Difference between revisions of "AIM-9D Sidewinder"

From War Thunder Wiki
Jump to: navigation, search
m (Pros and cons)
(Compared to other missiles: add comparison table)
 
(9 intermediate revisions by 6 users not shown)
Line 21: Line 21:
 
{{Navigation-Line|F-8}}{{Specs-Link|f8u-2}}{{-}}{{Specs-Link|f-8e}}
 
{{Navigation-Line|F-8}}{{Specs-Link|f8u-2}}{{-}}{{Specs-Link|f-8e}}
 
{{Navigation-Line|F-14}}{{Specs-Link|f_14a_early}}
 
{{Navigation-Line|F-14}}{{Specs-Link|f_14a_early}}
{{Navigation-Line|Kfir}}{{Specs-Link|kfir_c2}}{{-}}{{Specs-Link|kfir_c7}}
+
{{Navigation-Line|Kfir}}{{Specs-Link|kfir_canard}}{{-}}{{Specs-Link|kfir_c2}}{{-}}{{Specs-Link|kfir_c7}}
 
{{Navigation-Line|Mirage}}{{Specs-Link|mirage_3cj}}{{-}}{{Specs-Link|nesher}}
 
{{Navigation-Line|Mirage}}{{Specs-Link|mirage_3cj}}{{-}}{{Specs-Link|nesher}}
  
Line 30: Line 30:
 
== General info ==
 
== General info ==
 
<!-- ''Tell us about the tactical and technical characteristics of the missile.'' -->
 
<!-- ''Tell us about the tactical and technical characteristics of the missile.'' -->
The AIM-9D is a member of the Sidewinder family of missiles, it incorporates a number of improvements over the [[AIM-9B]], from which it was developed. It should be noted that the [[AIM-9E]] was also a development of the AIM-9B rather than the AIM-9D; while the AIM-9D was developed for the US Navy, the AIM-9E was a separate development for the US Air Force. In game the AIM-9D is generally similar to the [[AIM-9E]], but there are distinct differences between the two. The Aim-9D as soon as it is activated takes a second to prepare for launch, put in combination with its excellent characteristics make it very effective in short-range combat. Once activated the missile search will last for a period of 20 seconds.
+
The AIM-9D is a member of the Sidewinder family of missiles. It incorporates a number of improvements over the [[AIM-9B]], from which it was developed. The [[AIM-9E]] was also a development of the AIM-9B rather than the AIM-9D; while the AIM-9D was developed for the US Navy, the AIM-9E was a separate development for the US Air Force. In game the AIM-9D is distinctly different from the [[AIM-9E]]. Due to its excellent characteristics, AIM-9D is decent in short-range combat, but where it really excels is at range; the long-burning engine gives AIM-9D good range and it can easily take opponents by surprise. Once activated, the missile search will last for a period of 20 seconds.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
Line 57: Line 57:
 
=== Effective damage ===
 
=== Effective damage ===
 
<!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' -->
 
<!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' -->
Like the AIM-9B & AIM-9E Sidewinders the AIM-9D is fitted with a 4.5 kg TNT warhead and 5 m proximity fuse. This amount of explosive mass is in the vast majority of cases enough to either outright destroy an enemy aircraft or cause non-survivable critical damage; however there are some occasions where an enemy aircraft can survive a hit and make it back to base.
+
Like the AIM-9B & AIM-9E Sidewinders the AIM-9D is fitted with a 4.5 kg TNT warhead and 5 m proximity fuse. This amount of explosive mass is in the vast majority of cases enough to either outright destroy an enemy aircraft or cause non-survivable critical damage. There are some occasions where an enemy aircraft can survive a hit and make it back to base. If this is the case, however, they will be crippled, out of the fight, and an easy kill.
  
 
=== Comparison with analogues ===
 
=== Comparison with analogues ===
Line 65: Line 65:
  
 
* More effective fins
 
* More effective fins
* Overload of 16 G instead of 10 G
+
* Overload of 18 G instead of 10 G
 
* Rocket motor burns for 3.5 instead of 2.1 seconds
 
* Rocket motor burns for 3.5 instead of 2.1 seconds
 
* Max speed of 1,000 m/s instead of 800 m/s
 
* Max speed of 1,000 m/s instead of 800 m/s
 
* Better IR seeker range
 
* Better IR seeker range
 
* Better tracking rate
 
* Better tracking rate
 +
* Smaller seeker circle
  
These changes make the AIM-9D a far superior all round missile. The uncaged seeker makes maintaining a lock prior to launch much easier and allows you to lead the missile. Once the missile is launched it tracks targets much better than the AIM-9B and has far superior speed and range.
+
These changes make the AIM-9D a far superior all round missile. Once the missile is launched it tracks targets much better than the AIM-9B and has far superior speed and range. The only downside is that the AIM-9D's seeker circle is actually smaller than that of the AIM-9B, which means you must be pointing slightly closer to an aircraft to get a lock.
  
 
The AIM-9D is very similar to the [[AIM-9E]], with the following key differences:
 
The AIM-9D is very similar to the [[AIM-9E]], with the following key differences:
  
 
* More effective fins
 
* More effective fins
* Overload of 16 G instead of 10 G
+
* Overload of 18 G instead of 10 G
 
* Rocket motor burns for 3.5 instead of 2.1 seconds
 
* Rocket motor burns for 3.5 instead of 2.1 seconds
 
* Max speed of 1,000 m/s instead of 800 m/s
 
* Max speed of 1,000 m/s instead of 800 m/s
 +
* No uncaged seeker
  
The increased overload and improved fins mean the AIM-9D can track targets better than the AIM-9E. The other changes mean that the AIM-9D has a far superior effective range than the AIM-9E. While both missiles can theoretically fly 18,000 m from their point of launch; the AIM-9D's much longer burning motor and higher maximum speed means that it holds its speed much better at longer ranges and can remain effective at ranges where the AIM-9E would have lost too much speed to do so. It is not uncommon for AIM-9Ds to be able to hit targets in excess of 5 - 6 km from their point of launch (an even in excess of 7 km some times). However unlike the AIM-9E the AIM-9D cannot be slaved to an aircraft's radar.
+
The increased overload and improved fins mean the AIM-9D can track targets better than the AIM-9E. The other changes mean that the AIM-9D has a far superior effective range than the AIM-9E. While both missiles can theoretically fly 18,000 m from their point of launch; the AIM-9D's much longer burning motor and higher maximum speed means that it holds its speed much better at longer ranges and can remain effective at ranges where the AIM-9E would have lost too much speed to do so. It is not uncommon for AIM-9Ds to be able to hit targets in excess of 3 to 5 km from their point of launch (an even in excess of 7 km sometimes, depending on the conditions). However, unlike the AIM-9E, the AIM-9D does not have an uncaged seeker and therefore players cannot "lead" the missile.
  
 
==== Compared to other missiles ====
 
==== Compared to other missiles ====
Compared to the [[R-60]] the AIM-9D is a very different missile with a different playstyle. The R-60 has more effective fins than the AIM-9D, a higher maximum overload, and a much higher tracking rate (more than double that of the AIM-9D). All this makes the R-60 a far superior weapon for short range engagements against manoeuvring targets. However, the AIM-9D excels at longer range engagements, being able to engage targets at ranges far beyond what the R-60 could ever hope to, even in ideal conditions. Under ideal conditions the R-60 has a maximum engagement range of around 3.5 km, however in combat the effective range is usually less than 2.5 km; by comparison under combat conditions the AIM-9D routinely take out targets at ranges in excess of 5 km, with even kills on targets as far away as 9 km having been observed in combat. The rocket motor on the R-60 burns for 0.5 seconds less than the AIM-9D, while also producing less than half the thrust, which coupled with its lower top speed and much lower flight time and flight distance limits severely restrict its range.
+
Compared to the Russian [[R-60]], the AIM-9D is a very different missile with a different playstyle. The R-60 has more effective fins than the AIM-9D, a higher maximum overload, and a much higher tracking rate (more than double that of the AIM-9D). All this makes the R-60 a far superior weapon for short range engagements against manoeuvring targets. However, the AIM-9D excels at longer range engagements, being able to engage targets at ranges far beyond what the R-60 could ever hope to, even in ideal conditions. Under ideal conditions the R-60 has a maximum engagement range of around 3.5 km, however in combat the effective range is usually less than 2.5 km; by comparison under combat conditions the AIM-9D routinely take out targets at ranges in excess of 5 km, with even kills on targets as far away as 9 km having been observed in combat. The rocket motor on the R-60 burns for 0.5 seconds less than the AIM-9D, while also producing less than half the thrust, which coupled with its lower top speed and much lower flight time and flight distance limits severely restrict its range.
  
 
The incredible range of the AIM-9D is what distinguishes it from other air-to-air missiles in the game. It is also among the more manoeuvrable missiles currently available to jet aircraft.
 
The incredible range of the AIM-9D is what distinguishes it from other air-to-air missiles in the game. It is also among the more manoeuvrable missiles currently available to jet aircraft.
 +
 +
{{AIM-9 Comparison Table}}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' -->
+
<!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' -->What the AIM-9D truly excels is in longer range engagements. Ideally you should fire the AIM-9D at a target 2 km or more away from you. The AIM-9D has a stated maximum locking distance of 5 km; in practice this means that from the rear you can lock on to most non-afterburning jets at about 4.5 km; however as afterburners produce a lot of heat you can lock on to an afterburning jet as far away as 10 km (with a small possibility of even hitting them). The missile has decent manoeuvrability and may be launched at a closer range, but this increases the chance of the enemy seeing and dodging the missile; doing so isn't fully exploiting the AIM-9D's capabilities.
The AIM-9D is not built for very short range combat; most of the time the missile will not hit its target when fired from within 1 km, the missile needs to gain speed for the fins to become fully effective, by which point it has usually overtaken its target when fired from this range.
 
 
 
Where the AIM-9D truly excels is in longer range engagements. Ideally you should fire the AIM-9D at a target 2 km or more away from you, and if the target is manoeuvring you should use the uncaged seeker to "lead" the missile (although this starts becoming less important at longer ranges). The AIM-9D has a stated maximum locking distance of 5 km; in practice this means that from the rear you can lock on to most non-afterburning jets at about 4.5 km; however as afterburners produce a lot of heat you can lock on to an afterburning jet as far away as 10 km (and possibly even hit them too).
 
  
When engaging a target with the AIM-9D further really is better (to an extent). The more distance the missile has, the better it is able to follow a flight path leading it to the target, and the more likely it is that the enemy will be unaware of your presence. You can routinely engage afterburning targets located 5 - 7 km away from you with the AIM-9D; and although kills at 9 km have been observed you are probably "trying your luck" by the time you get to those sorts of ranges.
+
When engaging a target with the AIM-9D, further really is better (to an extent). The more distance the missile has, the better it is able to follow a flight path leading it to the target, and the more likely it is that the enemy will be unaware of your presence. Keep in mind that at higher altitudes, missiles gain more range due to lessened drag, so the higher you go, the longer the range of the missile gets. At lower levels, you can routinely engage targets located 3 km away from you, and at altitude (>5,000 m), missile launches at 5 km have a good chance of hitting (assuming the enemy doesn't take evasive action). Although kills at 9 km have been observed, you are definitely "trying your luck" at those ranges, so it's recommended not to try it.
  
 
At very short ranges (typically a bit less than 1,000 m) the AIM-9D can lock on to an afterburning jet from the front, while this is usually of little use (it cannot really manoeuvre at that sort of range and angle of attack), it can be useful in head-on attacks.
 
At very short ranges (typically a bit less than 1,000 m) the AIM-9D can lock on to an afterburning jet from the front, while this is usually of little use (it cannot really manoeuvre at that sort of range and angle of attack), it can be useful in head-on attacks.
Line 108: Line 109:
 
'''Cons:'''
 
'''Cons:'''
  
* Has a narrower circle than the [[AIM-9B]]
+
* Tiny seeker circle, even smaller than that of the AIM-9B
 
* Has a much lower tracking rate than the [[R-60]], making it less effective at tracking targets in comparison
 
* Has a much lower tracking rate than the [[R-60]], making it less effective at tracking targets in comparison
  

Latest revision as of 15:48, 22 October 2024

This page is about the American air-to-air missile AIM-9D Sidewinder. For other versions, see AIM-9 Sidewinder (Family).
An AIM-9D being fired.

Description

The AIM-9D Sidewinder missile (scale is approximate)


The AIM-9D Sidewinder is an American Infrared homing air-to-air missile. It was introduced in Update 1.93 "Shark Attack".

Vehicles equipped with this weapon

Vehicles equipped with this weapon
Jet fighters 
F-4  Kurnass · F-4J Phantom II · Phantom FG.1 · Phantom FGR.2
F-8  F8U-2 · F-8E
F-14  F-14A Early
Kfir  Kfir Canard · Kfir C.2 · Kfir C.7
Mirage  Shahak · Nesher
Strike aircraft  Ayit · A-7E

General info

The AIM-9D is a member of the Sidewinder family of missiles. It incorporates a number of improvements over the AIM-9B, from which it was developed. The AIM-9E was also a development of the AIM-9B rather than the AIM-9D; while the AIM-9D was developed for the US Navy, the AIM-9E was a separate development for the US Air Force. In game the AIM-9D is distinctly different from the AIM-9E. Due to its excellent characteristics, AIM-9D is decent in short-range combat, but where it really excels is at range; the long-burning engine gives AIM-9D good range and it can easily take opponents by surprise. Once activated, the missile search will last for a period of 20 seconds.

Missile characteristics
Mass 88 kg
Guidance IR
Aspect Rear-aspect
Lock range (rear-aspect) 5.5 km
Launch range 18 km
Maximum speed 2.5 M
Maximum overload 18 G
Missile guidance time 60 secs
Explosive mass 4.69 kg TNTeq

Effective damage

Like the AIM-9B & AIM-9E Sidewinders the AIM-9D is fitted with a 4.5 kg TNT warhead and 5 m proximity fuse. This amount of explosive mass is in the vast majority of cases enough to either outright destroy an enemy aircraft or cause non-survivable critical damage. There are some occasions where an enemy aircraft can survive a hit and make it back to base. If this is the case, however, they will be crippled, out of the fight, and an easy kill.

Comparison with analogues

Compared to other Sidewinders

The AIM-9D is a substantial improvement over the AIM-9B. The key improvements are:

  • More effective fins
  • Overload of 18 G instead of 10 G
  • Rocket motor burns for 3.5 instead of 2.1 seconds
  • Max speed of 1,000 m/s instead of 800 m/s
  • Better IR seeker range
  • Better tracking rate
  • Smaller seeker circle

These changes make the AIM-9D a far superior all round missile. Once the missile is launched it tracks targets much better than the AIM-9B and has far superior speed and range. The only downside is that the AIM-9D's seeker circle is actually smaller than that of the AIM-9B, which means you must be pointing slightly closer to an aircraft to get a lock.

The AIM-9D is very similar to the AIM-9E, with the following key differences:

  • More effective fins
  • Overload of 18 G instead of 10 G
  • Rocket motor burns for 3.5 instead of 2.1 seconds
  • Max speed of 1,000 m/s instead of 800 m/s
  • No uncaged seeker

The increased overload and improved fins mean the AIM-9D can track targets better than the AIM-9E. The other changes mean that the AIM-9D has a far superior effective range than the AIM-9E. While both missiles can theoretically fly 18,000 m from their point of launch; the AIM-9D's much longer burning motor and higher maximum speed means that it holds its speed much better at longer ranges and can remain effective at ranges where the AIM-9E would have lost too much speed to do so. It is not uncommon for AIM-9Ds to be able to hit targets in excess of 3 to 5 km from their point of launch (an even in excess of 7 km sometimes, depending on the conditions). However, unlike the AIM-9E, the AIM-9D does not have an uncaged seeker and therefore players cannot "lead" the missile.

Compared to other missiles

Compared to the Russian R-60, the AIM-9D is a very different missile with a different playstyle. The R-60 has more effective fins than the AIM-9D, a higher maximum overload, and a much higher tracking rate (more than double that of the AIM-9D). All this makes the R-60 a far superior weapon for short range engagements against manoeuvring targets. However, the AIM-9D excels at longer range engagements, being able to engage targets at ranges far beyond what the R-60 could ever hope to, even in ideal conditions. Under ideal conditions the R-60 has a maximum engagement range of around 3.5 km, however in combat the effective range is usually less than 2.5 km; by comparison under combat conditions the AIM-9D routinely take out targets at ranges in excess of 5 km, with even kills on targets as far away as 9 km having been observed in combat. The rocket motor on the R-60 burns for 0.5 seconds less than the AIM-9D, while also producing less than half the thrust, which coupled with its lower top speed and much lower flight time and flight distance limits severely restrict its range.

The incredible range of the AIM-9D is what distinguishes it from other air-to-air missiles in the game. It is also among the more manoeuvrable missiles currently available to jet aircraft.

  • AIM-9B FGW.2 Sidewinder - A European-licensed version of the AIM-9B with their own improvements; however the performance in-game are quite similar.
  • R-3S/PL-2 - Infamous as a reverse-engineered variant of the AIM-9B, the R-3 missile shares many of its in-game performances with the AIM-9B, only falling slightly short in locking and launching range.
  • Shafrir - Shares in-game performance values despite their design differences
  • Rb24 - Licensed-produced version of the AIM-9B for the Swedish, and as such shares in-game performance values.
Missile Guidance Lock range
(rear-aspect)(km)
Launch range
(km)
Maximum speed
(Mach)
Maximum overload
(g)
Mass
(kg)
TNT Equivalent
(kg)
Type Aspect Time Uncaged seeker Radar slaving
USA flag.png AIM-9B Sidewinder IR Rear 20 Icon RedXCross.png Icon RedXCross.png 4 10 1.7 10 72 7.62
USA flag.png AIM-9C Sidewinder SARH Front 60 Icon RedXCross.png Icon GreenCheckmark.png 9 18 2.5 18 95 4.69
USA flag.png AIM-9D Sidewinder[note 1] IR Rear 20 Icon RedXCross.png Icon RedXCross.png 5.5 18 2.5 18 88 4.69
USA flag.png AIM-9E Sidewinder[note 2] IR Rear 20 Icon GreenCheckmark.png Icon RedXCross.png 5.5 18 2.8 10 76 7.62
USA flag.png AIM-9G Sidewinder IR Rear 60 Icon GreenCheckmark.png Icon GreenCheckmark.png 5.5 18 2.5 18 88 3.53
USA flag.png AIM-9H Sidewinder IR Rear 60 Icon GreenCheckmark.png Icon GreenCheckmark.png 5.5 18 2.5 18 88 3.53
USA flag.png AIM-9J Sidewinder[note 3] IR Rear 40 Icon GreenCheckmark.png Icon RedXCross.png 5.5 18 2.5 20 76 7.62
USA flag.png AIM-9L Sidewinder IR All 60 Icon GreenCheckmark.png Icon GreenCheckmark.png 11 18 2.5 30 84 4.58
USA flag.png AIM-9M Sidewinder IR All 60 Icon GreenCheckmark.png Icon GreenCheckmark.png 11 18 2.5 30 84 4.58
USA flag.png AIM-9P Sidewinder IR Rear 40 Icon GreenCheckmark.png Icon GreenCheckmark.png 5.5 18 2.5 20 76.93 7.62
USA flag.png AIM-9P4 Sidewinder IR All 40 Icon GreenCheckmark.png Icon GreenCheckmark.png 11 18 2.5 20 76.93 7.62
FRG flag.png AIM-9B FGW.2 Sidewinder IR Rear 20 Icon RedXCross.png Icon RedXCross.png 5.5 10 1.7 10 72 7.62
Israel flag.png Shafrir IR Rear 20 Icon RedXCross.png Icon RedXCross.png 7 10 1.7 11 65 7.62
Sweden flag.png RB24 IR Rear 20 Icon RedXCross.png Icon RedXCross.png 4 10 1.7 10 72 7.62
USSR flag.png R-3S IR Rear 21 Icon RedXCross.png Icon RedXCross.png 9 10 1.7 10 75 8.8
China flag.png PL-2 IR Rear 21 Icon RedXCross.png Icon RedXCross.png 9 10 1.7 10 75 8.8
  1. Successor to the AIM-9B
  2. Successor to the AIM-9B
  3. Upgrade modification often found on aircraft with AIM-9B

Usage in battles

What the AIM-9D truly excels is in longer range engagements. Ideally you should fire the AIM-9D at a target 2 km or more away from you. The AIM-9D has a stated maximum locking distance of 5 km; in practice this means that from the rear you can lock on to most non-afterburning jets at about 4.5 km; however as afterburners produce a lot of heat you can lock on to an afterburning jet as far away as 10 km (with a small possibility of even hitting them). The missile has decent manoeuvrability and may be launched at a closer range, but this increases the chance of the enemy seeing and dodging the missile; doing so isn't fully exploiting the AIM-9D's capabilities.

When engaging a target with the AIM-9D, further really is better (to an extent). The more distance the missile has, the better it is able to follow a flight path leading it to the target, and the more likely it is that the enemy will be unaware of your presence. Keep in mind that at higher altitudes, missiles gain more range due to lessened drag, so the higher you go, the longer the range of the missile gets. At lower levels, you can routinely engage targets located 3 km away from you, and at altitude (>5,000 m), missile launches at 5 km have a good chance of hitting (assuming the enemy doesn't take evasive action). Although kills at 9 km have been observed, you are definitely "trying your luck" at those ranges, so it's recommended not to try it.

At very short ranges (typically a bit less than 1,000 m) the AIM-9D can lock on to an afterburning jet from the front, while this is usually of little use (it cannot really manoeuvre at that sort of range and angle of attack), it can be useful in head-on attacks.

Pros and cons

Pros:

  • Good range, can hit targets up to 4 km away from you
  • Slightly more powerful and much longer burning (2.1 vs 3.5 seconds) rocket motor than the AIM-9E
  • Has a very good 18 G overload

Cons:

  • Tiny seeker circle, even smaller than that of the AIM-9B
  • Has a much lower tracking rate than the R-60, making it less effective at tracking targets in comparison

History

Development

The missile's history starts at the Naval Ordnance Test Station (NOTS) at China Lake in 1947.[1] Under William B. McLean, the missile conception sprang from mating lead-sulfide proximity fuzes that were sensitive to infrared radiation with a guidance system to home onto the infrared source.[2] Initially his own private project, McLean eventually received approval by Admiral William S. Parsons for development.[1]These missiles were first test fired in 1951, with the first air-to-air hit was made on 11 September 1953 on a drone.[3] This experimental missile would be designated as the XAAM-N-7. The missile would also earn the name "Sidewinder" by the development team, named after the desert rattlesnake that senses its prey's heat and moves in a winding motion.[1][2]

Initially a US Navy project, the US Air Force was urged into participating by Howard Wilcox, the next project lead after McLean was promoted to upper management at NOTS in 1954.[1] This culminated in a shoot-off in June 1955 between the Navy's Sidewinder against the Air Force's GAR-2 Falcon missile. The Sidewinder's performance in this event resulted in the US Air Force putting their support in the Sidewinder.[3] By May 1956, the missile was officially adopted as the AAM-N-7 for the US Navy and the GAR-8 for the US Air Force.[3][4] These designation would remain until 27 June 1963, when the Sidewinder's designations were standardised across all armed services as the AIM-9.[5]

AIM-9D

A rack of Sidewinder missiles used by the US Navy. From top to bottom: AIM-9B, AIM-9D, and AIM-9C.

Recognizing the limitations the initial production Sidewinder had, the US Navy set to work to improve the missile. The construction of the missile nose was changed into a streamlined ogival nose. The optical seeker was improved with a wider field of view, and the infrared seeker with a reduced field of view to downplay background noise.[3][6] A new nitrogen cooling system was installed for the fuse, which enhanced head sensitivity for the missile.[2][6] Manoeuvrability was improved with a faster seeker tracking rate, as well as a new actuator system.[6] The Sidewinder's missile range was improved with new Hercules MK 36 solid-fuel rocket motor that allowed the missile to have a 18 km range.[3] Finally, a new Mk 48 continuous-rod warhead was fitted to the missile for increased lethality, which also allowed for an infrared or a radio proximity fuse.[1][3][6] These improvements were settled into the AIM-9D variant for the US Navy. About 1,000 AIM-9D units were produced between 1965 and 1969.[3]

In 1963, the US Army's Missile Command (MICOM) were interested in the US Navy's development of the AIM-9D and looked into a possible conversion of the missile into a surface-to-air role. The feasibility was seen as possible by 1965 and so the US Army looked into making the AIM-9D the main armament of their Chaparral program.[7] These modified AIM-9D Sidewinders were delivered in 1967 and designated XMIM-72A, which were later approved as the MIM-72A.[7] The only major difference to the missile is that only two of the four fins have rollerons (stabilising gyros), while the other two were made non-moving.[1][7]

Continual improvements over the AIM-9D version eventually developed into the AIM-9G in the 1970s.[3]

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Related development
Similar-performing missiles

External links

References

Citations
  1. 1.0 1.1 1.2 1.3 1.4 1.5 Goebel 2019
  2. 2.0 2.1 2.2 Hollway "The AIM-9 Sidewinder: Fox Two!"
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Parsch 2008
  4. Gervasi 1984, p.256
  5. Parsch 2020
  6. 6.0 6.1 6.2 6.3 Kopp 2014
  7. 7.0 7.1 7.2 Parsch 2002
Bibliography
  • Gervasi, Tom. America's War Machine: the Pursuit of Global Dominance: Arsenal of Democracy III. Grove Press, Inc., 1984.
  • Goebel, Greg. "The Falcon & Sidewinder Air-To-Air Missiles." Air Vectors, 01 Apr. 2019, Website.
  • Hollway, Don. "The AIM-9 Sidewinder: Fox Two!" HistoryNet, Website.
  • Kopp, Carlo. "The Sidewinder Story: The Evolution of the AIM-9 Missile." Air Power Australia, 27 Jan 2014, Website.
  • Parsch, Andreas. "AIM-9." Directory of U.S. Military Rockets and Missiles, Designation-Systems.Net, 09 July 2008, Website.
  • Parsch, Andreas. "Current Designations of U.S. Unmanned Military Aerospace Vehicles." U.S. Military Aviation Designation Systems, Designation-Systems.Net, 30 March 2020, Website.
  • Parsch, Andreas. "MIM-72." Directory of U.S. Military Rockets and Missiles, Designation-Systems.Net, 20 Feb. 2002, Website.


Missiles
USA 
AAM  AIM-54A Phoenix · AIM-54C Phoenix · ATAS (AIM-92) · AIM-120A · AIM-120B · Fakour-90 · Sedjeel
Sparrow  AIM-7C · AIM-7D · AIM-7E · AIM-7E-2 · AIM-7F · AIM-7M
Sidewinder  AIM-9B · AIM-9C · AIM-9D · AIM-9E · AIM-9G · AIM-9H · AIM-9J · AIM-9L · AIM-9M · AIM-9P
AGM  AGM-22 · APKWS II (M151) · APKWS II (M282) · BGM-71D TOW-2
Bullpup  AGM-12B Bullpup · AGM-12C Bullpup
Hellfire  AGM-114B Hellfire · AGM-114K Hellfire II
Maverick  AGM-65A · AGM-65B · AGM-65D · AGM-65E2 · AGM-65G · AGM-65L
ATGM  LOSAT/MGM-166A
TOW  BGM-71 · BGM-71A · BGM-71B · BGM-71C
SAM  FIM-92 Stinger · MIM-72 · MIM146
Naval SAM  RIM-24A
Germany 
AAM  AIM-9B FGW.2 Sidewinder · AIM-9L/I Sidewinder · Flz Lwf 63 · Flz Lwf 63/80
AGM  9M14M Malyutka · Flz Lwf LB 82 · HOT-1 · HOT-2 TOW · HOT-3 · PARS 3 LR
AShM  AS.34 Kormoran
ATGM  HOT-K3S · Spike-LR II
SAM  Roland
Naval SAM  Strela-2M
USSR 
AAM  9M39 Igla · R-3R · R-3S · R-13M1 · R-23R · R-23T · R-24R · R-24T · R-27ER(1) · R-27ET(1) · R-27R(1) · R-27T(1) · R-60 · R-60M · R-60MK · R-73(E) · R-77
AGM  9K127 Vikhr · 9M17M Falanga · 9M120 Ataka · 9M120-1 Ataka
  Kh-23M · Kh-25 · Kh-25ML · Kh-29L · Kh-29T · Kh-29TE · Kh-29TD · Kh-66 · S-25L · S-25LD
ATGM  3M7 · 9M14 · 9M113 Konkurs · 9M114 Shturm · 9M123 Khrizantema · 9M133 · 9M133FM3 · 9M133M-2
SAM  95Ya6 · 9M311 · 9M311-1M · 9M331 · 9M37M
Naval SAM  Volna-M
Britain 
AAM  Fireflash · Firestreak · Red Top · Skyflash · Skyflash SuperTEMP · SRAAM · R-Darter
AGM  AGM-65E · AS.12 · ZT-6 Mokopa
AShM  AJ.168
ATGM  BAe Swingfire · MILAN · MILAN 2 · ZT3
SAM  Starstreak
Japan 
AAM  AAM-3 · AAM-4
AGM  Ki-148 I-Go Model 1B
ATGM  Type 64 MAT · Type 79 Jyu-MAT
SAM  Type 81 SAM-1C · Type 91
China 
AAM  PL-2 · PL-5B · PL-5C · PL-5EII · PL-7 · PL-8 · PL-12 · SD-10(A) · TY-90
AGM  AKD-9 · AKD-10 · Fire Snake 90A · HJ-8A · HJ-8C · HJ-8E · HJ-8H
ATGM  302 · HJ-73 · HJ-73E · HJ-9 · QN201DD · QN502CDD
SAM  HN-6
Italy 
AAM  Aspide-1A · MAA-1 Piranha
AGM  AGM-65H · CIRIT · L-UMTAS · Spike ER
ATGM  Spike-LR II
Naval AShM  Nettuno
SAM  Mistral SATCP
France 
AAM  AA-20 Nord · Matra R511 · Matra R530 · Matra R530E · Matra Super 530D · Matra Super 530F · Matra R550 Magic 1 · Matra R550 Magic 2 · Mistral · MICA-EM
AGM  9M14-2 Malyutka-2 · AS-20 Nord · AS-30 Nord · AS-30L Nord · HOT-1 · HOT-2 TOW · HOT-3 · Spike ER
ATGM  HOT · SS.11
SAM  Roland · VT1
Sweden 
AAM  RB24 · RB24J · RB71 · RB 74 · RB 74(M) · RB 99
AGM  Rb05A · RB 53 Bantam · RB 55B Heli TOW · RB 55C Heli TOW · RB 75 · RB 75T
ATGM  Rbs 55 · Rbs 56
SAM  Rbs 70
Israel 
AAM  Shafrir · Shafrir 2 · Python 3 · Derby
ATGM  Spike-LR II
  AAM = Air-to-Air Missile   AGM = Air-to-Ground Missile   AShM = Anti-Ship Missile   ATGM = Anti-Tank Guided Missile (Ground mounts)   SAM = Surface-to-Air Missile