Difference between revisions of "AIM-9L Sidewinder"
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== General info == | == General info == | ||
<!--Tell us about the tactical and technical characteristics of the missile.--> | <!--Tell us about the tactical and technical characteristics of the missile.--> | ||
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; In-game stats | ; In-game stats | ||
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* Mass: 84 kg | * Mass: 84 kg | ||
* Guidance: IR | * Guidance: IR | ||
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; Other stats | ; Other stats | ||
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Length: 2.85m<br> | Length: 2.85m<br> | ||
Fin-span: .63m<br> | Fin-span: .63m<br> | ||
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* Friendly or Enemy missile could distract the missile | * Friendly or Enemy missile could distract the missile | ||
* Very high speed loss due to weak engine and high drag coefficient | * Very high speed loss due to weak engine and high drag coefficient | ||
− | * | + | * No IRCCM |
== History == | == History == |
Revision as of 07:33, 17 May 2021
Contents
Description
The AIM-9L is an American infrared homing air-to-air missile, it was introduced in Update 1.85 "Supersonic".
Vehicles equipped with this weapon
General info
- In-game stats
- Mass: 84 kg
- Guidance: IR
- Aspects: All-Aspects
- Weapon Lock range in rear-aspect: 6.50 km
- Weapon Lock range in all-aspect: 3.00 km
- Launch range: 18.00 km
- Maximum speed: 2.5 M
- Maximum overload: 30 G
- Explosive type: HBX
- Explosive mass: 3.54 kg
- TNT equivalent: 5.66 kg
- Other stats
Length: 2.85m
Fin-span: .63m
Propulsion: Hercules/Bermite MK36
Guidance system: WGU-4/B, with better IRCCM, and all-aspect lock on
Effective damage
Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)
Comparison with analogues
Give a comparative description of missiles that have firepower equal to this weapon.
Usage in battles
Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)
Pros and cons
Pros:
- Lock on Fire-And-Forget missle
- One of the best Air-To-Air Missles(AAM) in the game
- 30G Max overload
- 18 km maximum range if the hostile plane were to go in a straight line
- Up to 5 km in which the missile can turn (5.2 s of burn time)
- 6.5 km rear-aspect lock-on
- 3 km all-aspect lock on
Cons:
- Flares can distract the missile
- Friendly or Enemy missile could distract the missile
- Very high speed loss due to weak engine and high drag coefficient
- No IRCCM
History
Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
- Videos
See also
External links
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- topic on the official game forum;
- encyclopedia page on the weapon;
- other literature.