Difference between revisions of "AGM-65D"
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(I wrote one usage in battle, 4 Pros and 2 Cons. All of what I wrote come from my knowledges and personal in-game experience.) (Tag: Visual edit) |
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== Usage in battles == | == Usage in battles == | ||
− | + | The AGM-65D is truly effective in realistic tank battles. Indeed, if you manage to correctly lock on all the targets you see, you can destroy, in the best case, as many tanks as you have missiles. | |
+ | |||
+ | This missile is very useful in eliminating SAM's (Pantsir S1/ADATS/2S6/...). Its fire and forget guidance allows you to neutralize them without exposing your aircraft too much. You can easily destroy tanks from 6 up to 8 Km away. | ||
=== Pros and cons === | === Pros and cons === | ||
− | '' | + | '''Pros:''' |
− | + | - Fire-and-forget missile. | |
+ | |||
+ | - Possese an IR guidance system (Easier to lock compared to the AGM-65 A and B (TV guidance)). He can be used at night and rain conditions. | ||
+ | |||
+ | - Ability to lock helicopters. | ||
+ | |||
+ | - Can be shoot with a targeting pod. | ||
* | * | ||
'''Cons:''' | '''Cons:''' | ||
+ | |||
+ | - Vulnerable to ERA | ||
+ | |||
+ | - Sometimes the guidance system can lock on to the carcass of a burning tank (if your target is nearby). | ||
* | * | ||
Line 74: | Line 86: | ||
;Related development | ;Related development | ||
+ | |||
* [[AGM-65 (Family)]] | * [[AGM-65 (Family)]] | ||
Revision as of 16:00, 20 April 2024
This page is about the American air-to-ground missile AGM-65D. For other versions, see AGM-65 (Family). |
Contents
Description
The AGM-65D is an American IR-guided air-to-ground missile. It was introduced in Update "Wind of Change".
Vehicles equipped with this weapon
General info
Missile characteristics | |
---|---|
Mass | 227 kg |
Guidance | TV+IR |
Lock range | 20 km |
Launch range | 23 km |
Maximum speed | 0.9 M |
Missile guidance time | 105 secs |
Explosive mass | 51.19 kg TNTeq |
Warhead type | HEAT |
Armour penetration | 830 mm |
Effective damage
Describe the type of damage produced by this type of missile (high explosive, splash damage, etc.)
Comparison with analogues
Give a comparative description of missiles that have firepower equal to this weapon.
Usage in battles
The AGM-65D is truly effective in realistic tank battles. Indeed, if you manage to correctly lock on all the targets you see, you can destroy, in the best case, as many tanks as you have missiles.
This missile is very useful in eliminating SAM's (Pantsir S1/ADATS/2S6/...). Its fire and forget guidance allows you to neutralize them without exposing your aircraft too much. You can easily destroy tanks from 6 up to 8 Km away.
Pros and cons
Pros:
- Fire-and-forget missile.
- Possese an IR guidance system (Easier to lock compared to the AGM-65 A and B (TV guidance)). He can be used at night and rain conditions.
- Ability to lock helicopters.
- Can be shoot with a targeting pod.
Cons:
- Vulnerable to ERA
- Sometimes the guidance system can lock on to the carcass of a burning tank (if your target is nearby).
History
Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
- Related development
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.