Difference between revisions of "9K127 Vikhr"
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== Description == | == Description == | ||
− | ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' | + | <!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --> |
+ | [[File:WeaponImage 9K127 Vikhr.png|thumb|left|420px|The 9K127 Vikhr missile with fins folded and deployed (scale is approximate)]] | ||
+ | {{Break}} | ||
+ | The '''{{PAGENAME}}''' is a Russian beam-riding air-to-ground missile. It was introduced in [[Update 1.93 "Shark Attack"]]. | ||
=== Vehicles equipped with this weapon === | === Vehicles equipped with this weapon === | ||
Line 7: | Line 10: | ||
* {{Specs-Link|ka_50}} | * {{Specs-Link|ka_50}} | ||
* {{Specs-Link|ka_52}} | * {{Specs-Link|ka_52}} | ||
+ | * {{Specs-Link|mi_28nm}} | ||
+ | * {{Specs-Link|su_25t}} | ||
+ | * {{Specs-Link|su_25tm}} | ||
== General info == | == General info == | ||
− | ''Tell us about the tactical and technical characteristics of the missile.'' | + | <!--''Tell us about the tactical and technical characteristics of the missile.''--> |
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! colspan="2" | Missile characteristics | ||
+ | |- | ||
+ | | '''Mass''' || 47 kg | ||
+ | |- | ||
+ | | '''Guidance''' || Beam-riding | ||
+ | |- | ||
+ | | '''Maximum speed''' || 600 m/s | ||
+ | |- | ||
+ | | '''Missile guidance time''' || 28 secs | ||
+ | |- | ||
+ | | '''Launch range''' || 10 km | ||
+ | |- | ||
+ | | '''Guaranteed launch range''' || 8 km | ||
+ | |- | ||
+ | | '''Explosive mass''' || 5.7 kg TNTeq | ||
+ | |- | ||
+ | | '''Armour penetration''' || 800 mm | ||
+ | |- | ||
+ | | '''Warhead type''' || HEAT (tandem) | ||
+ | |- | ||
+ | |} | ||
=== Effective damage === | === Effective damage === | ||
− | ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' | + | <!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --> |
+ | The 9K127 Vikhr beam-riding missile is equipped with a HEAT (High-Explosive Anti-Tank) warhead that has a very small blast radius. Although this missile has a lower explosive mass than its competitors, it can still penetrate most medium to heavy armour. | ||
=== Comparison with analogues === | === Comparison with analogues === | ||
− | ''Give a comparative description of missiles that have firepower equal to this weapon.'' | + | <!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --> |
− | * | + | * [[AGM-114B Hellfire]] - While possessing a longer range, and a higher speed than the Hellfire, the Vikhr lacks the advanced Lock-On After Launch capability, requiring constant optical tracking and guidance. |
− | * PARS 3 LR | + | * [[PARS 3 LR]] - The PARS-3 very similar to the Hellfire in most ways, but has a shorter range, at 7.0 km, and slower speed, at 290 m/s. |
− | * HOT-3 | + | * [[HOT-3]] - It outdoes the HOT-3 in most fields, but is significantly outclassed in penetration potential, as well as post-penetration damage by the HOT-3. |
− | * BGM- | + | * [[BGM-71D TOW-2]] - It has comparatively lacklustre capabilities, outranged by some 6.25 km and with almost half the speed of the Vikhr. The TOW-2 only outdoes it in terms of availability, and the number which can be equipped at a time, the TOW-2 with 16 missiles, and the Vikhr with 12. |
− | * 9M120 Ataka | + | * [[9M120 Ataka]] - It is almost a direct upgrade in a sense. It is slightly faster, has a considerably longer range, and has 50 mm more penetration than the Ataka. |
== Usage in battles == | == Usage in battles == | ||
− | ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' | + | <!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --> |
This can be used to great effect at long distance against tanks, helicopters, and any other slow-moving targets. This missile also has an unlisted secondary ability; the proximity fuse. | This can be used to great effect at long distance against tanks, helicopters, and any other slow-moving targets. This missile also has an unlisted secondary ability; the proximity fuse. | ||
− | The proximity fuse can make fighting other helicopters and some aircraft quite easy. | + | The proximity fuse can make fighting other helicopters and some aircraft quite easy. |
It can also be used in conjunction with the 9M39 Igla missile, to bait an attacking jet into evading your Igla, losing all of their energy, and then attacking with your Vikhr when they are vulnerable. This tactic can also be used against helicopters, as they tend to have flares or IRCMs, the Vikhr missile is not affected by either. | It can also be used in conjunction with the 9M39 Igla missile, to bait an attacking jet into evading your Igla, losing all of their energy, and then attacking with your Vikhr when they are vulnerable. This tactic can also be used against helicopters, as they tend to have flares or IRCMs, the Vikhr missile is not affected by either. | ||
=== Pros and cons === | === Pros and cons === | ||
− | ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' | + | <!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --> |
'''Pros:''' | '''Pros:''' | ||
− | * Maximum range of | + | * Maximum range of 10 km |
− | * Very high speed relative to other missiles( | + | * Very high speed relative to other missiles (600 m/s) |
* Effectively a dual-purpose missile | * Effectively a dual-purpose missile | ||
* Tandem-charge HEAT warhead | * Tandem-charge HEAT warhead | ||
* Proximity fuse allows for air-to-air engagements | * Proximity fuse allows for air-to-air engagements | ||
− | * Out-ranges | + | * Out-ranges most SAM systems, with the notable exception of the MIM146 (10 km), VT-1 (12 km) and the 95Ya6 (20 km) |
* Does not appear on radar warning receivers | * Does not appear on radar warning receivers | ||
− | |||
− | |||
'''Cons:''' | '''Cons:''' | ||
* Lacks the more sophisticated laser-guidance systems of the Hellfire and PARS 3 missiles | * Lacks the more sophisticated laser-guidance systems of the Hellfire and PARS 3 missiles | ||
− | |||
− | |||
− | |||
− | |||
== History == | == History == | ||
Line 59: | Line 82: | ||
== Media == | == Media == | ||
− | '' | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
+ | |||
+ | ;Videos | ||
+ | {{Youtube-gallery|faKyQOTmzDw|'''Best guided missiles''' discusses the {{PAGENAME}} at 3:51 - ''War Thunder Official Channel''}} | ||
== See also == | == See also == | ||
Line 71: | Line 97: | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | |||
* ''other literature.'' | * ''other literature.'' | ||
Latest revision as of 19:02, 11 August 2024
Contents
Description
The 9K127 Vikhr is a Russian beam-riding air-to-ground missile. It was introduced in Update 1.93 "Shark Attack".
Vehicles equipped with this weapon
General info
Missile characteristics | |
---|---|
Mass | 47 kg |
Guidance | Beam-riding |
Maximum speed | 600 m/s |
Missile guidance time | 28 secs |
Launch range | 10 km |
Guaranteed launch range | 8 km |
Explosive mass | 5.7 kg TNTeq |
Armour penetration | 800 mm |
Warhead type | HEAT (tandem) |
Effective damage
The 9K127 Vikhr beam-riding missile is equipped with a HEAT (High-Explosive Anti-Tank) warhead that has a very small blast radius. Although this missile has a lower explosive mass than its competitors, it can still penetrate most medium to heavy armour.
Comparison with analogues
- AGM-114B Hellfire - While possessing a longer range, and a higher speed than the Hellfire, the Vikhr lacks the advanced Lock-On After Launch capability, requiring constant optical tracking and guidance.
- PARS 3 LR - The PARS-3 very similar to the Hellfire in most ways, but has a shorter range, at 7.0 km, and slower speed, at 290 m/s.
- HOT-3 - It outdoes the HOT-3 in most fields, but is significantly outclassed in penetration potential, as well as post-penetration damage by the HOT-3.
- BGM-71D TOW-2 - It has comparatively lacklustre capabilities, outranged by some 6.25 km and with almost half the speed of the Vikhr. The TOW-2 only outdoes it in terms of availability, and the number which can be equipped at a time, the TOW-2 with 16 missiles, and the Vikhr with 12.
- 9M120 Ataka - It is almost a direct upgrade in a sense. It is slightly faster, has a considerably longer range, and has 50 mm more penetration than the Ataka.
Usage in battles
This can be used to great effect at long distance against tanks, helicopters, and any other slow-moving targets. This missile also has an unlisted secondary ability; the proximity fuse.
The proximity fuse can make fighting other helicopters and some aircraft quite easy.
It can also be used in conjunction with the 9M39 Igla missile, to bait an attacking jet into evading your Igla, losing all of their energy, and then attacking with your Vikhr when they are vulnerable. This tactic can also be used against helicopters, as they tend to have flares or IRCMs, the Vikhr missile is not affected by either.
Pros and cons
Pros:
- Maximum range of 10 km
- Very high speed relative to other missiles (600 m/s)
- Effectively a dual-purpose missile
- Tandem-charge HEAT warhead
- Proximity fuse allows for air-to-air engagements
- Out-ranges most SAM systems, with the notable exception of the MIM146 (10 km), VT-1 (12 km) and the 95Ya6 (20 km)
- Does not appear on radar warning receivers
Cons:
- Lacks the more sophisticated laser-guidance systems of the Hellfire and PARS 3 missiles
History
Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the article about the variant of the weapon;
- references to approximate analogues by other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.