Difference between revisions of "Spitfire Mk.IIa Venture I"

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The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced in [[Update "Starfighters"]].
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced in [[Update "Starfighters"]].
  
For those who don't historically know much about the Spitfire, in 1940 in the Battle of Britain, the Spitfire flew to intercept enemy ''fighters'' because of its speed and agility- the [[Hurricane Mk I/L| Hurricanes]] were sent to destroy [[He 111 H-3|Heinkel Bombers]]. This same logic can be applied to War Thunder Realistic Battles- the Spitfire should first climb, using its excellent rate-of-climb, then intercept high patrolling fighters, if possible, bringing them lower. The Spitfire is fast, with a top speed around 600km/h, although in a straight line, it normally reaches around 460km/h. Do not head-on in the Spitfire- it can destroy the engine and the gun convergence won't help at all- avoid head-ons and go for turn fights. A sensible opponent will try to energy fight the Spitfire- to avoid destruction, climb quickly away from them, then dart back into their trajectory arc, normally underneath them; the Spitfire can do that, since it has good lift rate- eventually, either the opponent will miss and overshoot, allowing the Spitfire to destroy them, or will dive, which the Spitfire can follow, but be careful- the Spitfire will wing rip at around 500 km/h or less, so don't pull too hard or the wings will fly away...
 
 
The Spitfire has a relatively good ammo count- the 4-digit ammo can be deceiving, since there are 8 guns on the aircraft, making only around 400 rpg- these can be used to ground attack light or unarmoured targets, usually with stealth or omni-purpose belts, but this job should be left to dedicated gun-platforms, like the Hurricane and [[F6F-5|Hellcat]]
 
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
 
{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
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* 8 x 7.7 mm Browning machine guns, wing-mounted (350 rpg = 2,800 total)
 
* 8 x 7.7 mm Browning machine guns, wing-mounted (350 rpg = 2,800 total)
 +
The Spitfire has a relatively good ammo count but the 4-digit ammo can be deceiving, since there are 8 guns on the aircraft. These should be primarily used against aircraft but can also be used as last resort to attack light or non-armoured ground targets, usually with stealth or universal belts. The job should be left to dedicated gun platforms like the Hurricanes and the Hellcats.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
 +
;Combat tactics
 
The Spitfire Mk.IIa Venture I is an excellent low to medium altitude dogfighter. Lacking a supercharger, it shouldn't be used at high altitudes. In Air RB, it's best to climb to around 3500-4000 meters (11,500-13,200 feet) where the Merlin XII engine performs optimally. After climbing, release WEP and reduce throttle to below 95% to cool the engine until you've found a target. When engaging opponents, diving should be carefully executed to avoid speeds of 450 KM/H (280 MP/H) or greater, where control surfaces begin to suddenly stiffen. In combat, the light airframe and powerful engine provides a respectable rate of climb and an incredibly tight turning circle, combined with its eight browning machine guns, it is capable of eliminating enemy targets in short, controlled bursts. Poor weapon management will deplete your 2,800 rounds of ammunition quickly because individually, the machine guns are not very powerful. Concentrate and aim for the engine, cockpit or wings where your bullets will be most efficient at destroying vital components, such as wing spars or control surfaces.
 
The Spitfire Mk.IIa Venture I is an excellent low to medium altitude dogfighter. Lacking a supercharger, it shouldn't be used at high altitudes. In Air RB, it's best to climb to around 3500-4000 meters (11,500-13,200 feet) where the Merlin XII engine performs optimally. After climbing, release WEP and reduce throttle to below 95% to cool the engine until you've found a target. When engaging opponents, diving should be carefully executed to avoid speeds of 450 KM/H (280 MP/H) or greater, where control surfaces begin to suddenly stiffen. In combat, the light airframe and powerful engine provides a respectable rate of climb and an incredibly tight turning circle, combined with its eight browning machine guns, it is capable of eliminating enemy targets in short, controlled bursts. Poor weapon management will deplete your 2,800 rounds of ammunition quickly because individually, the machine guns are not very powerful. Concentrate and aim for the engine, cockpit or wings where your bullets will be most efficient at destroying vital components, such as wing spars or control surfaces.
  
Defensively, it's most susceptible to experienced Bf-109 pilots who know not to engage early model Spitfires in turning engagements. When forced in an energy fight or outnumbered, reduce the altitude of your opponent(s) and make-way towards your team. Use your roll rate and tight turning radius to avoid enemy fire where possible. The plane is capable shaking enemy fire due to its nimbleness. If no teammates are around, force the enemy to be low and slow, use your superior turn and roll-rate with flaps to get the edge. This includes against Japanese aircraft. Zeroes are the only contemporary capable of turning with this Spitfire, use your flaps and manage your engine throttle carefully, rolling scissors is an excellent maneuver to get the edge against light Japanese fighters.
+
Defensively, it's most susceptible to experienced Bf-109 pilots who know not to engage early model Spitfires in turning engagements. When forced in an energy fight or outnumbered, reduce the altitude of your opponents and fly towards your team. Use your roll rate and tight turning radius to avoid enemy fire whenever possible. The plane is capable shaking enemy fire due to its nimbleness. If no teammates are around, force the enemy to be low and slow, use your superior turn and roll-rate with flaps to get the edge. This includes against Japanese aircraft. Zeroes are the only contemporary capable of turning with this Spitfire, use your flaps and manage your engine throttle carefully, rolling scissors is an excellent manoeuvre to get the edge against light Japanese fighters.
  
 
Landing the Spitfire Mk.IIa Venture I is easy, the plane doesn't like to give up speed easily, so roll 90 degrees left and right banking low and hard to reduce speed. Once around 200 KM/H (125 MP/H), deploy your landing gear to perform a fast landing. Flaps are unnecessary unless making an emergency landing.
 
Landing the Spitfire Mk.IIa Venture I is easy, the plane doesn't like to give up speed easily, so roll 90 degrees left and right banking low and hard to reduce speed. Once around 200 KM/H (125 MP/H), deploy your landing gear to perform a fast landing. Flaps are unnecessary unless making an emergency landing.
==== Specific enemies worth noting====
 
  
*Bf 109s can do tremendous amounts of damage if you don't watch out. They have quite good turning performance and their energy retention exceeds that of the Spitfire.
+
;Enemies worth noting
*Heavy Bombers - Although the Spitfire Mk IIa is armed with 8 guns, they are only 7.7 mm in calibre. So, it can be difficult to destroy heavy fighters, attackers, and especially bombers. It is likely that long bursts will be necessary to destroy such targets, and that gives time for enemy turret gunners to shoot back. Luckily, most bombers at this tier are not defended by turrets from all angles. Try to plan attack runs so that you don't fly in the enemy's line of fire.
+
* Zeroes: They can outmanoeuvre the Spitfire in a turnfight.
 +
* Bf 109: They can inflict tremendous damage if you don't watch out. They have quite good turning performance and their energy retention exceeds that of the Spitfire.
 +
* Heavy Bombers: Although the Spitfire Mk IIa is armed with 8 guns, they are only 7.7 mm in calibre. So, it can be difficult to destroy heavy fighters, attackers, and especially bombers. It is likely that long bursts will be necessary to destroy such targets, and that gives time for enemy turret gunners to shoot back. Luckily, most bombers at this tier are not defended by turrets from all angles. Try to plan attack runs so that you don't fly in the enemy's line of fire.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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* Better-than-average top speed
 
* Better-than-average top speed
 
* Great rate of climb
 
* Great rate of climb
* Better engine power than [[Spitfire Mk Ia|Mk Ia]]
+
* Better engine power than [[Spitfire Mk Ia]]
 
* Decent amount of armour, a front 38 mm glass and rear 4-7 mm steel plates
 
* Decent amount of armour, a front 38 mm glass and rear 4-7 mm steel plates
  
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== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=aircraft&vehicleClass=fighter&vehicle=spitfiremkiia_ep Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|MxnIrWny-XU|'''Should You Buy The Spitfire Mk2A Venture?''' - ''Sako Sniper''}}
  
 
== See also ==
 
== See also ==
Line 184: Line 188:
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the series of the aircraft;''
+
;Related development
* ''links to approximate analogues of other nations and research trees.''
+
* [[Spitfire (Family)]]
  
 
== External links ==
 
== External links ==

Revision as of 20:58, 28 January 2021

This page is about the premium British fighter Spitfire Mk.IIa Venture I. For other versions, see Spitfire (Family).
Spitfire Mk.IIa Venture I
spitfiremkiia_ep.png
GarageImage Spitfire Mk.IIa Venture I.jpg
Spitfire Mk.IIa Venture I
AB RB SB
2.7 3.0 3.0
Purchase:1 150 Specs-Card-Eagle.png
Show in game
STORE

Description

The Spitfire Mk.IIa Venture I is a premium rank II British fighter with a battle rating of 2.7 (AB) and 3.0 (RB/SB). It was introduced in Update "Starfighters".

General info

Flight performance

Max speed
at 4 572 m571 km/h
Turn time15 s
Max altitude10 000 m
EngineRolls-Royce Merlin-XII
TypeInline
Cooling systemWater
Take-off weight3 t
Characteristics Max Speed
(km/h at 4,572 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 545 535 10000 16.1 16.5 14.0 16.0 300
Upgraded 599 571 14.8 15.1 27.3 19.4

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
760 270 N/A N/A 230 ~11 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 321 < 400 < 350 > 500
Compressor Optimal altitude 100% Engine power WEP Engine power
Setting 1 4,490 m 1,140 hp 1,311 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural760 km/h
Gear270 km/h
  • 38 mm Bulletproof glass in cockpit front.
  • 4 mm Steel plate in pilot's seat.
  • 6-7 mm Steel plate behind the pilot.

Modifications and economy

Repair cost
AB766 Sl icon.png
RB2 987 Sl icon.png
SB1 798 Sl icon.png
Crew training6 900 Sl icon.png
Experts46 000 Sl icon.png
Aces320 Ge icon.png
Research Aces500 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 50 / 160 / 330 % Sl icon.png
Talisman.png 2 × 130 / 130 / 130 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Mods compressor.png
Compressor
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods metanol.png
Engine injection
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods ammo.png
bmg303_belt_pack
Mod arrow 0.png
Mods weapon.png
bmg303_new_gun

Armaments

Offensive armament

Ammunition2 800 rounds
Fire rate1 000 shots/min
Main article: Browning (7.7 mm)

The Spitfire Mk.IIa Venture I is armed with:

  • 8 x 7.7 mm Browning machine guns, wing-mounted (350 rpg = 2,800 total)

The Spitfire has a relatively good ammo count but the 4-digit ammo can be deceiving, since there are 8 guns on the aircraft. These should be primarily used against aircraft but can also be used as last resort to attack light or non-armoured ground targets, usually with stealth or universal belts. The job should be left to dedicated gun platforms like the Hurricanes and the Hellcats.

Usage in battles

Combat tactics

The Spitfire Mk.IIa Venture I is an excellent low to medium altitude dogfighter. Lacking a supercharger, it shouldn't be used at high altitudes. In Air RB, it's best to climb to around 3500-4000 meters (11,500-13,200 feet) where the Merlin XII engine performs optimally. After climbing, release WEP and reduce throttle to below 95% to cool the engine until you've found a target. When engaging opponents, diving should be carefully executed to avoid speeds of 450 KM/H (280 MP/H) or greater, where control surfaces begin to suddenly stiffen. In combat, the light airframe and powerful engine provides a respectable rate of climb and an incredibly tight turning circle, combined with its eight browning machine guns, it is capable of eliminating enemy targets in short, controlled bursts. Poor weapon management will deplete your 2,800 rounds of ammunition quickly because individually, the machine guns are not very powerful. Concentrate and aim for the engine, cockpit or wings where your bullets will be most efficient at destroying vital components, such as wing spars or control surfaces.

Defensively, it's most susceptible to experienced Bf-109 pilots who know not to engage early model Spitfires in turning engagements. When forced in an energy fight or outnumbered, reduce the altitude of your opponents and fly towards your team. Use your roll rate and tight turning radius to avoid enemy fire whenever possible. The plane is capable shaking enemy fire due to its nimbleness. If no teammates are around, force the enemy to be low and slow, use your superior turn and roll-rate with flaps to get the edge. This includes against Japanese aircraft. Zeroes are the only contemporary capable of turning with this Spitfire, use your flaps and manage your engine throttle carefully, rolling scissors is an excellent manoeuvre to get the edge against light Japanese fighters.

Landing the Spitfire Mk.IIa Venture I is easy, the plane doesn't like to give up speed easily, so roll 90 degrees left and right banking low and hard to reduce speed. Once around 200 KM/H (125 MP/H), deploy your landing gear to perform a fast landing. Flaps are unnecessary unless making an emergency landing.

Enemies worth noting
  • Zeroes: They can outmanoeuvre the Spitfire in a turnfight.
  • Bf 109: They can inflict tremendous damage if you don't watch out. They have quite good turning performance and their energy retention exceeds that of the Spitfire.
  • Heavy Bombers: Although the Spitfire Mk IIa is armed with 8 guns, they are only 7.7 mm in calibre. So, it can be difficult to destroy heavy fighters, attackers, and especially bombers. It is likely that long bursts will be necessary to destroy such targets, and that gives time for enemy turret gunners to shoot back. Luckily, most bombers at this tier are not defended by turrets from all angles. Try to plan attack runs so that you don't fly in the enemy's line of fire.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Eight 7.7 mm machine guns provide great anti-fighter power
  • Great turn rate
  • Good roll rate at low speed
  • Better-than-average top speed
  • Great rate of climb
  • Better engine power than Spitfire Mk Ia
  • Decent amount of armour, a front 38 mm glass and rear 4-7 mm steel plates

Cons:

  • Machine guns only effective if the target is hit in continuous bursts
  • Machine gun armament lacks the long range hitting power of cannons
  • Ammo can run out quickly in prolonged, uncontrolled bursts
  • Quick kills against large bombers without a pilot snipe is difficult, prolonged engagements expose the Spitfire to the defensive gunners
  • Machine guns cannot penetrate heavily armoured targets
  • Bad high altitude performance
  • Roll rate stiffens dramatically at ~350 km/h
  • Pulling negative G's and rolling the plane (Realistic/simulator only) can cause the carburettor (engine) to fail

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

In-game description

The Supermarine Spitfire was a British fighter which served with various nations from the late 1930s up into the 1950s. It was a single-engine, all-metal, low-wing monoplane with retractable landing gear. Various modifications served as fighters, interceptors, high-altitude fighters, fighter-bombers and reconnaissance aircraft. A total of some 20,300 Spitfires of all types were built during the war, including two-seater trainers.

In the summer of 1939, an early Spitfire Mk I was fitted with the new Rolls Royce Merlin XII engine, which had a higher output of 1175 HP and was fitted with a Coffman engine starter instead of the previous Merlin's electrical starter system. This, combined with the Rotol variable pitch propeller which had been used on many Spitfire Mk Is would now form the powerplant of the new Spitfire Mk II, although some production models used the De Havilland propeller. The Mk II was some 6-7 mph faster than the later Spitfire Mk I, but still slower than the original Spitfires before a series of modifications increased the aircraft's weight. As with the Mk I, the Spitfire Mk II was produced with either eight machine guns as the Spitfire Mk IIA, or two 20mm cannon and four machine guns as the Mk IIb. The earlier problems with cannon fitted to the Mk IB had now been solved by introducing a belt feed system to the weapon to replace the earlier drum, turning the cannon on its side and fitting a blister on the wing to house the new mechanism.

920 Spitfire Mk IIs entered service; 750 Mk IIA and 170 MK IIB, although fighters used in the air-sea rescue role were later designated Mk IIC. The Spitfire II quickly replaced the Spitfire I, with the older variant being relegated to use in Operational Training Units. By April 1941, RAF Fighter Command had completed re-equipping with the Mk II, although this too would soon be replaced by the Mk V.

Media

Skins
Videos

See also

Related development

External links


Supermarine
Spitfires 
Merlin engine  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb
  Spitfire Mk Vb · Spitfire Mk Vb/trop · Spitfire Mk Vc · Spitfire Mk Vc/trop
  Spitfire F Mk IX · Spitfire F Mk IXc · Spitfire F Mk XVI
  Spitfire LF Mk IX · Plagis' Spitfire LF Mk IXc
Griffon engine  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Export  ▄Spitfire Mk Vb/trop · ▃Spitfire LF Mk IXc · ▂Spitfire Mk IXc · Spitfire Mk IXc · Spitfire Mk.IX (CW) · Weizman's Spitfire LF Mk.IXe · ▄Spitfire FR Mk XIVe
Seafires  Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47
Export  ▄Seafire LF Mk.III
Jet fighters  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Hydroplanes  Walrus Mk.I

Britain fighters
Fury  Fury Mk I · Fury Mk II
Nimrod  Nimrod Mk I · Nimrod Mk II
Gladiator  Gladiator Mk II · Tuck's Gladiator Mk II · Gladiator Mk IIF · Gladiator Mk IIS
Sea Gladiator  Sea Gladiator Mk I
Hurricane  Hurricane Mk I/L · Hurricane Mk.I/L FAA M · Hurricane Mk IIB/Trop
Sea Hurricane  Sea Hurricane Mk IB · Sea Hurricane Mk IC
Martin-Baker  MB.5
Spitfire (early-Merlin)  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb · Spitfire Mk Vb/trop · Spitfire Mk Vb · Spitfire Mk Vc/trop · Spitfire Mk Vc
Spitfire (late-Merlin)  Spitfire F Mk IX · Spitfire LF Mk IX · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XVI
Spitfire (Griffon)  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Seafire  Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47
Typhoon  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib/L
Tempest  Tempest Mk II · Tempest Mk V
Sea Fury  Sea Fury FB 11
Twin-engine fighters  Hornet Mk.I · Hornet Mk.III · Whirlwind Mk I · Whirlwind P.9
  Foreign:
Australia  ▄Boomerang Mk I · ▄Boomerang Mk II
France  ▄D.520 · ▄D.521
USA  ▄Martlet Mk IV · ▄Corsair F Mk II · ▄Hellcat Mk II · ▄Thunderbolt Mk.1 · ▄Mustang Mk IA

Britain premium aircraft
Fighters  Tuck's Gladiator Mk II · ▄Boomerang Mk I · ▄Boomerang Mk II · ▄D.520
  ▄Martlet Mk IV · ▄Corsair F Mk II · ▄Hellcat Mk II · ▄Thunderbolt Mk.1 · ▄Mustang Mk IA
  Hurricane Mk.I/L FAA M · Spitfire Mk.IIa Venture I · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XIVc · Prendergast's Spitfire FR Mk XIVe
  Typhoon Mk Ib · MB.5
Twin-engine fighters  Hornet Mk.I · Whirlwind P.9
Jet fighters  Attacker FB.2 · Hunter FGA.9 · Lightning F.53 · Meteor F Mk.8 Reaper · Sea Vixen F.A.W. Mk.2 · F-4J(UK) Phantom II · ▄MiG-21 Bison
Strike aircraft  ▄Wirraway · Beaufighter Mk I (40-mm) · Wyvern S4
  Harrier GR.1 · Strikemaster Mk.88
Bombers  ▄Avenger Mk II · ▄Boston Mk I · ▄Catalina Mk IIIa · ▄DB-7 · ▄Havoc Mk I · ▄Hudson Mk V · Swordfish Mk II