Difference between revisions of "AIM-9J Sidewinder"
(→Comparison with analogues) (Tag: Visual edit) |
(→Comparison with analogues) |
||
Line 19: | Line 19: | ||
=== Comparison with analogues === | === Comparison with analogues === | ||
− | When comparing | + | <!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --> |
+ | When comparing AIM-9J to the most common analogues such as [[R-60]] and [[Matra R550 Magic 1|R550 Magic]], AIM-9J tends to fall in the middle to high range of effectiveness, most accurately described as Jack of all trades, master of none. Mid-range TNT load, decent launch range, good acceleration and a perfectly sufficient seeker make it a good all-rounder, usable in a wide variety of engagements. | ||
== Usage in battles == | == Usage in battles == |
Revision as of 16:34, 16 January 2021
Contents
Description
Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.
Vehicles equipped with this weapon
General info
Tell us about the tactical and technical characteristics of the missile.
Effective damage
Like most Sidewinders, the missile features a 4.5 kg warhead that makes it an effective air-to-air missile. In general, a direct hit will either destroy or critically damage an enemy aircraft. If a near miss is achieved, the damage will be sharply decreased.
Comparison with analogues
When comparing AIM-9J to the most common analogues such as R-60 and R550 Magic, AIM-9J tends to fall in the middle to high range of effectiveness, most accurately described as Jack of all trades, master of none. Mid-range TNT load, decent launch range, good acceleration and a perfectly sufficient seeker make it a good all-rounder, usable in a wide variety of engagements.
Usage in battles
Overview
AIM-9J is a great tool for any situation where a gun cannot suffice or the pilot has no time to engage. After having used other infrared missiles, the AIM-9J takes virtually no time to get used to.
Deploying AIM-9J in combat
AIM-9J is best used when having to chase an enemy fighter that is accelerating away from you, or is outside of effective gun range. Timing is key to success when using AIM-9J, since unlike any other type of armament, AIM-9J requires 5 seconds to warm up before readiness for launch, after which the missile seeker will remain active for 10 seconds. So it is recommended to plan a missile launch shortly ahead of warmup, such as picking out the target ahead in time and then positioning the engagement to your advantage. AIM-9J is most effective in distances from 0.75-3 km at altitudes below 4 km, or 1-4 km above 4 km of altitude. Furthermore, it is recommended to only fire AIM-9J against the targets rear, preferably with an active afterburner to ensure continuous tracking towards AIM-9J's upcoming flight. However, when attempting to engage a target moving on a tangent to the launch aircraft, it is recommended to lead the missile slightly towards the target, to ensure the track is sustained throughout the flight. In most cases though, the excellent seeker of AIM-9J will stay on target, even when flares or other countermeasures are deployed. The only threat to AIM-9J worth mentioning are heavily turning targets, due to its limited maximum G-load of 20G, therefore making it not an impossible task to dodge AIM-9J.
Pros and cons
Pros:
- TNT load sufficient to kill any aircraft it hits when compared to opposing aircrafts missiles such as R-60
- Accurate seeker hard to distract with flares
- Radar can assist the missile to pick the right target before launch
Cons:
- Does not follow hard turning targets well unlike R-60 or R550
- Seeker remains warmed up for only 10 seconds
History
Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the article about the variant of the weapon;
- references to approximate analogues by other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the weapon;
- other literature.