Difference between revisions of "RB24"
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+ | {{About | ||
+ | | about = Swedish air-to-air '''{{PAGENAME}}''' | ||
+ | | usage = the other version | ||
+ | | link = RB24J | ||
+ | }} | ||
[[File:Rb24 Launch.png|thumbnail|right|x250px|]] | [[File:Rb24 Launch.png|thumbnail|right|x250px|]] | ||
− | |||
== Description == | == Description == | ||
<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --> | <!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --> | ||
− | The ''' | + | [[File:WeaponImage AIM-9B Sidewinder.png|thumb|left|420px|The RB24 (AIM-9B) missile (scale is approximate)]] |
+ | {{Break}} | ||
+ | The '''{{PAGENAME}}''' is a Swedish [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]]. It was introduced in [[Update 1.95 "Northern Wind"]]. The RB24 is a license built version of the [[AIM-9B Sidewinder]] missile and performs identically to it. The missile is effective at short ranges but lacks the general ability to manoeuvre well. | ||
=== Vehicles equipped with this weapon === | === Vehicles equipped with this weapon === | ||
<!-- ''List out vehicles that are equipped with the weapon.'' --> | <!-- ''List out vehicles that are equipped with the weapon.'' --> | ||
− | + | ||
− | + | {{Navigation-Start|Vehicles equipped with this weapon}} | |
− | + | ||
+ | {{Navigation-First-Line|'''Jet fighters'''}}{{Specs-Link|saab_j29f}}{{-}}{{Specs-Link|saab_j32b}}{{-}}{{Specs-Link|hunter_f50_sweden}}{{-}}{{Specs-Link|saab_ja37}} | ||
+ | |||
+ | {{Navigation-Line|SAAB 35}}{{Specs-Link|saab_j35a}}{{-}}{{Specs-Link|saab_j35d}}{{-}}{{Specs-Link|saab_j35xs}} | ||
+ | |||
+ | {{Navigation-First-Line|'''Strike aircraft'''}}{{Specs-Link|saab_aj37}} | ||
+ | |||
+ | {{Navigation-Line|SAAB 105}}{{Specs-Link|saab_105g}}{{-}}{{Specs-Link|saab_105oe}} | ||
+ | |||
+ | {{Navigation-End}} | ||
== General info == | == General info == | ||
− | ''Tell us about the tactical and technical characteristics of the missile.'' | + | <!--''Tell us about the tactical and technical characteristics of the missile.''--> |
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! colspan="2" | Missile characteristics | ||
+ | |- | ||
+ | | '''Mass''' || 72 kg | ||
+ | |- | ||
+ | | '''Guidance''' || IR | ||
+ | |- | ||
+ | | '''Aspect''' || Rear-Aspect | ||
+ | |- | ||
+ | | '''Lock range in rear-aspect''' || 4 km | ||
+ | |- | ||
+ | | '''Launch range''' || 10 km | ||
+ | |- | ||
+ | | '''Maximum speed''' || 1.7 M | ||
+ | |- | ||
+ | | '''Maximum overload''' || 10 G | ||
+ | |- | ||
+ | | '''Missile guidance time''' || 20 secs | ||
+ | |- | ||
+ | | '''Explosive mass''' || 7.62 kg TNTeq | ||
+ | |- | ||
+ | |} | ||
=== Effective damage === | === Effective damage === | ||
<!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --> | <!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --> | ||
− | The | + | The RB24 is a Swedish version of the AIM-9B and can be expected to be played the same way. This missile is an excellent tool for intercepting bombers, or unsuspecting players. The missile has a good range but suffers from bad tracking and mobility, making it easy to avoid in regular situations. Despite the many downsides, the Swedish "Robot" missile comes quite handy in most matches, giving the player more options to fight back. |
=== Comparison with analogues === | === Comparison with analogues === | ||
<!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --> | <!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --> | ||
− | The | + | The RB24 is the first missile unlockable in the Swedish tech-tree, just like the AIM-9B in the US tech-tree. Both missiles are very early designs and suffer from older problems. Both missiles are equal in every way and are used in the same situations. These missiles work best when chasing opponents flying straight since the seeker is quite small. Once launched, however, the missiles can guarantee a kill on certain planes. With a 10G overload, heavier targets won't stand a chance. And when used at a higher altitude, the missiles will eliminate almost anyone within reach. |
− | + | The [[AIM-9E Sidewinder|AIM-9E]] might perform the same as the RB24, but has a higher chance of a successful launch thanks to the improved seeker. This gives the AIM-9E the ability to lead the missile towards the opponent before launch. This helps the missile, which also suffers from bad manoeuvrability. | |
+ | |||
+ | {{AIM-9 Comparison Table}} | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --> | <!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --> | ||
− | To launch the missile in a favourable situation, altitude is recommended. Since planes equipped with the | + | To launch the missile in a favourable situation, altitude is recommended. Since planes equipped with the RB24 boast large amounts of force, they handle favourably at these altitudes. The higher altitude helps the missile follow opponents more easily since their manoeuvrability becomes worse at height. Higher altitude also gives the option to intercept jet bombers with limited mobility, which are much easier to kill. |
− | Launching the missile should be done between 0.7 - 3 km of distance. This distance is large enough for the missile to accelerate and short enough for the missile to contain fuel throughout the entire trip. Locked targets should be alone, since several heat sources will confuse the missile and send it off course, losing sight of the target. Taking this into consideration, a heat-seeking missile such as the | + | Launching the missile should be done between 0.7 - 3 km of distance. This distance is large enough for the missile to accelerate and short enough for the missile to contain fuel throughout the entire trip. Locked targets should be alone, since several heat sources will confuse the missile and send it off course, losing sight of the target. Taking this into consideration, a heat-seeking missile such as the RB24 should '''never''' be fired behind teammates. This puts them at high risk of accidentally getting targeted, which could lead to friendly fire. |
=== Pros and cons === | === Pros and cons === | ||
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'''Pros:''' | '''Pros:''' | ||
+ | |||
* Effective against larger opponents | * Effective against larger opponents | ||
* Decent effective range | * Decent effective range | ||
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'''Cons:''' | '''Cons:''' | ||
+ | |||
* Easily avoidable | * Easily avoidable | ||
* Bad tracker - Difficult to get a good lock-on | * Bad tracker - Difficult to get a good lock-on | ||
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== Media == | == Media == | ||
− | '' | + | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' |
== See also == | == See also == | ||
Line 53: | Line 94: | ||
* ''reference to the article about the variant of the weapon;'' | * ''reference to the article about the variant of the weapon;'' | ||
* ''references to approximate analogues by other nations and research trees.'' --> | * ''references to approximate analogues by other nations and research trees.'' --> | ||
+ | |||
+ | ;Related development | ||
+ | |||
+ | * [[RB24J]] | ||
+ | |||
+ | ;Similar-performing missiles | ||
+ | |||
* [[AIM-9B Sidewinder]] | * [[AIM-9B Sidewinder]] | ||
* [[AIM-9E Sidewinder]] | * [[AIM-9E Sidewinder]] | ||
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== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | |||
* ''other literature.'' | * ''other literature.'' | ||
Latest revision as of 15:58, 22 October 2024
This page is about the Swedish air-to-air RB24. For the other version, see RB24J. |
Contents
Description
The RB24 is a Swedish infrared homing air-to-air missile. It was introduced in Update 1.95 "Northern Wind". The RB24 is a license built version of the AIM-9B Sidewinder missile and performs identically to it. The missile is effective at short ranges but lacks the general ability to manoeuvre well.
Vehicles equipped with this weapon
Vehicles equipped with this weapon | |
---|---|
Jet fighters | J29F · J32B · J34 · JA37C |
SAAB 35 | J35A · J35D · Saab J35XS |
Strike aircraft | AJ37 |
SAAB 105 | SAAB-105G · SAAB-105OE |
General info
Missile characteristics | |
---|---|
Mass | 72 kg |
Guidance | IR |
Aspect | Rear-Aspect |
Lock range in rear-aspect | 4 km |
Launch range | 10 km |
Maximum speed | 1.7 M |
Maximum overload | 10 G |
Missile guidance time | 20 secs |
Explosive mass | 7.62 kg TNTeq |
Effective damage
The RB24 is a Swedish version of the AIM-9B and can be expected to be played the same way. This missile is an excellent tool for intercepting bombers, or unsuspecting players. The missile has a good range but suffers from bad tracking and mobility, making it easy to avoid in regular situations. Despite the many downsides, the Swedish "Robot" missile comes quite handy in most matches, giving the player more options to fight back.
Comparison with analogues
The RB24 is the first missile unlockable in the Swedish tech-tree, just like the AIM-9B in the US tech-tree. Both missiles are very early designs and suffer from older problems. Both missiles are equal in every way and are used in the same situations. These missiles work best when chasing opponents flying straight since the seeker is quite small. Once launched, however, the missiles can guarantee a kill on certain planes. With a 10G overload, heavier targets won't stand a chance. And when used at a higher altitude, the missiles will eliminate almost anyone within reach.
The AIM-9E might perform the same as the RB24, but has a higher chance of a successful launch thanks to the improved seeker. This gives the AIM-9E the ability to lead the missile towards the opponent before launch. This helps the missile, which also suffers from bad manoeuvrability.
- AIM-9B FGW.2 Sidewinder - A European-licensed version of the AIM-9B with their own improvements; however the performance in-game are quite similar.
- R-3S/PL-2 - Infamous as a reverse-engineered variant of the AIM-9B, the R-3 missile shares many of its in-game performances with the AIM-9B, only falling slightly short in locking and launching range.
- Shafrir - Shares in-game performance values despite their design differences
- Rb24 - Licensed-produced version of the AIM-9B for the Swedish, and as such shares in-game performance values.
Missile | Guidance | Lock range (rear-aspect)(km) |
Launch range (km) |
Maximum speed (Mach) |
Maximum overload (g) |
Mass (kg) |
TNT Equivalent (kg) | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Type | Aspect | Time | Uncaged seeker | Radar slaving | ||||||||
AIM-9B Sidewinder | IR | Rear | 20 | 4 | 10 | 1.7 | 10 | 72 | 7.62 | |||
AIM-9C Sidewinder | SARH | Front | 60 | 9 | 18 | 2.5 | 18 | 95 | 4.69 | |||
AIM-9D Sidewinder[note 1] | IR | Rear | 20 | 5.5 | 18 | 2.5 | 18 | 88 | 4.69 | |||
AIM-9E Sidewinder[note 2] | IR | Rear | 20 | 5.5 | 18 | 2.8 | 10 | 76 | 7.62 | |||
AIM-9G Sidewinder | IR | Rear | 60 | 5.5 | 18 | 2.5 | 18 | 88 | 3.53 | |||
AIM-9H Sidewinder | IR | Rear | 60 | 5.5 | 18 | 2.5 | 18 | 88 | 3.53 | |||
AIM-9J Sidewinder[note 3] | IR | Rear | 40 | 5.5 | 18 | 2.5 | 20 | 76 | 7.62 | |||
AIM-9L Sidewinder | IR | All | 60 | 11 | 18 | 2.5 | 30 | 84 | 4.58 | |||
AIM-9M Sidewinder | IR | All | 60 | 11 | 18 | 2.5 | 30 | 84 | 4.58 | |||
AIM-9P Sidewinder | IR | Rear | 40 | 5.5 | 18 | 2.5 | 20 | 76.93 | 7.62 | |||
AIM-9P4 Sidewinder | IR | All | 40 | 11 | 18 | 2.5 | 20 | 76.93 | 7.62 | |||
AIM-9B FGW.2 Sidewinder | IR | Rear | 20 | 5.5 | 10 | 1.7 | 10 | 72 | 7.62 | |||
Shafrir | IR | Rear | 20 | 7 | 10 | 1.7 | 11 | 65 | 7.62 | |||
RB24 | IR | Rear | 20 | 4 | 10 | 1.7 | 10 | 72 | 7.62 | |||
R-3S | IR | Rear | 21 | 9 | 10 | 1.7 | 10 | 75 | 8.8 | |||
PL-2 | IR | Rear | 21 | 9 | 10 | 1.7 | 10 | 75 | 8.8 |
Usage in battles
To launch the missile in a favourable situation, altitude is recommended. Since planes equipped with the RB24 boast large amounts of force, they handle favourably at these altitudes. The higher altitude helps the missile follow opponents more easily since their manoeuvrability becomes worse at height. Higher altitude also gives the option to intercept jet bombers with limited mobility, which are much easier to kill.
Launching the missile should be done between 0.7 - 3 km of distance. This distance is large enough for the missile to accelerate and short enough for the missile to contain fuel throughout the entire trip. Locked targets should be alone, since several heat sources will confuse the missile and send it off course, losing sight of the target. Taking this into consideration, a heat-seeking missile such as the RB24 should never be fired behind teammates. This puts them at high risk of accidentally getting targeted, which could lead to friendly fire.
Pros and cons
Pros:
- Effective against larger opponents
- Decent effective range
- 10G maximum overload - Enough to eliminate most opponents at altitude
Cons:
- Easily avoidable
- Bad tracker - Difficult to get a good lock-on
- Tracks poorly - Missile gets easily confused when several heat sources are present
History
Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
- Related development
- Similar-performing missiles
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.