Difference between revisions of "R-60M"
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* Relatively low lock-on range | * Relatively low lock-on range | ||
* Slow speed, can be outrun by some aircraft | * Slow speed, can be outrun by some aircraft | ||
− | * Can be easily evaded with | + | * Can be easily evaded with flares |
* Relatively low explosive mass | * Relatively low explosive mass | ||
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;Related development | ;Related development | ||
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* [[R-60]] | * [[R-60]] | ||
* [[R-60MK]] | * [[R-60MK]] | ||
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== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
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* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' |
Revision as of 18:25, 21 December 2022
This page is about the Soviet air-to-air missile R-60M. For other versions, see R-60 and R-60MK. |
Contents
Description
The R-60M is a Soviet infrared homing air-to-air missile. It was introduced in Update 1.85 "Supersonic".
Vehicles equipped with this weapon
General info
Missile characteristics | |
---|---|
Mass | 44 kg |
Guidance | IR |
Aspect | All-aspects |
Lock range (rear-aspect) | 5 km |
Lock range (all-aspect) | 2 km |
Launch range | 8 km |
Maximum speed | 2.5 M |
Maximum overload | 30 G |
Missile guidance time | 21 secs |
Explosive mass | 1.35 kg TNTeq |
Effective damage
Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)
Comparison with analogues
Give a comparative description of missiles that have firepower equal to this weapon.
Usage in battles
Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)
Pros and cons
Pros:
- 30G tracking overload
- All-aspect tracking
Cons:
- Relatively low lock-on range
- Slow speed, can be outrun by some aircraft
- Can be easily evaded with flares
- Relatively low explosive mass
History
Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
- Related development
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.