Difference between revisions of "BAe Swingfire"
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== Description == | == Description == | ||
− | ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' | + | <!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --> |
+ | [[File:WeaponImage Swingfire.png|thumb|left|420px|The Swingfire missile (scale is approximate)]] | ||
+ | {{Break}} | ||
+ | The '''{{PAGENAME}}''' is a British SACLOS [[Anti-tank guided missiles|anti-tank guided missile]]. It was introduced in [[Update 1.63 "Desert Hunters"]]. | ||
=== Vehicles equipped with this weapon === | === Vehicles equipped with this weapon === | ||
<!-- ''List out vehicles that are equipped with the weapon.'' --> | <!-- ''List out vehicles that are equipped with the weapon.'' --> | ||
+ | |||
* {{Specs-Link|uk_fv102_striker}} | * {{Specs-Link|uk_fv102_striker}} | ||
* {{Specs-Link|uk_fv438_swingfire}} | * {{Specs-Link|uk_fv438_swingfire}} | ||
== General info == | == General info == | ||
− | ''Tell us about the tactical and technical characteristics of the | + | <!-- ''Tell us about the tactical and technical characteristics of the missile.'' --> |
+ | The Swingfire was the British Army's primary heavy anti-tank missile during the Cold War period. It was designed to allow the launcher vehicle to remain completely under cover while the gunner took a portable sighting system forward to a hidden location to guide the missiles. The missile used thrust vectoring with enough control to make a 90 degree turn immediately after firing, allowing the launcher to be positioned down a side street or behind buildings. A second sight was mounted on a periscope arrangement on the vehicle as well, allowing quick reaction shots from behind berms and hills. | ||
+ | |||
+ | The original versions of the 1970s offered 500 mm of penetration and used a manual guidance system, but the fleet was updated with semi-automatic guidance and then a new 800 mm warhead. This meant it could penetrate any tank from the 1960s through the 1980s, until the widespread introduction of composite and reactive armours. It is relatively slow, which allows the enemy to sometimes escape attack, but it remains highly manoeuvrable throughout its flight and can use this to attack targets behind cover. | ||
+ | |||
+ | {| class="wikitable" style="display:inline-table;text-align:center" | ||
+ | ! Characteristics || BAe Swingfire (Swingfire) || BAe Swingfire (Striker) || BAe Swingfire Mk.2 | ||
+ | |- | ||
+ | | '''Calibre''' || 170 mm || 170 mm || 170 mm | ||
+ | |- | ||
+ | | '''Mass''' || 27 kg || 27 kg || 27 kg | ||
+ | |- | ||
+ | | '''Guidance''' || Semi-automatic (SACLOS) || Semi-automatic (SACLOS) || Semi-automatic (SACLOS) | ||
+ | |- | ||
+ | | '''Maximum speed''' || 185 m/s || 185 m/s || 185 m/s | ||
+ | |- | ||
+ | | '''Firing range''' || 4 km || 4 km || 4 km | ||
+ | |- | ||
+ | | '''Missile guidance time''' || 26 secs || 26 secs || 26 secs | ||
+ | |- | ||
+ | | '''Explosive mass''' || 4.55 kg TNTeq || 4.55 kg TNTeq || 4.55 kg TNTeq | ||
+ | |- | ||
+ | | '''Fuze delay''' || 0.05 m || 0 m || 0 m | ||
+ | |- | ||
+ | | '''Fuze sensitivity''' || 0.1 mm || 0.1 mm || 0.1 mm | ||
+ | |- | ||
+ | | '''Armour penetration''' || 535 mm || 535 mm || 700 mm | ||
+ | |- | ||
+ | |} | ||
=== Effective damage === | === Effective damage === | ||
− | ''Describe the type of damage produced by this type of | + | ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' |
=== Comparison with analogues === | === Comparison with analogues === | ||
− | ''Give a comparative description of | + | ''Give a comparative description of missiles that have firepower equal to this weapon.'' |
== Usage in battles == | == Usage in battles == | ||
− | ''Describe situations when you would | + | ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' |
=== Pros and cons === | === Pros and cons === | ||
− | '' | + | ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' |
'''Pros:''' | '''Pros:''' | ||
Line 29: | Line 61: | ||
== History == | == History == | ||
− | ''Examine the history of the creation and combat usage of | + | ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.'' |
== Media == | == Media == | ||
− | '' | + | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' |
== See also == | == See also == | ||
Line 42: | Line 74: | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | |||
* ''other literature.'' | * ''other literature.'' | ||
Latest revision as of 18:05, 22 January 2023
Contents
Description
The BAe Swingfire is a British SACLOS anti-tank guided missile. It was introduced in Update 1.63 "Desert Hunters".
Vehicles equipped with this weapon
General info
The Swingfire was the British Army's primary heavy anti-tank missile during the Cold War period. It was designed to allow the launcher vehicle to remain completely under cover while the gunner took a portable sighting system forward to a hidden location to guide the missiles. The missile used thrust vectoring with enough control to make a 90 degree turn immediately after firing, allowing the launcher to be positioned down a side street or behind buildings. A second sight was mounted on a periscope arrangement on the vehicle as well, allowing quick reaction shots from behind berms and hills.
The original versions of the 1970s offered 500 mm of penetration and used a manual guidance system, but the fleet was updated with semi-automatic guidance and then a new 800 mm warhead. This meant it could penetrate any tank from the 1960s through the 1980s, until the widespread introduction of composite and reactive armours. It is relatively slow, which allows the enemy to sometimes escape attack, but it remains highly manoeuvrable throughout its flight and can use this to attack targets behind cover.
Characteristics | BAe Swingfire (Swingfire) | BAe Swingfire (Striker) | BAe Swingfire Mk.2 |
---|---|---|---|
Calibre | 170 mm | 170 mm | 170 mm |
Mass | 27 kg | 27 kg | 27 kg |
Guidance | Semi-automatic (SACLOS) | Semi-automatic (SACLOS) | Semi-automatic (SACLOS) |
Maximum speed | 185 m/s | 185 m/s | 185 m/s |
Firing range | 4 km | 4 km | 4 km |
Missile guidance time | 26 secs | 26 secs | 26 secs |
Explosive mass | 4.55 kg TNTeq | 4.55 kg TNTeq | 4.55 kg TNTeq |
Fuze delay | 0.05 m | 0 m | 0 m |
Fuze sensitivity | 0.1 mm | 0.1 mm | 0.1 mm |
Armour penetration | 535 mm | 535 mm | 700 mm |
Effective damage
Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)
Comparison with analogues
Give a comparative description of missiles that have firepower equal to this weapon.
Usage in battles
Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)
Pros and cons
Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.
Pros:
Cons:
History
Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the article about the variant of the weapon;
- references to approximate analogues by other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.