Difference between revisions of "HJ-73E"
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== Description == | == Description == | ||
− | ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' | + | [[File:WeaponImage HJ-73E.png|thumb|left|420px|The HJ-73E missile with fins folded and deployed (scale is approximate)]] |
+ | {{Break}} | ||
+ | <!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --> | ||
+ | HJ-73E (Chinese: 红箭-73E) is a tandem-warhead [[Anti-tank guided missiles|ATGM]] based on the HJ-73 (which is a clone of the Soviet's [[9M14]] ATGM found on [[BMP-1 (Family)|BMP-1]]), first introduced in the 1990s. It changes the guidance method from the original MCLOS to SACLOS, along with enhanced penetration capabilities. | ||
=== Vehicles equipped with this weapon === | === Vehicles equipped with this weapon === | ||
Line 8: | Line 11: | ||
== General info == | == General info == | ||
− | ''Tell us about the tactical and technical characteristics of the missile.'' | + | <!-- ''Tell us about the tactical and technical characteristics of the missile.'' --> |
+ | {| class="wikitable" style="text-align:center" width="100%" | ||
+ | ! colspan="14" | Missile characteristics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type | ||
+ | ! rowspan="2" | Caliber (mm) | ||
+ | ! rowspan="2" | Projectile Mass (kg) | ||
+ | ! rowspan="2" | Maximum speed (m/s) | ||
+ | ! rowspan="2" | Guidance system type | ||
+ | ! rowspan="2" | Firing range (km) | ||
+ | ! rowspan="2" | Missile guidance time (s) | ||
+ | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (kg) | ||
+ | ! rowspan="2" | Fuze Delay (m) | ||
+ | ! rowspan="2" | Fuze Sensitivity (mm) | ||
+ | ! colspan="3" | Ricochet | ||
+ | |- | ||
+ | ! 0% !! 50% !! 100% | ||
+ | |- | ||
+ | | HJ-73E || ATGM (tandem) || 125 || 12.3 || 140 || Semi-automatic || 3.00 || 30.0 || 1.83 || 0.4 || 0.1 || 80° || 82° || 90° | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | Although the missile shares similarities to its predecessor, HJ-73, in terms of the appearance, the major difference is a probe on the tip of the missile which serves as the tandem warhead of the missile, and thus gives it an whopping overall penetration of 800 mm RHA within its firing range. In addition, it is a SACLOS (mouse-controlled) missile that gives players more control over its guidance. | ||
+ | |||
+ | While there were some improvements over the older models, this missile still suffers from a relatively low velocity (120 m/s, a little improvement over the HJ-73's 115 m/s); which means at longer ranges, the enemy might have some time to react over your missile by eliminating the player or the missile itself. | ||
=== Effective damage === | === Effective damage === | ||
− | ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' | + | <!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --> |
+ | With its 1.83 kg TNT equivalent explosive mass, for lighter vehicles it can cause some blast damage to the hull that might cause hull-breaks; the nature of an ATGM also means it also causes penetration damages from the jet stream, melting anything that is in its way; thanks to the tandem warhead, even the heaviest targets with ERA might face some serious damage from it. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! colspan="4" | Penetration table | ||
+ | |- | ||
+ | ! rowspan="2" |Distance | ||
+ | ! colspan="3" |Angle of attack | ||
+ | |- | ||
+ | ! 0° !! 30° !! 60° | ||
+ | |- | ||
+ | |'''10 m''' || 800 mm || 693 mm || 400 mm | ||
+ | |- | ||
+ | |'''100 m''' || 800 mm || 693 mm || 400 mm | ||
+ | |- | ||
+ | |'''500 m''' || 800 mm || 693 mm || 400 mm | ||
+ | |- | ||
+ | |'''1000 m''' || 800 mm || 693 mm || 400 mm | ||
+ | |- | ||
+ | |'''1500 m''' || 800 mm || 693 mm || 400 mm | ||
+ | |- | ||
+ | |'''2000 m''' || 800 mm || 693 mm || 400 mm | ||
+ | |} | ||
=== Comparison with analogues === | === Comparison with analogues === | ||
− | ''Give a comparative description of missiles that have firepower equal to this weapon.'' | + | <!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --> |
+ | It is unrivalled at its tier with the whopping 900 mm penetration. | ||
== Usage in battles == | == Usage in battles == | ||
− | ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' | + | <!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --> |
+ | Due to the high penetration of the missile, very few tanks can stand up to it, even in higher tier battles. | ||
+ | |||
+ | But this missile still comes with a few drawbacks, like low explosive mass and longer immure zone (that is, it flies for some distance before guidance); but the most lethal of all, the slow velocity of this missile at 120 m/s (only shines over its predecessor for a mere 5 m/s and the Japanese [[Type 64 MAT]] which is infamous for its 85 m/s flight velocity). | ||
+ | |||
+ | There the best way of using this missile is stay behind the front lines and try to find stationary targets since it would be way easier to defeat them and try to stay hidden as long as possible; with the slow velocity of this missile, the player might meet his own end before the missile even impacts on the target. | ||
=== Pros and cons === | === Pros and cons === | ||
− | ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' | + | <!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --> |
'''Pros:''' | '''Pros:''' | ||
− | * | + | |
+ | * Unrivaled penetration of 800 mm RHA at its tier | ||
+ | * SACLOS (aka mouse-controlled) missile that can be handled easier than MCLOS. | ||
+ | * Tandem warhead which can defeat ERA-equipped tanks. | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | |
+ | * Low velocity of 120 m/s. | ||
+ | * Can be countered by the active protection system (APS) found on [[T-90A]] and [[AMX-30B2 BRENUS]] | ||
+ | * Low explosive mass. | ||
== History == | == History == | ||
− | + | {{main|HJ-73#History|l1=History of the HJ-73}} | |
+ | |||
+ | The HJ-73E missile is a modification of the HJ-73 missile featuring a tandem warhead. This tandem warhead allows for handling more heavily armoured targets. The tandem warhead was first introduced in 1993 with the C modification of the HJ-73. | ||
== Media == | == Media == | ||
Line 36: | Line 100: | ||
== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the article about the variant of the weapon;'' | * ''reference to the article about the variant of the weapon;'' | ||
* ''references to approximate analogues by other nations and research trees.'' | * ''references to approximate analogues by other nations and research trees.'' | ||
Line 41: | Line 106: | ||
== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | |||
* ''other literature.'' | * ''other literature.'' | ||
Latest revision as of 17:30, 24 June 2023
Contents
Description
HJ-73E (Chinese: 红箭-73E) is a tandem-warhead ATGM based on the HJ-73 (which is a clone of the Soviet's 9M14 ATGM found on BMP-1), first introduced in the 1990s. It changes the guidance method from the original MCLOS to SACLOS, along with enhanced penetration capabilities.
Vehicles equipped with this weapon
- ZBD86 (Modification)
General info
Missile characteristics | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type | Caliber (mm) | Projectile Mass (kg) | Maximum speed (m/s) | Guidance system type | Firing range (km) | Missile guidance time (s) | Explosive Mass (TNT equivalent) (kg) |
Fuze Delay (m) | Fuze Sensitivity (mm) | Ricochet | ||
0% | 50% | 100% | |||||||||||
HJ-73E | ATGM (tandem) | 125 | 12.3 | 140 | Semi-automatic | 3.00 | 30.0 | 1.83 | 0.4 | 0.1 | 80° | 82° | 90° |
Although the missile shares similarities to its predecessor, HJ-73, in terms of the appearance, the major difference is a probe on the tip of the missile which serves as the tandem warhead of the missile, and thus gives it an whopping overall penetration of 800 mm RHA within its firing range. In addition, it is a SACLOS (mouse-controlled) missile that gives players more control over its guidance.
While there were some improvements over the older models, this missile still suffers from a relatively low velocity (120 m/s, a little improvement over the HJ-73's 115 m/s); which means at longer ranges, the enemy might have some time to react over your missile by eliminating the player or the missile itself.
Effective damage
With its 1.83 kg TNT equivalent explosive mass, for lighter vehicles it can cause some blast damage to the hull that might cause hull-breaks; the nature of an ATGM also means it also causes penetration damages from the jet stream, melting anything that is in its way; thanks to the tandem warhead, even the heaviest targets with ERA might face some serious damage from it.
Penetration table | |||
---|---|---|---|
Distance | Angle of attack | ||
0° | 30° | 60° | |
10 m | 800 mm | 693 mm | 400 mm |
100 m | 800 mm | 693 mm | 400 mm |
500 m | 800 mm | 693 mm | 400 mm |
1000 m | 800 mm | 693 mm | 400 mm |
1500 m | 800 mm | 693 mm | 400 mm |
2000 m | 800 mm | 693 mm | 400 mm |
Comparison with analogues
It is unrivalled at its tier with the whopping 900 mm penetration.
Usage in battles
Due to the high penetration of the missile, very few tanks can stand up to it, even in higher tier battles.
But this missile still comes with a few drawbacks, like low explosive mass and longer immure zone (that is, it flies for some distance before guidance); but the most lethal of all, the slow velocity of this missile at 120 m/s (only shines over its predecessor for a mere 5 m/s and the Japanese Type 64 MAT which is infamous for its 85 m/s flight velocity).
There the best way of using this missile is stay behind the front lines and try to find stationary targets since it would be way easier to defeat them and try to stay hidden as long as possible; with the slow velocity of this missile, the player might meet his own end before the missile even impacts on the target.
Pros and cons
Pros:
- Unrivaled penetration of 800 mm RHA at its tier
- SACLOS (aka mouse-controlled) missile that can be handled easier than MCLOS.
- Tandem warhead which can defeat ERA-equipped tanks.
Cons:
- Low velocity of 120 m/s.
- Can be countered by the active protection system (APS) found on T-90A and AMX-30B2 BRENUS
- Low explosive mass.
History
The HJ-73E missile is a modification of the HJ-73 missile featuring a tandem warhead. This tandem warhead allows for handling more heavily armoured targets. The tandem warhead was first introduced in 1993 with the C modification of the HJ-73.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the article about the variant of the weapon;
- references to approximate analogues by other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.