Difference between revisions of "Thach's F2A-1"

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{{About
 +
| about = premium American fighter '''{{PAGENAME}}'''
 +
| usage = other variants
 +
| link = F2A (Family)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=f2a-1_thach
 
|code=f2a-1_thach
|cockpit=333643/1107885
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
}}
+
|cockpit=cockpit_f2a-1_thach.jpg
{{About
 
|about=the aircraft '''{{PAGENAME}}'''
 
|usage=other variants
 
|link=F2A (Family)
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_Thachs_F2A-1.jpg|420px|thumb|left]]
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'''{{Specs|name}}''' is a premium rank {{Specs|rank}} American fighter {{Battle-rating}}. It was introduced in [[Update 1.31]] as a premium vehicle purchasable in-game with Golden Eagles {{ge}}.
{{break}}
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The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American naval fighter {{Battle-rating}} It was introduced in [[Update 1.31]]. It costs 400 GE. The plane is painted after the camouflage scheme of American pilot John Thach in the U.S. Navy, who was famous for the "Thach Weave" maneuver.  
+
The plane is painted after the camouflage scheme of American pilot John Thach in the U.S. Navy, who was famous for the "Thach Weave" manoeuvre.
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 +
The Brewster F2A Buffalo was the first carrier based monoplane of the US fleet, made to replace the outdated biplanes in service with the US Navy. It had a 950 horsepower engine and two machine guns on the nose of different calibre. Many Countries, including the Finnish Air Force which was highly successful with the buffalo, ordered the Buffalo. By the time WWII started and the attack of pearl harbor, the F2A was outclassed by the Japanese [[A6M2|A6M2]] and [[Ki-43-I|Ki-43s]].
  
The Brewster F2A Buffalo was the first carrier based monoplane of the US fleet, made to replace the outdated biplanes in service with the US Navy. It had a 950 horsepower engine and two machine guns on the nose of different caliber. Many Countries, including the Finnish Air Force which was highly successful with the buffalo, ordered the Buffalo. By the time WWII started and the attack of pearl harbor, the F2A was outclassed by the Japanese [[A6M2|A6M2]] and [[Ki-43-I|Ki-43s]].
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The F2A-1 is a competitive machine, if using the proper tactic versus the proper enemy. The "Buffalo", as it is sometimes referred to as, can outrun biplanes and can out-turn most monoplanes. Its only draw back is low ammo count and unreliable armament, however its performance easily makes up for the lack in armament. As said before this plane will get a pilot used to the American style of aircraft of Boom & Zoom along with the particulars of .50 cal machine guns usage.
  
The F2A-1 is a competitive machine, if using the proper tactic versus the proper enemy. The "Buffalo", as it is sometimes referred to as, can outrun biplanes and can out-turn most monoplanes. Its only draw back is low ammo count and unreliable armament, however its performance easily makes up for the lack in armament. As said before this plane will get a pilot used to the American style of aircraft of Boom & Zoom along with the particulars of .50 caliber machine guns usage.
 
 
== General info ==
 
== General info ==
=== Flight Performance ===
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=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
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{{Specs-Avia-Flight}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
|-
+
 
! colspan="8" | Characteristics
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 4,600 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,600 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
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! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
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! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 479 || 468 || 8,000 || 19.1 || 19.4 || 7.4 || 7.4 || 250
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 4,600 m)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 479 || 468 || rowspan="2" | {{Specs|ceiling}} || 19.1 || 19.4 || 7.4 || 7.4 || rowspan="2" | 250
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 530 || 504 || 8,000 || 18.0 || 18.2 || 18.7 || 10.9 || 250
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! Upgraded
 +
| 527 || 504 || 17.4 || 18.2 || 14.8 || 10.9
 
|-
 
|-
 
|}
 
|}
  
====Details====
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==== Details ====
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || ✓    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || ✓    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
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! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
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! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
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! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
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! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 761 || 720 || 460 || ~22 || ~11
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 437 || 408 || 260 || ~12 || ~4
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
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! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 405 || < 400 || < 380 || > 200
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| < 405 || < 400 || < 380 || > 306
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 1,800 m || 860 hp || 963 hp  
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| 1,800 m || 860 hp || 963 hp
 
|-
 
|-
 
! colspan="3" | Setting 2
 
! colspan="3" | Setting 2
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 4,650 m || 760 hp || 851 hp  
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| 4,650 m || 760 hp || 851 hp
|-
 
<!--! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
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{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
* No armour plating
+
* No armour
* No armour glazing
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* Self-sealing fuel tanks (1 in each wing)
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
+
 
* More fuel tanks located in wings near fuselage
+
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
{{Specs-Avia-Offensive}}
{{main|Browning M2 (12.7 mm)|Browning (7.62 mm)}}
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|M2 Browning (12.7 mm)|Browning (7.62 mm)}}
  
 
'''''{{PAGENAME}}''''' is armed with:
 
'''''{{PAGENAME}}''''' is armed with:
  
* 1 x 12.7 mm Browning M2 machine gun, nose-mounted (250 rpg)
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* 1 x 12.7 mm M2 Browning machine gun, nose-mounted (250 rpg)
* 2 x 12.7 mm Browning M2 machine gun, wing-mounted (400 rpg = 800 total)
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* 2 x 12.7 mm M2 Browning machine guns, wing-mounted (400 rpg = 800 total)
 
* 1 x 7.62 mm Browning machine gun, nose-mounted (450 rpg)
 
* 1 x 7.62 mm Browning machine gun, nose-mounted (450 rpg)
  
<!--=== Suspended armament ===
+
== Usage in battles ==
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''
 
 
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
 
The best way to fly this aircraft would be as a Boom & Zoom or ''energy fighter''; it can outrun most aircraft it faces, unless it is uptiered and faces something like the [[Bf 109 F-1]]. In such a scenario the best way to destroy more advanced vehicles is through boom and zoom tactics.
 
The best way to fly this aircraft would be as a Boom & Zoom or ''energy fighter''; it can outrun most aircraft it faces, unless it is uptiered and faces something like the [[Bf 109 F-1]]. In such a scenario the best way to destroy more advanced vehicles is through boom and zoom tactics.
  
In '''Arcade''', there is no need to worry about ammo count as much as in Realistic Battles (RB) and Simulator (SB) since the planes can reload in the air. The target-lead indicator, which shows approximately where there enemy plane will when when the bullets reach the target, also eases with aiming. For arcade, the ammo belts are really useful, it is suggested to use Omni purpose ammo for the .50 calibre (12.7 mm) machine gun and stealth for the .30 cal (7.62 mm) machine gun, however another option is to try going all stealth so the F2A can surprise the enemy with bullets they can't see. There are a variety of enemy planes that the F2A-1 faces, ranging from biplanes to low rank monoplanes. In the common low rank arcade battle we get fur-balls going on at low altitude with planes trying to get on each other's tail, a perfect set up for a Boom & Zoomer like the Buffalo, first set the attack angle, which could be from directly above the enemy that is targeted, or from behind (it should be priority to target enemy planes that are chasing friendly planes or for a dangerous threat like, [[MiG-3-15|MiG-3s]], [[LaGG-3 (Family)|LaGG-3s]], [[Hurricane Mk I/L|Hurricane]], [[Bf 109 B-1/L|Bf 109s]] or another Buffalo). Once the F2A is nearing towards the enemy plane, know what type of enemy they are, depending on what plane they are flying, is what determines what to do after an attack run. Lets say with a dive on an enemy, but the attack didn't destroy them on the first pass, if the enemy was a biplane, then keep up the speed and vacant the area, and set up another pass. If the enemy was a monoplane in the same situation, the F2A can choose to either clear the area, or turn onto their tail, but it is advisable to leave the area and look and see if the enemy noticed the attacking F2A, if he didn't and he is chasing a friendly or going for ground targets then latch on to his tail and shoot him down!
+
In '''Arcade''', there is no need to worry about ammo count as much as in Realistic Battles (RB) and Simulator (SB) since the planes can reload in the air. The target-lead indicator, which shows approximately where there enemy plane will when when the bullets reach the target, also eases with aiming. For arcade, the ammo belts are really useful, it is suggested to use Omni purpose ammo for the .50 calibre (12.7 mm) machine gun and stealth for the .30 cal (7.62 mm) machine gun, however another option is to try going all stealth so the F2A can surprise the enemy with bullets they can't see. There are a variety of enemy planes that the F2A-1 faces, ranging from biplanes to low rank monoplanes. In the common low rank arcade battle we get fur-balls going on at low altitude with planes trying to get on each other's tail, a perfect set up for a Boom & Zoomer like the Buffalo, first set the attack angle, which could be from directly above the enemy that is targeted, or from behind (it should be priority to target enemy planes that are chasing friendly planes or for a dangerous threat like, [[MiG-3-15|MiG-3s]], [[LaGG-3 (Family)|LaGG-3s]], [[Hurricane Mk I/L|Hurricane]], [[Bf 109 B-1|Bf 109s]] or another Buffalo). Once the F2A is nearing towards the enemy plane, know what type of enemy they are, depending on what plane they are flying, is what determines what to do after an attack run. Lets say with a dive on an enemy, but the attack didn't destroy them on the first pass, if the enemy was a biplane, then keep up the speed and vacant the area, and set up another pass. If the enemy was a monoplane in the same situation, the F2A can choose to either clear the area, or turn onto their tail, but it is advisable to leave the area and look and see if the enemy noticed the attacking F2A, if he didn't and he is chasing a friendly or going for ground targets then latch on to his tail and shoot him down!
  
In '''Realistic Battles & Simulator Battles''', most of the tactics against fighters would be the same as in arcade, only with a few restrictions.  
+
In '''Realistic Battles & Simulator Battles''', most of the tactics against fighters would be the same as in arcade, only with a few restrictions.
  
 
# Do not dive too fast, or the F2A wont be able to pull up or the plane's wings will break.
 
# Do not dive too fast, or the F2A wont be able to pull up or the plane's wings will break.
 
# No Enemy-Lead indicator, pilot skill and intuition will have to guess where the enemy plane will be when the bullets reach the targets.
 
# No Enemy-Lead indicator, pilot skill and intuition will have to guess where the enemy plane will be when the bullets reach the targets.
# Very limited ammo, on top of that the armament isn't reliable outside of 400 meters.  
+
# Very limited ammo, on top of that the armament isn't reliable outside of 400 m.
  
So how does one play this in RB with all these draw backs? A few very simple things will help with those problems, at the beginning of the match in RB, climb at about a 15 degree angle until about 3,000-4,000 m in altitude. When an enemy is spotted, if a biplane the F2A will have to take up a Boom & Zoom tactic, do not attempt to turn fight. If the enemy is a monoplane, turnfighting can be a valid tactic; unless they are the British Hurricane or Japanese [[A5M4|A5M]] (not to confuse with [[A6M2|A6M]] much superior to the Buffalo) or [[Ki-43-I|Ki-43]], then do not turn fight these monoplanes. For the most part, Russian monoplanes are safe to turn fight ([[I-16_type_5|I-16s]], late [[I-16_type_24|I-16s]], MiG-3 and LaGG-3s). When diving on an enemy, put the throttle to 0% so the F2A does not accelerate too fast. If a shot can't be gained on the enemy, pull out by putting throttle at 100% and point the nose up to gain altitude. Once on the tail of an enemy, no matter the plane, open fire only at close ranges, firing at 300 meters or less would help conserve the ammo and there won't have to lead as much, therefore easier to aim and make each shot more effective.  
+
So how does one play this in RB with all these drawbacks? A few very simple things will help with those problems, at the beginning of the match in RB, climb at about a 15 degree angle until about 3,000-4,000 m in altitude. When an enemy is spotted, if a biplane the F2A will have to take up a Boom & Zoom tactic, do not attempt to turn fight. If the enemy is a monoplane, turnfighting can be a valid tactic; unless they are the British Hurricane or Japanese [[A5M4|A5M]] (not to confuse with [[A6M2|A6M]] much superior to the Buffalo) or [[Ki-43-I|Ki-43]], then do not turn fight these monoplanes. For the most part, Soviet monoplanes are safe to turn fight ([[I-16_type_5|I-16s]], late [[I-16_type_24|I-16s]], MiG-3 and LaGG-3s). When diving on an enemy, put the throttle to 0% so the F2A does not accelerate too fast. If a shot can't be gained on the enemy, pull out by putting throttle at 100% and point the nose up to gain altitude. Once on the tail of an enemy, no matter the plane, open fire only at close ranges, firing at 300 m or less would help conserve the ammo and there won't have to lead as much, therefore easier to aim and make each shot more effective.
  
This can apply to all three game-modes: When someone is on the F2A tail and bullets fly past the plane, with the right altitude, make a short steep dive. With that little dive, it can dodge enemies bullets and it gives an opportunity to take a look back at the offending enemy. If the aircraft is a biplane, continue the dive and get out of range of their guns. If it is a monoplane, attempt to turn fight, but the F2A is still effective in diving away from even faster monoplanes, which will be effective against maneuverable monoplanes like the Hurricane and A5M4. Learning the gun sounds also helps, sometimes the sound will help identify the enemy plane so as to make a move more instinctively.
+
This can apply to all three game-modes: When someone is on the F2A tail and bullets fly past the plane, with the right altitude, make a short steep dive. With that little dive, it can dodge enemies bullets and it gives an opportunity to take a look back at the offending enemy. If the aircraft is a biplane, continue the dive and get out of range of their guns. If it is a monoplane, attempt to turn fight, but the F2A is still effective in diving away from even faster monoplanes, which will be effective against manoeuvrable monoplanes like the Hurricane and A5M4. Learning the gun sounds also helps, sometimes the sound will help identify the enemy plane so as to make a move more instinctively.
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" |Controllable<br>No automatic pitch|| rowspan="2" | Not controllable || rowspan="2" |Controllable<br>No auto radiator || rowspan="2" | Separate || rowspan="2" |Controllable<br>2 gears || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Controllable<br>2 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="1" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
| Offensive 7 mm
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 7 mm MGs
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
| Offensive 12 mm
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
| New 12 mm MGs
 
|-
 
|}
 
 
* As a premium tank all upgrades are already unlocked. The "Mark of distinction" can be earned, allowing for usage of four decals without needing a premium account.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Great dive speed  
+
* Great dive speed
 
* Great vertical and horizontal energy retention
 
* Great vertical and horizontal energy retention
 
* Good armament for its rank
 
* Good armament for its rank
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* Good turning circle and speed not a turn-fighter though
 
* Good turning circle and speed not a turn-fighter though
 
* Can land on a carriers
 
* Can land on a carriers
* Powerful .50 caliber machine guns
+
* Powerful .50 calibre machine guns
 
* Great acceleration (at take-off and on the deck up to ~250 mph)
 
* Great acceleration (at take-off and on the deck up to ~250 mph)
  
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== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
'''F2A-1 Buffalo'''
 +
 
 
The Brewster F2A-1 buffalo was designed to replace the Grumman F3F biplane fighter. In a competition between the Grumman XF4F1 and the XF2A-1(the P-35 lost early on), the XF2A-1 won as it was more advanced than the Grumman aircraft, so it went into production as F2A-1.
 
The Brewster F2A-1 buffalo was designed to replace the Grumman F3F biplane fighter. In a competition between the Grumman XF4F1 and the XF2A-1(the P-35 lost early on), the XF2A-1 won as it was more advanced than the Grumman aircraft, so it went into production as F2A-1.
+
 
Although the F2A buffalo fought only a few battles with the US Military, it fought important ones. In the battle of Midway, it was one of the main fighter planes of the US fleet (the other being the F4F Wildcat), it played an important role(along with the other planes)in the battle of Midway, and showed that the F2A and F4F where no match to the A6M, and where soon replaced by more advanced F6F and F4U Corsair.
+
Although the F2A buffalo fought only a few battles with the US Military, it fought important ones. In the battle of Midway, it was one of the main fighter planes of the US fleet (the other being the F4F Wildcat), it played an important role(along with the other planes)in the battle of Midway, and showed that the F2A and F4F were no match to the A6M, which were soon replaced by the more advanced F6F and F4U Corsair.
+
 
Many Nations acquired the F2A in there air forces, the most successful country with the type was Finland. From January to February 1940, the Finns received there F2A-1s (Designated B239), in total they received 44 Buffalos. During the Continuation War the Finnish Air Force was highly successful with the type, they developed tactics that the Russians couldn't counter. One tactic they used was baiting, where 2 Buffalos are low and act as bait, as 2 others dive on attacking enemy planes. In the Continuation War, Squadron 24 of Finland, some sources state, had a victory ratio of 26. Buffalos of 24 squadron claimed 477 confirmed kills to 15 Buffalos destroyed.
+
Many nations acquired the F2A in their air forces, the most successful country with the type was Finland. From January to February 1940, the Finns received their F2A-1s (Designated B239), in total they received 44 Buffalos. During the Continuation War the Finnish Air Force was highly successful with the type, they developed tactics that the Soviets couldn't counter. One tactic they used was baiting, where 2 Buffalos are low and act as bait, as 2 others dive on attacking enemy planes. In the Continuation War, Squadron 24 of Finland, some sources state, had a victory ratio of 26. Buffalos of 24 squadron claimed 477 confirmed kills to 15 Buffalos destroyed.
 +
 
 +
'''John S. Thach'''
 +
 
 +
John Smith Thach was born on April 19, 1905, in Pine Bluff, Arkansas. He attended the United States Naval Academy, and graduated in 1927; he then went on to serve aboard battleships for 2 years. He became a Naval Aviator in 1930, and served as a test pilot and instructor until 1940, and he was known to be an expert in aerial gunnery.
 +
 
 +
Thach was assigned as the commander of Fighter Squadron Three (VF-3) in early 1940. Thach met Ensign Edward O'Hair (who would later earn the Medal of Honor) at that time, and he made O'Hair his wingman, teaching him everything he knew. At the end of 1940, eight out of the sixteen members of VF-3 earned the gunnery "E" ("excellence") award at the US Navy fleet gunnery competition.
 +
 
 +
Thach went on to develop a tactic known as the Thach Weave, which allowed American pilots to face the more agile Japanese A6M Zero aircraft. Two fighters would fly on intersecting flight paths, in order to lure a Japanese fighter to move to attack one of them. The other pilot would then shoot down the Japanese fighter from behind at the intersection of the flight paths.
 +
 
 +
Early on after the US entered World War 2, Thach remained assigned to VF-3; VF-3 was flying from the USS Lexington at the time. At the time of the Battle of Midway, VF-3 was assigned to the USS Yorktown, and Thach lead a sortie of six F4F Wildcats while escorting twelve TBD Devastators lead by Lance Massey. Upon finding the Japanese fleet, fifteen to twenty Japanese fighters attacked the group. The Americans used the Thach Weave, and despite being outnumbered, Thach scored three A6M Zero kills and one more was shot down by another member of VF-3; one F4F Wildcat was shot down.
 +
 
 +
Thach was assigned as a flight training instructor after the Battle of Midway; this was in contrast to the Japanese strategy. The Imperial Japanese Navy kept its pilots on the front line, fighting in combat, while the US Navy assigned its best pilots to training roles. This ensured that the US Navy had a steady stream of well trained pilots, while the Japanese Navy had a lack thereof. The Imperial Japanese Navy eventually resorted to using Kamikaze attacks to destroy American fighting vessels, so Thach developed a strategy to combat the Kamikaze threat. The strategy was called the big blue blanket. It entailed radar picket ships stationed in a radius miles away from the main fleet, 24 hour combat air patrol (CAP), and continuous flybys of the Japanese airfields.
 +
 
 +
Thach, who had been promoted to Commander, became the operations officer to Vice Admiral John S. McCain Sr. - who was then serving as the commander of the Fast Carrier Task Force (TF-38), part of the Third Fleet under Admiral Halsey. On September 2, 1945, Thach was present at the formal Japanese surrender aboard the USS Missouri in Tokyo Bay.
 +
 
 +
Throughout World War 2 John Thach was credited with six aerial victories, making him an ace.
 +
 
 +
During the Korean War, Thach commanded the escort carrier USS Sicily (CVE-118), and in 1953-1954 commanded the aircraft carrier USS Franklin D. Roosevelt (CVB-42). In 1955, Thach was promoted to Rear Admiral.
 +
 
 +
Thach was placed in command of "Task Group Alpha", an anti-submarine development unit, in 1958-1959. His flagship during this period was the aircraft carrier USS Valley Forge (CVS-45). On 1 September 1958, Thach was featured on the cover of Time magazine for his contributions to anti-submarine warfare. An award was later named in his honor to be awarded to the top anti-submarine warfare squadrons of the Navy.
 +
 
 +
In 1960, Thach was promoted to Vice Admiral and served as the Deputy Chief of Naval Operations for Air in the Pentagon. In this position, he played a role in the development of the LTV A-7 Corsair II and other naval aviation programs. In 1965, Thach was promoted to Admiral, serving as the Commander in Chief, United States Naval Forces Europe. He retired from the Navy in May 1967.
 +
 
 +
Thach was inducted into the Arkansas Aviation Hall of Fame in 1981. Thach died on April 15, 1981, in Coronado, California; he was buried at buried at Fort Rosecrans National Cemetery in San Diego. USS Thach (FFG-43), an Oliver Hazard Perry-class frigate, was named after him.
 +
 
 +
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 +
The Brewster F2A Buffalo was the first carrier-based monoplane fighter in service with the American Navy. The aircraft had an all-metal construction, with the exception of its control surfaces, which were covered with cloth.
 +
 
 +
This aircraft has 1393 as its serial number, and 3-F-13 as its tail number. The fuselage shows Felix the Cat with a bomb, the symbol of the VF-3 (Fighter Squadron 3) of the US Navy, which was based on the aircraft carrier USS Saratoga (CV-3).
 +
 
 +
It was flown by John Smith Thach, an American ace who scored six air victories. However, his most significant achievement was to develop the aerial combat tactic known as the Thach Weave, in which two planes (or two pairs of them) flying in one line acted as the "bait" and the "hook": as soon as an enemy attacked the bait, the pairs turned in towards each other, and after crossing paths, and once the distance between them was great enough, they would again turn in towards each other, and the enemy plane, following on the bait's tail, would end up right in front of the hook's nose.
 +
 
 +
Thach's tactic was first tested in combat during the Battle of Midway, where it proved to be quite effective. Soon enough, it was being used everywhere.
 +
 
 +
By the end of the war, Thach was appointed Operations Officer to Vice Admiral John McCain, and he was also present on board the battleship USS Missouri (BB-63) when the Japanese Instrument of Surrender was signed.
 +
 
 +
John Thach was awarded with the Navy Cross (US) with a gold star, the Navy Distinguished Service Medal (US) with a gold star, the Silver Star (US), and the Legion of Merit with a Combat "V" and a gold star. He retired from the US Navy as an Admiral.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
== Read also ==
+
;Skins
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=f2a-1_thach Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 +
;Images
 +
<gallery mode="packed-hover"  heights="200">
 +
File:FighterImage Thach F2A-1 Decal.jpg
 +
</gallery>
 +
 +
;Videos
 +
{{Youtube-gallery|aBGRGu-o9us|'''The Shooting Range #3''' - ''Pages of History'' section at 04:06 discusses {{PAGENAME}}.}}
 +
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
<!--''ETC.''-->
 
  
== Sources ==
+
;Related development
 +
* [[F2A (Family)]]
 +
 
 +
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
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* ''other literature.''
 
* ''other literature.''
  

Latest revision as of 18:53, 19 April 2024

RANK 5 FRANCE
Somua SM PACK
This page is about the premium American fighter Thach's F2A-1. For other variants, see F2A (Family).
Thach's F2A-1
f2a-1_thach.png
GarageImage Thach's F2A-1.jpg
ArtImage Thach's F2A-1.png
360://https://wiki.warthunder.com/images/5/57/Cockpit_f2a-1_thach.jpg
Thach's F2A-1
Purchase:400 Specs-Card-Eagle.png
Show in game

Description

John Thach's F2A-1 Buffalo is a premium rank I American fighter with a battle rating of 2.0 (AB/RB/SB). It was introduced in Update 1.31 as a premium vehicle purchasable in-game with Golden Eagles Ge icon.png.

The plane is painted after the camouflage scheme of American pilot John Thach in the U.S. Navy, who was famous for the "Thach Weave" manoeuvre.

The Brewster F2A Buffalo was the first carrier based monoplane of the US fleet, made to replace the outdated biplanes in service with the US Navy. It had a 950 horsepower engine and two machine guns on the nose of different calibre. Many Countries, including the Finnish Air Force which was highly successful with the buffalo, ordered the Buffalo. By the time WWII started and the attack of pearl harbor, the F2A was outclassed by the Japanese A6M2 and Ki-43s.

The F2A-1 is a competitive machine, if using the proper tactic versus the proper enemy. The "Buffalo", as it is sometimes referred to as, can outrun biplanes and can out-turn most monoplanes. Its only draw back is low ammo count and unreliable armament, however its performance easily makes up for the lack in armament. As said before this plane will get a pilot used to the American style of aircraft of Boom & Zoom along with the particulars of .50 cal machine guns usage.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Max speed
at 4 600 m504 km/h
Turn time18 s
Max altitude8 000 m
EngineWright Cyclone R-1820-34
TypeRadial
Cooling systemAir
Take-off weight4 t
Characteristics Max Speed
(km/h at 4,600 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 479 468 8000 19.1 19.4 7.4 7.4 250
Upgraded 527 504 17.4 18.2 14.8 10.9

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
761 720 437 408 260 ~12 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 405 < 400 < 380 > 306
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,800 m 860 hp 963 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,650 m 760 hp 851 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural761 km/h
Gear720 km/h
  • No armour
  • Self-sealing fuel tanks (1 in each wing)

Modifications and economy

Repair cost
AB556 Sl icon.png
RB222 Sl icon.png
SB487 Sl icon.png
Crew training450 Sl icon.png
Experts3 000 Sl icon.png
Aces45 Ge icon.png
Research Aces220 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 20 / 30 / 100 % Sl icon.png
Talisman.png 2 × 100 / 100 / 100 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Mods armor frame.png
Airframe
Mods compressor.png
Compressor
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods armor cover.png
Cover
Mods metanol.png
Engine injection
Mods engine extinguisher.png
EFS
Mods ammo.png
bmg30_belt_pack
Mod arrow 0.png
Mods weapon.png
bmg30_new_gun
Mods ammo.png
bmg50_belt_pack
Mod arrow 0.png
Mods weapon.png
bmg50_new_gun

Armaments

Offensive armament

Ammunition1 050 rounds
Fire rate750 shots/min
Ammunition450 rounds
Fire rate1 000 shots/min

Thach's F2A-1 is armed with:

  • 1 x 12.7 mm M2 Browning machine gun, nose-mounted (250 rpg)
  • 2 x 12.7 mm M2 Browning machine guns, wing-mounted (400 rpg = 800 total)
  • 1 x 7.62 mm Browning machine gun, nose-mounted (450 rpg)

Usage in battles

The best way to fly this aircraft would be as a Boom & Zoom or energy fighter; it can outrun most aircraft it faces, unless it is uptiered and faces something like the Bf 109 F-1. In such a scenario the best way to destroy more advanced vehicles is through boom and zoom tactics.

In Arcade, there is no need to worry about ammo count as much as in Realistic Battles (RB) and Simulator (SB) since the planes can reload in the air. The target-lead indicator, which shows approximately where there enemy plane will when when the bullets reach the target, also eases with aiming. For arcade, the ammo belts are really useful, it is suggested to use Omni purpose ammo for the .50 calibre (12.7 mm) machine gun and stealth for the .30 cal (7.62 mm) machine gun, however another option is to try going all stealth so the F2A can surprise the enemy with bullets they can't see. There are a variety of enemy planes that the F2A-1 faces, ranging from biplanes to low rank monoplanes. In the common low rank arcade battle we get fur-balls going on at low altitude with planes trying to get on each other's tail, a perfect set up for a Boom & Zoomer like the Buffalo, first set the attack angle, which could be from directly above the enemy that is targeted, or from behind (it should be priority to target enemy planes that are chasing friendly planes or for a dangerous threat like, MiG-3s, LaGG-3s, Hurricane, Bf 109s or another Buffalo). Once the F2A is nearing towards the enemy plane, know what type of enemy they are, depending on what plane they are flying, is what determines what to do after an attack run. Lets say with a dive on an enemy, but the attack didn't destroy them on the first pass, if the enemy was a biplane, then keep up the speed and vacant the area, and set up another pass. If the enemy was a monoplane in the same situation, the F2A can choose to either clear the area, or turn onto their tail, but it is advisable to leave the area and look and see if the enemy noticed the attacking F2A, if he didn't and he is chasing a friendly or going for ground targets then latch on to his tail and shoot him down!

In Realistic Battles & Simulator Battles, most of the tactics against fighters would be the same as in arcade, only with a few restrictions.

  1. Do not dive too fast, or the F2A wont be able to pull up or the plane's wings will break.
  2. No Enemy-Lead indicator, pilot skill and intuition will have to guess where the enemy plane will be when the bullets reach the targets.
  3. Very limited ammo, on top of that the armament isn't reliable outside of 400 m.

So how does one play this in RB with all these drawbacks? A few very simple things will help with those problems, at the beginning of the match in RB, climb at about a 15 degree angle until about 3,000-4,000 m in altitude. When an enemy is spotted, if a biplane the F2A will have to take up a Boom & Zoom tactic, do not attempt to turn fight. If the enemy is a monoplane, turnfighting can be a valid tactic; unless they are the British Hurricane or Japanese A5M (not to confuse with A6M much superior to the Buffalo) or Ki-43, then do not turn fight these monoplanes. For the most part, Soviet monoplanes are safe to turn fight (I-16s, late I-16s, MiG-3 and LaGG-3s). When diving on an enemy, put the throttle to 0% so the F2A does not accelerate too fast. If a shot can't be gained on the enemy, pull out by putting throttle at 100% and point the nose up to gain altitude. Once on the tail of an enemy, no matter the plane, open fire only at close ranges, firing at 300 m or less would help conserve the ammo and there won't have to lead as much, therefore easier to aim and make each shot more effective.

This can apply to all three game-modes: When someone is on the F2A tail and bullets fly past the plane, with the right altitude, make a short steep dive. With that little dive, it can dodge enemies bullets and it gives an opportunity to take a look back at the offending enemy. If the aircraft is a biplane, continue the dive and get out of range of their guns. If it is a monoplane, attempt to turn fight, but the F2A is still effective in diving away from even faster monoplanes, which will be effective against manoeuvrable monoplanes like the Hurricane and A5M4. Learning the gun sounds also helps, sometimes the sound will help identify the enemy plane so as to make a move more instinctively.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Great dive speed
  • Great vertical and horizontal energy retention
  • Good armament for its rank
  • Good top speed
  • Good turning circle and speed not a turn-fighter though
  • Can land on a carriers
  • Powerful .50 calibre machine guns
  • Great acceleration (at take-off and on the deck up to ~250 mph)

Cons:

  • Low ammo count (can be conserved by firing at close range)
  • The telescopic sight is a bit of an annoyance in Simulator battles, as these have to be used when zoomed in

History

F2A-1 Buffalo

The Brewster F2A-1 buffalo was designed to replace the Grumman F3F biplane fighter. In a competition between the Grumman XF4F1 and the XF2A-1(the P-35 lost early on), the XF2A-1 won as it was more advanced than the Grumman aircraft, so it went into production as F2A-1.

Although the F2A buffalo fought only a few battles with the US Military, it fought important ones. In the battle of Midway, it was one of the main fighter planes of the US fleet (the other being the F4F Wildcat), it played an important role(along with the other planes)in the battle of Midway, and showed that the F2A and F4F were no match to the A6M, which were soon replaced by the more advanced F6F and F4U Corsair.

Many nations acquired the F2A in their air forces, the most successful country with the type was Finland. From January to February 1940, the Finns received their F2A-1s (Designated B239), in total they received 44 Buffalos. During the Continuation War the Finnish Air Force was highly successful with the type, they developed tactics that the Soviets couldn't counter. One tactic they used was baiting, where 2 Buffalos are low and act as bait, as 2 others dive on attacking enemy planes. In the Continuation War, Squadron 24 of Finland, some sources state, had a victory ratio of 26. Buffalos of 24 squadron claimed 477 confirmed kills to 15 Buffalos destroyed.

John S. Thach

John Smith Thach was born on April 19, 1905, in Pine Bluff, Arkansas. He attended the United States Naval Academy, and graduated in 1927; he then went on to serve aboard battleships for 2 years. He became a Naval Aviator in 1930, and served as a test pilot and instructor until 1940, and he was known to be an expert in aerial gunnery.

Thach was assigned as the commander of Fighter Squadron Three (VF-3) in early 1940. Thach met Ensign Edward O'Hair (who would later earn the Medal of Honor) at that time, and he made O'Hair his wingman, teaching him everything he knew. At the end of 1940, eight out of the sixteen members of VF-3 earned the gunnery "E" ("excellence") award at the US Navy fleet gunnery competition.

Thach went on to develop a tactic known as the Thach Weave, which allowed American pilots to face the more agile Japanese A6M Zero aircraft. Two fighters would fly on intersecting flight paths, in order to lure a Japanese fighter to move to attack one of them. The other pilot would then shoot down the Japanese fighter from behind at the intersection of the flight paths.

Early on after the US entered World War 2, Thach remained assigned to VF-3; VF-3 was flying from the USS Lexington at the time. At the time of the Battle of Midway, VF-3 was assigned to the USS Yorktown, and Thach lead a sortie of six F4F Wildcats while escorting twelve TBD Devastators lead by Lance Massey. Upon finding the Japanese fleet, fifteen to twenty Japanese fighters attacked the group. The Americans used the Thach Weave, and despite being outnumbered, Thach scored three A6M Zero kills and one more was shot down by another member of VF-3; one F4F Wildcat was shot down.

Thach was assigned as a flight training instructor after the Battle of Midway; this was in contrast to the Japanese strategy. The Imperial Japanese Navy kept its pilots on the front line, fighting in combat, while the US Navy assigned its best pilots to training roles. This ensured that the US Navy had a steady stream of well trained pilots, while the Japanese Navy had a lack thereof. The Imperial Japanese Navy eventually resorted to using Kamikaze attacks to destroy American fighting vessels, so Thach developed a strategy to combat the Kamikaze threat. The strategy was called the big blue blanket. It entailed radar picket ships stationed in a radius miles away from the main fleet, 24 hour combat air patrol (CAP), and continuous flybys of the Japanese airfields.

Thach, who had been promoted to Commander, became the operations officer to Vice Admiral John S. McCain Sr. - who was then serving as the commander of the Fast Carrier Task Force (TF-38), part of the Third Fleet under Admiral Halsey. On September 2, 1945, Thach was present at the formal Japanese surrender aboard the USS Missouri in Tokyo Bay.

Throughout World War 2 John Thach was credited with six aerial victories, making him an ace.

During the Korean War, Thach commanded the escort carrier USS Sicily (CVE-118), and in 1953-1954 commanded the aircraft carrier USS Franklin D. Roosevelt (CVB-42). In 1955, Thach was promoted to Rear Admiral.

Thach was placed in command of "Task Group Alpha", an anti-submarine development unit, in 1958-1959. His flagship during this period was the aircraft carrier USS Valley Forge (CVS-45). On 1 September 1958, Thach was featured on the cover of Time magazine for his contributions to anti-submarine warfare. An award was later named in his honor to be awarded to the top anti-submarine warfare squadrons of the Navy.

In 1960, Thach was promoted to Vice Admiral and served as the Deputy Chief of Naval Operations for Air in the Pentagon. In this position, he played a role in the development of the LTV A-7 Corsair II and other naval aviation programs. In 1965, Thach was promoted to Admiral, serving as the Commander in Chief, United States Naval Forces Europe. He retired from the Navy in May 1967.

Thach was inducted into the Arkansas Aviation Hall of Fame in 1981. Thach died on April 15, 1981, in Coronado, California; he was buried at buried at Fort Rosecrans National Cemetery in San Diego. USS Thach (FFG-43), an Oliver Hazard Perry-class frigate, was named after him.


Archive of the in-game description

The Brewster F2A Buffalo was the first carrier-based monoplane fighter in service with the American Navy. The aircraft had an all-metal construction, with the exception of its control surfaces, which were covered with cloth.

This aircraft has 1393 as its serial number, and 3-F-13 as its tail number. The fuselage shows Felix the Cat with a bomb, the symbol of the VF-3 (Fighter Squadron 3) of the US Navy, which was based on the aircraft carrier USS Saratoga (CV-3).

It was flown by John Smith Thach, an American ace who scored six air victories. However, his most significant achievement was to develop the aerial combat tactic known as the Thach Weave, in which two planes (or two pairs of them) flying in one line acted as the "bait" and the "hook": as soon as an enemy attacked the bait, the pairs turned in towards each other, and after crossing paths, and once the distance between them was great enough, they would again turn in towards each other, and the enemy plane, following on the bait's tail, would end up right in front of the hook's nose.

Thach's tactic was first tested in combat during the Battle of Midway, where it proved to be quite effective. Soon enough, it was being used everywhere.

By the end of the war, Thach was appointed Operations Officer to Vice Admiral John McCain, and he was also present on board the battleship USS Missouri (BB-63) when the Japanese Instrument of Surrender was signed.

John Thach was awarded with the Navy Cross (US) with a gold star, the Navy Distinguished Service Medal (US) with a gold star, the Silver Star (US), and the Legion of Merit with a Combat "V" and a gold star. He retired from the US Navy as an Admiral.


Media

Skins
Images
Videos

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Brewster Aeronautical Corporation
Fighters  F2A-1 · Thach's F2A-1 · F2A-3
Export  ▄B-239

USA fighters
P-26 Peashooter  P-26A-33 · P-26A-34 · P-26A-34 M2 · P-26B-35
P-36 Hawk  P-36A · Rasmussen's P-36A · P-36C · ○P-36C · P-36G
P-39 Airacobra  P-400 · P-39N-0 · P-39Q-5
P-40  P-40C · P-40E-1 · P-40E-1 TD · P-40F-10
P-43 Lancer  P-43A-1
P-47 Thunderbolt  P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15
P-51 Mustang  P-51 · P-51A (Thunder League) · P-51C-10 · P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30 · P-51H-5-NA
P-63 Kingcobra  P-63A-5 · P-63A-10 · P-63C-5 · ␠Kingcobra
Prototypes  XP-55
F2A Buffalo  F2A-1 · Thach's F2A-1 · F2A-3
BF2C  BF2C-1
F3F  F3F-2 · Galer's F3F-2
F4F Wildcat  F4F-3 · F4F-4
F4U Corsair  F4U-1A · F4U-1A (USMC) · F4U-1D · F4U-1C · F4U-4 · F4U-4B · F4U-4B VMF-214 · F2G-1
F6F Hellcat  F6F-5 · F6F-5N
F8F Bearcat  F8F-1 · F8F-1B
Other countries  ▃Ki-43-II · ▃Ki-61-Ib · ▃A6M2 · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc

USA premium aircraft
Fighters  Thach's F2A-1 · Galer's F3F-2 · F2G-1 · F4U-4B VMF-214 · P-26A-34 · Rasmussen's P-36A · P-40C · P-43A-1
  P-47M-1-RE · ⋠P-47M-1-RE · P-51A · P-51D-10 · P-51D-20-NA · ␠Kingcobra · XP-55
  ▃A6M2 · ▃Ki-43-II · ▃Ki-61-Ib · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc
Twin-engine fighters  XP-38G · Bong's P-38J-15 · P-38K · YP-38 · P-61A-11 · XF5F · XP-50 · F7F-3
Jet fighters  P-59A · F-86F-35 · F-89B · F-89D · F-4S Phantom II · F-5C · F-20A
Strike aircraft  A-1H · A2D-1 · AU-1 · XA-38 · AV-8A · AV-8B (NA) · A-6E TRAM · A-10A
Bombers  A-26C-45DT · B-10B · BTD-1 · PBM-3 "Mariner" · PBM-5A "Mariner" · PV-2D