HJ-8A
Contents
Description
The HJ-8A (红箭-8A式反坦克导弹) is a Chinese ATGM from early 1980s and was introduced to the game in Update "Drone Age", alongside with the Chinese helicopter tech tree.
It is the second missile of the HJ family of ATGMs in service and the "2nd generation" ATGM of PLAGF based on the 302 missiles on 122 medium tanks. Although it has a rather slow flight speed, short range and lesser penetration against later tanks with composite armour; if utilized correctly, it can still make sure the enemy will meet their end with a precise hit on their critical compartments.
Vehicles equipped with this weapon
General info
Missile characteristics | |
---|---|
Mass | 11 kg |
Guidance | Semi-automatic (SACLOS) |
Maximum speed | 250 m/s |
Missile guidance time | 16 secs |
Firing range | 3 km |
Explosive mass | 1.96 kg TNTeq |
Armour penetration | 480 mm |
Effective damage
Like most missiles with a HEAT warhead, the HJ-8A does explosion damage upon hitting the surface of the vehicles. It also causes splash damage to internal modules and crews of vehicles, alternatively the sheer explosion itself will cause overpressure damage to very light vehicles.
Comparison with analogues
- 302- HJ-8's de facto ancestor and shares mostly identical characteristics.
- BGM-71- The standard the HJ-8s aimed for; but lags behind in most aspects, especially damage and range.
- 9M17M - Although the HJ-8A shines at its speed; both the range and damage is inferior to the Falanga's.
Usage in battles
Due to the fact that it was the first SACLOS ATGM of the PLAGF and the difference in technical development, most of the combat requirements of HJ-8A are rather insufficient for its year of service; let alone the carriers of HJ-8A are at least BR 8.7. So players might have trouble on playing with the missile with a lesser explosive content and penetration than its counterparts. To make the best use out of this short range, slow-flying, players have to utilize its carriers (i.e Z-11WA) with excellent mobility to sneak behind enemy lines or covered flanks where enemies need some time to find you. As soon as enemies have spotted you, evade and wait until the battlefield allows you to send off the remaining missiles on existing targets or rearm.
Pros and cons
Pros:
- Sufficiently large calibre for an ATGM
Cons:
- Rather slow velocity
- Short range of only 3 km, high risk of receiving retaliatory fire
- Lesser penetration and explosive to most ATGMs at its tier
History
Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the article about the variant of the weapon;
- references to approximate analogues by other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.