Difference between revisions of "AIM-9J Sidewinder"

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(Pros and cons)
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== Usage in battles ==
 
== Usage in battles ==
<!--Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)-->
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'''Overview'''
  
These missiles will usually be used once you are too close or too low to the ground to make effective use of the AIM-7 Sparrow. The missile can have its lock-on aided by use of targeting radar. Being one of the better infrared homing missiles, the AIM-9J Sidewinder is an effective dogfighting weapon and is inescapable if fired at targets that are low energy.   
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Aim-9J is a great tool for any situation where  a gun cannot suffice or the pilot has no time to engage. When having used other infrared missiles, the Aim-9J takes virtually no time to get used to. 
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'''Deploying''' '''Aim-9J in combat''' 
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Aim-9J is best used when having to chase an enemy fighter that accelerates away from you, or is yet outside of effective gun range. Timing is key to sucess with using Aim-9J, since unlike any other type of armament, Aim-9J requires 5 seconds to warm up before readyness for launch, after wich the missile seeker will remain active for 10 seconds. So it is reccomended to plan a missile launch shortly ahead of warmup, such as picking out the target ahead in time and then positioning the engagement to your advantage. Aim-9J is most effective in distances from 0.75-3km at altitudes below 4km, or 1-4km above 4km of altitude respectively. Furthermore, it is reccomended to only fire Aim-9J against the targets rear, prefferably with an active afterburner to ensure continous tracking towards Aim-9Js upcoming flight. However, when attempting to engage a target moving on a tangent to the launch aircraft, it is reccomended to lead the missile slightly towards the target, to ensure the track is sustained throughout the flight. In most cases though, the exccellent seeker of Aim-9J will stay on target, even when flares or other countermeasures are deployed.  The only threat to Aim-9J worth mentioning are heavily turning targets, due to its limited max. G-load of 20G, therefore making it not an impossible task to dodge Aim-9J.   
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Decent track rate (16 degrees per second, for reference the AIM-9E has 12*/s)
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* TNT load sufficient to kill any aircraft it hits when compared to opposing aircrafts missiles such as R-60
* 20G overload at sea level
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* Accurate seeker hard to distract with flares
* Can lock from long distances (5 km+)
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* Radar can assist the missile to pick the right target before launch
  
 
'''Cons:'''  
 
'''Cons:'''  
  
* Ineffective from 2 km firing range due to drag; planes outrun it
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* Does not follow hard turning targets well unlike R-60 or R550
* Clouds interfere with the capability of the seeker
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* Seeker remains warmed up for only 10 seconds
* Rear aspect
 
* Targets may still dodge it with certain maneuvers while pulling G forces
 
  
 
== History ==
 
== History ==

Revision as of 00:43, 15 January 2021

Description

Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.

Vehicles equipped with this weapon

General info

Tell us about the tactical and technical characteristics of the missile.

Effective damage

Like most Sidewinders, the missile features a 4.5 kg warhead that makes it an effective air-to-air missile. In general, a direct hit will either destroy or critically damage an enemy aircraft. If a near miss is achieved, the damage will be sharply decreased.

Comparison with analogues

Give a comparative description of missiles that have firepower equal to this weapon.

Usage in battles

Overview

Aim-9J is a great tool for any situation where a gun cannot suffice or the pilot has no time to engage. When having used other infrared missiles, the Aim-9J takes virtually no time to get used to.

Deploying Aim-9J in combat

Aim-9J is best used when having to chase an enemy fighter that accelerates away from you, or is yet outside of effective gun range. Timing is key to sucess with using Aim-9J, since unlike any other type of armament, Aim-9J requires 5 seconds to warm up before readyness for launch, after wich the missile seeker will remain active for 10 seconds. So it is reccomended to plan a missile launch shortly ahead of warmup, such as picking out the target ahead in time and then positioning the engagement to your advantage. Aim-9J is most effective in distances from 0.75-3km at altitudes below 4km, or 1-4km above 4km of altitude respectively. Furthermore, it is reccomended to only fire Aim-9J against the targets rear, prefferably with an active afterburner to ensure continous tracking towards Aim-9Js upcoming flight. However, when attempting to engage a target moving on a tangent to the launch aircraft, it is reccomended to lead the missile slightly towards the target, to ensure the track is sustained throughout the flight. In most cases though, the exccellent seeker of Aim-9J will stay on target, even when flares or other countermeasures are deployed. The only threat to Aim-9J worth mentioning are heavily turning targets, due to its limited max. G-load of 20G, therefore making it not an impossible task to dodge Aim-9J.

Pros and cons

Pros:

  • TNT load sufficient to kill any aircraft it hits when compared to opposing aircrafts missiles such as R-60
  • Accurate seeker hard to distract with flares
  • Radar can assist the missile to pick the right target before launch

Cons:

  • Does not follow hard turning targets well unlike R-60 or R550
  • Seeker remains warmed up for only 10 seconds

History

Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the article about the variant of the weapon;
  • references to approximate analogues by other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the weapon;
  • other literature.


Missiles
USA 
AAM  AIM-54A Phoenix · AIM-54C Phoenix · ATAS (AIM-92) · AIM-120A · AIM-120B · Fakour-90 · Sedjeel
Sparrow  AIM-7C · AIM-7D · AIM-7E · AIM-7E-2 · AIM-7F · AIM-7M
Sidewinder  AIM-9B · AIM-9C · AIM-9D · AIM-9E · AIM-9G · AIM-9H · AIM-9J · AIM-9L · AIM-9M · AIM-9P
AGM  AGM-22 · APKWS II (M151) · APKWS II (M282) · BGM-71D TOW-2
Bullpup  AGM-12B Bullpup · AGM-12C Bullpup
Hellfire  AGM-114B Hellfire · AGM-114K Hellfire II
Maverick  AGM-65A · AGM-65B · AGM-65D · AGM-65E2 · AGM-65G · AGM-65L
ATGM  LOSAT/MGM-166A
TOW  BGM-71 · BGM-71A · BGM-71B · BGM-71C
SAM  FIM-92 Stinger · MIM-72 · MIM146
Naval SAM  RIM-24A
Germany 
AAM  AIM-9B FGW.2 Sidewinder · AIM-9L/I Sidewinder · Flz Lwf 63 · Flz Lwf 63/80
AGM  9M14M Malyutka · Flz Lwf LB 82 · HOT-1 · HOT-2 TOW · HOT-3 · PARS 3 LR
AShM  AS.34 Kormoran
ATGM  HOT-K3S · Spike-LR II
SAM  Roland
Naval SAM  Strela-2M
USSR 
AAM  9M39 Igla · R-3R · R-3S · R-13M1 · R-23R · R-23T · R-24R · R-24T · R-27ER(1) · R-27ET(1) · R-27R(1) · R-27T(1) · R-60 · R-60M · R-60MK · R-73(E) · R-77
AGM  9K127 Vikhr · 9M17M Falanga · 9M120 Ataka · 9M120-1 Ataka
  Kh-23M · Kh-25 · Kh-25ML · Kh-29L · Kh-29T · Kh-29TE · Kh-29TD · Kh-66 · S-25L · S-25LD
ATGM  3M7 · 9M14 · 9M113 Konkurs · 9M114 Shturm · 9M123 Khrizantema · 9M133 · 9M133FM3 · 9M133M-2
SAM  95Ya6 · 9M311 · 9M311-1M · 9M331 · 9M37M
Naval SAM  Volna-M
Britain 
AAM  Fireflash · Firestreak · Red Top · Skyflash · Skyflash SuperTEMP · SRAAM · R-Darter
AGM  AGM-65E · AS.12 · ZT-6 Mokopa
AShM  AJ.168
ATGM  BAe Swingfire · MILAN · MILAN 2 · ZT3
SAM  Starstreak
Japan 
AAM  AAM-3 · AAM-4
AGM  Ki-148 I-Go Model 1B
ATGM  Type 64 MAT · Type 79 Jyu-MAT
SAM  Type 81 SAM-1C · Type 91
China 
AAM  PL-2 · PL-5B · PL-5C · PL-5EII · PL-7 · PL-8 · PL-12 · SD-10(A) · TY-90
AGM  AKD-9 · AKD-10 · Fire Snake 90A · HJ-8A · HJ-8C · HJ-8E · HJ-8H
ATGM  302 · HJ-73 · HJ-73E · HJ-9 · QN201DD · QN502CDD
SAM  HN-6
Italy 
AAM  Aspide-1A · MAA-1 Piranha
AGM  AGM-65H · CIRIT · L-UMTAS · Spike ER
ATGM  Spike-LR II
Naval AShM  Nettuno
SAM  Mistral SATCP
France 
AAM  AA-20 Nord · Matra R511 · Matra R530 · Matra R530E · Matra Super 530D · Matra Super 530F · Matra R550 Magic 1 · Matra R550 Magic 2 · Mistral · MICA-EM
AGM  9M14-2 Malyutka-2 · AS-20 Nord · AS-30 Nord · AS-30L Nord · HOT-1 · HOT-2 TOW · HOT-3 · Spike ER
ATGM  HOT · SS.11
SAM  Roland · VT1
Sweden 
AAM  RB24 · RB24J · RB71 · RB 74 · RB 74(M) · RB 99
AGM  Rb05A · RB 53 Bantam · RB 55B Heli TOW · RB 55C Heli TOW · RB 75 · RB 75T
ATGM  Rbs 55 · Rbs 56
SAM  Rbs 70
Israel 
AAM  Shafrir · Shafrir 2 · Python 3 · Derby
ATGM  Spike-LR II
  AAM = Air-to-Air Missile   AGM = Air-to-Ground Missile   AShM = Anti-Ship Missile   ATGM = Anti-Tank Guided Missile (Ground mounts)   SAM = Surface-to-Air Missile