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Ground Vehicles
ZTZ99-II
VII
Rank
AB
11.0
RB
11.0
SB
11.0
Battle rating
China
Game nation
Medium tank
Main role
300,000
RP
Research
830,000
SL
Purchase
General information

The ZTZ99-II (ZTZ99式主战坦克 二类定型状态, aka 99一期改; industry code WZ123) is the accepted variant of the ZTZ99 in PLAGF service since the early 2000s. The need for a new MBT arose after Project 122, which proved inadequate against potential Soviet assaults on mainland China. A project for a new tank was initiated in April 1984. Development during the 1980s involved evaluations of the Object 172M-1 E-4 (known as the T-72 Ural or Type 64 六四型 by Chinese engineers) and later mock-up targets of the T-80U. Standards were revised throughout development, and the new third-generation MBT was extensively tested during the 1990s. Finalized prototypes/Limited Rate Production (LRIP) models (ZTZ99-I) were first displayed at the 50th National Day Parade. These LRIP tanks, which had yet to be mass-produced, later received upgraded protection packages in 2004, incorporating FY-4 ERA on both the UFP and turret, resulting in the familiar appearance of the ZTZ99.

The ZTZ99-II was introduced in Update "Hot Tracks". Adopting a NATO approach for their tank design, China incorporated arrow-shaped turret applique armour while retaining kinetic ERA protection inspired by Soviet MBTs. Engineers integrated the mobility characteristics of the former and the firepower of the latter (in fact exceeding most Russian/Soviet tanks thanks to the ZTZ99's FCS). Despite design flaws including the driver's hatch, mantlet, LFP, and its elongated hull, the superior handling compared to Soviet tanks will allow players to appreciate the overall performance of the ZTZ99-II. However, maintaining extra caution is advisable for optimal efficiency.



Survivability and armour
Armour front / side / back
Hull 80 / 50 / 45 mm
Turret 220 / 45 / 35 mm
Visibility 75 %
Crew 3 persons
Support systems
Mobility
Max speed
Forward 6572 km/h
Backward 5 km/h
Power-to-weight ratio 23.520.844.936.5 hp/t
Engine power 1,2001,0612,2901,860 hp
Weight 51 t
Optics
Gunner
Commander
Driver
Optics zoom
6.0x–11.0x
3.0x–10.7x
Optical device
Armaments
125 mm ZPT98 cannon
Ammunition 39 rounds
First-order 22 rounds
Reload 7.1 s
Vertical guidance -6 / 14°
Turret Rotation Speed basic crew → aces
Horizontal 2117.939.528.63025.556.540.8 °/s
Vertical 4.23.414.79.464.82113.4 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HEATFS480480480480480480
HE454545454545
APFSDS466464458450442434
APFSDS577575566555544533
ATGM (tandem)850850850850850850
HE-VT434343434343
12.7 mm QJC88A machine gun
Ammunition 600 rounds
Belt capacity 150 rounds
Reload basic crew → aces
6.5 → 5 s
Fire rate 600 shots/min
Vertical guidance -6 / 85°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6118.685.79076.5169.4122.4 °/s
Vertical 6350.4220.5141.19072315201.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
API-T/IAI/API-T/AP-I(c)34322417128
7.62 mm Type 86 machine gun (coaxial)
Ammunition 2,500 rounds
Belt capacity 250 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 700 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-I/API-T13127320
Economy
Repair cost Basic → Reference
AB 4,216 → 6,657 SL
RB 4,147 → 6,548 SL
SB 4,878 → 7,702 SL
Crew training 240,000 SL
Experts 830,000 SL
Aces 2,100 GE
Research Aces 1,140,000 RP
Reward multiplier AB / RB / SB
150 / 200 / 230 % SL
238 % RP
Total cost of modifications 243,500 RP
408,000 SL
Talisman cost 2,900 GE

Research order:

Mobility
Protection
Firepower
Rating by players
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Settings
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