Difference between revisions of "AIM-9L Sidewinder"
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=== Pros and cons === | === Pros and cons === | ||
− | + | <!--Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.--> | |
'''Pros:''' | '''Pros:''' | ||
* Lock on Fire-And-Forget missle | * Lock on Fire-And-Forget missle | ||
* One of the best Air-To-Air Missles(AAM) in the game | * One of the best Air-To-Air Missles(AAM) in the game | ||
− | * | + | * 20 G Max overload |
− | * | + | * 18 km maximum range if the hostile plane were to go in a straight line |
− | * | + | * 4 km maximum range which the missile could turn |
− | * 6. | + | * 6.5 km rear-aspect lock-on |
− | * | + | * 3 km all-aspect lock on |
'''Cons:''' | '''Cons:''' | ||
− | * Flares can distract | + | * Flares can distract missiles |
− | * Friendly or Enemy | + | * Friendly or Enemy missile could distract the missile |
− | * Easy to shake off the | + | * Easy to shake off the missile beyond 4 km if the missile traveled that far |
− | * IRCM modules acts as a shield against the | + | * IRCM modules acts as a shield against the missile |
== History == | == History == |
Revision as of 17:07, 31 January 2020
Contents
Description
The AIM-9L is an American infrared homing air-to-air missile, it was introduced in Update 1.85 "Supersonic".
Vehicles equipped with this weapon
- AH-1Z (Modification)
General info
Tell us about the tactical and technical characteristics of the missile.
Effective damage
Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)
Comparison with analogues
Give a comparative description of missiles that have firepower equal to these type of weapons.
Usage in battles
Describe situations when you would utilize this missile in game (vehicle, pillbox, base, etc)
Pros and cons
Pros:
- Lock on Fire-And-Forget missle
- One of the best Air-To-Air Missles(AAM) in the game
- 20 G Max overload
- 18 km maximum range if the hostile plane were to go in a straight line
- 4 km maximum range which the missile could turn
- 6.5 km rear-aspect lock-on
- 3 km all-aspect lock on
Cons:
- Flares can distract missiles
- Friendly or Enemy missile could distract the missile
- Easy to shake off the missile beyond 4 km if the missile traveled that far
- IRCM modules acts as a shield against the missile
History
Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref>
, as well as adding them at the end of the article.
Media
An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.
See also
External links
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- topic on the official game forum;
- encyclopedia page on the weapon;
- other literature.