Matra R550 Magic 1
Contents
Description
The Matra R.550 Magic 1 is a French IR homing air-to-air missile that was intended to replace the AIM-9s in French Army service. It was introduced in update "Starfighters".
Vehicles equipped with this weapon
General info
Missile characteristics | |
---|---|
Mass | 89 kg |
Guidance | IR |
Aspect | Rear-Aspect |
Lock range in rear-aspect | 5.5 km |
Launch range | 10 km |
Maximum speed | 3 M |
Maximum overload | 30 G |
Missile guidance time | 25 secs |
Explosive mass | 9.6 kg TNTeq |
The Matra R550 Magic 1 is a very capable missile, with boasting 30 G overload and resistance to G overload when launching, make it a very deadly missile at top tier when used correctly. It is to be noted that the Matra R550 Magic 1 is a very light missile, with only two seconds of boost time. The missiles comes equipped with large and numerous control surfaces, ensuring high manoeuvrability throughout the flight time. The price of these big control surfaces is a high drag, with the weapon decelerating quickly after end of boost time, limiting the missile range.
The weapon enable time is 0.5 second, meaning the missile will accelerate straight for half a second before starting manoeuvres.
Effective damage
- R-60 - A soviet short range IR missile with excellent overload performance but poor booster capability
Usage in battles
The Magic is mounted on the Mirage series of aircraft, being extremely well integrated, and slavable to the aircraft's radar. Meaning that if the Mirage's Cyrano radar is locked on an enemy aircraft, enabling the missile seeker will immediately activate the missile seeker's gimbals, and the seeker will orientate itself in the direction of the locked target. Allowing a certain capability of "off-boresight" shooting of the missile. This fact is important in close range engagements and dogfight.
Overall, the Matra 550 Magic missile is to be used as a close encounter platform. Firing the weapon on an enemy at a distance of more than 2 km yields poor results, especially if the target is fleeing at high speed. Under 1.5 km mark, the hit is nearly assured. Note that the use of flares is an effective countermeasure against the Magic. Concerning off-boresight shoots, sending away the weapon over 1-1.2 km is not advised, because the trajectory correction needed for an off-boresight shoot is higher that a standard shoot.
Pros and cons
Pros:
- Great turning capability
- Can be slaved onto the radar
- Can launch in any G condition
Cons:
- Poor low speed turning capability, easy to dodge if launched close to target
- Sensitive to flare decoys
History
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Media
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See also
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External links
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