9 km/h back54 km/h forward
8 km/h backSpeed
Survivability and armour
- Rolled homogeneous armour (Hull, Turret roof)
- Cast homogeneous armour (Turret, Cupola, Driver's hatch, Machine gun port)
|Armour||Front (Slope angle)||Sides||Rear||Roof|
|Hull|| 45 mm (60°) Front glacis
45 mm (60°) Lower glacis
75 mm (60°) Driver's hatch
65 mm (30°) Machine gun port
| 45 mm (39-40°) Top
45 mm Bottom
| 45 mm (47-49°) Top
45 mm (46°) Bottom
|Turret|| 90 mm (1-69°) Turret front
90 + 40 mm (8-61°) Gun mantlet
| 75 mm (19-22°) Front 2/3rd
52 mm (13-19°) Rear 1/3rd
|52 mm (9°)||20 mm|
|Cupola||90 mm||20 mm|
- The gun mantlet has 90 mm in front with additional small and thin 40 mm plates on the sides of the gun. See here.
- Suspensions wheels are 20 mm thick and tracks are 18 mm thick
Any enemy vehicle around the T-34-85's BR bracket can destroy it if it can get a solid shot on the hull armour. Beware when exposing hull when coming out to take a shot on an enemy, someone is bound to be watching for the T-34-85 and they won't be afraid to plant a shell into the 45 mm hull armour.
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
|85 mm ZIS-S-53||Turret rotation speed (°/s)||Reloading rate (seconds)|
|Ammunition|| Type of
|Penetration @ 0° Angle of Attack (mm)|
|10 m||100 m||500 m||1,000 m||1,500 m||2,000 m|
|Ammunition|| Type of
| Fuse delay
| Fuse sensitivity
| Explosive Mass
(TNT equivalent) (g)
| Normalisation at 30°
|60||51 (+9)||41 (+19)||31 (+29)||21 (+39)||11 (+49)||1 (+59)||no|
Turret empty: 24 (+12)
|7.62 mm DT|
| Rate of fire
Usage in battles
The T-34-85's best playstyle is that of a flanker. Due to its high mobility, fast turret traverse, and a capable cannon with excellent post-penetration damage, the T-34-85 fills this role perfectly. Since the turret is so tall, it makes combat behind low obstacles difficult, as the turret segment above the main gun is visible. The T-34-85's other playstyle can be as a support tank, by keeping up with more protected vehicles like the IS-2 and supplement firepower while their heavy armament reloads.
The T-34-85 would not make a very suitable short-range brawler though even with the 85 mm gun as the gun has a rather tedious reload for the specific playstyle and the T-34's armour is very poor at its BR. With that, the T-34-85 would tend to be able to fire one shot at a close enemy before it gets taken out by other enemies nearby. However, it is understandable that the situation is unavoidable, so it is recommended to stay steady by firing one shot at an unsuspecting enemy at close range before retreating to reload, evading enemy shots.
While the T-34-85 Gai is a fairly well-rounded tank, its poor armor and high speed mean that one should play it more like a light tank than a medium. The gun is very lethal but the penetration is not particularly good, so it is better to flank and go for side shots, which can instantly knock out all but the largest and most spacious opponents. During frontal engagements, Tiger Is should be shot in the flat portions of the hull (avoiding the driver's port), Panthers should be shot in the turret (in the less curved portion of the mantlet) or possibly in the lower glacis, and non-Jumbo Shermans can generally be shot anywhere. The Tiger II (P) is only vulnerable in a small portion of the turret cheeks and the Tiger II (H) is essentially frontally immune, so for these kinds of targets, circle around to get a good look at the hull sides and let the slope modifiers take care of the rest. Watch out for American tanks like the M4A3 (76) W and T25, as they have vertical stabilizers and can often shoot first if they are aware of you.
In AB, you should play this tank like any other T-34. Push because you have a pretty well-rounded tank and will generally be able to adapt to whatever situation that develops. The AB meta generally favors more heavily armed and armored tanks due to the presence of markers making flanking and ambushes more difficult, so play carefully and take advantage of your high mobility.
In RB, play this tank offensively yet carefully. Use your speed and keep up with your teammates, or alternatively play it like a light tank and go on long flanks. If one decides to use the T-34 as a main battle tank, it's advisable to hide the hull as well as possible which has the weakest armour. Unfortunately, most heavy tanks like the Tiger II are nearly invulnerable from the front, but many mediums and even Cold War MBT's can still be destroyed. At this rank bracket, however, its speed, turret location, and poor armour push it towards a flanking role, away from the 1940-43 main battle comfort zone. The gun is still very potent, and the ammunition often knocks out nearly the entire crew, but the increases in armour of enemy vehicles necessitate learning their weakspots. The gun is generally accurate and most shells retain their velocity even into far ranges -- at 1000 meters a Tiger I can be destroyed with a frontal hit.
In SB, play this tank very cautiously because the optics aren't that good and most of the time you will face tanks from pretty far distances. Panthers generally have better optics than you so try to avoid encounters with Panthers or Tigers.
|II||Suspension||Brake System||FPE||Adjustment of Fire|
|III||Filters||Crew Replenishment||Elevation Mechanism||BR-365P|
|IV||Transmission||Engine||Add-on Armor||Artillery Support|
|This is a premium vehicle: all modifications are unlocked on purchase|
Pros and cons
- Excellent gun with adequate penetration, destructive damage and good reload rate
- 56 km/h top speed and great manoeuvrability allows it to reposition easily
- 5-man crew increases survivalility
- Access to BR-365P APCR to effectively penetrate tough tanks up cloes (M4A3E2s, Tigers & Panthers)
- Has two types of AP for players to choose: BR-365K with higher pen but less TNT, and BR-365A with less pen but plenty of TNT
- Similar playstyle with the previous T-34s which is beginner-friendly
- Fast turret traverse to easily deal with targets from multiple directions
- Sloped hull and round frontal turret might bounce small caliber shells
- Armour is fairly useless in its BR
- 5 degrees gun depression is below average
- A bit below average penetration with standard ammo
- High profile. Since the turret is so tall, it makes combat behind low obstacles difficult, as the turret segment above the main gun is visible
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the
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<ref></ref>, as well as adding them at the end of the article with
<references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under
=== In-game description ===, also if applicable).
Excellent additions to the article would be video guides, screenshots from the game, and photos.
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
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Paste links to sources and external resources, such as:
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|China medium tanks|
|Type 59 · ZTZ59D1 · Type 69 · T-69 II G · CM11 · ZTZ96 · ZTZ96A|
|American||␗M4A4 · M4A4 (1st PTG) · ␗M4A1 (75) W · ␗M48A1 · M60A3 TTS|
|Soviet||␗T-34 (1943) · ␗Т-34-85 (S-53) · Т-34-85 Gai · T-34-85 No.215 · Т-62 №545|
|Japanese||␗Chi-Ha · ␗Chi-Ha Kai|
|China premium ground vehicles|
|Light tanks||T-26 No.531|
|Medium tanks||M4A4 (1st PTG) · T-34-85 No.215 · Т-62 №545 · T-69 II G|
|Heavy tanks||IS-2 No.402|