Difference between revisions of "Kh-25ML"

From War Thunder Wiki
Jump to: navigation, search
(Added pros and cons as well as non-existent usage (cause it is impractical to use it in a real game))
(Added Su-24M)
 
(19 intermediate revisions by 8 users not shown)
Line 1: Line 1:
 +
{{About
 +
| about = Soviet air-to-ground missile '''{{PAGENAME}}'''
 +
| usage = the other version
 +
| link = Kh-25
 +
}}
 
== Description ==
 
== Description ==
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''
+
<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' -->
 +
[[File:WeaponImage {{PAGENAME}}.png|thumb|left|420px|The Kh-25ML missile (scale is approximate)]]
 +
{{Break}}
 +
The '''{{PAGENAME}}''' is a Soviet laser-guided air-to-ground missile. It was introduced in [[Update "Direct Hit"]].
  
 
=== Vehicles equipped with this weapon ===
 
=== Vehicles equipped with this weapon ===
 
<!-- ''List out vehicles that are equipped with the weapon.'' -->
 
<!-- ''List out vehicles that are equipped with the weapon.'' -->
  
* {{Specs-Link|mig_27m}}
+
{{Navigation-Start|Vehicles equipped with this weapon}}
 +
 
 +
{{Navigation-First-Line|'''Jet fighters'''}}
 +
{{Navigation-Line|MiG-27}}{{Specs-Link|mig_27k}}{{-}}{{Specs-Link|mig_27m}}
 +
 
 +
{{Navigation-Line|'''Strike aircraft'''}}
 +
{{Navigation-Line|Su-17/22}}{{Specs-Link|su_17m4}}{{-}}{{Specs-Link|su_22m3}}{{-}}{{Specs-Link|su_22m3_hungary}}{{-}}{{Specs-Link|su_22um3k}}{{-}}{{Specs-Link|su_22m4}}
 +
{{Navigation-Line|Su-24}}{{Specs-Link|su_24m}}
 +
{{Navigation-Line|Su-25}}{{Specs-Link|su_25}}{{-}}{{Specs-Link|su_25k}}{{-}}{{Specs-Link|su_25_558arz}}{{-}}{{Specs-Link|su_25t}}{{-}}{{Specs-Link|su_25sm3}}{{-}}{{Specs-Link|su_25tm}}
 +
 
 +
{{Navigation-End}}
  
 
== General info ==
 
== General info ==
''Tell us about the tactical and technical characteristics of the missile.''
+
<!--''Tell us about the tactical and technical characteristics of the missile.''-->
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="2" | Missile characteristics
 +
|-
 +
| '''Mass''' || 297 kg
 +
|-
 +
| '''Guidance''' || Laser
 +
|-
 +
| '''Maximum speed''' || 2 M
 +
|-
 +
| '''Missile guidance time''' || 45 secs
 +
|-
 +
| '''Firing range''' || 10 km
 +
|-
 +
| '''Explosive mass''' || 119.04 kg TNTeq
 +
|-
 +
| '''Armour penetration''' || 82 mm
 +
|-
 +
|}
  
 
=== Effective damage ===
 
=== Effective damage ===
Line 17: Line 53:
  
 
== Usage in battles ==
 
== Usage in battles ==
As of "Ground Breaking" update, there is no effective, practical usage of Kh25ML except pure for fun in Custom Battle, due to extreme limitation in target acquisition capability of Mig27M. Causing it to unable to utilize Kh25ML's long range and high average flight speed.
+
<!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' -->
Thus Kh25ML is only usable in PVE game mode with enemy marker enabled to compensate for poor zoom in Mig27M targeting view.
+
There is no effective, practical usage for the Kh-25ML in combat, due to the extreme limitation in target acquisition capability of aircraft equipped with this missile. This makes it very difficult to utilize the Kh-25ML's long range and high average flight speed. Thus, the Kh-25ML is best in PvE game modes where the enemy marker is visible and can be used to compensate the poor zoom in the targeting view.
  
To use Kh25ML:
+
To use the Kh-25ML:
1. Fly aircraft with nose directly towards target as if you are using MCLOS guided AGM, like AGM-12 bullup.
+
1. Fly your aircraft with the nose directly towards the target as if you are using MCLOS-guided AGM, like the AGM-12 Bullpup.
2. Warm up missile by pressing Weapon lock (air-to-ground) button
+
2. Warm up the missile by pressing the Weapon lock (air-to-ground) button.
3. Switch to targeting view. You must acquire target before you switch. Since lack of effective zoom in Mig27M's targeting view makes it unsuitable for visual target acquisition.
+
3. Switch to the targeting view. You must acquire a target before you switch since the lack of effective zoom in the targeting view makes it unsuitable for visual target acquisition.
4. Press Toggle Laser Designator button to active laser target designator
+
4. Press the Toggle Laser Designator button to active the laser target designator.
5. Wait missile prompt change from grey ACQ to red TRK.
+
5. Wait for the missile prompt to change from grey ACQ to red TRK.
6. Fire missile and keep crosshair overlapped on Enemy Marker
+
6. Fire the missile and keep the crosshair overlapped on the enemy marker.
7. Switch out of targeting view and wait for impact. Due to low zoom, any mouse movement will translate into very large shift in laser designated position, which will easily cause missile to lose track of target or jerk out of control; thus exiting targeting view can eliminate this possibility.
+
7. Switch out of the targeting view and wait for impact. Due to the low zoom, any mouse movement will translate into a very large shift in the laser designated position, which will easily cause the missile to lose track of the target or jerk out of control; thus exiting the targeting view can eliminate this possibility.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 +
<!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' -->
  
 
'''Pros:'''
 
'''Pros:'''
 +
 
* Very long burning rocket motor (2 seconds booster, 8 seconds sustainer) providing much higher average flight speed than other AGM in game
 
* Very long burning rocket motor (2 seconds booster, 8 seconds sustainer) providing much higher average flight speed than other AGM in game
* Large warhead that guarantees a kill against a well-armoured MBT even when missed by a few meters
+
* Large warhead that guarantees the destruction of a well-armoured MBT even when missed by a few metres
  
 
'''Cons:'''
 
'''Cons:'''
 +
 
* Uses proportional guidance, prone to sudden movement if launch platform does not have automated target tracking capability
 
* Uses proportional guidance, prone to sudden movement if launch platform does not have automated target tracking capability
* The only carrying aircraft Mig-27M has almost non-existent zoom in targeting view. Which makes Kh25ML unusable in Simulator Battle and Ground Realistic Battle. Since pilot can only reliably visually spot target within 4km, and small turret traverse angle preclude circling battlefield for usage of Mark I eyeball.
+
* Most soviet aircraft that carry this missile have almost non-existent zoom in targeting view. Which makes Kh-25ML unusable in Simulator battles and Ground Realistic battles. Since pilot can only reliably visually spot target within 4 km, and small turret traverse angle preclude circling battlefield for usage of Mark I eyeball
* Need to activate laser designator and warm up missile separately. Even if pilot spotted target, due to high speed of Mig27M, by the time pilot activates laser designator and warm up the missile, pilot will be within 2km of target, which may well give up on Kh25ML and use guns instead, or carry dumb bombs in the first place.
+
* Need to activate laser designator and warm up missile separately. Even if the pilot spotted a target, due to the high speed of the carrying aircraft, by the time pilot activates laser designator and warm up the missile, pilot will be within 2 km of target, which may well give up on Kh-25ML and use guns instead, or carry dumb bombs in the first place
  
 
== History ==
 
== History ==
Line 50: Line 89:
 
* ''reference to the article about the variant of the weapon;''
 
* ''reference to the article about the variant of the weapon;''
 
* ''references to approximate analogues by other nations and research trees.'' -->
 
* ''references to approximate analogues by other nations and research trees.'' -->
 +
 +
;Related development
  
 
* [[Kh-25]]
 
* [[Kh-25]]
Line 55: Line 96:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''

Latest revision as of 02:05, 26 October 2024

This page is about the Soviet air-to-ground missile Kh-25ML. For the other version, see Kh-25.

Description

The Kh-25ML missile (scale is approximate)


The Kh-25ML is a Soviet laser-guided air-to-ground missile. It was introduced in Update "Direct Hit".

Vehicles equipped with this weapon

Vehicles equipped with this weapon
Jet fighters 
MiG-27  MiG-27K · MiG-27M
Strike aircraft 
Su-17/22  Su-17M4 · Su-22M3 · ◔Su-22M3 · ◊Su-22UM3K · ◊Su-22M4
Su-24  Su-24M
Su-25  Su-25 · Su-25K · Su-25BM · Su-25T · Su-25SM3 · Su-39

General info

Missile characteristics
Mass 297 kg
Guidance Laser
Maximum speed 2 M
Missile guidance time 45 secs
Firing range 10 km
Explosive mass 119.04 kg TNTeq
Armour penetration 82 mm

Effective damage

Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)

Comparison with analogues

Give a comparative description of missiles that have firepower equal to this weapon.

Usage in battles

There is no effective, practical usage for the Kh-25ML in combat, due to the extreme limitation in target acquisition capability of aircraft equipped with this missile. This makes it very difficult to utilize the Kh-25ML's long range and high average flight speed. Thus, the Kh-25ML is best in PvE game modes where the enemy marker is visible and can be used to compensate the poor zoom in the targeting view.

To use the Kh-25ML: 1. Fly your aircraft with the nose directly towards the target as if you are using MCLOS-guided AGM, like the AGM-12 Bullpup. 2. Warm up the missile by pressing the Weapon lock (air-to-ground) button. 3. Switch to the targeting view. You must acquire a target before you switch since the lack of effective zoom in the targeting view makes it unsuitable for visual target acquisition. 4. Press the Toggle Laser Designator button to active the laser target designator. 5. Wait for the missile prompt to change from grey ACQ to red TRK. 6. Fire the missile and keep the crosshair overlapped on the enemy marker. 7. Switch out of the targeting view and wait for impact. Due to the low zoom, any mouse movement will translate into a very large shift in the laser designated position, which will easily cause the missile to lose track of the target or jerk out of control; thus exiting the targeting view can eliminate this possibility.

Pros and cons

Pros:

  • Very long burning rocket motor (2 seconds booster, 8 seconds sustainer) providing much higher average flight speed than other AGM in game
  • Large warhead that guarantees the destruction of a well-armoured MBT even when missed by a few metres

Cons:

  • Uses proportional guidance, prone to sudden movement if launch platform does not have automated target tracking capability
  • Most soviet aircraft that carry this missile have almost non-existent zoom in targeting view. Which makes Kh-25ML unusable in Simulator battles and Ground Realistic battles. Since pilot can only reliably visually spot target within 4 km, and small turret traverse angle preclude circling battlefield for usage of Mark I eyeball
  • Need to activate laser designator and warm up missile separately. Even if the pilot spotted a target, due to the high speed of the carrying aircraft, by the time pilot activates laser designator and warm up the missile, pilot will be within 2 km of target, which may well give up on Kh-25ML and use guns instead, or carry dumb bombs in the first place

History

Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Missiles
USA 
AAM  AIM-54A Phoenix · AIM-54C Phoenix · ATAS (AIM-92) · AIM-120A · AIM-120B · Fakour-90 · Sedjeel
Sparrow  AIM-7C · AIM-7D · AIM-7E · AIM-7E-2 · AIM-7F · AIM-7M
Sidewinder  AIM-9B · AIM-9C · AIM-9D · AIM-9E · AIM-9G · AIM-9H · AIM-9J · AIM-9L · AIM-9M · AIM-9P
AGM  AGM-22 · APKWS II (M151) · APKWS II (M282) · BGM-71D TOW-2
Bullpup  AGM-12B Bullpup · AGM-12C Bullpup
Hellfire  AGM-114B Hellfire · AGM-114K Hellfire II
Maverick  AGM-65A · AGM-65B · AGM-65D · AGM-65E2 · AGM-65G · AGM-65L
ATGM  LOSAT/MGM-166A
TOW  BGM-71 · BGM-71A · BGM-71B · BGM-71C
SAM  FIM-92 Stinger · MIM-72 · MIM146
Naval SAM  RIM-24A
Germany 
AAM  AIM-9B FGW.2 Sidewinder · AIM-9L/I Sidewinder · Flz Lwf 63 · Flz Lwf 63/80
AGM  9M14M Malyutka · Flz Lwf LB 82 · HOT-1 · HOT-2 TOW · HOT-3 · PARS 3 LR
AShM  AS.34 Kormoran
ATGM  HOT-K3S · Spike-LR II
SAM  Roland
Naval SAM  Strela-2M
USSR 
AAM  9M39 Igla · R-3R · R-3S · R-13M1 · R-23R · R-23T · R-24R · R-24T · R-27ER(1) · R-27ET(1) · R-27R(1) · R-27T(1) · R-60 · R-60M · R-60MK · R-73(E) · R-77
AGM  9K127 Vikhr · 9M17M Falanga · 9M120 Ataka · 9M120-1 Ataka
  Kh-23M · Kh-25 · Kh-25ML · Kh-29L · Kh-29T · Kh-29TE · Kh-29TD · Kh-66 · S-25L · S-25LD
ATGM  3M7 · 9M14 · 9M113 Konkurs · 9M114 Shturm · 9M123 Khrizantema · 9M133 · 9M133FM3 · 9M133M-2
SAM  95Ya6 · 9M311 · 9M311-1M · 9M331 · 9M37M
Naval SAM  Volna-M
Britain 
AAM  Fireflash · Firestreak · Red Top · Skyflash · Skyflash SuperTEMP · SRAAM · R-Darter
AGM  AGM-65E · AS.12 · ZT-6 Mokopa
AShM  AJ.168
ATGM  BAe Swingfire · MILAN · MILAN 2 · ZT3
SAM  Starstreak
Japan 
AAM  AAM-3 · AAM-4
AGM  Ki-148 I-Go Model 1B
ATGM  Type 64 MAT · Type 79 Jyu-MAT
SAM  Type 81 SAM-1C · Type 91
China 
AAM  PL-2 · PL-5B · PL-5C · PL-5EII · PL-7 · PL-8 · PL-12 · SD-10(A) · TY-90
AGM  AKD-9 · AKD-10 · Fire Snake 90A · HJ-8A · HJ-8C · HJ-8E · HJ-8H
ATGM  302 · HJ-73 · HJ-73E · HJ-9 · QN201DD · QN502CDD
SAM  HN-6
Italy 
AAM  Aspide-1A · MAA-1 Piranha
AGM  AGM-65H · CIRIT · L-UMTAS · Spike ER
ATGM  Spike-LR II
Naval AShM  Nettuno
SAM  Mistral SATCP
France 
AAM  AA-20 Nord · Matra R511 · Matra R530 · Matra R530E · Matra Super 530D · Matra Super 530F · Matra R550 Magic 1 · Matra R550 Magic 2 · Mistral · MICA-EM
AGM  9M14-2 Malyutka-2 · AS-20 Nord · AS-30 Nord · AS-30L Nord · HOT-1 · HOT-2 TOW · HOT-3 · Spike ER
ATGM  HOT · SS.11
SAM  Roland · VT1
Sweden 
AAM  RB24 · RB24J · RB71 · RB 74 · RB 74(M) · RB 99
AGM  Rb05A · RB 53 Bantam · RB 55B Heli TOW · RB 55C Heli TOW · RB 75 · RB 75T
ATGM  Rbs 55 · Rbs 56
SAM  Rbs 70
Israel 
AAM  Shafrir · Shafrir 2 · Python 3 · Derby
ATGM  Spike-LR II
  AAM = Air-to-Air Missile   AGM = Air-to-Ground Missile   AShM = Anti-Ship Missile   ATGM = Anti-Tank Guided Missile (Ground mounts)   SAM = Surface-to-Air Missile