AGM-65D
This page is about the American air-to-ground missile AGM-65D. For other versions, see AGM-65 (Family). |
Contents
Description
The AGM-65D is an American IR-guided air-to-ground missile. It was introduced in Update "Wind of Change".
Vehicles equipped with this weapon
General info
Missile characteristics | |
---|---|
Mass | 227 kg |
Guidance | TV+IR |
Lock range | 20 km |
Launch range | 23 km |
Maximum speed | 0.9 M |
Missile guidance time | 105 secs |
Explosive mass | 51.19 kg TNTeq |
Warhead type | HEAT |
Armour penetration | 830 mm |
Effective damage
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Comparison with analogues
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Usage in battles
The AGM-65D is truly effective in realistic tank battles. Indeed, if you manage to correctly lock on all the targets you see, you can destroy, in the best case, as many tanks as you have missiles.
This missile is very useful in eliminating SAM's (Pantsir S1/ADATS/2S6/...). Its fire and forget guidance allows you to neutralize them without exposing your aircraft too much. You can easily destroy tanks from 6 up to 8 Km away.
Pros and cons
Pros:
- Fire-and-forget air-to-ground missile.
- Posseses an IR guidance system (Easier to lock compared to the AGM-65 A and B (TV guidance)) to be used at night and rain conditions.
- Ability to lock onto helicopters.
- Can be shot with a targeting pod.
Cons:
- ERA may be able to interfere its damage potential on tanks
- Sometimes the guidance system can lock on to the carcass of a burning tank (if your target is nearby).
History
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Media
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See also
- Related development
External links
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- topic on the official game forum;
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