Difference between revisions of "AIM-9E Sidewinder"
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== General info == | == General info == | ||
− | The AIM-9E is a direct upgrade over the previous AIM-9B missile, and on many aircraft serves as a upgrade over that missile. The AIM-9E provides a missile with a higher top speed and therefore higher energy meaning it is more capable of hitting targets at slightly further ranges and gives the target less time to dodge. The missile features a | + | <!-- ''Tell us about the tactical and technical characteristics of the missile.'' --> |
+ | The AIM-9E is a direct upgrade over the previous [[AIM-9B]] missile, and on many aircraft serves as a upgrade over that missile. The AIM-9E provides a missile with a higher top speed and therefore higher energy meaning it is more capable of hitting targets at slightly further ranges and gives the target less time to dodge. The missile features a much larger seeker cone meaning the missile will not lose lock as easily. | ||
=== Effective damage === | === Effective damage === | ||
− | Like the -9B | + | <!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --> |
+ | Like the -9B, this weapon features a 4.5 kg warhead that will generally destroy an aircraft in one shot providing the weapon scores a direct hit. In some cases the weapon may deal crippling damage such as setting fires or blowing off a wing without necessarily scoring a kill. Not scoring a direct hit will result in greatly reduced damage. | ||
=== Comparison with analogues === | === Comparison with analogues === | ||
− | Damage is very similar in practice to almost all missiles of this era. | + | <!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --> |
+ | Damage is very similar in practice to almost all missiles of this era. | ||
== Usage in battles == | == Usage in battles == | ||
− | Used to engage air targets in all three game modes. The missile is capable of firing from a significant angle around the | + | <!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --> |
+ | Used to engage air targets in all three game modes. The missile is capable of firing from a significant angle around the pipper, but use at the extreme edge of lock on circle will almost always result in a miss. | ||
− | + | RB: When the seeker head is primed, a large circle and a small circle will appear. The small circle is the acquisition circle, an enemy plane must be in this circle to be locked, the large circle is the limit of lock, i.e if the target leaves this circle lock will be lost. To give best chances of success this should be used to "lead" a target. e.g a target moving left to right should be placed in the left part of the large circle to give the missile a "head start" in intercepting its target. | |
− | + | SB: The missile is used in a similar sense to the -9B but will be more forgiving and versatile. It can be hard to tell what your limits of lock are but experience will help. To lock place the target in the cross hair while the missile is searching, once the high tone for a lock is heard try place the cross hair significantly a head of the enemy as if making a deflection shot. You must reduce your G loading before firing but not while holding lock. Testing seems to indicate that you must be below 3 or 4G to fire. Like the -9B, the missile works best in surprise attacks and is more resistant to manoeuvres than its predecessor. The missile is great for taking down bombers without dealing with gunners, especially unaware ones. Can easily score a 100% P(k) against AI bombers. | |
− | + | === Pros and cons === | |
− | + | <!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --> | |
− | |||
'''Pros:''' | '''Pros:''' | ||
− | Mach 2.5 as opposed to 1.7 | + | * Mach 2.5 as opposed to 1.7 |
+ | * Wide seeker head | ||
+ | * Increased effective range | ||
+ | * Decreased time to target | ||
− | + | '''Cons:''' | |
− | + | * Retains 10G limit | |
− | + | * Has low G limit for launch | |
− | + | * Rear aspect | |
− | |||
− | * | ||
− | |||
− | |||
− | |||
− | Retains 10G limit | ||
− | |||
− | Has low G limit for launch | ||
− | |||
− | Rear aspect | ||
− | |||
− | |||
== History == | == History == | ||
Line 72: | Line 66: | ||
== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
− | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''encyclopedia page on the weapon;'' | * ''encyclopedia page on the weapon;'' |
Revision as of 09:36, 19 June 2020
Contents
Description
The AIM-9E is an American infrared homing air-to-air missile, it was introduced in Update 1.87 "Locked On".
Vehicles equipped with this weapon
General info
The AIM-9E is a direct upgrade over the previous AIM-9B missile, and on many aircraft serves as a upgrade over that missile. The AIM-9E provides a missile with a higher top speed and therefore higher energy meaning it is more capable of hitting targets at slightly further ranges and gives the target less time to dodge. The missile features a much larger seeker cone meaning the missile will not lose lock as easily.
Effective damage
Like the -9B, this weapon features a 4.5 kg warhead that will generally destroy an aircraft in one shot providing the weapon scores a direct hit. In some cases the weapon may deal crippling damage such as setting fires or blowing off a wing without necessarily scoring a kill. Not scoring a direct hit will result in greatly reduced damage.
Comparison with analogues
Damage is very similar in practice to almost all missiles of this era.
Usage in battles
Used to engage air targets in all three game modes. The missile is capable of firing from a significant angle around the pipper, but use at the extreme edge of lock on circle will almost always result in a miss.
RB: When the seeker head is primed, a large circle and a small circle will appear. The small circle is the acquisition circle, an enemy plane must be in this circle to be locked, the large circle is the limit of lock, i.e if the target leaves this circle lock will be lost. To give best chances of success this should be used to "lead" a target. e.g a target moving left to right should be placed in the left part of the large circle to give the missile a "head start" in intercepting its target.
SB: The missile is used in a similar sense to the -9B but will be more forgiving and versatile. It can be hard to tell what your limits of lock are but experience will help. To lock place the target in the cross hair while the missile is searching, once the high tone for a lock is heard try place the cross hair significantly a head of the enemy as if making a deflection shot. You must reduce your G loading before firing but not while holding lock. Testing seems to indicate that you must be below 3 or 4G to fire. Like the -9B, the missile works best in surprise attacks and is more resistant to manoeuvres than its predecessor. The missile is great for taking down bombers without dealing with gunners, especially unaware ones. Can easily score a 100% P(k) against AI bombers.
Pros and cons
Pros:
- Mach 2.5 as opposed to 1.7
- Wide seeker head
- Increased effective range
- Decreased time to target
Cons:
- Retains 10G limit
- Has low G limit for launch
- Rear aspect
History
Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the weapon;
- other literature.