Difference between revisions of "Flz Lwf 63/80"

From War Thunder Wiki
Jump to: navigation, search
(Edits)
(Page revamped to be identical to AIM-9J article.)
Line 33: Line 33:
  
 
=== Effective damage ===
 
=== Effective damage ===
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''
+
Like most Sidewinders, the missile features a 4.5 kg warhead that makes it an effective air-to-air missile. In general, a direct hit will either destroy or critically damage an enemy aircraft. If a near miss is achieved, the damage will be sharply decreased.
  
 
=== Comparison with analogues ===
 
=== Comparison with analogues ===
''Give a comparative description of missiles that have firepower equal to this weapon.''
+
Compared to other Sidewinders, the AIM-9J is miles better than the preceding AIM-9E, and is on a similar playing field to the Navy's AIM-9H, being slightly less suited for ranged launches, but superior in dogfight scenarios.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''
+
The AIM-9J is a great tool for any situation where a gun cannot suffice or the pilot has no time to engage. After having used other infrared missiles, the AIM-9J takes virtually no time to get used to.
 +
 
 +
'''Deploying the AIM-9J in combat'''
 +
 
 +
The AIM-9J is best used when having to chase an enemy fighter that is accelerating away from you, or is outside of effective gun range. Timing is key to success when using the AIM-9J, since unlike any other type of armament, the AIM-9J requires 1 second to warm up before readiness for launch, after which the missile seeker will remain active for 20 seconds. The AIM-9J is most effective in distances from 0.75-3 km at altitudes below 4 km, or 1-4 km above 4 km of altitude. Furthermore, it is recommended to only fire the AIM-9J against the targets rear, preferably with an active afterburner to ensure continuous tracking towards the AIM-9J's upcoming flight. However, when attempting to engage a target moving on a tangent to the launch aircraft, it is recommended to lead the missile slightly towards the target, to ensure the track is sustained throughout the flight. In most cases though, the excellent seeker of the AIM-9J will stay on target, even when flares or other countermeasures are deployed. The only threat to the AIM-9J worth mentioning are heavily turning targets, due to its maximum G-load of 20G, therefore making it not an impossible task to dodge the AIM-9J.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''
+
'''Pros:'''
  
'''Pros:'''
+
* Great 20G maximum overload
 +
* Tracks targets well
 +
* Seeker can be slaved to an aircraft’s radar
  
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* Does not follow hard turning targets well
  
 
*
 
*
  
 
== History ==
 
== History ==
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''
+
'''<big>Development</big>'''
 +
 
 +
As the [[AIM-9E Sidewinder]] was entering the Southeast Asia in the conclusion of Operation Rolling Thunder, the development for the next generation of Sidewinders was undergoing in the US Air Force. In November 1968, the testing for an AIM-9E "Extended Performance" missile began. The missile, designed to give pilots a more capable close-range heat-seeking weapon against a manoeuvring target, would be designated the '''AIM-9J'''. The missiles featured a new "double delta canards (stabilizing fins) and a torque feedback servo unit (a signal processing device)", which helped improve capabilities in higher G-forces. Other improvements were in its integration of solid-state electronics and a longer burning gas generator to increase its flight time.
 +
 
 +
The new AIM-9J was tested extensively during the "AIM-9J End Game II Development Program" in August 1970, which was suspended after results found that improvements were still needed. The AIM-9J testing was resumed in 04 April 1972 under the program "Combat Snap", with conclusions in July 3rd that the AIM-9J improvements were suitable, but requiring a more in-depth testing before it can fully replace the [[AIM-9B Sidewinder|AIM-9B]] and AIM-9E currently in service. Production of the AIM-9J commenced, with more than 6,700 of the missile variant built or rebuilt from older AIM-9B units.
 +
 
 +
=== AIM-9J in combat ===
 +
To prove the AIM-9J in combat, the missiles were soon sent to the Southeast Asian theater under the Combat Snap evaluation program, Phase IIA. The first unit to receive the new AIM-9J was the 432nd Tactical Reconnaissance Wing. Once training was completed and the approval to use the weapon in combat was given on 31 July 1972, the unit would soon see combat service in the ongoing Operation Linebacker. The first flight into combat with AIM-9J would be on 02 August 1972.
 +
 
 +
The AIM-9J first victories were in September 9th, when four F-4D Phantoms of "Olds" Flight from the 555th Tactical Fighter Squadron (TFS) encountered a [[MiG-21F-13|MiG-21]] and two [[MiG-19PT|MiG-19]] around Phuc Yen airfield. Though the MiG-21 was shot down with [[M61 (20 mm)|20 mm cannon fire]] by Olds 03, three AIM-9Js were launched by Olds flight lead (Aircraft Commander Captain John A. Madden and Weapon System Officer (WSO) Captain Charles B. DeBellevue) and accounted for the two MiG-19 shot down (one struck by the missile, the other pre-detonated a distance away but the plane was found crashed and burning at Phuc Yen airfield later that day). This battle also means that Captain DeBellevue becomes the second, and highest-scoring, air force ace of Vietnam with a total of six enemy aircraft shot down.
 +
 
 +
The third AIM-9J victory was done on September 16th, when "Chevy" Flight of [[F-4E Phantom II|F-4E]] from the 555th encountered a MiG-21 flying at low altitude at around 700 feet above ground level. A total of eight AIM-9J missiles were fired by Chevy lead and Chevy 03, with Chevy 03's last missile finally striking the MiG-21 (Chevy 03's aircrew were pilot Captain Calvin B. Tibbett and WSO 1st Lt. William S. Hargrove). The seven missed missiles revealed a problem in the AIM-9J that the missile's maximum range at low altitude was less than was expected. The last AIM-9J victory was on October 15th when Chevy flight located a MiG-21 that took off from Phuc Yen airfield. Chevy 01 (aircrew of pilot Majors Ivy J. McCoy and WSO Frederick W. Brown) fired off three [[AIM-7E Sparrow|Sparrow]] missiles at the target, with all missing. This was followed up by Chevy 03 firing three AIM-9Js, with the last one impacting the MiG-21. With the Vietnam cease-fire on 24 January 1973, the AIM-9J's combat tally for that conflict comes to a conclusion.
 +
 
 +
=== Performance evaluation in Vietnam ===
 +
From its first engagement in September to the end of Operation Linebacker in December 1972, there were 31 attempted launches of the AIM-9J Sidewinder. Of these attempts, only four resulted in a confirmed hit on the enemy target (23 misses, four failed to launch). Though this gives the AIM-9J a 13% hit rate, this compares favorably in the track record of the AIM-7E-2 Sparrow (5%) and the AIM-9E Sidewinder (8%).
 +
 
 +
'''<big>Miscellaneous</big>'''
 +
 
 +
The Flz Lwf 63/80, as you may have noticed, is essentially an export version of the [[AIM-9J Sidewinder]] missile for the Swiss air force. Thus, this page is identical to the page for the AIM-9J, because they're literally the same missiles.
  
 
== Media ==
 
== Media ==
Line 59: Line 85:
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the article about the variant of the weapon;''
+
; '''Related development'''
* ''references to approximate analogues by other nations and research trees.''
+
;* [[AIM-9 Sidewinder (Family)]]
 +
;* [[AIM-9J Sidewinder]]
  
 
== External links ==
 
== External links ==

Revision as of 22:16, 29 June 2023

Description

Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.

Vehicles equipped with this weapon

General info

Missile characteristics
Mass 77 kg
Guidance IR
Aspect Rear-aspect
Lock range (rear-aspect) 5.5 km
Launch range 18 km
Maximum speed 2.5 M
Maximum overload 20 G
Missile guidance time 40 secs
Explosive mass 7.62 kg TNTe

Effective damage

Like most Sidewinders, the missile features a 4.5 kg warhead that makes it an effective air-to-air missile. In general, a direct hit will either destroy or critically damage an enemy aircraft. If a near miss is achieved, the damage will be sharply decreased.

Comparison with analogues

Compared to other Sidewinders, the AIM-9J is miles better than the preceding AIM-9E, and is on a similar playing field to the Navy's AIM-9H, being slightly less suited for ranged launches, but superior in dogfight scenarios.

Usage in battles

The AIM-9J is a great tool for any situation where a gun cannot suffice or the pilot has no time to engage. After having used other infrared missiles, the AIM-9J takes virtually no time to get used to.

Deploying the AIM-9J in combat

The AIM-9J is best used when having to chase an enemy fighter that is accelerating away from you, or is outside of effective gun range. Timing is key to success when using the AIM-9J, since unlike any other type of armament, the AIM-9J requires 1 second to warm up before readiness for launch, after which the missile seeker will remain active for 20 seconds. The AIM-9J is most effective in distances from 0.75-3 km at altitudes below 4 km, or 1-4 km above 4 km of altitude. Furthermore, it is recommended to only fire the AIM-9J against the targets rear, preferably with an active afterburner to ensure continuous tracking towards the AIM-9J's upcoming flight. However, when attempting to engage a target moving on a tangent to the launch aircraft, it is recommended to lead the missile slightly towards the target, to ensure the track is sustained throughout the flight. In most cases though, the excellent seeker of the AIM-9J will stay on target, even when flares or other countermeasures are deployed. The only threat to the AIM-9J worth mentioning are heavily turning targets, due to its maximum G-load of 20G, therefore making it not an impossible task to dodge the AIM-9J.

Pros and cons

Pros:

  • Great 20G maximum overload
  • Tracks targets well
  • Seeker can be slaved to an aircraft’s radar

Cons:

  • Does not follow hard turning targets well

History

Development

As the AIM-9E Sidewinder was entering the Southeast Asia in the conclusion of Operation Rolling Thunder, the development for the next generation of Sidewinders was undergoing in the US Air Force. In November 1968, the testing for an AIM-9E "Extended Performance" missile began. The missile, designed to give pilots a more capable close-range heat-seeking weapon against a manoeuvring target, would be designated the AIM-9J. The missiles featured a new "double delta canards (stabilizing fins) and a torque feedback servo unit (a signal processing device)", which helped improve capabilities in higher G-forces. Other improvements were in its integration of solid-state electronics and a longer burning gas generator to increase its flight time.

The new AIM-9J was tested extensively during the "AIM-9J End Game II Development Program" in August 1970, which was suspended after results found that improvements were still needed. The AIM-9J testing was resumed in 04 April 1972 under the program "Combat Snap", with conclusions in July 3rd that the AIM-9J improvements were suitable, but requiring a more in-depth testing before it can fully replace the AIM-9B and AIM-9E currently in service. Production of the AIM-9J commenced, with more than 6,700 of the missile variant built or rebuilt from older AIM-9B units.

AIM-9J in combat

To prove the AIM-9J in combat, the missiles were soon sent to the Southeast Asian theater under the Combat Snap evaluation program, Phase IIA. The first unit to receive the new AIM-9J was the 432nd Tactical Reconnaissance Wing. Once training was completed and the approval to use the weapon in combat was given on 31 July 1972, the unit would soon see combat service in the ongoing Operation Linebacker. The first flight into combat with AIM-9J would be on 02 August 1972.

The AIM-9J first victories were in September 9th, when four F-4D Phantoms of "Olds" Flight from the 555th Tactical Fighter Squadron (TFS) encountered a MiG-21 and two MiG-19 around Phuc Yen airfield. Though the MiG-21 was shot down with 20 mm cannon fire by Olds 03, three AIM-9Js were launched by Olds flight lead (Aircraft Commander Captain John A. Madden and Weapon System Officer (WSO) Captain Charles B. DeBellevue) and accounted for the two MiG-19 shot down (one struck by the missile, the other pre-detonated a distance away but the plane was found crashed and burning at Phuc Yen airfield later that day). This battle also means that Captain DeBellevue becomes the second, and highest-scoring, air force ace of Vietnam with a total of six enemy aircraft shot down.

The third AIM-9J victory was done on September 16th, when "Chevy" Flight of F-4E from the 555th encountered a MiG-21 flying at low altitude at around 700 feet above ground level. A total of eight AIM-9J missiles were fired by Chevy lead and Chevy 03, with Chevy 03's last missile finally striking the MiG-21 (Chevy 03's aircrew were pilot Captain Calvin B. Tibbett and WSO 1st Lt. William S. Hargrove). The seven missed missiles revealed a problem in the AIM-9J that the missile's maximum range at low altitude was less than was expected. The last AIM-9J victory was on October 15th when Chevy flight located a MiG-21 that took off from Phuc Yen airfield. Chevy 01 (aircrew of pilot Majors Ivy J. McCoy and WSO Frederick W. Brown) fired off three Sparrow missiles at the target, with all missing. This was followed up by Chevy 03 firing three AIM-9Js, with the last one impacting the MiG-21. With the Vietnam cease-fire on 24 January 1973, the AIM-9J's combat tally for that conflict comes to a conclusion.

Performance evaluation in Vietnam

From its first engagement in September to the end of Operation Linebacker in December 1972, there were 31 attempted launches of the AIM-9J Sidewinder. Of these attempts, only four resulted in a confirmed hit on the enemy target (23 misses, four failed to launch). Though this gives the AIM-9J a 13% hit rate, this compares favorably in the track record of the AIM-7E-2 Sparrow (5%) and the AIM-9E Sidewinder (8%).

Miscellaneous

The Flz Lwf 63/80, as you may have noticed, is essentially an export version of the AIM-9J Sidewinder missile for the Swiss air force. Thus, this page is identical to the page for the AIM-9J, because they're literally the same missiles.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Missiles
USA 
AAM  AIM-54A Phoenix · AIM-54C Phoenix · ATAS (AIM-92) · AIM-120A · AIM-120B · Fakour-90 · Sedjeel
Sparrow  AIM-7C · AIM-7D · AIM-7E · AIM-7E-2 · AIM-7F · AIM-7M
Sidewinder  AIM-9B · AIM-9C · AIM-9D · AIM-9E · AIM-9G · AIM-9H · AIM-9J · AIM-9L · AIM-9M · AIM-9P
AGM  AGM-22 · APKWS II (M151) · APKWS II (M282) · BGM-71D TOW-2
Bullpup  AGM-12B Bullpup · AGM-12C Bullpup
Hellfire  AGM-114B Hellfire · AGM-114K Hellfire II
Maverick  AGM-65A · AGM-65B · AGM-65D · AGM-65E2 · AGM-65G · AGM-65L
ATGM  LOSAT/MGM-166A
TOW  BGM-71 · BGM-71A · BGM-71B · BGM-71C
SAM  FIM-92 Stinger · MIM-72 · MIM146
Naval SAM  RIM-24A
Germany 
AAM  AIM-9B FGW.2 Sidewinder · AIM-9L/I Sidewinder · Flz Lwf 63 · Flz Lwf 63/80
AGM  9M14M Malyutka · Flz Lwf LB 82 · HOT-1 · HOT-2 TOW · HOT-3 · PARS 3 LR
AShM  AS.34 Kormoran
ATGM  HOT-K3S · Spike-LR II
SAM  Roland
Naval SAM  Strela-2M
USSR 
AAM  9M39 Igla · R-3R · R-3S · R-13M1 · R-23R · R-23T · R-24R · R-24T · R-27ER(1) · R-27ET(1) · R-27R(1) · R-27T(1) · R-60 · R-60M · R-60MK · R-73(E) · R-77
AGM  9K127 Vikhr · 9M17M Falanga · 9M120 Ataka · 9M120-1 Ataka
  Kh-23M · Kh-25 · Kh-25ML · Kh-29L · Kh-29T · Kh-29TE · Kh-29TD · Kh-66 · S-25L · S-25LD
ATGM  3M7 · 9M14 · 9M113 Konkurs · 9M114 Shturm · 9M123 Khrizantema · 9M133 · 9M133FM3 · 9M133M-2
SAM  95Ya6 · 9M311 · 9M311-1M · 9M331 · 9M37M
Naval SAM  Volna-M
Britain 
AAM  Fireflash · Firestreak · Red Top · Skyflash · Skyflash SuperTEMP · SRAAM · R-Darter
AGM  AGM-65E · AS.12 · ZT-6 Mokopa
AShM  AJ.168
ATGM  BAe Swingfire · MILAN · MILAN 2 · ZT3
SAM  Starstreak
Japan 
AAM  AAM-3 · AAM-4
AGM  Ki-148 I-Go Model 1B
ATGM  Type 64 MAT · Type 79 Jyu-MAT
SAM  Type 81 SAM-1C · Type 91
China 
AAM  PL-2 · PL-5B · PL-5C · PL-5EII · PL-7 · PL-8 · PL-12 · SD-10(A) · TY-90
AGM  AKD-9 · AKD-10 · Fire Snake 90A · HJ-8A · HJ-8C · HJ-8E · HJ-8H
ATGM  302 · HJ-73 · HJ-73E · HJ-9 · QN201DD · QN502CDD
SAM  HN-6
Italy 
AAM  Aspide-1A · MAA-1 Piranha
AGM  AGM-65H · CIRIT · L-UMTAS · Spike ER
ATGM  Spike-LR II
Naval AShM  Nettuno
SAM  Mistral SATCP
France 
AAM  AA-20 Nord · Matra R511 · Matra R530 · Matra R530E · Matra Super 530D · Matra Super 530F · Matra R550 Magic 1 · Matra R550 Magic 2 · Mistral · MICA-EM
AGM  9M14-2 Malyutka-2 · AS-20 Nord · AS-30 Nord · AS-30L Nord · HOT-1 · HOT-2 TOW · HOT-3 · Spike ER
ATGM  HOT · SS.11
SAM  Roland · VT1
Sweden 
AAM  RB24 · RB24J · RB71 · RB 74 · RB 74(M) · RB 99
AGM  Rb05A · RB 53 Bantam · RB 55B Heli TOW · RB 55C Heli TOW · RB 75 · RB 75T
ATGM  Rbs 55 · Rbs 56
SAM  Rbs 70
Israel 
AAM  Shafrir · Shafrir 2 · Python 3 · Derby
ATGM  Spike-LR II
  AAM = Air-to-Air Missile   AGM = Air-to-Ground Missile   AShM = Anti-Ship Missile   ATGM = Anti-Tank Guided Missile (Ground mounts)   SAM = Surface-to-Air Missile