Hurricane Mk IV

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Hurricane Mk IV
General characteristics
1 personCrew
2.9 tEmpty weight
3.7 tTake-off weight
Flight characteristics
10 970 mCeiling
sec24.4/24.4/21.0Turn Time
km/hStalling speed
Rolls-Royce Merlin-24Engine
waterCooling system
Speed of destruction
660 km/hStructural
320 km/hGear
Offensive armament
2 х 7.7 mm Browning machine gunWeapon 1
676 roundsAmmunition
1 001 shots/minFire rate
Suspended armament
2 х 40 mm Vickers S cannon (secondary)Setup 1
8 х RP-3 rocketsSetup 2
2 х 250 LB G.P. Mk.IV bombSetup 3
2 х 500 LB G.P. Mk.IV bombSetup 4
9 200 Rp icon.pngResearch
22 000 Sl icon.pngPurchase
Sl icon.png1 610 / 2 073/1 220 / 1 571/780 / 1 004Repair
6 300 Sl icon.pngCrew training
22 000 Sl icon.pngExperts
180 Ge icon.pngAces
x 1.18 Rp icon.pngReward for battle
This page is about the British fighter Hurricane Mk IV. For other versions, see Hurricane (Family).


GarageImage Hurricane Mk IV.jpg

The Hurricane Mk IV is a rank II British fighter with a battle rating of 2.3 (AB) and 2.0 (RB/SB). It was introduced in Update 1.51 "Cold Steel". A ground-attack variant of the Hurricane, the Mk IV can carry an arsenal of high-calibre cannons, rockets, or bombs.

Some players feel that this plane is overpowered in Arcade Mode with its twin 40 mm cannons. Since the planes are relatively slow in this rank it is easier to shoot them down. However, the weight of the cannons makes the plane difficult to handle, making it an awkward turn fighter, and like any other Hurricane it is not as well suited to Boom & Zoom due to its slow climb rate, made worse by the weight of the cannons. Additionally, players at this rank rarely have the skill and accuracy necessary for this plane to reach its potential. It is recommended to go for ground targets like light and medium tanks, AAA and armoured cars. This is how you would help your team succeed in battle. However, equipping Air Target rounds and turning enemy planes into aerosol can be infinitely more fun.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Max Speed
(km/h at 4,115 m)
Max altitude
Turn time
Rate of climb
Take-off run
483 465 10 970 15.9 16.7 6.5 6.5 360
Max Speed
(km/h at 4,115 m)
Max altitude
Turn time
Rate of climb
Take-off run
543 511 10 970 14.8 15.0 17.6 11.1 360


Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
Wing-break speed
Gear limit
Combat flaps
Max Static G
+ -
660 320 285 ~11 ~6
Optimal velocities
< 370 < 250 < 380 > 410
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,352 m 1,200 hp 1,724 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,638 m 1,150 hp 1,653 hp

Survivability and armour

  • 4.7 mm Steel - Various armour plate protecting the underside of the aircraft's engine
  • 4.7 mm Steel - Armour plating around liquid cooling system
  • 12.7 mm Steel - Armour seat and headrest
  • 38 mm Bulletproof glass - Armoured windshield


Offensive armament

The Hurricane Mk IV is armed with:

  • 2 x 7.7 mm Browning .303 machine guns, wing-mounted (338 rpg = 676 total)

Suspended armament

The Hurricane Mk IV can be outfitted with the following ordnance:

  • 2 x 40 mm Vickers S cannons, wing-mounted (15 rpg = 30 total)
  • 8 x RP-3 rockets
  • 2 x 250 lb G.P. 250 lb Mk.IV bombs (500 lb total)
  • 2 x 500 lb G.P. 500 lb Mk.IV bombs (1,000 lb total)

Usage in battles

The Hurricane Mk IV fits into an interesting niche in the British tech tree. It takes the usual Hurricane airframe, removes the usual large number of machine guns (except two), adds armour plates around the engine and cockpit. Then there is the armament. Two 40 mm guns on the wings, which can equip high explosive or armour piercing rounds. You also have the choice to swap these guns for rockets or bombs depending on your targets/play style. This makes the Hurricane most suitable for two roles. These are:

Ground Attack: Being a little more agile than the usual attacker, but still very well armed, the Hurricane Mk IV makes a good ground attack aircraft. The 40 mm cannons can penetrate most vehicles from a steep angle or from the side with armour piercing ammunition. However, they cause very little post penetration damage and are inaccurate. Against light vehicles they can be very effective, but heavily armoured vehicles like KV-1s and even T-34s can usually shrug off the 40 mm rounds. Beware that the cannons are very hard to score hits when aiming for smaller targets, unless you zero the guns to a short distance. The guns also have a very large recoil which makes them furthermore inaccurate. The RP-3 rockets are another good option. A direct hit with one of these rockets to the side/rear/top of an enemy tank will cause serious damage. They cause good explosive damage and can penetrate around 60 mm of armour, but are quite inaccurate and hard to aim for inexperienced players. You also have access to 250 lb and 500 lb bombs, which are ideal for taking out singular high value targets.

Bomber Hunting: The two 40 mm cannons can be deadly against any aircraft they hit. Bombers particularly fit into the category. They are generally big, slow targets that are easy to hit with the otherwise inaccurate and difficult to aim 40 mms. Usually it only takes one or two hits and BOOM! The HE rounds in the air targets belt work particularly well, but for certain targets, the AP rounds are more suitable. Heavily armoured aircraft like the B-25 or the IL-2 can sometimes shrug off the HE rounds, due to their low penetration values, but the AP round can be deadly. For particularly large targets like the BV 238, you can even use rockets, which are sure to cause massive damage.

Despite its heavy handling and only two 7.7 mm machine guns, some more experienced players use the Hurricane as a fighter. If you can get the 40 mms on target, they are deadly. The two 7.7 mms can come in reasonably handy too if you're accurate with them, but they are not suitable for prolonged combat. There are a few ways to use the Hurricane in this way:

Boom & Zoom is the main tactic to use for this Hurricane. The turn rate of this aircraft cannot compete with most other nations, and it has very poor energy retention. The best thing to do in this aircraft is to climb at the start of the round and go bomber hunting, as it is extremely efficient at shooting down the slow, less manoeuvrable targets it will be pitted against at its battle rating. Take your time when taking a shot, tank calibre guns are not meant to be wing mounted and are very inaccurate as a result, so if a shot doesn't look good to you, do not fire. Boom and zoom is the tactic that should always be employed with this aircraft. Climb, find your target, dive, fire, then using the speed gained in the dive, climb away. Rinse and repeat. Under no circumstances should you attempt to turn fight with this aircraft. Almost any other plane will be able to out turn you. If you do find yourself with an aircraft on your 6, dive and gun the throttle. You should be able to out dive most aircraft. In a ground attack role, this aircraft can be used in much higher battle ratings, where the rockets / 40 mm's remain effective, even against heavy tanks.

If using the Hurricane Mk IV in higher rank matches, beware of enemy fighters. Almost anything will be able to catch you and easily destroy you. To avoid being obliterated by enemy aircraft, try to spawn only when you have air support or good SPAA coverage. Your twin 7.7 mm will not be enough to deter enemy fighters, but if you are a good shot, the twin 40 mm (with air targets belt) can take out even the most heavily armoured fighters.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Auto control available
Combined Controllable
2 gears
Not controllable


Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 40 mm Offensive 7 mm
II Compressor Airframe HSBC mk.2
III Wings repair Engine New 40 mm cannons New 7 mm MGs HMBC mk.2
IV Engine injection Cover HRC mk.8

Pros and cons


  • Exceptional stopping power, capable of downing bombers with only one shot from the 40 mm cannon
  • Good dive rate
  • Decent max speed
  • The first aircraft in the British tree to carry the deadly Air Targets belt
  • Machine guns help aiming the cannons
  • Rockets allow for quicker destruction of targets compared to the 40 mm, but you get less ammunition and can be less accurate
  • Excellent ground attack capability in Realistic and Simulator battles
  • The cannons are great for causing fires on ground targets
  • The rockets, though inaccurate, can destroy heavy tanks
  • Well armoured compared to other Hurricanes, making it more suited to a ground attack role. Can shrug off small calibre rounds relatively easily
  • Small compared to other ground attack aircraft
  • Good at hunting low flying bombers with the 40 mm
  • Rockets or 40 mm can be used on big targets like the BV-238


  • Extremely poor climb rate
  • 40 mm cannons are wing mounted and are somewhat inaccurate and shells will often splice targets at long range
  • Poor turn rate
  • Only 15 rounds per 40 mm gun and only two 7.7 mm Browning's as backup
  • Terrible energy retention
  • Default ammo belts are mixed with AP shells, making it so that shots can cripple rather than destroy
  • Requires an exceptionally good aim in order to be effective due to the 40 mm cannons slow rate of fire
  • Significant recoil from the 40 mm cannons will make follow up shots difficult
  • Continuous fire with the 40 mm cannons will cause them to fire asynchronously, resulting in extremely poor accuracy due to recoil
  • 40 mm AP rounds cause mainly puncturing damage, destroying enemies can be difficult
  • Using WEP at the start of takeoff can cause a nose-over


Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).


Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.

Britain fighters
Fury  Fury Mk I · Fury Mk II
Nimrod  Nimrod Mk I · Nimrod Mk II
Gladiator  Gladiator Mk II · Tuck's Gladiator Mk II · Gladiator Mk IIF · Gladiator Mk IIS · Sea Gladiator Mk I
Hurricane  Hurricane Mk I Late · Hurricane Mk IIB/Trop · Hurricane Mk IV
Sea Hurricane  Sea Hurricane Mk IB · Sea Hurricane Mk IC
Spitfire  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk IIb · Spitfire Mk Vb/trop · Spitfire Mk Vb · Spitfire Mk Vc/trop · Spitfire Mk Vc · Spitfire F Mk IX · Spitfire LF Mk IX · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XVI
Spitfire (Griffon)  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Seafire  Seafire F Mk XVII · Seafire FR 47
Typhoon  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib /Late
Tempest and Fury  Tempest Mk II · Tempest Mk V · Tempest Mk V (Vickers P) · Sea Fury FB 11
Wyvern  Wyvern S4
  MB.5 · Firecrest
Other countries  ▄D.520 · ▄D.521 · ▄Boomerang Mk I · ▄Boomerang Mk II · ▄Hellcat Mk II · ▄Mustang Mk IA · ▄Corsair F Mk II · Martlet Mk IV