Difference between revisions of "AS-20 Nord"

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AS-20s can be used in air battles and ground battles. The more applicable of the two would be ground battles, as the accuracy of the Nords when fully aimed can offer a precision strike capability that few nations have at these BRs. While you can fire off Nords without controlling them as they fly fairly straight, this is an ineffective way to use these missiles given that they cost noticeably more SP than regular rockets and have a fairly low TNT mass which limits its lethality when used this way. The more effective way to use Nords in Ground Battles would be to fire them from range (2-5 km or so, so long as you have visuals on your target) and guide them in, prioritizing SPAAs over regular vehicles as this will allow you to support your team for much longer. Gun-based SPAAs generally have a cut-off range of roughly 2.5-3 km where their effectiveness is greatly diminished, and as a result so long as you can land your missile just as they start firing at these distances you will have a greater chance of surviving, provided you dodge immediately afterwards. If there is already a friendly aircraft up taking fire, this is made even easier as you simply have to follow the tracer shells to find your unsuspecting victim. Slight misses are fine, but due to the small warhead it is important to attempt to land a direct hit whenever possible, regardless of your target, so practice is key to mastering Nords.  
 
AS-20s can be used in air battles and ground battles. The more applicable of the two would be ground battles, as the accuracy of the Nords when fully aimed can offer a precision strike capability that few nations have at these BRs. While you can fire off Nords without controlling them as they fly fairly straight, this is an ineffective way to use these missiles given that they cost noticeably more SP than regular rockets and have a fairly low TNT mass which limits its lethality when used this way. The more effective way to use Nords in Ground Battles would be to fire them from range (2-5 km or so, so long as you have visuals on your target) and guide them in, prioritizing SPAAs over regular vehicles as this will allow you to support your team for much longer. Gun-based SPAAs generally have a cut-off range of roughly 2.5-3 km where their effectiveness is greatly diminished, and as a result so long as you can land your missile just as they start firing at these distances you will have a greater chance of surviving, provided you dodge immediately afterwards. If there is already a friendly aircraft up taking fire, this is made even easier as you simply have to follow the tracer shells to find your unsuspecting victim. Slight misses are fine, but due to the small warhead it is important to attempt to land a direct hit whenever possible, regardless of your target, so practice is key to mastering Nords.  
  
In Air Battles, Nords can serve as a good distraction and as a self-defense weapon. You can fire a Nord in a head-on engagement with someone you don't want to take the head-on with, and as the missile still shows the MSL diamond your enemy may think it is in fact an [[AA-20] (Air-to-Air Nord) instead (or simply panic regardless) and attempt to dodge, which you can then exploit to gain the upper hand position-wise. This can also work from the rear, making people falsely believe that you fired an AAM at them and closing the gap as they bleed speed trying to dodge the supposed AAM flying towards them. Nords can also be fired towards enemy AAMs headed your way as a distraction, as the hot motor of the Nord may sometimes fool the missile's seeker and cause it to veer off course. Do, however, also keep in mind that there are a few vehicles that either use MCLOS AAMs (such as certain G.91 variants, the [[S.O.4050 Vautour IIN (late)| Vautour IIN (Late)]] or the [[Swift F.7]]'s Fireflashes (however elusive these may be) or SARH missiles (the aforementioned Vautour carries [[Matra R511|R511]] SARH missiles if spaded!), so keeping that in mind it is crucial to know which planes can attempt these bluffs back at you and which aircraft are entirely incapable of such tactics in reverse.  
+
In Air Battles, Nords can serve as a good distraction and as a self-defense weapon. You can fire a Nord in a head-on engagement with someone you don't want to take the head-on with, and as the missile still shows the MSL diamond your enemy may think it is in fact an [[AA-20]] (Air-to-Air Nord) instead (or simply panic regardless) and attempt to dodge, which you can then exploit to gain the upper hand position-wise. This can also work from the rear, making people falsely believe that you fired an AAM at them and closing the gap as they bleed speed trying to dodge the supposed AAM flying towards them. Nords can also be fired towards enemy AAMs headed your way as a distraction, as the hot motor of the Nord may sometimes fool the missile's seeker and cause it to veer off course. Do, however, also keep in mind that there are a few vehicles that either use MCLOS AAMs (such as certain G.91 variants, the [[S.O.4050 Vautour IIN (late)| Vautour IIN (Late)]] or the [[Swift F.7]]'s Fireflashes (however elusive these may be) or SARH missiles (the aforementioned Vautour carries [[Matra R511|R511]] SARH missiles if spaded!), so keeping that in mind it is crucial to know which planes can attempt these bluffs back at you and which aircraft are entirely incapable of such tactics in reverse.  
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Latest revision as of 15:21, 6 November 2024

Description

The AS-20 missile (scale is approximate)


The AS-20 Nord is a French manually-guided air-to-surface missile, it was introduced in Update 1.87 "Locked On". Holding a fairly light explosive payload, the air-launched nature of the missile allows players to fire the missile onto the roofs of unsuspecting enemy tanks. With its fast speed, high agility but low warhead TNT mass the missile demands more attention than its other contemporaries but also responds to your commands very well, ultimately leaving its potential up to the pilot's hands.

Vehicles equipped with this weapon

General info

Missile characteristics
Missile Mass (kg) Guidance Maximum speed (M) Firing range (km) Missile guidance
time (s)
Explosive Mass
(TNT equivalent) (kg)
AS-20 Nord 143 Manual (MCLOS) 1.7 8 30 15.85

Effective damage

The AS-20 Nord has the capability of penetrating 64 mm of armour from any distance and angle of attack. The warhead, however, only has roughly 16 kg of TNT filler, meaning unless you hit extremely close to a lightly armored vehicle or directly hit an enemy you won't do noticeable damage, if you damage them at all. On impact Nords generally do adequate damage, crippling or destroying an enemy hit directly.

Distance Angle of attack
30° 60°
10 m 64 mm 64 mm 64 mm
100 m 64 mm 64 mm 64 mm
500 m 64 mm 64 mm 64 mm
1,000 m 64 mm 64 mm 64 mm
1,500 m 64 mm 64 mm 64 mm
2,000 m 64 mm 64 mm 64 mm

Comparison with analogues

Compared to its closest contemporary, the Bullpup AGM, the AS-20 Nord flies faster and is a much lighter missile but also has less than a third of the Bullpup's explosive mass. The Nords excel more in agility as a result, while Bullpups are slightly heavier on the controls but offer a much wider margin of error. Overall, the two are roughly similar overall with the Bullpup generally being more applicable all around as the larger warhead is very noticeable and the agility differences aren't great enough to significantly affect missile guidance.

Usage in battles

AS-20s can be used in air battles and ground battles. The more applicable of the two would be ground battles, as the accuracy of the Nords when fully aimed can offer a precision strike capability that few nations have at these BRs. While you can fire off Nords without controlling them as they fly fairly straight, this is an ineffective way to use these missiles given that they cost noticeably more SP than regular rockets and have a fairly low TNT mass which limits its lethality when used this way. The more effective way to use Nords in Ground Battles would be to fire them from range (2-5 km or so, so long as you have visuals on your target) and guide them in, prioritizing SPAAs over regular vehicles as this will allow you to support your team for much longer. Gun-based SPAAs generally have a cut-off range of roughly 2.5-3 km where their effectiveness is greatly diminished, and as a result so long as you can land your missile just as they start firing at these distances you will have a greater chance of surviving, provided you dodge immediately afterwards. If there is already a friendly aircraft up taking fire, this is made even easier as you simply have to follow the tracer shells to find your unsuspecting victim. Slight misses are fine, but due to the small warhead it is important to attempt to land a direct hit whenever possible, regardless of your target, so practice is key to mastering Nords.

In Air Battles, Nords can serve as a good distraction and as a self-defense weapon. You can fire a Nord in a head-on engagement with someone you don't want to take the head-on with, and as the missile still shows the MSL diamond your enemy may think it is in fact an AA-20 (Air-to-Air Nord) instead (or simply panic regardless) and attempt to dodge, which you can then exploit to gain the upper hand position-wise. This can also work from the rear, making people falsely believe that you fired an AAM at them and closing the gap as they bleed speed trying to dodge the supposed AAM flying towards them. Nords can also be fired towards enemy AAMs headed your way as a distraction, as the hot motor of the Nord may sometimes fool the missile's seeker and cause it to veer off course. Do, however, also keep in mind that there are a few vehicles that either use MCLOS AAMs (such as certain G.91 variants, the Vautour IIN (Late) or the Swift F.7's Fireflashes (however elusive these may be) or SARH missiles (the aforementioned Vautour carries R511 SARH missiles if spaded!), so keeping that in mind it is crucial to know which planes can attempt these bluffs back at you and which aircraft are entirely incapable of such tactics in reverse.

Pros and cons

Pros:

  • Decent penetration of 64 mm
  • Nimble, easy to course-correct
  • Fairly light (~140 kg compared to AGM-12Bs weighing ~260 kg each), relatively light impact on flight performance

Cons:

  • Somewhat unintuitive guiding method; may take many games to get fully used to it
  • Poor explosive mass of 15 kg; near misses will do very little damage, and heavily armored vehicles can occasionally shrug off a hit
  • Hard to control at longer ranges due to its SACLOS nature


History

Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

  • AGM-12B Bullpup - The American equivalent to the AS-20 Nord, with a warhead more than three times as lethal at the expense of almost double the weight
  • Kh-23M - The Soviet equivalent to the Nord; Has a higher top speed, more penetration and even more explosive mass than the Bullpup (around 6 x the Nord's warhead), but handles somewhat worse, is limited to 2 per aircraft at higher BRs and mandatorily requires the Delta-NG targeting pod to be used, which degrades flight performance.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Missiles
USA 
AAM  AIM-54A Phoenix · AIM-54C Phoenix · ATAS (AIM-92) · AIM-120A · AIM-120B · Fakour-90 · Sedjeel
Sparrow  AIM-7C · AIM-7D · AIM-7E · AIM-7E-2 · AIM-7F · AIM-7M
Sidewinder  AIM-9B · AIM-9C · AIM-9D · AIM-9E · AIM-9G · AIM-9H · AIM-9J · AIM-9L · AIM-9M · AIM-9P
AGM  AGM-22 · APKWS II (M151) · APKWS II (M282) · BGM-71D TOW-2
Bullpup  AGM-12B Bullpup · AGM-12C Bullpup
Hellfire  AGM-114B Hellfire · AGM-114K Hellfire II
Maverick  AGM-65A · AGM-65B · AGM-65D · AGM-65E2 · AGM-65G · AGM-65L
ATGM  LOSAT/MGM-166A
TOW  BGM-71 · BGM-71A · BGM-71B · BGM-71C
SAM  FIM-92 Stinger · MIM-72 · MIM146
Naval SAM  RIM-24A
Germany 
AAM  AIM-9B FGW.2 Sidewinder · AIM-9L/I Sidewinder · Flz Lwf 63 · Flz Lwf 63/80
AGM  9M14M Malyutka · Flz Lwf LB 82 · HOT-1 · HOT-2 TOW · HOT-3 · PARS 3 LR
AShM  AS.34 Kormoran
ATGM  HOT-K3S · Spike-LR II
SAM  Roland
Naval SAM  Strela-2M
USSR 
AAM  9M39 Igla · R-3R · R-3S · R-13M1 · R-23R · R-23T · R-24R · R-24T · R-27ER(1) · R-27ET(1) · R-27R(1) · R-27T(1) · R-60 · R-60M · R-60MK · R-73(E) · R-77
AGM  9K127 Vikhr · 9M17M Falanga · 9M120 Ataka · 9M120-1 Ataka
  Kh-23M · Kh-25 · Kh-25ML · Kh-29L · Kh-29T · Kh-29TE · Kh-29TD · Kh-66 · S-25L · S-25LD
ATGM  3M7 · 9M14 · 9M113 Konkurs · 9M114 Shturm · 9M123 Khrizantema · 9M133 · 9M133FM3 · 9M133M-2
SAM  95Ya6 · 9M311 · 9M311-1M · 9M331 · 9M37M
Naval SAM  Volna-M
Britain 
AAM  Fireflash · Firestreak · Red Top · Skyflash · Skyflash SuperTEMP · SRAAM · R-Darter
AGM  AGM-65E · AS.12 · ZT-6 Mokopa
AShM  AJ.168
ATGM  BAe Swingfire · MILAN · MILAN 2 · ZT3
SAM  Starstreak
Japan 
AAM  AAM-3 · AAM-4
AGM  Ki-148 I-Go Model 1B
ATGM  Type 64 MAT · Type 79 Jyu-MAT
SAM  Type 81 SAM-1C · Type 91
China 
AAM  PL-2 · PL-5B · PL-5C · PL-5EII · PL-7 · PL-8 · PL-12 · SD-10(A) · TY-90
AGM  AKD-9 · AKD-10 · Fire Snake 90A · HJ-8A · HJ-8C · HJ-8E · HJ-8H
ATGM  302 · HJ-73 · HJ-73E · HJ-9 · QN201DD · QN502CDD
SAM  HN-6
Italy 
AAM  Aspide-1A · MAA-1 Piranha
AGM  AGM-65H · CIRIT · L-UMTAS · Spike ER
ATGM  Spike-LR II
Naval AShM  Nettuno
SAM  Mistral SATCP
France 
AAM  AA-20 Nord · Matra R511 · Matra R530 · Matra R530E · Matra Super 530D · Matra Super 530F · Matra R550 Magic 1 · Matra R550 Magic 2 · Mistral · MICA-EM
AGM  9M14-2 Malyutka-2 · AS-20 Nord · AS-30 Nord · AS-30L Nord · HOT-1 · HOT-2 TOW · HOT-3 · Spike ER
ATGM  HOT · SS.11
SAM  Roland · VT1
Sweden 
AAM  RB24 · RB24J · RB71 · RB 74 · RB 74(M) · RB 99
AGM  Rb05A · RB 53 Bantam · RB 55B Heli TOW · RB 55C Heli TOW · RB 75 · RB 75T
ATGM  Rbs 55 · Rbs 56
SAM  Rbs 70
Israel 
AAM  Shafrir · Shafrir 2 · Python 3 · Derby
ATGM  Spike-LR II
  AAM = Air-to-Air Missile   AGM = Air-to-Ground Missile   AShM = Anti-Ship Missile   ATGM = Anti-Tank Guided Missile (Ground mounts)   SAM = Surface-to-Air Missile