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− | <div class="ttx">
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− | <div class="ttx-title">AIM-9E Sidewinder</div>
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− | <div class="ttx-table">
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− | <div class="ttx-table-line ttx-table-head">Information</div>
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− | <div class="ttx-table-line"><span class="ttx-value">Infrared Homing Missile</span><span class="ttx-name">Type</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">USA [[File:USA_flag.png]]</span><span class="ttx-name">Country of Origin</span></div>
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− | <div class="ttx-table-line ttx-table-head">General Characteristics</div>
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− | <div class="ttx-table-line"><span class="ttx-value">No</span><span class="ttx-name">All-aspect</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">800 m/s</span><span class="ttx-name">Maximum Speed</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">10 G</span><span class="ttx-name">Maximum Overload</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">17.6 kN</span><span class="ttx-name">{{Annotation|Motor Thrust|Thurst of the missile's motor, mainly useful for comparing missiles}}</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">2.1 Seconds</span><span class="ttx-name">{{Annotation|Motor Burn time|How long the missile's rocket motor burns for (Note: the visual exhaust effect may last longer)}}</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">20 Seconds</span><span class="ttx-name">{{Annotation|Max flight time|Maximum time the missile can be in flight before it self-destructs}}</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">18,000 m</span><span class="ttx-name">{{Annotation|Max flight distance|Maximum distance missile can travel before it self-destructs (Note: this is not equal to the distance between you and the your target)}}</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">< 4,000 m</span><span class="ttx-name">{{Annotation|Recommended max range|The maximum recommended range between you and your target when you fire the missile}}</span></div>
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− | <div class="ttx-table-line ttx-table-head">IR Seeker</div>
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− | <div class="ttx-table-line"><span class="ttx-value">5,500 m</span><span class="ttx-name">Max lock range in rear-aspect</span></div>
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− | <!--<div class="ttx-table-line"><span class="ttx-value"> N/A </span><span class="ttx-name">Max lock range in all-aspect</span></div>-->
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− | <div class="ttx-table-line"><span class="ttx-value">5 seconds</span><span class="ttx-name">{{Annotation|Power up time|Time taken for seeker to power up after it is turned on}}</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">10 Seconds</span><span class="ttx-name">{{Annotation|Max acquisition time|Maximum time seeker can be powered on for before it shuts down}}</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">2.7°</span><span class="ttx-name">{{Annotation|Seeker FoV|Field of View of the seeker (how big the lock on circle is)}}</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">Yes</span><span class="ttx-name">{{Annotation|Uncaged seeker|If the seeker can be uncaged prior to launch}}</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">Yes</span><span class="ttx-name">{{Annotation|Can be slaved to radar|If the seeker can be slaved to the aircraft's radar}}</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">10°</span><span class="ttx-name">{{Annotation|Seeker gimbal limit pre-launch|How far off-boresight a target lock can be maintained using an uncaged seeker or radar slaving, before firing missile}}</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">40°</span><span class="ttx-name">{{Annotation|Seeker gimbal limit|How far off-boresight a target lock can be maintained in flight}}</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">12°/s</span><span class="ttx-name">{{Annotation|Tracking rate|How fast the seeker can gimbal to track a target (higher number tracks better)}}</span></div>
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− | <div class="ttx-table-line ttx-table-head">Warhead</div>
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− | <div class="ttx-table-line"><span class="ttx-value">4.5 kg</span><span class="ttx-name">Explosive mass</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">TNT</span><span class="ttx-name">Explosive type</span></div>
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− | <!--<div class="ttx-table-line"><span class="ttx-value">{{TNTequiv|mass=??? |type=??? }} kg</span><span class="ttx-name">TNT Equivalent</span></div>-->
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− | <div class="ttx-table-line"><span class="ttx-value">5 m</span><span class="ttx-name">Proximity fuse range</span></div>
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− | <div class="ttx-table-line ttx-table-head">Specifications</div>
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− | <div class="ttx-table-line"><span class="ttx-value">76.5 kg</span><span class="ttx-name">Missile mass</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">3,000 mm</span><span class="ttx-name">Length</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">127 mm</span><span class="ttx-name">Diameter</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">Fins</span><span class="ttx-name">Steering system</span></div>
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− | <div class="ttx-table-line ttx-table-head">Production History</div>
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− | <div class="ttx-table-line"><span class="ttx-value">Naval Weapons Center - China Lake</span><span class="ttx-name">Designer</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">Full Production</span><span class="ttx-name">Production Status</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">1967</span><span class="ttx-name">Produced</span></div>
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− | </div>
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− | </div>
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| == Description == | | == Description == |
| <!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--> | | <!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--> |
Description
The AIM-9E is an American infrared homing air-to-air missile, it was introduced in Update 1.87 "Locked On".
Vehicles equipped with this weapon
General info
Tell us about the tactical and technical characteristics of the missile.
Effective damage
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Comparison with analogues
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Usage in battles
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Pros and cons
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Pros:
Cons:
History
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Media
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See also
External links
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- topic on the official game forum;
- encyclopedia page on the weapon;
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