not controllable||Not controllable||Not controllable||Not controllable||Separate||Not controllable||Not controllable|
|I||Fuselage Repair||Compressor||Airframe||Offensive 12 mm|
|II||New Boosters||FRC mk.2|
|III||Wings Repair||Engine||Cover||New 12 mm MGs|
Pros and cons
- Good acceleration and climb rate
- Effective weapons
- Can outturn Mig-15's when the need arises
- Relatively slow dive speed
- Average level flight speed
- Poor turn rate at 4-500 km/h
- Overall useless in a uptier, it is just too slow
- Just 100 seconds of WEP in RB, it is only there for emergencies
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the
main template. Be sure to reference text and sources by using
<ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under
=== Encyclopedia Info ===, also if applicable).
"An all-metal, single-seat fighter-bomber with one turbojet engine. The aircraft was created by a group of Lockheed engineers (headed by Clarence ""Kelly"" Johnson) in only 143 days.
The first flight of the XP-80 prototype was performed in January 1944. The first production version, designated the P-80A Shooting Star, entered service in 1946. The P-80 became the first combat-capable jet aircraft to enter service with the USAAF.
1947 saw the appearance of the next production version of the aircraft, the P-80B. The ninth production P-80A-1 was converted to a new prototype, designated the XP-80B. It had an Allison J33-A-17 turbojet engine producing 1,816 kg of thrust, equipped with a methanol-water injection system. The airfoil was thinner, but the skin's thickness was increased. To install a water mixture tank, the plane's fuel quantity had to be sacrificed by reducing it from 1,781 to 1,610 liters The aircraft also received a Lockheed-designed ejection seat and a cockpit air-conditioning system.
The plane's armament consisted of six 12.7 mm Colt-Browning M3 machine guns with 300 rounds each in the forward fuselage. One 1,000 lb (454 kg) bomb or ten 5-inch (127 mm) unguided HVAR missiles could be suspended under each wing panel.
A total of 240 P-80B fighter-bombers were built from March 1947 to March 1948, including P-80B-1s and 31 P-80B-5s. The В-5 variant was intended to be operated in Arctic conditions; its heated canopy prevented icing. In addition, special types of oil and special rubber were used to operate the aircraft in low temperature conditions.
At least five P-80Bs were equipped with a guidance system for Bell GAM-63 RASCAL air-to-surface missiles. Externally, these aircraft differed in the shape of the forward fuselage and the wing-mounted tanks. Also, they were fitted with extra spoilers on the upper and lower wing surfaces.
In June 1948, when the US military aircraft designation system was changed, the P-80B was renamed to the F-80B.
When the Korean War started, F-80Bs were stationed in the USA and in Europe, being used by the USAAF mainly for training purposes. Later, 117 F-80Bs were brought up to the F-80C's standards and re-designated "F-80C-12." The remaining F-80Bs were withdrawn from service by the end of 1951."
Excellent additions to the article would be video guides, screenshots from the game, and photos.
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the aircraft;
- other literature.
|USA jet aircraft|
|F-4||F-4C Phantom II|
|F-80||F-80A-5 Shooting Star · F-80C-10 Shooting Star|
|F-84||F-84B-26 Thunderjet · F-84G-21-RE|
|F-86||F-86A-5 Sabre · F-86F-25 Sabre · F-86F-2 Sabre · F-86F-35 Sabre|
|F-89||F-89B · F-89D|
|F9F||F9F-2 Panther · F9F-5 Panther · F9F-8 Cougar|
|Other||P-59A · F3D-1 · F2H-2 Banshee · FJ-4B · FJ-4B VMF-232 · F-100D|
|B-57||B-57A Canberra · B-57B Canberra|