Difference between revisions of "AIM-7D Sparrow"
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+ | {{About | ||
+ | | about = American air-to-air missile '''{{PAGENAME}}''' | ||
+ | | usage = the other versions | ||
+ | | link = AIM-7 Sparrow (Family) | ||
+ | }} | ||
== Description == | == Description == | ||
<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --> | <!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --> | ||
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* Needs a radar lock, meaning it doesn't work very well on targets near the ground due to ground clutter that interferes with radar | * Needs a radar lock, meaning it doesn't work very well on targets near the ground due to ground clutter that interferes with radar | ||
* Not fire-and-forget, you need to follow the target to keep a radar lock until the moment the missile hits | * Not fire-and-forget, you need to follow the target to keep a radar lock until the moment the missile hits | ||
− | * | + | * Has a big guidance delay around 2.5 second and gives time target to escape FOV |
* Has a tendency to not track and just blow itself up a few seconds after it's fired | * Has a tendency to not track and just blow itself up a few seconds after it's fired | ||
+ | * Low speed compared to other SARH missiles and only burns around 3 seconds; stalls pretty quick | ||
== History == | == History == | ||
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== Media == | == Media == | ||
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''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' | ||
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;Related development | ;Related development | ||
− | * [[AIM- | + | * [[AIM-7 Sparrow (Family)]] |
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== External links == | == External links == |
Latest revision as of 17:01, 6 June 2024
This page is about the American air-to-air missile AIM-7D Sparrow. For the other versions, see AIM-7 Sparrow (Family). |
Contents
Description
The AIM-7D Sparrow is an American semi-active radar-homing air-to-air missile. It was introduced in Update "Raining Fire".
Vehicles equipped with this weapon
General info
Missile characteristics | |
---|---|
Mass | 197 kg |
Guidance | SARH |
Signal | CW |
Lock range | 15 km |
Launch range | 45 km |
Maximum speed | 4.0 M |
Maximum overload | 15 G |
Missile guidance time | 40 secs |
Explosive mass | 11.52 kg TNTeq |
Effective damage
The warhead of the AIM-7D Sparrow is large, the AIM-7D packs enough explosive to destroy almost any aircraft caught in its blast. Even those lucky enough to not be blown to bits will certainly take a significant amount of critical damage.
Comparison with analogues
The Soviet SARH missiles most comparable with the AIM-7D are the R-23R and the R-3R.
The R-23R is a similar long-range SARH missile mounted on the MiG-23 Flogger. It carries a warhead almost twice as powerful (20.8 kg TNTeq). The R-23R has a higher maximum overload (20 G), making it more effective against manoeuvring targets. The Sparrow however has a higher maximum speed (4.0 M vs 3.0 M), allowing it to hit targets faster.
The R-3R is a comparable Soviet SARH missile meant for short-to-medium range engagements, and is primarily mounted on MiG-21 Fishbed jets. Although it cannot compete with the range (9 km vs 45 km) or speed (1.7 M vs 4.0 M) of the Sparrow, it is much more manoeuvrable, making it better in a head-on and in dogfights.
Usage in battles
The AIM-7D is primarily used by the F-4C Phantom II. Due to the somewhat short firing time of the rocket motor, long-range engagements near the advertised maximum range are really only possible at high altitude, where the reduced air drag gives the missile a much better acceleration.
The AIM-7D can engage targets at low altitude, but it will not be nearly as fast as at higher altitude, and will decelerate quicker as well, meaning it cannot be used at its maximum range. Manoeuvrability is not the AIM-7D's strong suit, and therefore it can be defeated by manoeuvring alone. A strong lock is required in order to guarantee that the missile tracks, otherwise it will self destruct soon after launch due to failing to find its lock.
Pros and cons
Pros:
- Can be launched from long ranges
- Can catch opponents off-guard and can be launched in head-ons
Cons:
- Needs a radar lock, meaning it doesn't work very well on targets near the ground due to ground clutter that interferes with radar
- Not fire-and-forget, you need to follow the target to keep a radar lock until the moment the missile hits
- Has a big guidance delay around 2.5 second and gives time target to escape FOV
- Has a tendency to not track and just blow itself up a few seconds after it's fired
- Low speed compared to other SARH missiles and only burns around 3 seconds; stalls pretty quick
History
Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
- Related development
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.