Difference between revisions of "R-60"
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− | {{ | + | <div class="ttx"> |
+ | <div class="ttx-title">R-60</div> | ||
+ | <div class="ttx-table"> | ||
+ | <div class="ttx-table-line ttx-table-head">Information</div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">Infrared Homing Missile</span><span class="ttx-name">Type</span></div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">USSR [[File:USSR_flag.png]]</span><span class="ttx-name">Country of Origin</span></div> | ||
+ | <div class="ttx-table-line ttx-table-head">General Characteristics</div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">No</span><span class="ttx-name">All-aspect</span></div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">800 m/s</span><span class="ttx-name">Maximum Speed</span></div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">18 G</span><span class="ttx-name">Maximum Overload</span></div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">7.2 kN</span><span class="ttx-name">{{Annotation|Motor Thrust|Thurst of the missile's motor, mainly useful for comparing missiles}}</span></div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">3.0 Seconds</span><span class="ttx-name">{{Annotation|Motor Burn time|How long the missile's rocket motor burns for (Note: the visual exhaust effect may last longer)}}</span></div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">21 Seconds</span><span class="ttx-name">{{Annotation|Max flight time|Maximum time the missile can be in flight before it self-destructs}}</span></div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">6,000 m</span><span class="ttx-name">{{Annotation|Max flight distance|Maximum distance missile can travel before it self-destructs (Note: this is not equal to the distance between you and the your target)}}</span></div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">~3,500 m</span><span class="ttx-name">{{Annotation|Recommended max range|The maximum recommended range between you and your target when you fire the missile}}</span></div> | ||
+ | <div class="ttx-table-line ttx-table-head">IR Seeker</div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">5,000 m</span><span class="ttx-name">Max lock range in rear-aspect</span></div> | ||
+ | <!--<div class="ttx-table-line"><span class="ttx-value"> N/A </span><span class="ttx-name">Max lock range in all-aspect</span></div>--> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">6 seconds</span><span class="ttx-name">{{Annotation|Power up time|Time taken for seeker to power up after it is turned on}}</span></div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">15 Seconds</span><span class="ttx-name">{{Annotation|Max acquisition time|Maximum time seeker can be powered on for before it shuts down}}</span></div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">5°</span><span class="ttx-name">{{Annotation|Seeker FoV|Field of View of the seeker (how big the lock on circle is)}}</span></div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">Yes</span><span class="ttx-name">{{Annotation|Uncaged seeker|If the seeker can be uncaged prior to launch}}</span></div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">Yes</span><span class="ttx-name">{{Annotation|Can be slaved to radar|If the seeker can be slaved to the aircraft's radar}}</span></div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">12°</span><span class="ttx-name">{{Annotation|Seeker gimbal limit pre-launch|How far off-boresight a target lock can be maintained using an uncaged seeker or radar slaving, before firing missile}}</span></div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">35°</span><span class="ttx-name">{{Annotation|Seeker gimbal limit|How far off-boresight a target lock can be maintained in flight}}</span></div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">30°/s</span><span class="ttx-name">{{Annotation|Tracking rate|How fast the seeker can gimbal to track a target (higher number tracks better)}}</span></div> | ||
+ | <div class="ttx-table-line ttx-table-head">Warhead</div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">3.5 kg</span><span class="ttx-name">Explosive mass</span></div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">TNT</span><span class="ttx-name">Explosive type</span></div> | ||
+ | <!--<div class="ttx-table-line"><span class="ttx-value">{{TNTequiv|mass=??? |type=??? }} kg</span><span class="ttx-name">TNT Equivalent</span></div>--> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">3 m</span><span class="ttx-name">Proximity fuse range</span></div> | ||
+ | <div class="ttx-table-line ttx-table-head">Specifications</div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">44 kg</span><span class="ttx-name">Missile mass</span></div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">2,100 mm</span><span class="ttx-name">Length</span></div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">120 mm</span><span class="ttx-name">Diameter</span></div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">Fins</span><span class="ttx-name">Steering system</span></div> | ||
+ | <div class="ttx-table-line ttx-table-head">Production History</div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">Vympel </span><span class="ttx-name">Designer</span></div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">Full Production</span><span class="ttx-name">Production Status</span></div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">1973 - ???</span><span class="ttx-name">Produced</span></div> | ||
+ | </div> | ||
+ | </div> | ||
== Description == | == Description == | ||
− | ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell about the history of the development and combat using | + | <!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--> |
− | + | ||
+ | The '''R-60''' is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update 1.85 "Supersonic"]]. | ||
+ | |||
=== Vehicles equipped with this weapon === | === Vehicles equipped with this weapon === | ||
− | '' | + | <!-- ''List out vehicles that are equipped with the weapon.'' --> |
+ | |||
+ | * {{Specs-Link|mi_24p|short}} | ||
+ | * {{Specs-Link|mi_24p_german|short}} | ||
+ | * {{Specs-Link|mi_24p_german_hfs80|short}} | ||
+ | * {{Specs-Link|mi_24v|short}} | ||
+ | * {{Specs-Link|mig-21_mf|short}} | ||
+ | * {{Specs-Link|mig-21_smt|short}} | ||
== General info == | == General info == | ||
− | ''Tell us about the tactical and technical characteristics of the | + | ''Tell us about the tactical and technical characteristics of the missile.'' |
=== Effective damage === | === Effective damage === | ||
− | ''Describe the type of damage produced by this type of | + | ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' |
=== Comparison with analogues === | === Comparison with analogues === | ||
− | ''Give a comparative description of | + | ''Give a comparative description of missiles that have firepower equal to this weapon.'' |
+ | |||
+ | == Usage in battles == | ||
+ | <!--''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''--> | ||
+ | |||
+ | The R-60, being a short-range infrared homing missile, is usually most effective at ranges between 1,000 m - 2,200 m. The reason for this is due to the short burn time of the propellant and the first 1,000 m of the launch dedicated to bringing the missile to maximum velocity. The missile will typically burn out and likely not reach the target when launched at an enemy from >2,000 m, travelling in a straight line and moving above Mach 1. | ||
− | + | The R-60 is best used when attacking the enemy from the side rather then from behind. When launched from behind, the enemy (if they have enough speed) can dodge the missile quite easily when moving with its trajectory then suddenly changing course, however, if launched from the side, the missile will usually hit thanks to its 18G maximum overload and can prove difficult to dodge when flying against its trajectory. While only being rear-aspect, the R-60 can sometimes be useful in a head-on engagement as a last resort (given the enemy has a large heat signature such as afterburners) if all ammo is expended. However, engaging in head-ons is not advisable with this missile due to the somewhat unreliable lock-on from of the missiles due to the front-aspect (depending on the aircraft your engaging). | |
− | |||
=== Pros and cons === | === Pros and cons === | ||
− | + | <!--Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.--> | |
'''Pros:''' | '''Pros:''' | ||
− | * | + | * Great G overload |
+ | * Very effective fins | ||
+ | * Good tracking rate and seeker stats | ||
'''Cons:''' | '''Cons:''' | ||
− | |||
− | == | + | * Short range compared to similar class missiles |
− | '' | + | |
+ | == History == | ||
+ | ''Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.'' | ||
== Media == | == Media == | ||
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.'' | ''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.'' | ||
− | == | + | == See also == |
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example | + | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
− | * ''reference to the article about the variant of the | + | |
+ | * ''reference to the article about the variant of the weapon;'' | ||
* ''references to approximate analogues by other nations and research trees.'' | * ''references to approximate analogues by other nations and research trees.'' | ||
− | |||
− | == | + | == External links == |
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
− | |||
− | |||
− | |||
− | |||
− | {{ | + | * ''topic on the official game forum;'' |
+ | * ''encyclopedia page on the weapon;'' | ||
+ | * ''other literature.'' | ||
+ | |||
+ | {{Missiles}} | ||
− | [[Category: | + | [[Category:Suspended armaments]] |
Revision as of 16:56, 13 January 2020
Contents
Description
The R-60 is a Soviet infrared homing air-to-air missile, it was introduced in Update 1.85 "Supersonic".
Vehicles equipped with this weapon
General info
Tell us about the tactical and technical characteristics of the missile.
Effective damage
Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)
Comparison with analogues
Give a comparative description of missiles that have firepower equal to this weapon.
Usage in battles
The R-60, being a short-range infrared homing missile, is usually most effective at ranges between 1,000 m - 2,200 m. The reason for this is due to the short burn time of the propellant and the first 1,000 m of the launch dedicated to bringing the missile to maximum velocity. The missile will typically burn out and likely not reach the target when launched at an enemy from >2,000 m, travelling in a straight line and moving above Mach 1.
The R-60 is best used when attacking the enemy from the side rather then from behind. When launched from behind, the enemy (if they have enough speed) can dodge the missile quite easily when moving with its trajectory then suddenly changing course, however, if launched from the side, the missile will usually hit thanks to its 18G maximum overload and can prove difficult to dodge when flying against its trajectory. While only being rear-aspect, the R-60 can sometimes be useful in a head-on engagement as a last resort (given the enemy has a large heat signature such as afterburners) if all ammo is expended. However, engaging in head-ons is not advisable with this missile due to the somewhat unreliable lock-on from of the missiles due to the front-aspect (depending on the aircraft your engaging).
Pros and cons
Pros:
- Great G overload
- Very effective fins
- Good tracking rate and seeker stats
Cons:
- Short range compared to similar class missiles
History
Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the article about the variant of the weapon;
- references to approximate analogues by other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the weapon;
- other literature.