Hurricane Mk IV

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RANK 5 SWEDEN
SAAB J-29D PACK
Hurricane Mk IV
hurricane_mk4.png
AB
RB
SB
General characteristics
Brief
Detailed
2.0/2.0/2.3BR
1 personCrew
3.7 tTake-off weight
3.86 kg/sBurst mass
Flight characteristics
10 970 mCeiling
Rolls-Royce Merlin-24Engine
InlineType
waterCooling system
Speed of destruction
660 km/hStructural
320 km/hGear
Offensive armament
2 x 7.7 mm Browning machine gunWeapon 1
676 roundsAmmunition
1 001 shots/minFire rate
Suspended armament
2 x 40 mm Vickers S cannon (secondary)Setup 1
8 x RP-3 rocketsSetup 2
2 x 250 LB G.P. Mk.IV bombSetup 3
2 x 500 LB G.P. Mk.IV bombSetup 4
Economy
9 200 Rp icon.pngResearch
22 000 Sl icon.pngPurchase
Sl icon.png1 920 / 2 472/1 280 / 1 648/810 / 1 043Repair
6 300 Sl icon.pngCrew training
22 000 Sl icon.pngExperts
180 Ge icon.pngAces
118 % Rp icon.pngReward for battle
230 % Sl icon.png180 % Sl icon.png80 % Sl icon.png
This page is about the British fighter Hurricane Mk IV. For other versions, see Hurricane (Family).

Description

GarageImage Hurricane Mk IV.jpg


The Hurricane Mk IV is a rank II British fighter with a battle rating of 2.3 (AB) and 2.0 (RB/SB). It was introduced in Update 1.51 "Cold Steel". A ground-attack variant of the Hurricane, the Mk IV can carry an arsenal of high-calibre cannons, rockets, or bombs.

Some players feel that this plane is overpowered in Arcade Mode with its twin 40 mm cannons. Since the planes are relatively slow in this rank it is easier to shoot them down. However, the weight of the cannons makes the plane difficult to handle, making it an awkward turn fighter, and like any other Hurricane it is not as well suited to Boom & Zoom due to its slow climb rate, made worse by the weight of the cannons. Additionally, players at this rank rarely have the skill and accuracy necessary for this plane to reach its potential. It is recommended to go for ground targets like light and medium tanks, AAA and armoured cars. This is how you would help your team succeed in battle. However, equipping Air Target rounds and turning enemy planes into aerosol can be infinitely more fun.

General info

Flight performance

Characteristics Max Speed
(km/h at 4,115 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 483 465 10 970 15.9 16.7 6.5 6.5 360
Upgraded 543 511 14.8 15.0 17.6 11.1

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
660 320 285 235 200 ~11 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 370 < 250 < 380 > 410
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,352 m 1,200 hp 1,724 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,638 m 1,150 hp 1,653 hp

Survivability and armour

  • 4.7 mm Steel - Various armour plate protecting the underside of the aircraft's engine
  • 4.7 mm Steel - Armour plating around liquid cooling system
  • 12.7 mm Steel - Armour seat and headrest
  • 38 mm Bulletproof glass - Armoured windshield

Armaments

Offensive armament

The Hurricane Mk IV is armed with:

  • 2 x 7.7 mm Browning .303 machine guns, wing-mounted (338 rpg = 676 total)

Suspended armament

The Hurricane Mk IV can be outfitted with the following ordnance:

  • 2 x 40 mm Vickers S cannons, wing-mounted (15 rpg = 30 total)
  • 8 x RP-3 rockets
  • 2 x 250 lb G.P. 250 lb Mk.IV bombs (500 lb total)
  • 2 x 500 lb G.P. 500 lb Mk.IV bombs (1,000 lb total)

Usage in battles

The Hurricane Mk IV fits into an interesting niche in the British tech tree. It takes the usual Hurricane airframe, removes the usual large number of machine guns (except two), adds armour plates around the engine and cockpit. Then there is the armament. Two 40 mm guns on the wings, which can equip high explosive or armour piercing rounds. You also have the choice to swap these guns for rockets or bombs depending on your targets/play style. This makes the Hurricane most suitable for two roles. These are:

Ground Attack: Being a little more agile than the usual attacker, but still very well armed, the Hurricane Mk IV makes a good ground attack aircraft. The 40 mm cannons can penetrate most vehicles from a steep angle or from the side with armour piercing ammunition. However, they cause very little post penetration damage and are inaccurate. Against light vehicles they can be very effective, but heavily armoured vehicles like KV-1s and even T-34s can usually shrug off the 40 mm rounds. Beware that the cannons are very hard to score hits when aiming for smaller targets, unless you zero the guns to a short distance. The guns also have a very large recoil which makes them furthermore inaccurate. The RP-3 rockets are another good option. A direct hit with one of these rockets to the side/rear/top of an enemy tank will cause serious damage. They cause good explosive damage and can penetrate around 60 mm of armour, but are quite inaccurate and hard to aim for inexperienced players. You also have access to 250 lb and 500 lb bombs, which are ideal for taking out singular high value targets.

Bomber Hunting: The two 40 mm cannons can be deadly against any aircraft they hit. Bombers particularly fit into the category. They are generally big, slow targets that are easy to hit with the otherwise inaccurate and difficult to aim 40 mms. Usually it only takes one or two hits and BOOM! The HE rounds in the air targets belt work particularly well, but for certain targets, the AP rounds are more suitable. Heavily armoured aircraft like the B-25 or the IL-2 can sometimes shrug off the HE rounds, due to their low penetration values, but the AP round can be deadly. For particularly large targets like the BV 238, you can even use rockets, which are sure to cause massive damage.

Despite its heavy handling and only two 7.7 mm machine guns, some more experienced players use the Hurricane as a fighter. If you can get the 40 mms on target, they are deadly. The two 7.7 mms can come in reasonably handy too if you're accurate with them, but they are not suitable for prolonged combat. There are a few ways to use the Hurricane in this way:

Boom & Zoom is the main tactic to use for this Hurricane. The turn rate of this aircraft cannot compete with most other nations, and it has very poor energy retention. The best thing to do in this aircraft is to climb at the start of the round and go bomber hunting, as it is extremely efficient at shooting down the slow, less manoeuvrable targets it will be pitted against at its battle rating. Take your time when taking a shot, tank calibre guns are not meant to be wing mounted and are very inaccurate as a result, so if a shot doesn't look good to you, do not fire. Boom and zoom is the tactic that should always be employed with this aircraft. Climb, find your target, dive, fire, then using the speed gained in the dive, climb away. Rinse and repeat. Under no circumstances should you attempt to turn fight with this aircraft. Almost any other plane will be able to out turn you. If you do find yourself with an aircraft on your 6, dive and gun the throttle. You should be able to out dive most aircraft. In a ground attack role, this aircraft can be used in much higher battle ratings, where the rockets / 40 mm's remain effective, even against heavy tanks.

If using the Hurricane Mk IV in higher rank matches, beware of enemy fighters. Almost anything will be able to catch you and easily destroy you. To avoid being obliterated by enemy aircraft, try to spawn only when you have air support or good SPAA coverage. Your twin 7.7 mm will not be enough to deter enemy fighters, but if you are a good shot, the twin 40 mm (with air targets belt) can take out even the most heavily armoured fighters.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Auto control available
Combined Controllable
2 gears
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 40 mm Offensive 7 mm
II Compressor Airframe HSBC mk.2
III Wings repair Engine New 40 mm cannons New 7 mm MGs HMBC mk.2
IV Engine injection Cover HRC mk.8

Pros and cons

Pros:

  • Exceptional stopping power, capable of downing bombers with only one shot from the 40 mm cannon
  • Good dive rate
  • Decent max speed
  • The first aircraft in the British tree to carry the deadly Air Targets belt
  • Machine guns help aiming the cannons
  • Rockets allow for quicker destruction of targets compared to the 40 mm, but you get less ammunition and can be less accurate
  • Excellent ground attack capability in Realistic and Simulator battles
  • The cannons are great for causing fires on ground targets
  • The rockets, though inaccurate, can destroy heavy tanks
  • Well armoured compared to other Hurricanes, making it more suited to a ground attack role. Can shrug off small calibre rounds relatively easily
  • Small compared to other ground attack aircraft
  • Good at hunting low flying bombers with the 40 mm
  • Rockets or 40 mm can be used on big targets like the BV-238
  • Excellent over-the-nose visibility ensures easy tracking and leading in cockpit view
  • Is a stable gun platform with very smooth handling with simulator controls

Cons:

  • Extremely poor climb rate
  • 40 mm cannons are wing mounted and are somewhat inaccurate and shells will often splice targets at long range
  • Poor turn rate
  • Only 15 rounds per 40 mm gun and only two 7.7 mm Browning's as backup
  • Terrible energy retention
  • Default ammo belts are mixed with AP shells, making it so that shots can cripple rather than destroy
  • Requires an exceptionally good aim in order to be effective due to the 40 mm cannons slow rate of fire
  • Significant recoil from the 40 mm cannons will make follow up shots difficult
  • Continuous fire with the 40 mm cannons will cause them to fire asynchronously, resulting in extremely poor accuracy due to recoil
  • 40 mm AP rounds cause mainly puncturing damage, destroying enemies can be difficult
  • Using WEP at the start of takeoff can cause a nose-over

History

The Hawker Hurricane Mk IV was the last major production modification of the Hurricane series. The main feature was a new wing design, which could mount eight RP-3 rockets or two 40 mm Vickers S guns for attacking ground targets. The Hurricane Mk IV may have been equipped with more powerful Merlin 24 or 27 engines, but it is disputed. The Mk IV Hurricane received an additional 350 lb (159 kg) of armor protection for the pilot, radiator, and fuel tanks. A dust filter was added for operation in desert environments.

The Hurricane Mk IV was used as a ground attack aircraft in the European theater until being replaced by the Hawker Typhoon in 1944. It was noted that the top speed of the Hurricane when armed with RP-3 rockets was reduced significantly, and the Hurricane had high losses against German anti-aircraft batteries. One example of this occurred on 20 December 1943, when No. 184 Squadron RAF attacked a German V-1 flying bomb launch site. The squadron of four aircraft was equipped with Hurricanes, and only 1 plane survived the flak long enough to attack the target, with the other three being shot down before they had the chance.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Hawker Aircraft Limited
Biplane Fighters  Fury Mk I · Fury Mk II · Nimrod Mk I · Nimrod Mk II
Hurricanes  Hurricane Mk I/L · Sea Hurricane Mk IB · Sea Hurricane Mk IC · Hurricane Mk IIB/Trop · Hurricane Mk IV
Typhoons  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib/L
Tempests  Tempest Mk V · Tempest Mk V (Vickers P) · Tempest Mk II
Other Fighters  Sea Fury FB 11
Jet Fighters  Hunter F.1 · Hunter F.6 · Hunter FGA.9 · Sea Hawk FGA.6
Export  Sea Hawk Mk.100 · ▂Hurricane Mk IIB
Captured  ▀Tempest Mk V

Britain fighters
Fury  Fury Mk I · Fury Mk II
Nimrod  Nimrod Mk I · Nimrod Mk II
Gladiator  Gladiator Mk II · Tuck's Gladiator Mk II · Gladiator Mk IIF · Gladiator Mk IIS
Sea Gladiator  Sea Gladiator Mk I
Hurricane  Hurricane Mk I/L · Hurricane Mk.I/L FAA M · Hurricane Mk IIB/Trop · Hurricane Mk IV
Sea Hurricane  Sea Hurricane Mk IB · Sea Hurricane Mk IC
Spitfire (early-Merlin)  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb · Spitfire Mk Vb/trop · Spitfire Mk Vb · Spitfire Mk Vc/trop · Spitfire Mk Vc
Spitfire (late-Merlin)  Spitfire F Mk IX · Spitfire LF Mk IX · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XVI
Spitfire (Griffon)  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Seafire  Seafire F Mk XVII · Seafire FR 47
Typhoon  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib/L
Tempest  Tempest Mk II · Tempest Mk V · Tempest Mk V (Vickers P)
Sea Fury  Sea Fury FB 11
Other  MB.5 · Firecrest · Wyvern S4
  Foreign:
Australia  ▄Boomerang Mk I · ▄Boomerang Mk II
France  ▄D.520 · ▄D.521
USA  Martlet Mk IV · ▄Corsair F Mk II · ▄Hellcat Mk II · ▄Thunderbolt Mk.1 · ▄Mustang Mk IA