Kh-23M
Contents
Description
The Kh-23M is a modernized variant of the Kh-23, designed to attack small ground and naval targets. Controlled by command radio guidance, a tracer element is used to determine the position of the missile as it is guided to the target. The missile weighs 289 kg, but the warhead consists of a 75 kg kg shaped charge/fragmentation warhead (with TNT equivalence of 96 kg), capable of penetrating 97 mm RHA.
Vehicles equipped with this weapon
Vehicles equipped with this weapon | |
---|---|
Jet fighters | MiG-23M · ◊MiG-23MF · ◊MiG-23MLA · MiG-23MLD |
MiG-27K · MiG-27M | |
Strike aircraft | Su-17M2 |
Su-22M3 · ◊Su-22UM3K | |
Yak-38 · Yak-38M |
General info
The Kh-23M is a versatile missile at the battle-rating it sits at. It is comparable to AGM-12 Bullpups and AGM-62 Walleyes. While it does not pack a punch bigger than the AGM-12C Bullpup, it is the counterpart of the AGM-12B with a similar explosive mass and penetration.
Effective damage
The Kh-23M is most effective at destroying stationary targets or slow moving ones. The explosive mass is something that lacks of and should be compensated by precise hits. It has a maximum range of 10 kilometers (5.4 nmi). It can be manually controlled as the AGM-12 Bullpups and AS-30 Nords. There are no significant changes in flight performance but the missile speed.
While it has very low penetration capabilities (97 mm at any range and angle), any direct hit will ensure target destruction. The warhead is fairly small and mediocre compared to other missiles, even rockets. However, it is enough to take a heavily armored target if a direct hit is achieved.
Comparison with analogues
- AGM-12B: It has little to no differences but missile speed (445 m/s vs 686 m/s) and guidance time (30 seconds vs 25 seconds)
- AGM-12C: The same differences as AGM-12B but with a significantly increased explosive warhead (96 kg vs 136 kg)
Usage in battles
Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)
Pros and cons
Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.
Pros:
Cons:
History
The story of the Kh-23M starts with the K-66 missile. The K-66 used a K-8 missile airframe with the beam riding guidance systems of the K-5 AAM. The K-66 was a stop gap measure as it required the pilot to maintain a dive to guide the missile. It entered service in 1968. Meanwhile, development on the Kh-23 continued. Improvements to the motor were made, but the largest difference was the switch from the beam guidance system to radio guidance, similar to that of the American Bullpup system. The new guidance system allowed the missile to be fired from level flight. The Kh-23 entered service in 1973, a further advanced missile, the laser guided Kh-25, was developed from the Kh-23 with improvements being back-ported to create the Kh-23M which entered service in 1974. A continuous problem with the Kh-23M was the pilot's need to pay permanent attention to guide the missile, meaning the pilot avoided using the missile in an hostile airspace and rather focused on defensive manoeuvres.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the article about the variant of the weapon;
- references to approximate analogues by other nations and research trees.
External links