Difference between revisions of "F8F-1B"
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The Mitsubishi [[A7M2]] is much slower than any other aircraft mentioned but is extremely manoeuvrable. It has a great power to weight ratio and is able to turn inside of the F8F-1B at any speed. Engaging this aircraft is a matter of speed management. | The Mitsubishi [[A7M2]] is much slower than any other aircraft mentioned but is extremely manoeuvrable. It has a great power to weight ratio and is able to turn inside of the F8F-1B at any speed. Engaging this aircraft is a matter of speed management. | ||
+ | |||
+ | In Air RB however, the bearcat is not as exceptional. The bearcat's main flaw being it's lack of energy retention. The bearcat will lose tons of speed in a simple turn. To use the bearcat effectively you will need to use hit and run tactics. | ||
+ | |||
+ | First you must use the bearcat's excellent climb rate to climb high in order to be above your opponents at the start of the merge between both teams. next choose a target (preferably already busy) to attack. Make one pass on the target. Your powerful, Easy-to-aim guns should easily destroy the target. If the target is not destroyed, slowly pitch up as to not lose all your energy. do not pitch up steep at first in order to get some separation between you and your opponent. once you are out of gun range you may slowly pitch up steeper. once back up rinse and repeat. | ||
+ | |||
+ | it is also possible to not pitch up after making a pass on your target. Instead keep flying forward and strafe targets in the general direction. once away from the furball look behind you to make sure no one is following you and turn around and start again. | ||
+ | |||
+ | avoid dogfighting at all costs. Any player who knows how to dogfight/energy fight will easily win the dogfight due to your lack of energy retention. | ||
+ | |||
+ | if however you find yourself with an opponent behind you who is gaining on you you may try a reversal. this technique will get you behind your enemy. If you fail to shoot them down during the reversal and they stick to the dogfight try to end it quickly. if you are unable to shoot your opponent down quickly, use your very good acceleration to extend away from the dogfight. | ||
+ | |||
+ | for the most part, all enemy aircraft are the same as you should avoid dogfighting. However some planes should still be more dangerous to you. these are planes that are as fast or faster than you such as Ta 152s (both variants will catch up to you at medium to high altitudes), p47s, p51s, f8fs (french tech tree), corsairs and the occasional griffon spitfire will keep up with you at higher altitudes. | ||
=== Manual Engine Control === | === Manual Engine Control === |
Revision as of 15:02, 23 August 2024
This page is about the American naval fighter F8F-1B. For other versions, see F8F-1 and F8F-1B (France). |
Contents
Description
The F8F Bearcat was designed after the Battle of Midway. It was realized that an aircraft's rate of climb was extremely important, so it was decided to use the same Pratt & Whitney R-2800 radial used on the earlier F6F Hellcat, but in a lighter airframe, capable of greater speed and climb rate. This came at the cost of range and armour for the pilot; the aircraft also featured a bubble canopy for all-around visibility. However, the fighter was developed too late for WWII. After the war, the introduction of naval jet aircraft like the F2H Banshee forced its early retirement; however, some of these fighters were used by France in Indochina against Viet Minh troops.
It was introduced in Update 1.33. The F8F-1B is truly a worthy aircraft to end the single engine fighter line of the USN branch. Nimble, fast, and with great acceleration, it is sight of fear for the foe's eye. Most of its enemies will be jets and they will shiver as the Bearcat faces them with a 2 km altitude and speed advantage. With WEP running (War Emergency Power), which includes ADI (Water-Methanol Injection) for the big and hungry 2,300 horsepower Pratt & Whitney R-2800 Double Wasp, and modules maximized, the climb rate is well over 35 m/s. However, its main weakness is the Bearcat's very power source: the hot-running R-2800 Double Wasp, which will quickly overheat if left unattended.
General info
Flight performance
Characteristics | Max Speed (km/h at 4,268 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 672 | 647 | 10900 | 20.1 | 20.8 | 19.3 | 19.3 | 220 |
Upgraded | 752 | 708 | 18.0 | 19.0 | 32.8 | 24.8 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | ✓ |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
827 | 340 | 616 | 585 | 427 | ~10 | ~5 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 465 | < 466 | < 600 | > 460 |
Survivability and armour
- 8.5 mm Steel - Under cowling engine armour plate
- 8.5 mm Steel - Fore cockpit protection plate
- 9.5 mm Steel - Pilots seat and headrest
- 60 mm Bulletproof glass - Windshield
Modifications and economy
The stock ammo belt for the M3 is great. So don't waste research here. Biggest problem early on is the sluggish behaviour and gun jamming. The latter can be resolved with spending crew points in Weapon Maintenance, which by now in Rank 4 should be already at a decent level. If you're trigger happy, there is bad news: "New 20 mm cannons" are a tier 4 upgrade. Instead focus on the engine upgrades. Especially "Engine Injection" which gives the plane a great boost of performance and turns it into a true bear. The new 20 mm cannons turn the weapons from a shotgun-like spread to significantly more accurate grouping. It is worthwhile to skip the 20 mm belt upgrade and focus on engine improvements until unlocking the new 20 mm cannons upgrade, as the default belts are nearly as devastating as stealth ammo, but with a tracer round added into the mix.
Armaments
Offensive armament
The F8F-1B is armed with:
- 4 x 20 mm M3 cannon, wing-mounted (188 rpg outer + 225 rpg inner each wing = 826 total)
Suspended armament
The F8F-1B can be outfitted with the following ordnance:
1 | 2 | 3 | ||
---|---|---|---|---|
12.7 mm M2 Browning machine guns (340 rpg) | 2 | 2 | ||
500 lb AN-M64A1 bombs | 1 | 1 | ||
1,000 lb AN-M65A1 bombs | 1 | 1 | 1 | |
HVAR rockets | 2 | 2 | ||
Tiny Tim rockets | 1 | 1 |
Default weapon presets | |
---|---|
|
Usage in battles
In Arcade battles the F8F-1B can perform at its prime, which is, accordingly, remarkably. Due to the lack of damage due to overheating and such, the F8F-1B can easily outstrip any piston-engine fighter in a climb once upgraded.
Prior to the "engine injection" upgrade, the 1B performs very well, but not as sublimely as it does with the modification. Thus, climbing and Boom & Zoom match perfectly with the F8F-1B in AB due to its astounding climb rate, speed, acceleration, and weaponry.
Regarding weaponry, fire in very short bursts with the M3 20 mm because they will jam rather quickly. The most ideal belt is "Air targets", as the belt has the most HEF-I shells (together with the stealth belt, but the Air targets belt has an API-T shell instead of a practice shell).
![](/images/thumb/7/77/FighterImage_F8F1.jpg/300px-FighterImage_F8F1.jpg)
In Realistic Battles, the F8F-1B possesses flight performance, armament, and engine power that are top of its class. However, the F8F-1B's engine tends to overheat after ~2-2.5 minutes of continuous WEP. These poor thermals force the Bearcat to be played more carefully, avoiding long dogfights with enemy aircraft to preserve the engine as much as possible. Another caveat to take note of is the rudder control. Past 680-700 km/h (422-435 mph/367-377 kt), the rudder controls become very stiff and unresponsive. This necessitates careful management of speed, or carefully setting up targets so the rudder's usage is mitigated.
With Air Combat Manoeuvres in mind, the F8F-1B is a surprisingly responsive aircraft. Much like its historical predecessor, the F6F-5, the F8F-1B maintains a competitive turn rate at most speeds below 700 km/h (435 mph/377 kt). That being said, sustained turning engagements are not advised in this aircraft due to the poor elevator response below 350 km/h (217 mph/189 kt). The most ideal tactics to use in Air Realistic battles are Boom and Zoom, combined with wide energy saving manoeuvres in order to pull the opponent into an energy trap.
The F8F-1B will be commonly fighting a range of aircraft from the German aviation tree, which require different methods of engagement to be successful.
Firstly, the Ju 288 C is a frontline bomber with potent defensive armament consisting of four rear-facing MG 131 machine guns in one dorsal and one belly turret, two front-facing MG 131s in a chin-mounted turret, and a single MG 151/20 mounted in a barbette in the tail. Engaging this bomber is best done with head-on attacks at the start of the match, or high speed passes from above - thus minimizing your exposure to the Ju 288 C's gunners.
Against the Focke Wulf Fw 190 D family, the most ideal method of engaging these enemies is to take advantage of the F8F-1B's superior energy retention, combined with superior turn radius at most speeds to bait the Fw 190 D into energy traps. Do not attempt head-on attacks against these, or any other German fighter you see. This is because of the high damage output of their MG 151/20 or Mk 108 autocannons. Though the M3 cannon does have superior ballistics, it is much better to not put your aircraft at unnecessary risk.
To engage the Focke Wulf Ta 152 C-3, it is best to take advantage of the aircraft's largely inferior rudder and elevator response when compared to the F8F-1B. The Ta 152C-3 is able to match the F8F-1B's speed in straight line engagements with ease due to its powerful DB 603 engine, but the German aircraft accelerates more slowly than the F8F-1B despite its good energy retention thus, being easily baited into an unwinnable situation against the F8F-1B. The Ta 152 H-1 requires a similar method to the Ta 152 C-3. However, this variant turns much better than its cousin, at the expense of roll rate, though the issue of poor rudder response remains with this aircraft, as well as worse energy retention due to the much larger wings.
When engaging any of the Messerschmitt Bf 109 G/K variants that face the F8F-1B, it is best to bait them into higher speed energy fights, this is due to the Bearcat's superior control response between 450-700 km/h (280-435 mph/242-377 kt), much more powerful radial engine, and superior power-to-weight ratio. These advantages make vertical engagements against the Bf 109 family the most desirable, as the German aircraft will lose more energy attempting to stay in steep climbs with the Bearcat. However, engaging in sustained turning engagements that go below 450 km/h (280 mph/242 kt) is not advised. This is because the Messerschmitt's leading edge slats allow the aircraft to pull higher angles of attack than the F8F-1B at those speeds and thus turn inside of it.
Engaging the Dornier Do 335 B-2 is arguably the most straightforward. The Do 335 B-2 is a far inferior aircraft to the F8F-1B in every respect, only really being a danger to the American fighter in direct head-on engagements. This is because the Do 335 B-2 is unable to match the flight performance of the Bearcat and is thus will be a sitting duck in most situations.
Engaging the He 162 A-2 and Ar 234 B-2 require different methodologies however. The tactics against them will become far more prevalent when facing later jets in uptiers. The Bearcat faces little danger from the Arado, as it has no offensive or defensive armaments, however can only catch it in an extended chase at low altitude, or in a head-on pass. Be careful of being caught in its bombs' explosive splash range at low altitudes. To engage the He 162, it is advisable to bait the aircraft into a low energy state, due to the poor acceleration and throttle response from early jet-powered aircraft. It is not advisable to run from the Heinkel either, as the He 162s can catch the F8F-1B in an extended straight line engagement.
Soviet and Chinese aircraft can also be commonly seen in battles.
The Yak-3U and Yak-3 (VK-107) can pose significant threat to the F8F-1B. These aircraft are incredibly manoeuvrable, and retain energy as well as the F8F-1B, so are easily able to match it in any engagement that doesn't involve straight-line speed. However, their major weakness is their low redline speed, which allows the F8F-1B to dictate the engagement, and escape if need be. The Yak-9UT is similar to the Yak-3s listed, however it is less manoeuvrable and more heavily armed. The Yak-15 is essentially a Yak-3 VK-107 in regards to performance and redline.
The Mikoyan I-225 is less capable than the F8F-1B by far, and is best engaged in a similar manner to engaging the Bf 109 family. This aircraft is more manoeuvrable than the Bf 109, and has incredibly good high altitude performance, so is best engaged below 5,000 metres (16,400 feet).
Engaging the Tupolev Tu-2S and Tu-1 is best done in a similar manner to engaging the Ju 288 C, with the addition of avoiding direct head-on passes due to their powerful frontal armaments.
Commonly seen Japanese and Italian aircraft are largely similar to the previously mentioned aircraft, with one major exception: the A7M2.
The Mitsubishi A7M2 is much slower than any other aircraft mentioned but is extremely manoeuvrable. It has a great power to weight ratio and is able to turn inside of the F8F-1B at any speed. Engaging this aircraft is a matter of speed management.
In Air RB however, the bearcat is not as exceptional. The bearcat's main flaw being it's lack of energy retention. The bearcat will lose tons of speed in a simple turn. To use the bearcat effectively you will need to use hit and run tactics.
First you must use the bearcat's excellent climb rate to climb high in order to be above your opponents at the start of the merge between both teams. next choose a target (preferably already busy) to attack. Make one pass on the target. Your powerful, Easy-to-aim guns should easily destroy the target. If the target is not destroyed, slowly pitch up as to not lose all your energy. do not pitch up steep at first in order to get some separation between you and your opponent. once you are out of gun range you may slowly pitch up steeper. once back up rinse and repeat.
it is also possible to not pitch up after making a pass on your target. Instead keep flying forward and strafe targets in the general direction. once away from the furball look behind you to make sure no one is following you and turn around and start again.
avoid dogfighting at all costs. Any player who knows how to dogfight/energy fight will easily win the dogfight due to your lack of energy retention.
if however you find yourself with an opponent behind you who is gaining on you you may try a reversal. this technique will get you behind your enemy. If you fail to shoot them down during the reversal and they stick to the dogfight try to end it quickly. if you are unable to shoot your opponent down quickly, use your very good acceleration to extend away from the dogfight.
for the most part, all enemy aircraft are the same as you should avoid dogfighting. However some planes should still be more dangerous to you. these are planes that are as fast or faster than you such as Ta 152s (both variants will catch up to you at medium to high altitudes), p47s, p51s, f8fs (french tech tree), corsairs and the occasional griffon spitfire will keep up with you at higher altitudes.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable Not auto controlled |
Controllable Not auto controlled |
Controllable Auto control available |
Separate | Controllable 2 gears |
Not controllable |
Pros and cons
Pros:
- Excellent dive speed
- Excellent manoeuvrability in moderate to high speeds
- Fast acceleration
- High rate of fire
- High ammo count
- Can support high G's in sharp turns and has a G-suit upgrade available
- Combat flaps can't break, the wings will break first
- Double the burst mass of the first F8F-1 Bearcat and in general powerful armament
- Great roll rate compared to planes such as the BF-109
- Respectable climb rate up to 5 km
- Excellent bomb capacity
Cons:
- Engine overheats quickly
- With the unbreakable combat flaps deployed, wings can rip in a high speed turn
- M3 cannons jam in barely three seconds unless they are upgraded
- Not the fastest plane, so lots of planes can catch up
- Ground loops if landing with full brakes
- Sluggish controls at speeds less than 300 km/h
- Dumps velocity in high-G turns
- Rudder compresses to the point of uselessness over 600 km/h
History
The first idea for the creation of the Grumman F8F Bearcat was pitched after the Battle of Midway. Many pilots who took part in it remarked that one of the most important parts of naval air warfare was an aircraft's rate of climb. This of course meant that an increase in power was necessary. In 1943 the design work on the new aircraft began. The outline called for a fighter-interceptor, capable of operating even from small escort carriers. While the engine – the Pratt & Whitney R-2800 radial – was the same model used on the earlier F6F Hellcat, the new fighter would be lighter which also meant an increase in speed and climb rate. The concession was limiting the range of the new aircraft. The F8F would also feature a bubble canopy for better all around visibility. The first prototype, the XF8F-1, first took to the skies on the 21st August 1944. Further tests proved the aircraft's reliability and ruggedness, and the F8F was accepted into mass production. The first serial models rolled off the assembly line in February 1945 and were delivered to VF-19 fighter squadron, which began operating flights with the Bearcats in May 1945.
The new fighter, was, however, too late for any combat in World War II. After the war the situation of this propeller aircraft got even more complicated thanks to the introduction of naval jet aircraft. Even though the F8F was one of the fastest propeller-driven aircraft of its time, it was clear that the jet age was dawning. The F8F was replaced in US Navy and USMC service by the F9F Panther and the F2H Banshee jet aircraft. Some Bearcats saw combat service with the French in French Indochina in 1951, when they were used in the CAS role against the Viet Minh troops. Thailand also received a shipment of Bearcats which were then operated by the Thai Air Force. The F8F found a new life – thanks to its speed and acceleration - it was and still is widely used as a racing aircraft. One of the most famous racing Bearcats is the Rare Bear – a specially modified F8F, which holds many propeller aircraft speed and climb records.
Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Grumman Aircraft Engineering Corporation | |
---|---|
Aircraft | |
Fighters | |
F3F | F3F-2 · Galer's F3F-2 |
F4F Wildcat | F4F-3 · F4F-4 |
XF5F Skyrocket | XF5F · XP-50 |
F6F Hellcat | F6F-5 · F6F-5N |
F7F Tigercat | F7F-1 · F7F-3 |
F8F Bearcat | F8F-1 · F8F-1B |
Jet Fighters | |
F9F Panther/Cougar | F9F-2 · F9F-5 · F9F-8 |
F-11 Tiger | F11F-1 |
F-14 Tomcat | F-14A Early · F-14B |
Jet Strike Aircraft | |
A-6 Intruder | A-6E TRAM |
Bombers | TBF-1C |
Export | ▄Martlet Mk IV · ▄F6F-5 · ▄F6F-5N · ▄F8F-1B · ▄Avenger Mk II · ▄Hellcat Mk II |
Naval Vehicles | |
Patrol Gunboat Hydrofoil (PGH) | USS Flagstaff |
USA fighters | |
---|---|
P-26 Peashooter | P-26A-33 · P-26A-34 · P-26A-34 M2 · P-26B-35 |
P-36 Hawk | P-36A · Rasmussen's P-36A · P-36C · ○P-36C · P-36G |
P-39 Airacobra | P-400 · P-39N-0 · P-39Q-5 |
P-40 | P-40C · P-40E-1 · P-40E-1 TD · P-40F-10 |
P-43 Lancer | P-43A-1 |
P-47 Thunderbolt | P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15 |
P-51 Mustang | P-51 · P-51A (Thunder League) · P-51C-10 · P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30 · P-51H-5-NA |
P-63 Kingcobra | P-63A-5 · P-63A-10 · P-63C-5 · ␠Kingcobra |
Prototypes | XP-55 |
F2A Buffalo | F2A-1 · Thach's F2A-1 · F2A-3 |
BF2C | BF2C-1 |
F3F | F3F-2 · Galer's F3F-2 |
F4F Wildcat | F4F-3 · F4F-4 |
F4U Corsair | F4U-1A · F4U-1A (USMC) · F4U-1D · F4U-1C · F4U-4 · F4U-4B · F4U-4B VMF-214 · F2G-1 |
F6F Hellcat | F6F-5 · F6F-5N |
F8F Bearcat | F8F-1 · F8F-1B |
Other countries | ▃Ki-43-II · ▃Ki-61-Ib · ▃A6M2 · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc |