Difference between revisions of "Shafrir 2"
(Tag: Visual edit) |
Inceptor57 (talk | contribs) (Edits to the text) |
||
Line 44: | Line 44: | ||
=== Effective damage === | === Effective damage === | ||
− | The warhead has 7.62 kg of TNT equivalent, doing short work and destroying the targets most of the time in one hit | + | <!--''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''--> |
+ | The warhead has 7.62 kg of TNT equivalent, doing short work and destroying the targets most of the time in one hit. | ||
=== Comparison with analogues === | === Comparison with analogues === | ||
− | + | <!--''Give a comparative description of missiles that have firepower equal to this weapon.''--> | |
+ | One of the closest analogues to the Shafrir 2 is the [[AIM-9D]] Sidewinder, but the Shafrir 2 has an uncaged seeker so it is possible to lead the missile and proportionally having a higher tracking rate. However, when it comes to burn time, range, acceleration and G-tolerance, the two missiles are practically identical to each other. | ||
== Usage in battles == | == Usage in battles == | ||
− | As the Shafrir 2 has a | + | <!--''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''--> |
+ | As the Shafrir 2 has a considerably high burning time and range, firing on enemies at 2.5 km or even 4 km with a considerable speed difference is quite usual to do with a proper leading, and having a pretty decent G overload of 18 G makes the missile difficult to dodge, destroying enemies with their guard down or distracted from a surprisingly far distance. | ||
− | But the main problem of Shafrir 2, | + | But the main problem of Shafrir 2, especially if it's used in high tier battles, is not having a good flare resistance and much worse than its contemporaries, and almost impossible to use in short ranges against maneuvering targets. |
=== Pros and cons === | === Pros and cons === | ||
+ | <!--''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''--> | ||
'''Pros:''' | '''Pros:''' | ||
* Good range and high burning time, being almost identical to AIM-9D | * Good range and high burning time, being almost identical to AIM-9D | ||
− | * | + | * Has an uncaged seeker that is able to lead targets |
− | * Pretty good G overload of 18G, being extremely difficult to dodge against enemies without flares, mainly against supersonic aircrafts or | + | * Pretty good G overload of 18G, being extremely difficult to dodge against enemies without flares, mainly against supersonic aircrafts or heavy aircraft like bombers |
− | * | + | * Standard missile for many IAF planes, meaning the general missile performance is the same from planes of lower BR to higher BRs, allowing players to better familiarize around the missile's strength and weaknesses |
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Missile loses most of its strength in higher BR battles like above 11.0, being extremely limited and primitive compared to others like the [[R-60M]] and [[AIM-9L]] in every aspect, especially by not being an all-aspect missile. |
− | * Terrible performance in short ranges | + | * Terrible performance in short ranges with minimal flare resistance, being easily distracted by flares even against afterburning or hot targets |
− | |||
− | |||
== History == | == History == |
Revision as of 01:22, 24 March 2023
This page is about the Israeli air-to-air missile Shafrir 2. For the other version, see Shafrir. |
Contents
Description
The Shafrir 2 is an Israeli infrared homing air-to-air missile, it was introduced in Update "Winged Lions".
Vehicles equipped with this weapon
General info
Missile characteristics | |
---|---|
Mass | 90 kg |
Guidance | IR |
Aspect | Rear-aspect |
Lock range (rear-aspect) | 4 km |
Launch range | 20 km |
Maximum speed | 2.1 M |
Maximum overload | 18 G |
Missile guidance time | 30 secs |
Explosive mass | 7.62 kg TNTeq |
Effective damage
The warhead has 7.62 kg of TNT equivalent, doing short work and destroying the targets most of the time in one hit.
Comparison with analogues
One of the closest analogues to the Shafrir 2 is the AIM-9D Sidewinder, but the Shafrir 2 has an uncaged seeker so it is possible to lead the missile and proportionally having a higher tracking rate. However, when it comes to burn time, range, acceleration and G-tolerance, the two missiles are practically identical to each other.
Usage in battles
As the Shafrir 2 has a considerably high burning time and range, firing on enemies at 2.5 km or even 4 km with a considerable speed difference is quite usual to do with a proper leading, and having a pretty decent G overload of 18 G makes the missile difficult to dodge, destroying enemies with their guard down or distracted from a surprisingly far distance.
But the main problem of Shafrir 2, especially if it's used in high tier battles, is not having a good flare resistance and much worse than its contemporaries, and almost impossible to use in short ranges against maneuvering targets.
Pros and cons
Pros:
- Good range and high burning time, being almost identical to AIM-9D
- Has an uncaged seeker that is able to lead targets
- Pretty good G overload of 18G, being extremely difficult to dodge against enemies without flares, mainly against supersonic aircrafts or heavy aircraft like bombers
- Standard missile for many IAF planes, meaning the general missile performance is the same from planes of lower BR to higher BRs, allowing players to better familiarize around the missile's strength and weaknesses
Cons:
- Missile loses most of its strength in higher BR battles like above 11.0, being extremely limited and primitive compared to others like the R-60M and AIM-9L in every aspect, especially by not being an all-aspect missile.
- Terrible performance in short ranges with minimal flare resistance, being easily distracted by flares even against afterburning or hot targets
History
Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
- Related development
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.