Difference between revisions of "AEC Mk II"

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{{Specs-Card
 
{{Specs-Card
 
|code=uk_armored_car_aec_mk_2
 
|code=uk_armored_car_aec_mk_2
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
|market=AEC Mk.II
 
|market=AEC Mk.II
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_AEC Mk.II.jpg|420px|thumb|left]]
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The AEC Armoured Cars were a series of vehicles developed during World War 2. After the British experience against Italian armoured cars in the Western Sahara, AEC decided to develop their own vehicle while the [[Daimler Mk II|Daimler Armoured Car]] was still in development. A total of 629 units were built and entered service in 1941. Early versions tried to have the same firepower and armour as other British cruiser tanks but they failed. The Mk.II version used a larger turret for a three-man crew with a 6-pounder gun, redesigned front hull, and a 158 hp (118 kW) diesel engine.
{{break}}
 
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} British light tank {{Battle-rating}}. It was introduced during [[Update 1.75 "La Résistance"]] in the [[wt:en/news/5224-special-festive-quest-en|2017 "Festive Quest"]] that took place between 22 December 2017 to 22 January 2018. It was obtained via completing 7 tanker's Christmas toys.
 
  
The AEC Mk. II looks fairly similar to the [[AC Mk II AA|Armored Car Mk.II AA]], mostly because it is, just with a different turret housing a 57 mm 6-Pounder cannon, rather than two synchronized Oerlikon 20 mm Anti-Aircraft cannons. As such, the vehicle has a lower profile than its predecessor, which grants it more stealth capabilities. In addition, there is a 7.62 mm BESA machine gun for use, which is nice for dealing with lightly armoured targets such as open-topped Anti-Aircraft vehicles and SPGs.
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It was introduced during [[Update 1.75 "La Résistance"]] in the [[wt:en/news/5224-special-festive-quest-en|2017 "Festive Quest"]] that took place between 22 December 2017 to 22 January 2018. The AEC Mk II is similar to the [[AEC AA]], with a different turret housing a 57 mm 6-pounder cannon rather than two synchronized Oerlikon 20 mm anti-aircraft cannons. As such, the vehicle has a lower profile than its predecessor, which grants it more stealth capabilities. In addition, there is a 7.62 mm BESA machine gun for use, which is nice for dealing with lightly armoured targets such as open-topped anti-aircraft vehicles and SPGs.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
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{{Specs-Tank-Armour}}
 
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
  
 
'''Armour type:'''
 
'''Armour type:'''
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* Wheels are 2 mm thick.
 
* Wheels are 2 mm thick.
 
* Chassis is 5 mm thick.
 
* Chassis is 5 mm thick.
 +
 +
Being very thinly armoured, the {{PAGENAME}} is very vulnerable to heavy machine gun strafings, artillery strikes and even ammo rack detonations from nearby vehicles.
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 256|rbMinHp= 146}}
+
{{tankMobility|abMinHp=256|rbMinHp=146}}
 +
 
 
Being an armoured car, the {{PAGENAME}} is a light vehicle. It accelerates quickly and has a good cruise speed on hard surfaces (solid ground, roads). While your top speed is high, your cruise speed will be around 50 km/h. As it is equipped with tires, the {{PAGENAME}} struggles on soft terrain (sand, mud, snow). The reverse speed is also poor for a light armoured car.
 
Being an armoured car, the {{PAGENAME}} is a light vehicle. It accelerates quickly and has a good cruise speed on hard surfaces (solid ground, roads). While your top speed is high, your cruise speed will be around 50 km/h. As it is equipped with tires, the {{PAGENAME}} struggles on soft terrain (sand, mud, snow). The reverse speed is also poor for a light armoured car.
 
The {{PAGENAME}} is average at fording: 17 km/h and loses quickly speed when driving uphill.
 
The {{PAGENAME}} is average at fording: 17 km/h and loses quickly speed when driving uphill.
 
Another important point to take into account is the turn radius: like all WW2 wheeled vehicles, you can not turn on the spot and always need space to change direction. The bigger the speed, the bigger the turn radius. You will also need more distance to come to a full stop and braking while turning will cause your vehicle to go into an uncontrolled skid.
 
Another important point to take into account is the turn radius: like all WW2 wheeled vehicles, you can not turn on the spot and always need space to change direction. The bigger the speed, the bigger the turn radius. You will also need more distance to come to a full stop and braking while turning will cause your vehicle to go into an uncontrolled skid.
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 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
 +
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|6pdr OQF Mk.V (57 mm)}}
 
{{main|6pdr OQF Mk.V (57 mm)}}
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{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[6pdr OQF Mk.V (57 mm)|57 mm OQF 6-pounder Mk.V]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
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! colspan="5" | [[6pdr OQF Mk.V (57 mm)|57 mm 6pdr OQF Mk.V]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 60 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Vertical || 22.9 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan="2" | 5.2 || rowspan="2" | _._ || rowspan="2" | _._ || rowspan="2" | 4.0
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| rowspan="2" | 60 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Shoulder || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan="2" | 5.20 || rowspan="2" | 4.60 || rowspan="2" | 4.24 || rowspan="2" | 4.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
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|}
 
|}
  
===== Ammunition =====
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==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
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{{:6pdr OQF Mk.V (57 mm)/Ammunition|Shot Mk.8, Shot Mk.5 HV, Shot Mk.9, Shell Mk.10}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Shot Mk.8 || APC || 116 || 111 || 94 || 76 || 62 || 50
 
|-
 
| Shot Mk.5 HV || AP || 115 || 111 || 93 || 75 || 60 || 49
 
|-
 
| Shot Mk.9 || APCBC || 132 || 127 || 110 || 91 || 75 || 63
 
|-
 
| Shell Mk.10 || HE || 9 || 9 || 9 || 9 || 9 || 9
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| Shot Mk.8 || APC || 883 || 2.9 || N/A || N/A || N/A || 48° || 63° || 71°
 
|-
 
| Shot Mk.5 HV || AP || 891 || 2.8 || N/A || N/A || N/A || 47° || 60° || 65°
 
|-
 
| Shot Mk.9 || APCBC || 847 || 3.2 || N/A || N/A || N/A || 48° || 63° || 71°
 
|-
 
| Shell Mk.10 || HE || 655 || 2.7 || 0.1 || 0.1 || 590 || 79° || 80° || 81°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
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|-
 
|-
 
|}
 
|}
Notes:
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'''Notes''':
  
 
* To go into battle with the turret empty of ammo, pack 31&nbsp;''(+29)'' shells (racks 1 & 2 emptied).
 
* To go into battle with the turret empty of ammo, pack 31&nbsp;''(+29)'' shells (racks 1 & 2 emptied).
 
* As they are modeled by sets of 2 or 3, shells disappear from the rack only after you fire all shells in the set.
 
* As they are modeled by sets of 2 or 3, shells disappear from the rack only after you fire all shells in the set.
  
<!-- ==== Optics ====
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==== Optics ====
''Explain how the optic's status can affect the tank's gameplay in any unique or meaningful way. A comparison to rival tanks of the rank is welcome.''
 
''If you are having problems with it, refer to the [[Optics|optics gallery]] page for examples.''
 
 
 
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
! colspan="3" | {{PAGENAME}} [[Optics]]  
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! colspan="3" | {{PAGENAME}} [[Optics]]
 
|-
 
|-
 
! Which ones
 
! Which ones
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|-
 
|-
 
! Main Gun optics
 
! Main Gun optics
| x1.85 || x3.5 Sometimes the actual value may not be known and here it should be referenced if the optic values are an estimate such as with an "X8.3 (estimated)" notation or something else that way the user will then be able to look to the comparable optics section and see a referenced optic which will have actual in-game data to back up the claim.
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| x1.85 || x3.5
 
|-
 
|-
 
! Comparable optics
 
! Comparable optics
| colspan="2;" style="text-align:center;" | [[M10 GMC]]
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| colspan="2" | [[M10 GMC]]
 
|-
 
|-
|} -->
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|}
  
 
=== Machine guns ===
 
=== Machine guns ===
 +
{{Specs-Tank-Weapon|2}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted -->
 
{{main|BESA (7.92 mm)}}
 
{{main|BESA (7.92 mm)}}
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! colspan="5" | [[BESA (7.92 mm)|7.92 mm BESA]]
 
! colspan="5" | [[BESA (7.92 mm)|7.92 mm BESA]]
 
|-
 
|-
! Mount
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! Capacity (Belt)
 
! Fire rate
 
! Vertical
 
! Horizontal
 
 
|-
 
|-
 
| Coaxial || 3,375 (225) || 600 || N/A || N/A
 
| Coaxial || 3,375 (225) || 600 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
The small caliber of the BESA machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help.
+
 
 +
The small calibre of the BESA machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help.
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
The AEC Mk. II is to play mainly in the role of flanking and reconnaissance. Due to the high speed and thin armour, it is ill-advised to use this vehicle in frontal assaults. Added to the new mechanic of active scouting for light tanks, it is rewarding to be an effective scout by highlighting targets for allies, thus farming SP and experience from their assistance. However, the AEC isn't as small as a scout-like the American M22 Locust, so scouting and flanking can be risky if done incorrectly. That being said, the AEC also have the same 6-Pounder cannon found on the Crusader Mk III, Churchill Mk III, Cromwell Mk I and the Valentine Mk IX, so the AEC has a fast rate-of-fire with an excellent muzzle velocity. Here are some methods for maximizing not only combat effectiveness but also the chances of surviving.
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The AEC Mk. II is to play mainly in the role of flanking and reconnaissance. Due to the high speed and thin armour, it is ill-advised to use this vehicle in frontal assaults. Added to the new mechanic of active scouting for light tanks, it is rewarding to be an effective scout by highlighting targets for allies, thus farming SP and experience from their assistance. However, the AEC isn't as small as a scout-like the American M22 Locust, so scouting and flanking can be risky if done incorrectly. The AEC also have the same 6-Pounder cannon found on the Crusader Mk III, Churchill Mk III, Cromwell Mk I and the Valentine Mk IX, so the AEC has a fast rate of fire with an excellent muzzle velocity. Here are some methods for maximizing not only combat effectiveness but also the chances of surviving.
  
The first method of using this vehicle is for reconnaissance. Since the addition of the "active scouting" mechanic, light tanks have the ability to report the position of enemy vehicles to allies. When fulfilling the role of scouting in this vehicle, find a position that is concealed, but that gives a clear view sight of the battlefield. This is most helpful for farming Spawn Points and experience given that when an allied vehicle destroys an enemy player being actively scouted, granting a 50% reward of what the allied player was awarded. This can work best when paired with allied tank destroyers for dislodging stubborn enemy defenders holding down key positions.  
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The first method of using this vehicle is for reconnaissance. Since the addition of the "active scouting" mechanic, light tanks have the ability to report the position of enemy vehicles to allies. When fulfilling the role of scouting in this vehicle, find a position that is concealed, but that gives a clear view sight of the battlefield. This is most helpful for farming Spawn Points and experience given that when an allied vehicle destroys an enemy player being actively scouted, granting a 50% reward of what the allied player was awarded. This can work best when paired with allied tank destroyers for dislodging stubborn enemy defenders holding down key positions.
  
 
The second method of using this vehicle is flanking. When using this as a flanker, try to use the terrain for the advantage and end up on the enemy's flank. Coupled with the AEC's fast speed, it shouldn't be too difficult to get up to speed if the terrain is favourable, as muddy terrain will severely inhibit the ability to manoeuvre. After all, the AEC is still a wheeled vehicle, so don't expect to speed overall terrains as in a tank. Nonetheless, when on the enemy's flank, ensure that it is a spot that isn't as exposed as others. Then, start pumping shots into the sides of the enemy tanks. It is highly recommended to fire a few shots then relocate, thus preventing the enemy from triangulating the AEC's firing location. It doesn't hurt to use "active scouting" as well, to notify allies of an incoming enemy armour movement.
 
The second method of using this vehicle is flanking. When using this as a flanker, try to use the terrain for the advantage and end up on the enemy's flank. Coupled with the AEC's fast speed, it shouldn't be too difficult to get up to speed if the terrain is favourable, as muddy terrain will severely inhibit the ability to manoeuvre. After all, the AEC is still a wheeled vehicle, so don't expect to speed overall terrains as in a tank. Nonetheless, when on the enemy's flank, ensure that it is a spot that isn't as exposed as others. Then, start pumping shots into the sides of the enemy tanks. It is highly recommended to fire a few shots then relocate, thus preventing the enemy from triangulating the AEC's firing location. It doesn't hurt to use "active scouting" as well, to notify allies of an incoming enemy armour movement.
 
With very light armour, this renders the AEC vehicle highly exposed to any form of enemy fire ''except'' machine gunfire. However, at the Battle-Rating of 3.0, there are some adversaries that deserve special note.
 
  
*'''German Vehicles'''
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With very light armour, this renders the AEC vehicle highly exposed to any form of enemy fire except machine gunfire. However, at its BR, there are some adversaries that deserve special note.
  
The AEC's greatest adversary is most likely the [[Pz.IV F2|Panzer IV F2]], due to its long-barreled 75 mm cannon, which can punch right through the armour- even from long range. In addition, any later model of the [[Pz.III M|Panzer III]] is going to give severe problems due to their long-barreled 50 mm cannon, which has a rapid rate-of-fire. As laughable as it sounds, the [[Flakpanzer_I|Flakpanzer I]] and the [[Flakpanzer_38|Gepard]] will also shred the AEC, as a result of their ability to use the HVAP-T round for their 20 mm cannons, which have a murderous rate-of-fire. In Battle-Rating 3.3 matches, stay away from a [[Wirbelwind|Flakpanzer Wirbelwind]] at all costs, as the sheer volume of their fire will utterly obliterate the AEC, even if they do not have the HVAP-T round. The most dangerous opponent in respect to the AEC is the [[Sd.Kfz.234/2|Sd.Kfz.234/2 "Puma,"]] due to its amazing speed and a high-velocity 50 mm cannon. The [[Marder_III|Marder]] [[Marder III H|series]] will also give issues, due to their high-velocity cannons.
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'''German Vehicles''' - The AEC's greatest adversary is most likely the [[Pz.IV F2|Panzer IV F2]], due to its long-barreled 75 mm cannon, which can punch right through the armour- even from long range. In addition, any later model of the [[Pz.III M|Panzer III]] is going to give severe problems due to their long-barreled 50 mm cannon, which has a rapid rate of fire. As laughable as it sounds, the [[Flakpanzer I]] and the [[Flakpanzer 38]] "Gepard" will also shred the AEC, as a result of their ability to use the HVAP-T round for their 20 mm cannons, which have a murderous rate of fire. In uptier matches, stay away from a Flakpanzer [[Wirbelwind]] at all costs, as the sheer volume of their fire will utterly obliterate the AEC, even if they do not have the HVAP-T round. The most dangerous opponent in respect to the AEC is the [[Sd.Kfz.234/2]] "Puma" due to its amazing speed and a high-velocity 50 mm cannon. The [[Marder III]] and [[Marder III H]] will also give issues, due to their high-velocity cannons.
  
*'''Soviet Vehicles'''
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'''Soviet Vehicles''' - The Soviets have the most tanks with heavy armour, which can make it difficult for even for the 6-Pounder to punch through. That being said, a [[KV-1 (Family)|KV-1]] is going to give a lot of problems, even at close ranges. In addition to that, the most abundant Soviet threat is going to be the [[T-34 (Family)|T-34]], due to its fast speed and sloping armour, which has the chances to bounce a shell, even at close range, if the tank is angled well enough. The most dangerous opponent is the [[SU-122]], due to the 122 mm howitzer it carries, which doesn't need to make a direct hit if firing High-Explosive shells. In addition, the [[YaG-10 (29-K)]] boasts a high-velocity 76 mm cannon, which will tear through the AEC's armour even at long ranges.
  
The Soviets have the most tanks with heavy armour, which can make it difficult for even for the 6-Pounder to punch through. That being said, a [[KV-1 (Family)|KV-1]] is going to give a lot of problems, even at close ranges. In addition to that, the most abundant Soviet threat is going to be the [[T-34 (Family)|T-34]], due to its fast speed and sloping armour, which has the chances to bounce a shell, even at close range, if the tank is angled well enough. The most dangerous opponent is the [[SU-122]], due to the 122 mm howitzer it carries, which doesn't need to make a direct hit if firing High-Explosive shells. In addition, the [[YaG-10 (29-K)|29-K]] boasts a high-velocity 76 mm cannon, which will tear through the AEC's armour even at long ranges.
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'''Japanese Vehicles''' - Japanese vehicles may not have the strongest armour for their tanks, but their guns will make anyone think twice. Most notable of these is the [[Chi-Nu]] and the [[Ho-Ni III]], which have high-velocity 75 mm cannons, which will rip through most armour at medium to long-range. The [[So-Ki]] SPAA can also rip through the AEC due to the twin 25 mm cannons. In addition, the [[M24 (Japan)|M24 Chaffee (Self-Defense Force)]] boasts a 75 mm cannon and a .50 cal machine gun, which can bore through the thin armour.
  
*'''Japanese Vehicles'''
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'''French Vehicles''' - The French also have some vehicles that are heavily armoured. Most notable of them being the Char [[B1 bis]] and the Char [[B1 ter]]. The Char B1 ter is probably most notable of them, due to the ridiculous amount of armour from the front. The [[SAu 40]] is a viable threat, thanks to its 75 mm cannon. It is also plausible to face the [[M4A1 (France)|French M4A1 Sherman]], which not only has enough armour to possibly bounce the 6-pdr shells but a 75 mm cannon and a .50 cal machine gun, which is notorious for tearing through just about any lightly-armoured vehicle. It is also important to note that the 40 mm Bofors [[CCKW 353 AA]] truck is a major threat to the AEC, due to the Bofors 40 mm heavy Anti-Aircraft cannon it wields.
  
Japanese vehicles may not have the strongest armour for their tanks, but their guns will make anyone think twice. Most notable of these is the [[Chi-Nu|Chi-Nu]] and the [[Ho-Ni_III|Ho-Ni III]], which have high-velocity 75 mm cannons, which will rip through most armour at medium to long-range. The [[So-Ki]] SPAA can also rip through the AEC due to the twin 25 mm cannons. In addition, the [[M24 (Japan)|M24 Chaffee (Self-Defense Force)]] boasts a 75 mm cannon and a .50 Caliber machine gun, which can bore through the thin armour.
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=== Pros and cons ===
 
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
*'''French Vehicles'''
 
  
The French also have some vehicles that are heavily armoured. Most notable of them being the [[B1 bis|Char B1 bis]] and the [[B1 ter|Char B1 ter]]. The Char B1 ter is probably most notable of them, due to the ridiculous amount of armour from the front. The [[SAu 40]] is a viable threat, thanks to its 75 mm cannon. It is also plausible to face the [[M4A1 (France)|French M4A1 Sherman]], which not only has enough armour to possibly bounce the 6-pdr shells but a 75 mm cannon ''and'' a .50 Caliber machine gun, which is notorious for tearing through just about any lightly-armoured vehicle. It is also important to note that the [[CCKW_353_AA|GMC CCKW (40 mm Bofors AA truck)]] is a major threat to the AEC, due to the Bofors 40 mm heavy Anti-Aircraft cannon it wields.
 
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Mobility
 
! Protection
 
! colspan="3" | Firepower
 
|-
 
| I
 
| Tires
 
|
 
| Parts
 
| Horizontal Drive
 
|
 
|
 
|-
 
| II
 
| Suspension
 
| Brake System
 
| FPE
 
| Shot Mk.5 HV
 
| Adjustment of fire
 
| Airstrike
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
| Shot Mk.9
 
| Elevation Mechanism
 
|
 
|-
 
| IV
 
| Transmission
 
| Engine
 
|
 
| Artillery Support
 
| Improved optics
 
| Smoke grenade
 
|-
 
! colspan="7" |This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|}
 
 
=== Pros and cons ===
 
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 
 
'''Pros:'''
 
'''Pros:'''
  
* Powerful 57 mm with high penetration and excellent fragmentation
+
* Stabilized 57 mm with fast reload and excellent spalling damage; also 12 degrees of gun depression
* One of the two British scout tanks, next one being rank VI [[Warrior]]
+
* Very mobile in all directions, especially over solid surfaces. At 87km/h it is one of the fastest vehicles in low ranked battles
* Fast reload
 
* Fast turret traverse
 
* Excellent 12 degrees of gun depression
 
* Very mobile, especially on hard surfaces. At 87km/h it is one of the fastest vehicles in-game
 
 
* Turret has decent armour for an armoured car, can take some hits from autocannons and low-rank guns
 
* Turret has decent armour for an armoured car, can take some hits from autocannons and low-rank guns
* Weak armour can sometimes be over penetrated
+
* 7.92 mm BESA machine gun has a superb rate of fire and is effective against open-topped vehicles
* Small turning circle
+
* Smoke screen and scouting abilities; a great option at low rank for cooperative playstyle
* 7.52 mm BESA machine gun has a superb rate-of-fire and is effective against open-topped vehicles
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Hull armour, though well sloped, 20 mm autocannons and above will penetrate it
+
* Off-road performance is not on par with tracked vehicles (wheels bog down easily in mud, sand or snow)
* Cross country performance is not as good as tracked vehicles
+
* Cannot turn on the spot because of the wheels
* Gets bogged down easily in mud
+
* Only three crew members. A well-aimed APHE will take the AEC out instantly
* Cannot turn on the spot
+
* Aircraft, autocannons and artillery are a threat because of the low hull and rooftop armour
* Only three crew members, a hit centre mass will take the AEC out instantly
 
* Aircraft with cannons are a threat
 
* Artillery is dangerous
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
 
The Associated Equipment Co. (AEC) Ltd. company, which made London's double-decker buses, put forth an unsolicited design for a heavy armoured car, based on their Matador MAT (medium artillery tractor). The army was disinclined at first, but Prime Minister Churchill intervened in AEC's favour. The Mark I model carried a 2-pounder in a Valentine tank turret. Some of these were sent for use in North Africa. The Mark II, which had increased horsepower and a new three-man turret with the 6-pounder, was only produced in small numbers. Approximately 24 were given to Yugoslavian partisans in late 1944.
 
The Associated Equipment Co. (AEC) Ltd. company, which made London's double-decker buses, put forth an unsolicited design for a heavy armoured car, based on their Matador MAT (medium artillery tractor). The army was disinclined at first, but Prime Minister Churchill intervened in AEC's favour. The Mark I model carried a 2-pounder in a Valentine tank turret. Some of these were sent for use in North Africa. The Mark II, which had increased horsepower and a new three-man turret with the 6-pounder, was only produced in small numbers. Approximately 24 were given to Yugoslavian partisans in late 1944.
  
This would be followed by the Mark III, mounting the British 75mm gun, making it the most powerful armoured car of the war, and used in Western Europe alongside the 75mm armed US M3 GMC half-track in the heavy troop of British armoured car squadrons. A total of 122 Mark Is and 507 Mark IIs/IIIs were built. Sometimes referred to as "Junies" or "Matadors."
+
This would be followed by the Mark III, mounting the British 75 mm gun, making it the most powerful armoured car of the war, and used in Western Europe alongside the 75 mm armed US M3 GMC half-track in the heavy troop of British armoured car squadrons. A total of 122 Mark Is and 507 Mark IIs/IIIs were built. Sometimes referred to as "Junies" or "Matadors."
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
{{Youtube-gallery|-KhcG7ajFSw|'''The Shooting Range #80''' - ''War Machines'' section at 00:36 discusses the AEC Mk.II.}}
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_armored_car_aec_mk_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|-KhcG7ajFSw|'''The Shooting Range #80''' - ''War Machines'' section at 00:36 discusses the {{PAGENAME}}.|RGeu2yLGeTU|'''Best armored cars''' discusses the {{PAGENAME}} at 1:39 - ''War Thunder Official Channel''}}
 +
{{Youtube-gallery|HIo58bnOz_U|'''Tank Chats #141 <nowiki>| AEC Armoured Car |</nowiki> The Tank Museum''' - ''The Tank Museum''}}
  
 
== See also ==
 
== See also ==
Line 280: Line 191:
  
 
;Vehicles equipped with the same chassis
 
;Vehicles equipped with the same chassis
 +
 
* [[AEC AA]]
 
* [[AEC AA]]
  
;Vehicles equipped with the same gun
+
;Other vehicles of similar configuration and role
* [[Churchill III]] / [[ Pz.Kpfw. Churchill (Germany)]]
 
  
;Other vehicles of similar configuration and role
 
 
* [[T18E2]]
 
* [[T18E2]]
 
* [[Sd.Kfz.234/2]]
 
* [[Sd.Kfz.234/2]]
 +
* [[Eland 90 Mk.7]]
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
+
* ''other literature.'' -->
* ''other literature.''-->
 
  
* [[wt:en/news/5221/current|[News<nowiki>]</nowiki> AEC Mk.II]]
+
* [[wt:en/news/5221-aec-mk-ii-en|[News] AEC Mk.II]]
  
 +
{{TankManufacturer AEC}}
 
{{Britain light tanks}}
 
{{Britain light tanks}}
 
{{Britain premium ground vehicles}}
 
{{Britain premium ground vehicles}}
 
{{Winter Event}}
 
{{Winter Event}}
 +
[[Category:Wheeled ground vehicles]]

Revision as of 13:32, 2 December 2023

AEC Mk II
uk_armored_car_aec_mk_2.png
GarageImage AEC Mk II.jpg
AEC Mk II
AB RB SB
3.0 3.0 3.0
Show in game
MARKET

Description

The AEC Armoured Cars were a series of vehicles developed during World War 2. After the British experience against Italian armoured cars in the Western Sahara, AEC decided to develop their own vehicle while the Daimler Armoured Car was still in development. A total of 629 units were built and entered service in 1941. Early versions tried to have the same firepower and armour as other British cruiser tanks but they failed. The Mk.II version used a larger turret for a three-man crew with a 6-pounder gun, redesigned front hull, and a 158 hp (118 kW) diesel engine.

It was introduced during Update 1.75 "La Résistance" in the 2017 "Festive Quest" that took place between 22 December 2017 to 22 January 2018. The AEC Mk II is similar to the AEC AA, with a different turret housing a 57 mm 6-pounder cannon rather than two synchronized Oerlikon 20 mm anti-aircraft cannons. As such, the vehicle has a lower profile than its predecessor, which grants it more stealth capabilities. In addition, there is a 7.62 mm BESA machine gun for use, which is nice for dealing with lightly armoured targets such as open-topped anti-aircraft vehicles and SPGs.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull17 / 25 / 14
Turret31 / 25 / 20
Crew4 people
Visibility90 %

Armour type:

  • Rolled homogeneous armour
  • Structural steel (Sand skirts)
Armour Front (Slope angle) Sides Rear Roof
Hull 25 mm (63-78°) Front glacis
10 mm (41°) Lower glacis
5 mm (49°) + 57 mm Joint plate
16 mm (0-1°) 16 mm (58°) Top
16 mm (13-14°) Bottom
16 mm
Turret 57 mm (0-1°) Turret front
31 mm (0-45°) Gun mantlet
25 mm (0-1°) 25 mm (0-60°) 16 mm

Notes:

  • Wheels are 2 mm thick.
  • Chassis is 5 mm thick.

Being very thinly armoured, the AEC Mk II is very vulnerable to heavy machine gun strafings, artillery strikes and even ammo rack detonations from nearby vehicles.

Mobility

Speedforward / back
AB76 / 10 km/h
RB and SB68 / 9 km/h
Number of gears8 forward
2 back
Weight12.8 t
Engine power
AB315 hp
RB and SB165 hp
Power-to-weight ratio
AB24.6 hp/t
RB and SB12.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 76 10 12.8 256 315 20 24.61
Realistic 68 9 146 165 11.41 12.89

Being an armoured car, the AEC Mk II is a light vehicle. It accelerates quickly and has a good cruise speed on hard surfaces (solid ground, roads). While your top speed is high, your cruise speed will be around 50 km/h. As it is equipped with tires, the AEC Mk II struggles on soft terrain (sand, mud, snow). The reverse speed is also poor for a light armoured car. The AEC Mk II is average at fording: 17 km/h and loses quickly speed when driving uphill. Another important point to take into account is the turn radius: like all WW2 wheeled vehicles, you can not turn on the spot and always need space to change direction. The bigger the speed, the bigger the turn radius. You will also need more distance to come to a full stop and braking while turning will cause your vehicle to go into an uncontrolled skid.

Modifications and economy

Repair cost
AB800 Sl icon.png
RB458 Sl icon.png
SB655 Sl icon.png
Crew training4 800 Sl icon.png
Experts32 000 Sl icon.png
Aces210 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 50 / 60 / 60 % Sl icon.png
Talisman.png 2 × 124 / 124 / 124 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Mods new car suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement uk.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
57mm_britain_6pdr_APC_ammo_pack
Mod arrow 0.png
Mods tank cannon.png
Adjustment of Fire
Mods airstrike.png
Airstrike
Mods tank ammo.png
57mm_britain_6pdr_APCBC_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism
Mods art support.png
Artillery Support
Mods scouting.png
Improved optics
Mods smoke screen.png
Smoke grenade

Armaments

Main armament

Shoulder stabilizer
Reduces the swing of the gun in one plane while moving
Ammunition60 rounds
Reloadbasic crew → aces
5.2 → 4.0 s
Vertical guidance-10° / 20°
Main article: 6pdr OQF Mk.V (57 mm)
57 mm 6pdr OQF Mk.V Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 60 -10°/+20° ±180° Shoulder 22.8 31.6 38.4 42.5 45.2 5.20 4.60 4.24 4.00
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot Mk.8 APC 116 111 94 76 62 50
Shot Mk.5 HV AP 115 111 93 75 60 49
Shot Mk.9 APCBC 132 127 110 91 75 63
Shell Mk.10 HE 9 9 9 9 9 9
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Shot Mk.8 APC 883 2.87 - - - 48° 63° 71°
Shot Mk.5 HV AP 891 2.8 - - - 47° 60° 65°
Shot Mk.9 APCBC 847 3.23 - - - 48° 63° 71°
Shell Mk.10 HE 655 2.72 0 0.1 590 79° 80° 81°

Ammo racks

Ammo racks of the AEC Mk II
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
60 45 (+15) 39 (+21) 31 (+29) 23 (+37) 10 (+50) (+59) No

Notes:

  • To go into battle with the turret empty of ammo, pack 31 (+29) shells (racks 1 & 2 emptied).
  • As they are modeled by sets of 2 or 3, shells disappear from the rack only after you fire all shells in the set.

Optics

AEC Mk II Optics
Which ones Default magnification Maximum magnification
Main Gun optics x1.85 x3.5
Comparable optics M10 GMC

Machine guns

Ammunition3 375 rounds
Belt capacity225 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Main article: BESA (7.92 mm)
7.92 mm BESA
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,375 (225) 600 N/A N/A

The small calibre of the BESA machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help.

Usage in battles

The AEC Mk. II is to play mainly in the role of flanking and reconnaissance. Due to the high speed and thin armour, it is ill-advised to use this vehicle in frontal assaults. Added to the new mechanic of active scouting for light tanks, it is rewarding to be an effective scout by highlighting targets for allies, thus farming SP and experience from their assistance. However, the AEC isn't as small as a scout-like the American M22 Locust, so scouting and flanking can be risky if done incorrectly. The AEC also have the same 6-Pounder cannon found on the Crusader Mk III, Churchill Mk III, Cromwell Mk I and the Valentine Mk IX, so the AEC has a fast rate of fire with an excellent muzzle velocity. Here are some methods for maximizing not only combat effectiveness but also the chances of surviving.

The first method of using this vehicle is for reconnaissance. Since the addition of the "active scouting" mechanic, light tanks have the ability to report the position of enemy vehicles to allies. When fulfilling the role of scouting in this vehicle, find a position that is concealed, but that gives a clear view sight of the battlefield. This is most helpful for farming Spawn Points and experience given that when an allied vehicle destroys an enemy player being actively scouted, granting a 50% reward of what the allied player was awarded. This can work best when paired with allied tank destroyers for dislodging stubborn enemy defenders holding down key positions.

The second method of using this vehicle is flanking. When using this as a flanker, try to use the terrain for the advantage and end up on the enemy's flank. Coupled with the AEC's fast speed, it shouldn't be too difficult to get up to speed if the terrain is favourable, as muddy terrain will severely inhibit the ability to manoeuvre. After all, the AEC is still a wheeled vehicle, so don't expect to speed overall terrains as in a tank. Nonetheless, when on the enemy's flank, ensure that it is a spot that isn't as exposed as others. Then, start pumping shots into the sides of the enemy tanks. It is highly recommended to fire a few shots then relocate, thus preventing the enemy from triangulating the AEC's firing location. It doesn't hurt to use "active scouting" as well, to notify allies of an incoming enemy armour movement.

With very light armour, this renders the AEC vehicle highly exposed to any form of enemy fire except machine gunfire. However, at its BR, there are some adversaries that deserve special note.

German Vehicles - The AEC's greatest adversary is most likely the Panzer IV F2, due to its long-barreled 75 mm cannon, which can punch right through the armour- even from long range. In addition, any later model of the Panzer III is going to give severe problems due to their long-barreled 50 mm cannon, which has a rapid rate of fire. As laughable as it sounds, the Flakpanzer I and the Flakpanzer 38 "Gepard" will also shred the AEC, as a result of their ability to use the HVAP-T round for their 20 mm cannons, which have a murderous rate of fire. In uptier matches, stay away from a Flakpanzer Wirbelwind at all costs, as the sheer volume of their fire will utterly obliterate the AEC, even if they do not have the HVAP-T round. The most dangerous opponent in respect to the AEC is the Sd.Kfz.234/2 "Puma" due to its amazing speed and a high-velocity 50 mm cannon. The Marder III and Marder III H will also give issues, due to their high-velocity cannons.

Soviet Vehicles - The Soviets have the most tanks with heavy armour, which can make it difficult for even for the 6-Pounder to punch through. That being said, a KV-1 is going to give a lot of problems, even at close ranges. In addition to that, the most abundant Soviet threat is going to be the T-34, due to its fast speed and sloping armour, which has the chances to bounce a shell, even at close range, if the tank is angled well enough. The most dangerous opponent is the SU-122, due to the 122 mm howitzer it carries, which doesn't need to make a direct hit if firing High-Explosive shells. In addition, the YaG-10 (29-K) boasts a high-velocity 76 mm cannon, which will tear through the AEC's armour even at long ranges.

Japanese Vehicles - Japanese vehicles may not have the strongest armour for their tanks, but their guns will make anyone think twice. Most notable of these is the Chi-Nu and the Ho-Ni III, which have high-velocity 75 mm cannons, which will rip through most armour at medium to long-range. The So-Ki SPAA can also rip through the AEC due to the twin 25 mm cannons. In addition, the M24 Chaffee (Self-Defense Force) boasts a 75 mm cannon and a .50 cal machine gun, which can bore through the thin armour.

French Vehicles - The French also have some vehicles that are heavily armoured. Most notable of them being the Char B1 bis and the Char B1 ter. The Char B1 ter is probably most notable of them, due to the ridiculous amount of armour from the front. The SAu 40 is a viable threat, thanks to its 75 mm cannon. It is also plausible to face the French M4A1 Sherman, which not only has enough armour to possibly bounce the 6-pdr shells but a 75 mm cannon and a .50 cal machine gun, which is notorious for tearing through just about any lightly-armoured vehicle. It is also important to note that the 40 mm Bofors CCKW 353 AA truck is a major threat to the AEC, due to the Bofors 40 mm heavy Anti-Aircraft cannon it wields.

Pros and cons

Pros:

  • Stabilized 57 mm with fast reload and excellent spalling damage; also 12 degrees of gun depression
  • Very mobile in all directions, especially over solid surfaces. At 87km/h it is one of the fastest vehicles in low ranked battles
  • Turret has decent armour for an armoured car, can take some hits from autocannons and low-rank guns
  • 7.92 mm BESA machine gun has a superb rate of fire and is effective against open-topped vehicles
  • Smoke screen and scouting abilities; a great option at low rank for cooperative playstyle

Cons:

  • Off-road performance is not on par with tracked vehicles (wheels bog down easily in mud, sand or snow)
  • Cannot turn on the spot because of the wheels
  • Only three crew members. A well-aimed APHE will take the AEC out instantly
  • Aircraft, autocannons and artillery are a threat because of the low hull and rooftop armour

History

The Associated Equipment Co. (AEC) Ltd. company, which made London's double-decker buses, put forth an unsolicited design for a heavy armoured car, based on their Matador MAT (medium artillery tractor). The army was disinclined at first, but Prime Minister Churchill intervened in AEC's favour. The Mark I model carried a 2-pounder in a Valentine tank turret. Some of these were sent for use in North Africa. The Mark II, which had increased horsepower and a new three-man turret with the 6-pounder, was only produced in small numbers. Approximately 24 were given to Yugoslavian partisans in late 1944.

This would be followed by the Mark III, mounting the British 75 mm gun, making it the most powerful armoured car of the war, and used in Western Europe alongside the 75 mm armed US M3 GMC half-track in the heavy troop of British armoured car squadrons. A total of 122 Mark Is and 507 Mark IIs/IIIs were built. Sometimes referred to as "Junies" or "Matadors."

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Other vehicles of similar configuration and role

External links


Associated Equipment Company (AEC)
Armoured Cars  AEC Mk II
SPAAs  AEC AA

Britain light tanks
A13  A13 Mk I · A13 Mk I (3rd R.T.R.) · A13 Mk II · A13 Mk II 1939
A15  Crusader II · Crusader "The Saint" · Crusader III
A17  Tetrarch I
IFV  Warrior · Desert Warrior (Kuwait)
Wheeled  Daimler Mk II · AEC Mk II · Fox · Vickers Mk.11
Other  VFM5
South Africa 
SARC  SARC MkIVa · SARC MkVI (2pdr) · SARC MkVI (6pdr)
Ratel  Ratel 90 · Ratel 20
Rooikat  Rooikat Mk.1D · Rooikat 105 · Rooikat MTTD
Other  Concept 3 · Eland 90 Mk.7
USA  Stuart I · Stuart III

Britain premium ground vehicles
Light tanks  A13 Mk I (3rd R.T.R.) · A13 Mk II 1939 · AEC Mk II · Crusader "The Saint" · Rooikat 105
Medium tanks  A.C.I · Grant I · Cromwell V (RP-3) · Sherman IC "Trzyniec" · A.C.IV · Comet I "Iron Duke IV"
  Centurion Mk.2 · ▄Strv 81 (RB 52) · Centurion Mk.5 AVRE · Centurion Mk.5/1 · ▄Sho't Kal Dalet · Centurion Action X
  Vijayanta · Khalid · Challenger DS · Challenger 2 OES
Heavy tanks  Independent · Matilda Hedgehog · Excelsior · TOG II · Churchill Crocodile · Black Prince
Tank destroyers  Alecto I · Achilles (65 Rg.) · QF 3.7 Ram

Winter events
2022  Winter Quest
Pilot stars  Late 298D · ◄Tornado IDS MFG
Tanker stars  T-80UM2
Sailor stars  USS Newport News
2021  Operation W.I.N.T.E.R.
Pilot stars  C. 202D · ◊MiG-23MF
Tanker stars  A.C.I · AGS
Sailor stars  IJN Hayanami · MPK Pr.201K
2020  Operation W.I.N.T.E.R.
Pilot stars  Ro.57 Quadriarma · MiG-21PFM
Tanker stars  E.B.R. (1954) · Class 3 (P)
Sailor stars  Type K-8 No.13 · USS Baltimore
2019  Operation F.R.O.S.T.
Pilot stars  TIS MA · J6K1
Tanker stars  QF 3.7 Ram · ▃Merkava Mk.2B
Sailor stars  PT-811 · Jaguar
2018  Festive Quest
Pilot stars  M.B.152C1 · Fw 190 C
Tanker stars  SU-85A · T30
Christmas Lights  P-43A-1 · Comet I "Iron Duke IV"
2017  Festive Quest
Pilot christmas toys  P-40C · NC.900
Tanker christmas toys  AEC Mk II · Ersatz M10
Christmas Lights  Fw 189 A-1 · KV-2 (1940)
2016  Winter Holiday
Pilot stages  Ki-21-I hei · Me 262 A-2a
Tanker stages  ▃LVT(A)(4) (ZIS-2) · ▂Type 62
2015  War Thunder Fulfills Your Wishes!
Pilot reward  ▂P-63C-5
Tanker reward  VK 45.01 (P)
2014  Holiday War Thunder Marathon!
Pilot reward  I-301
Tanker reward  M8A1 GMC