Difference between revisions of "PL-2"

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<div class="ttx">
 
<div class="ttx-title">PL-2</div>
 
<div class="ttx-table">
 
  <div class="ttx-table-line ttx-table-head">Information</div>
 
  <div class="ttx-table-line"><span class="ttx-value">Infrared Homing Missile</span><span class="ttx-name">Type</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">China [[File:China_flag.png]]</span><span class="ttx-name">Country of Origin</span></div>
 
  <div class="ttx-table-line ttx-table-head">General Characteristics</div>
 
  <div class="ttx-table-line"><span class="ttx-value">No</span><span class="ttx-name">All-aspect</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">800 m/s</span><span class="ttx-name">Maximum Speed</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">10 G</span><span class="ttx-name">Maximum Overload</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">17.3 kN</span><span class="ttx-name">{{Annotation|Motor Thrust|Thurst of the missile's motor, mainly useful for comparing missiles}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">2.2 Seconds</span><span class="ttx-name">{{Annotation|Motor Burn time|How long the missile's rocket motor burns for (Note: the visual exhaust effect may last longer)}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">21 Seconds</span><span class="ttx-name">{{Annotation|Max flight time|Maximum time the missile can be in flight before it self-destructs}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">7,000 m</span><span class="ttx-name">{{Annotation|Max flight distance|Maximum distance missile can travel before it self-destructs (Note: this is not equal to the distance between you and the your target)}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value"> </span><span class="ttx-name">{{Annotation|Recommended max range|The maximum recommended range between you and your target when you fire the missile}}</span></div>
 
  <div class="ttx-table-line ttx-table-head">IR Seeker</div>
 
  <div class="ttx-table-line"><span class="ttx-value">3,500 m</span><span class="ttx-name">Max lock range in rear-aspect</span></div>
 
  <!--<div class="ttx-table-line"><span class="ttx-value"> N/A </span><span class="ttx-name">Max lock range in all-aspect</span></div>-->
 
  <div class="ttx-table-line"><span class="ttx-value">6 seconds</span><span class="ttx-name">{{Annotation|Power up time|Time taken for seeker to power up after it is turned on}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">15 Seconds</span><span class="ttx-name">{{Annotation|Max acquisition time|Maximum time seeker can be powered on for before it shuts down}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">4°</span><span class="ttx-name">{{Annotation|Seeker FoV|Field of View of the seeker (how big the lock on circle is)}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">No</span><span class="ttx-name">{{Annotation|Uncaged seeker|If the seeker can be uncaged prior to launch}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">No</span><span class="ttx-name">{{Annotation|Can be slaved to radar|If the seeker can be slaved to the aircraft's radar}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">5°</span><span class="ttx-name">{{Annotation|Seeker gimbal limit pre-launch|How far off-boresight a target lock can be maintained using an uncaged seeker or radar slaving, before firing missile}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">28°</span><span class="ttx-name">{{Annotation|Seeker gimbal limit|How far off-boresight a target lock can be maintained in flight}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">11°/s</span><span class="ttx-name">{{Annotation|Tracking rate|How fast the seeker can gimbal to track a target (higher number tracks better)}}</span></div>
 
  <div class="ttx-table-line ttx-table-head">Warhead</div>
 
  <div class="ttx-table-line"><span class="ttx-value">11.0 kg</span><span class="ttx-name">Explosive mass</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">TNT</span><span class="ttx-name">Explosive type</span></div>
 
  <!--<div class="ttx-table-line"><span class="ttx-value">{{TNTequiv|mass=??? |type=??? }} kg</span><span class="ttx-name">TNT Equivalent</span></div>-->
 
  <div class="ttx-table-line"><span class="ttx-value">10 m</span><span class="ttx-name">Proximity fuse range</span></div>
 
  <div class="ttx-table-line ttx-table-head">Specifications</div>
 
  <div class="ttx-table-line"><span class="ttx-value">75.3 kg</span><span class="ttx-name">Missile mass</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">2,830 mm</span><span class="ttx-name">Length</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">127 mm</span><span class="ttx-name">Diameter</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">Fins</span><span class="ttx-name">Steering system</span></div>
 
  <div class="ttx-table-line ttx-table-head">Production History</div>
 
  <div class="ttx-table-line"><span class="ttx-value">Zhuzhou Aero-engine Factory</span><span class="ttx-name">Designer</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">Full Production</span><span class="ttx-name">Production Status</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">1966 - ???</span><span class="ttx-name">Produced</span></div>
 
</div>
 
</div>
 
 
 
== Description ==
 
== Description ==
 
<!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''-->
 
<!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''-->
 
+
[[File:WeaponImage PL-2.png|thumb|left|420px|The PL-2 missile (scale is approximate)]]
The '''PL-2''' is a Chinese [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update 1.91 "Night Vision"]].
+
{{Break}}
 +
The '''{{PAGENAME}}''' ({{Annotation|霹雳|Pi Li, lit. thunderbolt}}-2) is a Chinese [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update 1.91 "Night Vision"]].
  
 
=== Vehicles equipped with this weapon ===
 
=== Vehicles equipped with this weapon ===
 
<!-- ''List out vehicles that are equipped with the weapon.'' -->
 
<!-- ''List out vehicles that are equipped with the weapon.'' -->
* {{Specs-Link|j_7_mk2}}
+
 
 
* {{Specs-Link|mig-17_f5}}
 
* {{Specs-Link|mig-17_f5}}
 
* {{Specs-Link|mig-19j_6a}}
 
* {{Specs-Link|mig-19j_6a}}
 +
* {{Specs-Link|j_7_mk2}}
 +
* {{Specs-Link|j_7d}}
 +
* {{Specs-Link|j_7e}}
  
 
== General info ==
 
== General info ==
''Tell us about the tactical and technical characteristics of the missile.''
+
{| class="wikitable" style="text-align:center"
 +
! colspan="2" | Missile characteristics
 +
|-
 +
| '''Mass''' || 75 kg
 +
|-
 +
| '''Guidance''' || IR
 +
|-
 +
| '''Aspect''' || Rear-Aspect
 +
|-
 +
| '''Lock range in rear-aspect''' || 3.5 km
 +
|-
 +
| '''Launch range''' || 9 km
 +
|-
 +
| '''Maximum speed''' || 1.7 M
 +
|-
 +
| '''Maximum overload''' || 10 G
 +
|-
 +
| '''Missile guidance time''' || 21 secs
 +
|-
 +
| '''Explosive mass''' || 8.8 kg TNTeq
 +
|-
 +
|}
  
 
=== Effective damage ===
 
=== Effective damage ===
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''
+
<!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' -->
 +
8.8 kg of TNT equivalent explosives, which does shrapnel and explosive damages to aircraft.
  
 
=== Comparison with analogues ===
 
=== Comparison with analogues ===
''Give a comparative description of missiles that have firepower equal to this weapon.''
+
<!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' -->
 +
Since PL-2 is the direct licensed copy of Soviet [[R-3S]] (AA-2 Atoll) missile, which was reversed engineered from USAF's [[AIM-9B]], these 3 missiles perform very similarly with PL-2 and R-3S being identical in all statistics and both lagging behind AIM-9B a bit in terms of maximum firing range.
 +
 
 +
{{AIM-9 Comparison Table}}
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''
+
<!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' -->
 +
Just like other early IR AAMs, PL-2 suffers from a low tracking rate and overload, and this problem is worsened due to the overall higher mass over its American counterpart. PL-2 is most effective in finishing off careless targets or those that have just depleted all their energy in manoeuvres. It might sometimes have surprise kills over 2 km but this is rare so in most cases launching within 700 m to 1.8 km is the way to go.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''
+
<!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* High explosive mass
 +
* Hard to dodge at close range
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Easy to dodge at range
 +
* Can't keep up with supersonic jets that are above Mach 1
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''
+
<!-- ''Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.'' -->
 +
 
 +
PL-2, a licensed copy of a reversed-engineered missile- [[R-3S]] (or K-13/AA-2 Atoll) which was based from USAF's [[AIM-9B Sidewinder|AIM-9B]] and the story of these missiles goes back to September, 1958; the month when the very first man-to-man aerial missile kill happened.
 +
 
 +
One day, after dogfighting with ROCAF [[F-86F-40 (China)|F-86F-40]], a pilot of PLAAF found a surprising "gift"- an UXO of AIM-9B struck in his [[MiG-17]]'s (or J-5) wing. After bringing his fighter back to base, PLAAF technicians removed this missile and reported back to the Central Military Commission, this missile was then handed to the Soviet Union for further study. Along with data provided by a spy in Sweden, the Soviets successfully reversed-engineered AIM-9B and thus, R-3S was made.
 +
 
 +
Later in 30 March, 1961, the Soviet Union has signed technology transfer memorandum and licensed [[MiG-21F-13]], its engine, and R-3S to Mainland China. A year later, with a sample handed to the Chinese, they started pre-production run of the missile and eventually, this missile came into PLAAF's service as the PL-2 and served them for more than 3 decades, as well as different foreign users. Later in 1970s when PLAAF got their hand on another AIM-9E from USAF, they reverse-engineered it and made PL-2B with better rocket engine and fixed the long-lasting problem of the fuse going off before hitting its target.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
Line 88: Line 85:
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the weapon;''
 
 
* ''other literature.''
 
* ''other literature.''
  

Latest revision as of 15:53, 22 October 2024

Description

The PL-2 missile (scale is approximate)


The PL-2 (霹雳-2) is a Chinese infrared homing air-to-air missile, it was introduced in Update 1.91 "Night Vision".

Vehicles equipped with this weapon

General info

Missile characteristics
Mass 75 kg
Guidance IR
Aspect Rear-Aspect
Lock range in rear-aspect 3.5 km
Launch range 9 km
Maximum speed 1.7 M
Maximum overload 10 G
Missile guidance time 21 secs
Explosive mass 8.8 kg TNTeq

Effective damage

8.8 kg of TNT equivalent explosives, which does shrapnel and explosive damages to aircraft.

Comparison with analogues

Since PL-2 is the direct licensed copy of Soviet R-3S (AA-2 Atoll) missile, which was reversed engineered from USAF's AIM-9B, these 3 missiles perform very similarly with PL-2 and R-3S being identical in all statistics and both lagging behind AIM-9B a bit in terms of maximum firing range.

  • AIM-9B FGW.2 Sidewinder - A European-licensed version of the AIM-9B with their own improvements; however the performance in-game are quite similar.
  • R-3S/PL-2 - Infamous as a reverse-engineered variant of the AIM-9B, the R-3 missile shares many of its in-game performances with the AIM-9B, only falling slightly short in locking and launching range.
  • Shafrir - Shares in-game performance values despite their design differences
  • Rb24 - Licensed-produced version of the AIM-9B for the Swedish, and as such shares in-game performance values.
Missile Guidance Lock range
(rear-aspect)(km)
Launch range
(km)
Maximum speed
(Mach)
Maximum overload
(g)
Mass
(kg)
TNT Equivalent
(kg)
Type Aspect Time Uncaged seeker Radar slaving
USA flag.png AIM-9B Sidewinder IR Rear 20 Icon RedXCross.png Icon RedXCross.png 4 10 1.7 10 72 7.62
USA flag.png AIM-9C Sidewinder SARH Front 60 Icon RedXCross.png Icon GreenCheckmark.png 9 18 2.5 18 95 4.69
USA flag.png AIM-9D Sidewinder[note 1] IR Rear 20 Icon RedXCross.png Icon RedXCross.png 5.5 18 2.5 18 88 4.69
USA flag.png AIM-9E Sidewinder[note 2] IR Rear 20 Icon GreenCheckmark.png Icon RedXCross.png 5.5 18 2.8 10 76 7.62
USA flag.png AIM-9G Sidewinder IR Rear 60 Icon GreenCheckmark.png Icon GreenCheckmark.png 5.5 18 2.5 18 88 3.53
USA flag.png AIM-9H Sidewinder IR Rear 60 Icon GreenCheckmark.png Icon GreenCheckmark.png 5.5 18 2.5 18 88 3.53
USA flag.png AIM-9J Sidewinder[note 3] IR Rear 40 Icon GreenCheckmark.png Icon RedXCross.png 5.5 18 2.5 20 76 7.62
USA flag.png AIM-9L Sidewinder IR All 60 Icon GreenCheckmark.png Icon GreenCheckmark.png 11 18 2.5 30 84 4.58
USA flag.png AIM-9M Sidewinder IR All 60 Icon GreenCheckmark.png Icon GreenCheckmark.png 11 18 2.5 30 84 4.58
USA flag.png AIM-9P Sidewinder IR Rear 40 Icon GreenCheckmark.png Icon GreenCheckmark.png 5.5 18 2.5 20 76.93 7.62
USA flag.png AIM-9P4 Sidewinder IR All 40 Icon GreenCheckmark.png Icon GreenCheckmark.png 11 18 2.5 20 76.93 7.62
FRG flag.png AIM-9B FGW.2 Sidewinder IR Rear 20 Icon RedXCross.png Icon RedXCross.png 5.5 10 1.7 10 72 7.62
Israel flag.png Shafrir IR Rear 20 Icon RedXCross.png Icon RedXCross.png 7 10 1.7 11 65 7.62
Sweden flag.png RB24 IR Rear 20 Icon RedXCross.png Icon RedXCross.png 4 10 1.7 10 72 7.62
USSR flag.png R-3S IR Rear 21 Icon RedXCross.png Icon RedXCross.png 9 10 1.7 10 75 8.8
China flag.png PL-2 IR Rear 21 Icon RedXCross.png Icon RedXCross.png 9 10 1.7 10 75 8.8
  1. Successor to the AIM-9B
  2. Successor to the AIM-9B
  3. Upgrade modification often found on aircraft with AIM-9B

Usage in battles

Just like other early IR AAMs, PL-2 suffers from a low tracking rate and overload, and this problem is worsened due to the overall higher mass over its American counterpart. PL-2 is most effective in finishing off careless targets or those that have just depleted all their energy in manoeuvres. It might sometimes have surprise kills over 2 km but this is rare so in most cases launching within 700 m to 1.8 km is the way to go.

Pros and cons

Pros:

  • High explosive mass
  • Hard to dodge at close range

Cons:

  • Easy to dodge at range
  • Can't keep up with supersonic jets that are above Mach 1

History

PL-2, a licensed copy of a reversed-engineered missile- R-3S (or K-13/AA-2 Atoll) which was based from USAF's AIM-9B and the story of these missiles goes back to September, 1958; the month when the very first man-to-man aerial missile kill happened.

One day, after dogfighting with ROCAF F-86F-40, a pilot of PLAAF found a surprising "gift"- an UXO of AIM-9B struck in his MiG-17's (or J-5) wing. After bringing his fighter back to base, PLAAF technicians removed this missile and reported back to the Central Military Commission, this missile was then handed to the Soviet Union for further study. Along with data provided by a spy in Sweden, the Soviets successfully reversed-engineered AIM-9B and thus, R-3S was made.

Later in 30 March, 1961, the Soviet Union has signed technology transfer memorandum and licensed MiG-21F-13, its engine, and R-3S to Mainland China. A year later, with a sample handed to the Chinese, they started pre-production run of the missile and eventually, this missile came into PLAAF's service as the PL-2 and served them for more than 3 decades, as well as different foreign users. Later in 1970s when PLAAF got their hand on another AIM-9E from USAF, they reverse-engineered it and made PL-2B with better rocket engine and fixed the long-lasting problem of the fuse going off before hitting its target.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the article about the variant of the weapon;
  • references to approximate analogues by other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Missiles
USA 
AAM  AIM-54A Phoenix · AIM-54C Phoenix · ATAS (AIM-92) · AIM-120A · AIM-120B · Fakour-90 · Sedjeel
Sparrow  AIM-7C · AIM-7D · AIM-7E · AIM-7E-2 · AIM-7F · AIM-7M
Sidewinder  AIM-9B · AIM-9C · AIM-9D · AIM-9E · AIM-9G · AIM-9H · AIM-9J · AIM-9L · AIM-9M · AIM-9P
AGM  AGM-22 · APKWS II (M151) · APKWS II (M282) · BGM-71D TOW-2
Bullpup  AGM-12B Bullpup · AGM-12C Bullpup
Hellfire  AGM-114B Hellfire · AGM-114K Hellfire II
Maverick  AGM-65A · AGM-65B · AGM-65D · AGM-65E2 · AGM-65G · AGM-65L
ATGM  LOSAT/MGM-166A
TOW  BGM-71 · BGM-71A · BGM-71B · BGM-71C
SAM  FIM-92 Stinger · MIM-72 · MIM146
Naval SAM  RIM-24A
Germany 
AAM  AIM-9B FGW.2 Sidewinder · AIM-9L/I Sidewinder · Flz Lwf 63 · Flz Lwf 63/80
AGM  9M14M Malyutka · Flz Lwf LB 82 · HOT-1 · HOT-2 TOW · HOT-3 · PARS 3 LR
AShM  AS.34 Kormoran
ATGM  HOT-K3S · Spike-LR II
SAM  Roland
Naval SAM  Strela-2M
USSR 
AAM  9M39 Igla · R-3R · R-3S · R-13M1 · R-23R · R-23T · R-24R · R-24T · R-27ER(1) · R-27ET(1) · R-27R(1) · R-27T(1) · R-60 · R-60M · R-60MK · R-73(E) · R-77
AGM  9K127 Vikhr · 9M17M Falanga · 9M120 Ataka · 9M120-1 Ataka
  Kh-23M · Kh-25 · Kh-25ML · Kh-29L · Kh-29T · Kh-29TE · Kh-29TD · Kh-66 · S-25L · S-25LD
ATGM  3M7 · 9M14 · 9M113 Konkurs · 9M114 Shturm · 9M123 Khrizantema · 9M133 · 9M133FM3 · 9M133M-2
SAM  95Ya6 · 9M311 · 9M311-1M · 9M331 · 9M37M
Naval SAM  Volna-M
Britain 
AAM  Fireflash · Firestreak · Red Top · Skyflash · Skyflash SuperTEMP · SRAAM · R-Darter
AGM  AGM-65E · AS.12 · ZT-6 Mokopa
AShM  AJ.168
ATGM  BAe Swingfire · MILAN · MILAN 2 · ZT3
SAM  Starstreak
Japan 
AAM  AAM-3 · AAM-4
AGM  Ki-148 I-Go Model 1B
ATGM  Type 64 MAT · Type 79 Jyu-MAT
SAM  Type 81 SAM-1C · Type 91
China 
AAM  PL-2 · PL-5B · PL-5C · PL-5EII · PL-7 · PL-8 · PL-12 · SD-10(A) · TY-90
AGM  AKD-9 · AKD-10 · Fire Snake 90A · HJ-8A · HJ-8C · HJ-8E · HJ-8H
ATGM  302 · HJ-73 · HJ-73E · HJ-9 · QN201DD · QN502CDD
SAM  HN-6
Italy 
AAM  Aspide-1A · MAA-1 Piranha
AGM  AGM-65H · CIRIT · L-UMTAS · Spike ER
ATGM  Spike-LR II
Naval AShM  Nettuno
SAM  Mistral SATCP
France 
AAM  AA-20 Nord · Matra R511 · Matra R530 · Matra R530E · Matra Super 530D · Matra Super 530F · Matra R550 Magic 1 · Matra R550 Magic 2 · Mistral · MICA-EM
AGM  9M14-2 Malyutka-2 · AS-20 Nord · AS-30 Nord · AS-30L Nord · HOT-1 · HOT-2 TOW · HOT-3 · Spike ER
ATGM  HOT · SS.11
SAM  Roland · VT1
Sweden 
AAM  RB24 · RB24J · RB71 · RB 74 · RB 74(M) · RB 99
AGM  Rb05A · RB 53 Bantam · RB 55B Heli TOW · RB 55C Heli TOW · RB 75 · RB 75T
ATGM  Rbs 55 · Rbs 56
SAM  Rbs 70
Israel 
AAM  Shafrir · Shafrir 2 · Python 3 · Derby
ATGM  Spike-LR II
  AAM = Air-to-Air Missile   AGM = Air-to-Ground Missile   AShM = Anti-Ship Missile   ATGM = Anti-Tank Guided Missile (Ground mounts)   SAM = Surface-to-Air Missile