Difference between revisions of "Sea Hawk Mk.50"
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+ | {{About | ||
+ | | about = French premium jet fighter '''{{PAGENAME}}''' | ||
+ | | usage = the standard British version | ||
+ | | link = Sea Hawk FGA.6 | ||
+ | }} | ||
+ | {{Specs-Card | ||
+ | |code=sea_hawk_mk50 | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | ||
+ | }} | ||
+ | == Description == | ||
+ | <!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
+ | In 1956, the British Air Ministry cancelled production of the Hawker Sea Hawk in favour of newer aircraft. At this time, the Federal Republic of Germany were attempting to increase their naval aircraft inventory both looking for a daytime fighter-bomber and also an all-weather version. After comparing aircraft produced by other countries, the Bundesmarine concluded that the Hawker Sea Hawk fit their requirements and ordered 32 of each variant, the Mk.100, and Mk.101 with an underwing search radar pod. | ||
+ | |||
+ | Introduced as Golden Eagles {{ge}} purchase in [[Update 2.39 "Dance of Dragons"]], the Sea Hawk Mk.50 is a mighty ground attacker, but also a capable air-to-air fighter. Though not as fast and sleek as other conventional fighters, in the hands of the right pilot, this aircraft can be critical to turning the tide in a match. Though hindered by the straight wings and Rolls-Royce Nene engine, compared to other contemporary aircraft, especially the swept-wing MiGs, the Mk.100 can hold its own in air combat. Though attempting to dogfight with rockets and bombs suspended from the aircraft is unwise, going for the more streamlined approach of just adding two AIM-9B Sidewinder missiles will bring the Mk.50 into contender status. Care is a must when firing a Sidewinder as there is potential for it to latch its targeting system onto friendly aircraft or even the sun. The four autocannons can make short work of other fighters and even bombers when targeting critical components such as engines, cockpit and fuel tanks. | ||
+ | |||
+ | == General info == | ||
+ | === Flight performance === | ||
+ | {{Specs-Avia-Flight}} | ||
+ | <!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> | ||
+ | |||
+ | The Sea Hawk Mk 100 is a carrier-based fighter. Its powerplant is the Rolls-Royce Nene Mk.103 engine, which gives it quite decent thrust to weight ratio of 0.40 with full fuel tanks. The plane is not that fast, at sea level it can reach only up to 933 km/h and can struggle to keep up with some planes like the F9F-5 or the Yak-30 that can reach 1025 km/h at that altitude. If the plane carries missiles it gets even lower, decreasing to 909 km/h. | ||
+ | The level acceleration is at most mediocre: getting past 850 km/h can be a challenge in most situations, and it will struggle when the enemy decides to just run away. The energy retention can be considered good, but planes like the F2H-2 or La-15 will easily outperform it in this aspect. | ||
+ | The other downside to its overall performance is the subpar climb rate, with full fuel tanks it reaches 32 m/s at sea level. | ||
+ | Flying at full power is limited to 15 minutes, after that time will start overheating. Reducing the power to 90-95% should cool it down. | ||
+ | |||
+ | The Sea Hawk does not have swept wings, so its high speed performance suffers a lot, but also makes it a very capable dogfighter at low and medium speed with its main strength being the instantaneous turn rate. However, the energy retention and poor acceleration makes it worse in any prolonged fight than a F2H, Yak-30 or MiG-15, after one or two full circles it will start struggling a lot. | ||
+ | When it has some energy to spare the plane can pull even 13G, more than most of its competitors, making it a very dangerous enemy to any plane with swept wings, although it will significantly reduce its speed. The roll rate is quite good at low and medium speed, it can reach over 125°/s at 500 km/h IAS, but once the plane gains some more speed it decreases to 65°/s at 850 km/h IAS. | ||
+ | The plane is equipped with two huge airbrakes in its wings that can help with reduce the speed after reaching the low structural limit value or during the landing. The flaps have very high limits, both positions can be used during the combat to further increase its instantaneous turn rate. | ||
+ | |||
+ | In simulator battles after stalling it out above 500 km/h IAS the plane will immediately start spinning, pulling the stick all the way to yourself is not recommended. After reaching 550 km/h it will need some negative pitch trimming to make it stay in level flight. Overall the plane is a very stable platform, aiming is very easy and it is pleasant to fly. | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" width="70%" | ||
+ | ! rowspan="2" | Characteristics | ||
+ | ! colspan="2" | Max Speed<br>(km/h at 0 m - sea level) | ||
+ | ! rowspan="2" | Max altitude<br>(metres) | ||
+ | ! colspan="2" | Turn time<br>(seconds) | ||
+ | ! colspan="2" | Rate of climb<br>(metres/second) | ||
+ | ! rowspan="2" | Take-off run<br>(metres) | ||
+ | |- | ||
+ | ! AB !! RB !! AB !! RB !! AB !! RB | ||
+ | |- | ||
+ | ! Stock | ||
+ | | 919 || 898 || rowspan="2" | {{Specs|ceiling}} || 27.0 || 27.8 || 25.9 || 24.4 || rowspan="2" | 650 | ||
+ | |- | ||
+ | ! Upgraded | ||
+ | | 943 || 933 || 25.4 || 26.0 || 38.8 || 32.0 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== Details ==== | ||
+ | {| class="wikitable" style="text-align:center" width="50%" | ||
+ | |- | ||
+ | ! colspan="6" | Features | ||
+ | |- | ||
+ | ! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute | ||
+ | |- | ||
+ | | X || ✓ || ✓ || ✓ || ✓ || X <!-- ✓ --> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" width="50%" | ||
+ | |- | ||
+ | ! colspan="7" | Limits | ||
+ | |- | ||
+ | ! rowspan="2" | Wings (km/h) | ||
+ | ! rowspan="2" | Gear (km/h) | ||
+ | ! colspan="3" | Flaps (km/h) | ||
+ | ! colspan="2" | Max Static G | ||
+ | |- | ||
+ | ! Combat !! Take-off !! Landing !! + !! - | ||
+ | |- | ||
+ | | {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 836 || 796 || ~13 || ~6 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="4" | Optimal velocities (km/h) | ||
+ | |- | ||
+ | ! Ailerons !! Rudder !! Elevators !! Radiator | ||
+ | |- | ||
+ | | < 461 || < 600 || < 550 || N/A | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== Engine performance ==== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="3" | Engine | ||
+ | ! colspan="5" | Aircraft mass | ||
+ | |- | ||
+ | ! colspan="2" | Engine name || Number | ||
+ | ! colspan="2" | Empty mass || colspan="3" | Wing loading (full fuel) | ||
+ | |- | ||
+ | | colspan="2" | Rolls-Royce Nene-Mk.103 || 1 | ||
+ | | colspan="2" | 4,450 kg || colspan="3" | 232 kg/m<sup>2</sup> | ||
+ | |- | ||
+ | ! colspan="3" | Engine characteristics | ||
+ | ! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight | ||
+ | |- | ||
+ | ! Weight (each) || colspan="2" | Type | ||
+ | ! 10m fuel || 20m fuel || 30m fuel || 35m fuel | ||
+ | |- | ||
+ | | 1,000 kg || colspan="2" | Centrifugal-flow turbojet | ||
+ | | 4,866 kg || 5,278 kg || 5,789 kg || 5,995 kg || 7,170 kg | ||
+ | |- | ||
+ | ! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}} | ||
+ | ! colspan="5" | Thrust to weight ratio @ 0 m (100%) | ||
+ | |- | ||
+ | ! Condition || 100% || WEP | ||
+ | ! 10m fuel || 20m fuel || 30m fuel || 35m fuel || MTOW | ||
+ | |- | ||
+ | | ''Stationary'' || 2,376 kgf || N/A | ||
+ | | 0.49 || 0.45 || 0.41 || 0.40 || 0.33 | ||
+ | |- | ||
+ | | ''Optimal'' || 2,376 kgf<br />(0 km/h) || N/A | ||
+ | | 0.49 || 0.45 || 0.41 || 0.40 || 0.33 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Survivability and armour === | ||
+ | {{Specs-Avia-Armour}} | ||
+ | <!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | ||
+ | |||
+ | * 64 mm bulletproof glass - Armoured windscreen | ||
+ | * All fuel tanks and engine in the middle of the fuselage | ||
+ | |||
+ | === Modifications and economy === | ||
+ | {{Specs-Economy}} | ||
+ | |||
+ | == Armaments == | ||
+ | {{Specs-Avia-Armaments}} | ||
+ | === Offensive armament === | ||
+ | {{Specs-Avia-Offensive}} | ||
+ | <!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --> | ||
+ | {{main|Hispano Mk.V (20 mm)}} | ||
+ | |||
+ | The '''''{{PAGENAME}}''''' is armed with: | ||
+ | |||
+ | * 4 x 20 mm Hispano Mk.V cannons, chin-mounted (200 rpg = 800 total) | ||
+ | |||
+ | === Suspended armament === | ||
+ | {{Specs-Avia-Suspended}} | ||
+ | <!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --> | ||
+ | {{main|G.P. Mk.IV (500 lb)|M.C. Mk.I (1,000 lb)|AIM-9B Sidewinder|AP Mk II|RP-3}} | ||
+ | |||
+ | The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | ||
+ | |||
+ | * Without load | ||
+ | * 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total) | ||
+ | * 4 x 500 lb G.P. Mk.IV bombs (2,000 lb total) | ||
+ | * 2 x 1,000 lb M.C. Mk.I bombs (2,000 lb total) | ||
+ | * 30 x AP Mk II rockets | ||
+ | * 16 x RP-3 rockets | ||
+ | * 2 x 500 lb G.P. Mk.IV bombs + 10 x AP Mk II rockets (1,000 lb total) | ||
+ | * 2 x 500 lb G.P. Mk.IV bombs + 30 x AP Mk II rockets (1,000 lb total) | ||
+ | * 2 x 500 lb G.P. Mk.IV bombs + 16 x RP-3 rockets (1,000 lb total) | ||
+ | * 2 x AIM-9B Sidewinder missiles | ||
+ | |||
+ | == Usage in battles == | ||
+ | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
+ | In ground battles, this naval jet aircraft truly shines thanks to the high number of rockets it can carry, plus bombs. | ||
+ | |||
+ | In air battles, this naval jet aircraft is still very deadly thanks to its speed, manoeuvrability and access to the Sidewinder air-to-air missiles, but don't get too confident since other nations have some fighters which get early air spawn and some of them have more powerful engine than the Sea Hawk, so if you want to survive, you need to be aware of your surroundings. | ||
+ | |||
+ | Be careful when using Sidewinder air-to-air missiles as they can also lock on to unintended targets such as the sun or your own teammates. | ||
+ | |||
+ | The best use of the Sidewinders is to force faster jets into manoeuvres so you may catch up to them. Though this may waste a missile, it gives the Sea Hawk the ability to punch far above its weight class. In 9.0 games, the Sea Hawk is relegated to support duty as it is horribly outclassed in speed. | ||
+ | |||
+ | In a down tier, maintain energy dominance over lower battle rating enemies and don't over-commit; any jet can dodge your missile. | ||
+ | |||
+ | If you are using the missiles for a hunter-killer role, wait for your enemy to be at a slower speed (500-600 km/h) before launching. This means that the missile will be incredibly fast relative to your target, and give a much smaller window for them to dodge it at closer ranges. | ||
+ | |||
+ | === Pros and cons === | ||
+ | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
+ | |||
+ | '''Pros:''' | ||
+ | |||
+ | * Extremely high flap breakage speed (850 km/h for take-off, 796 km/h for landing). | ||
+ | * Good selection of suspended armament options. | ||
+ | * Gets air-to-air missiles, unlike the British equivalent [[Sea Hawk FGA.6|Sea Hawk FGA.6.]] | ||
+ | * Very good for destroying ground vehicles. | ||
+ | * 4 x 20 mm cannons, high rate of fire and good amount of ammunition. | ||
+ | * Maintains effectiveness even at lower speeds (500 km/h). | ||
+ | * Smaller size makes it harder to hit. | ||
+ | * Very stable | ||
+ | |||
+ | '''Cons:''' | ||
+ | |||
+ | * Subpar turning energy retention. | ||
+ | * Not so fast in level flight. | ||
+ | * The missile cannot track manoeuvring and fast targets so well. | ||
+ | * The bomb holders greatly decreases planes manoeuvrability. | ||
+ | * Mk II AP rockets are ineffective. | ||
+ | * Completely helpless against faster jets (MiG-15, F-86, F-84G, F-89, etc). | ||
+ | * Engine loses performance at altitudes exceeding 2,500 m. | ||
+ | * Severely punished by radar SPAA. | ||
+ | * Incredibly weak air frame with cramped modules. | ||
+ | |||
+ | == History == | ||
+ | <!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
+ | |||
+ | Already by the end of WW2, Hawker began working on their first jet-propelled aircraft as the new jet propulsion technology became available. As a basis for their new aircraft, they took the Hawker Fury and began adapting it to house a turbojet engine. The project received the designation P.1035. | ||
+ | |||
+ | As work went on, the attention the project garnered initially from the Air Ministry and the Admiralty was rather low and eventually dropped completely, forcing Hawker to continue development of the aircraft under a private venture. During the development process, the initial design of the aircraft underwent significant changes and the resulting version was designated as P.1040. | ||
+ | |||
+ | However, as Hawker's aircraft offered good range, the Navy ordered three prototypes to be built in May 1946 and subsequently put through evaluation. Testing and tweaking of the design continued throughout the late 1940s until the first production orders for the aircraft, dubbed Sea Hawk, were received in November 1949. | ||
+ | |||
+ | The first Sea Hawks entered service with the FAA in 1953, with the remaining over 500 machines entering service by the mid-1950s. The Sea Hawk's service life is primarily marked by their extensive use during the Suez Crisis in the late 1950s, where they successfully proved themselves. | ||
+ | |||
+ | As one of the last modifications of the type, the Sea Hawk FGA.6 was developed to incorporate changes from the previous FB.3 and FGA.4 ground attack variants and combine them with the new Rolls-Royce Nene Mk.103 engine which provided a greater power output. | ||
+ | |||
+ | In the early 1960s, the British Navy almost completely abandoned the use of Sea Hawk and a handful of other vehicles being used in a limited number of secondary roles until the end of the decade. However, the aircraft was still in service by some countries like West Germany, the Netherlands and India. In fact, India continued to operate Sea Hawks well into the 1980s. | ||
+ | |||
+ | ''- From [[wt:en/news/6039-development-sea-hawk-fga-6-jet-vulture-en|Devblog]]'' | ||
+ | |||
+ | == Media == | ||
+ | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
+ | |||
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=sea_hawk_mk100 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | |||
+ | ;Videos | ||
+ | {{Youtube-gallery|cKPMsMI4Yv4|'''Premium Vehicles: Sea Hawk Mk.100''' - ''War Thunder Wiki''|PNkoJ-MFERc|'''Best naval fighters''' discusses the {{PAGENAME}} at 3:03 - ''War Thunder Official Channel''}} | ||
+ | |||
+ | == See also == | ||
+ | <!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | * ''reference to the series of the aircraft;'' | ||
+ | * ''links to approximate analogues of other nations and research trees.'' --> | ||
+ | |||
+ | ;Contemporary Aircraft | ||
+ | |||
+ | * De Havilland [[Vampire FB 5]] | ||
+ | * [[F-84 (Family)|F-84]] Thunderjet | ||
+ | * [[F2H-2|F2H]] Banshee | ||
+ | * Gloster [[Meteor (Family)|Meteor]] | ||
+ | * [[MiG-15 (Family)|MiG-15]] | ||
+ | * [[MiG-17 (Family)|MiG-17]] | ||
+ | * Supermarine [[Attacker FB 1]] | ||
+ | * Dassault [[M.D.450B Ouragan]] | ||
+ | |||
+ | == External links == | ||
+ | <!-- ''Paste links to sources and external resources, such as:'' | ||
+ | * ''topic on the official game forum;'' | ||
+ | * ''other literature.'' --> | ||
+ | |||
+ | * [[wt:en/news/6039-development-sea-hawk-fga-6-jet-vulture-en|[Devblog] Sea Hawk FGA.6: Jet Vulture]] | ||
+ | * [https://forum.warthunder.com/index.php?/topic/445810-hawker-sea-hawk-fga-6-mk101/ Official data sheet - more details about the performance] | ||
+ | |||
+ | {{AirManufacturer Hawker}} | ||
+ | {{Germany jet aircraft}} | ||
+ | {{Germany premium aircraft}} |
Revision as of 04:03, 11 September 2024
This page is about the French premium jet fighter Sea Hawk Mk.50. For the standard British version, see Sea Hawk FGA.6. |
Contents
Description
In 1956, the British Air Ministry cancelled production of the Hawker Sea Hawk in favour of newer aircraft. At this time, the Federal Republic of Germany were attempting to increase their naval aircraft inventory both looking for a daytime fighter-bomber and also an all-weather version. After comparing aircraft produced by other countries, the Bundesmarine concluded that the Hawker Sea Hawk fit their requirements and ordered 32 of each variant, the Mk.100, and Mk.101 with an underwing search radar pod.
Introduced as Golden Eagles purchase in Update 2.39 "Dance of Dragons", the Sea Hawk Mk.50 is a mighty ground attacker, but also a capable air-to-air fighter. Though not as fast and sleek as other conventional fighters, in the hands of the right pilot, this aircraft can be critical to turning the tide in a match. Though hindered by the straight wings and Rolls-Royce Nene engine, compared to other contemporary aircraft, especially the swept-wing MiGs, the Mk.100 can hold its own in air combat. Though attempting to dogfight with rockets and bombs suspended from the aircraft is unwise, going for the more streamlined approach of just adding two AIM-9B Sidewinder missiles will bring the Mk.50 into contender status. Care is a must when firing a Sidewinder as there is potential for it to latch its targeting system onto friendly aircraft or even the sun. The four autocannons can make short work of other fighters and even bombers when targeting critical components such as engines, cockpit and fuel tanks.
General info
Flight performance
The Sea Hawk Mk 100 is a carrier-based fighter. Its powerplant is the Rolls-Royce Nene Mk.103 engine, which gives it quite decent thrust to weight ratio of 0.40 with full fuel tanks. The plane is not that fast, at sea level it can reach only up to 933 km/h and can struggle to keep up with some planes like the F9F-5 or the Yak-30 that can reach 1025 km/h at that altitude. If the plane carries missiles it gets even lower, decreasing to 909 km/h. The level acceleration is at most mediocre: getting past 850 km/h can be a challenge in most situations, and it will struggle when the enemy decides to just run away. The energy retention can be considered good, but planes like the F2H-2 or La-15 will easily outperform it in this aspect. The other downside to its overall performance is the subpar climb rate, with full fuel tanks it reaches 32 m/s at sea level. Flying at full power is limited to 15 minutes, after that time will start overheating. Reducing the power to 90-95% should cool it down.
The Sea Hawk does not have swept wings, so its high speed performance suffers a lot, but also makes it a very capable dogfighter at low and medium speed with its main strength being the instantaneous turn rate. However, the energy retention and poor acceleration makes it worse in any prolonged fight than a F2H, Yak-30 or MiG-15, after one or two full circles it will start struggling a lot. When it has some energy to spare the plane can pull even 13G, more than most of its competitors, making it a very dangerous enemy to any plane with swept wings, although it will significantly reduce its speed. The roll rate is quite good at low and medium speed, it can reach over 125°/s at 500 km/h IAS, but once the plane gains some more speed it decreases to 65°/s at 850 km/h IAS. The plane is equipped with two huge airbrakes in its wings that can help with reduce the speed after reaching the low structural limit value or during the landing. The flaps have very high limits, both positions can be used during the combat to further increase its instantaneous turn rate.
In simulator battles after stalling it out above 500 km/h IAS the plane will immediately start spinning, pulling the stick all the way to yourself is not recommended. After reaching 550 km/h it will need some negative pitch trimming to make it stay in level flight. Overall the plane is a very stable platform, aiming is very easy and it is pleasant to fly.
Characteristics | Max Speed (km/h at 0 m - sea level) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 919 | 898 | 27.0 | 27.8 | 25.9 | 24.4 | 650 | |
Upgraded | 943 | 933 | 25.4 | 26.0 | 38.8 | 32.0 |
Details
Features | |||||
---|---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear | Drogue chute |
X | ✓ | ✓ | ✓ | ✓ | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
N/A | 836 | 796 | ~13 | ~6 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 461 | < 600 | < 550 | N/A |
Engine performance
Engine | Aircraft mass | ||||||
---|---|---|---|---|---|---|---|
Engine name | Number | Empty mass | Wing loading (full fuel) | ||||
Rolls-Royce Nene-Mk.103 | 1 | 4,450 kg | 232 kg/m2 | ||||
Engine characteristics | Mass with fuel (no weapons load) | Max Takeoff Weight | |||||
Weight (each) | Type | 10m fuel | 20m fuel | 30m fuel | 35m fuel | ||
1,000 kg | Centrifugal-flow turbojet | 4,866 kg | 5,278 kg | 5,789 kg | 5,995 kg | 7,170 kg | |
Maximum engine thrust @ 0 m (RB / SB) | Thrust to weight ratio @ 0 m (100%) | ||||||
Condition | 100% | WEP | 10m fuel | 20m fuel | 30m fuel | 35m fuel | MTOW |
Stationary | 2,376 kgf | N/A | 0.49 | 0.45 | 0.41 | 0.40 | 0.33 |
Optimal | 2,376 kgf (0 km/h) |
N/A | 0.49 | 0.45 | 0.41 | 0.40 | 0.33 |
Survivability and armour
- 64 mm bulletproof glass - Armoured windscreen
- All fuel tanks and engine in the middle of the fuselage
Modifications and economy
Armaments
Offensive armament
The Sea Hawk Mk.50 is armed with:
- 4 x 20 mm Hispano Mk.V cannons, chin-mounted (200 rpg = 800 total)
Suspended armament
The Sea Hawk Mk.50 can be outfitted with the following ordnance:
- Without load
- 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
- 4 x 500 lb G.P. Mk.IV bombs (2,000 lb total)
- 2 x 1,000 lb M.C. Mk.I bombs (2,000 lb total)
- 30 x AP Mk II rockets
- 16 x RP-3 rockets
- 2 x 500 lb G.P. Mk.IV bombs + 10 x AP Mk II rockets (1,000 lb total)
- 2 x 500 lb G.P. Mk.IV bombs + 30 x AP Mk II rockets (1,000 lb total)
- 2 x 500 lb G.P. Mk.IV bombs + 16 x RP-3 rockets (1,000 lb total)
- 2 x AIM-9B Sidewinder missiles
Usage in battles
In ground battles, this naval jet aircraft truly shines thanks to the high number of rockets it can carry, plus bombs.
In air battles, this naval jet aircraft is still very deadly thanks to its speed, manoeuvrability and access to the Sidewinder air-to-air missiles, but don't get too confident since other nations have some fighters which get early air spawn and some of them have more powerful engine than the Sea Hawk, so if you want to survive, you need to be aware of your surroundings.
Be careful when using Sidewinder air-to-air missiles as they can also lock on to unintended targets such as the sun or your own teammates.
The best use of the Sidewinders is to force faster jets into manoeuvres so you may catch up to them. Though this may waste a missile, it gives the Sea Hawk the ability to punch far above its weight class. In 9.0 games, the Sea Hawk is relegated to support duty as it is horribly outclassed in speed.
In a down tier, maintain energy dominance over lower battle rating enemies and don't over-commit; any jet can dodge your missile.
If you are using the missiles for a hunter-killer role, wait for your enemy to be at a slower speed (500-600 km/h) before launching. This means that the missile will be incredibly fast relative to your target, and give a much smaller window for them to dodge it at closer ranges.
Pros and cons
Pros:
- Extremely high flap breakage speed (850 km/h for take-off, 796 km/h for landing).
- Good selection of suspended armament options.
- Gets air-to-air missiles, unlike the British equivalent Sea Hawk FGA.6.
- Very good for destroying ground vehicles.
- 4 x 20 mm cannons, high rate of fire and good amount of ammunition.
- Maintains effectiveness even at lower speeds (500 km/h).
- Smaller size makes it harder to hit.
- Very stable
Cons:
- Subpar turning energy retention.
- Not so fast in level flight.
- The missile cannot track manoeuvring and fast targets so well.
- The bomb holders greatly decreases planes manoeuvrability.
- Mk II AP rockets are ineffective.
- Completely helpless against faster jets (MiG-15, F-86, F-84G, F-89, etc).
- Engine loses performance at altitudes exceeding 2,500 m.
- Severely punished by radar SPAA.
- Incredibly weak air frame with cramped modules.
History
Already by the end of WW2, Hawker began working on their first jet-propelled aircraft as the new jet propulsion technology became available. As a basis for their new aircraft, they took the Hawker Fury and began adapting it to house a turbojet engine. The project received the designation P.1035.
As work went on, the attention the project garnered initially from the Air Ministry and the Admiralty was rather low and eventually dropped completely, forcing Hawker to continue development of the aircraft under a private venture. During the development process, the initial design of the aircraft underwent significant changes and the resulting version was designated as P.1040.
However, as Hawker's aircraft offered good range, the Navy ordered three prototypes to be built in May 1946 and subsequently put through evaluation. Testing and tweaking of the design continued throughout the late 1940s until the first production orders for the aircraft, dubbed Sea Hawk, were received in November 1949.
The first Sea Hawks entered service with the FAA in 1953, with the remaining over 500 machines entering service by the mid-1950s. The Sea Hawk's service life is primarily marked by their extensive use during the Suez Crisis in the late 1950s, where they successfully proved themselves.
As one of the last modifications of the type, the Sea Hawk FGA.6 was developed to incorporate changes from the previous FB.3 and FGA.4 ground attack variants and combine them with the new Rolls-Royce Nene Mk.103 engine which provided a greater power output.
In the early 1960s, the British Navy almost completely abandoned the use of Sea Hawk and a handful of other vehicles being used in a limited number of secondary roles until the end of the decade. However, the aircraft was still in service by some countries like West Germany, the Netherlands and India. In fact, India continued to operate Sea Hawks well into the 1980s.
- From Devblog
Media
- Skins
- Videos
See also
- Contemporary Aircraft
- De Havilland Vampire FB 5
- F-84 Thunderjet
- F2H Banshee
- Gloster Meteor
- MiG-15
- MiG-17
- Supermarine Attacker FB 1
- Dassault M.D.450B Ouragan
External links
Hawker Aircraft Limited | |
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Biplane fighters | |
Fury | Fury Mk I · Fury Mk II |
Nimrod | Nimrod Mk I · Nimrod Mk II |
Scout plane | Osprey Mk IV |
Piston fighters | |
Hurricane | Hurricane Mk I/L · Hurricane Mk.I/L FAA M · Sea Hurricane Mk IB · Sea Hurricane Mk IC · Hurricane Mk IIB/Trop · Hurricane Mk IV |
Typhoon | Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib/L |
Tempest | Tempest Mk V · Tempest Mk V (Vickers P) · Tempest Mk II |
Fury | Sea Fury FB 11 |
Jet fighters | |
Hunter | Hunter F.1 · Hunter F.6 · Hunter FGA.9 |
Sea Hawk | Sea Hawk FGA.6 |
Harrier | Harrier GR.1 · Harrier GR.3 |
Export | ▄Hurricane Mk I/L · ▂Hurricane Mk IIB · ◘Sea Fury FB 51 |
◘Sea Hawk Mk.50 · ◄Sea Hawk Mk.100 · ◘Hunter F.6 · ◌Hunter F.58 · J34 · AV-8A · AV-8C · ▄AV-8S | |
Captured | ▀Tempest Mk V |
See Also | Fokker |
Germany jet aircraft | |
---|---|
Luftwaffe | |
He 162 | He 162 A-1 · He 162 A-2 |
Me 163 | Me 163 B · Me 163 B-0 |
Ho 229 | Ho 229 V3 |
Ar 234 | Ar 234 B-2 · Ar 234 C-3 |
Me 262 | Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a |
Me 262 C-1a · Me 262 C-2b | |
LSK | |
Fighters | ◊MiG-15bis · ◊Lim-5P · ◊MiG-19S |
◊MiG-21MF · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M" | |
◊MiG-29 | |
Attackers | ◊MiG-23BN · ◊MiG-23MF · ◊MiG-23MLA |
◊Su-22UM3K · ◊Su-22M4 | |
◊IL-28 | |
Luftwaffe | |
F-84 | ◄F-84F |
F-86 | ◄CL-13A Mk 5 · ◄CL-13B Mk.6 · ◄F-86K |
F-104 | ◄F-104G |
F-4 | ◄F-4F Early · ◄F-4F · ◄F-4F KWS LV |
G.91 | ◄G.91 R/3 · ◄G.91 R/4 |
Tornado | ◄Tornado IDS WTD61 · ◄Tornado IDS MFG · ◄Tornado IDS ASSTA1 |
Other | Alpha Jet A · ◄Sea Hawk Mk.100 |
Ex-LSK | ◄MiG-21 SPS-K · ◄MiG-29G · ◄Su-22M4 WTD61 |
Swiss Air Force | |
◌Hunter F.58 · FFA P-16 |
Germany premium aircraft | |
---|---|
Fighters | He 51 B-2/H · BV 155 B-1 |
He 112 | He 112 B-1/U2 · He 112 B-2/U2 |
Bf 109 | Flegel's Bf 109 A · Bf 109 E-7/U2 · Bf 109 G-2 |
Fw 190 | Fw 190 A-5/U14 · Fw 190 C · Fw 190 D-13 |
Captured | ▀Marcolin's C.R.42 CN · ▀Hawk H-75A-2 · ▀Yak-1B · ▀La-5FN · ▀P-47D-16-RE · ▀P-47D · ▀Tempest Mk V |
Twin-engine fighters | Bf 109 Z-1 · Ju 388 J · Ta 154 A-1 |
Jet fighters | ◄Sea Hawk Mk.100 · ◄G.91 R/4 · FFA P-16 · ◄MiG-21 SPS-K · ◊MiG-21 "Lazur-M" |
Strike aircraft | Hs 129 B-2 (Romania) · ▀IL-2 (1942) · Bf 110 C-6 · Do 335 B-2 · He 219 A-7 · ◄Tornado IDS WTD61 · ◄Su-22M4 WTD61 |
Bombers | Ar 196 A-3 · BV 238 · Fw 189 A-1 · He 177 A-3 · Ju 87 R-2 Libya · Ju 288 C · ▀Wellington Mk Ic |