Shootsave - "Is bored of studying so to cope I work on this page"
This member has been playing War Thunder since 20/04/2019 |
This member has a page on the game forum. |
This member plays War Thunder on Windows |
This member considers Ya-5M the best USSR ship in game. |
This member considers ▂PBY-5A Catalina the best rank I USSR aircraft in game. |
This member considers T-35 the best tank in rank I. |
This member considers RBT-5 the best rank I USSR tank in game. |
This member considers LaGG-3-23 the best USSR aircraft in game. |
This member considers ▂P-39K-1 Airacobra the best rank II USSR aircraft in game. |
This member considers ▂T-III the best rank I USSR tank in game. |
This member considers ▂B-25J-30 Mitchell the best rank III USSR aircraft in game. |
This member considers T-34-57 (1943) the best rank III USSR tank in game. |
This member considers SU-100Y the best rank III USSR tank in game. |
This member considers KV-2 (ZiS-6) the best rank III USSR tank in game. |
This member considers 38 cm Sturmmörser the best Germany tank in game. |
This member considers Object 248 the best USSR tank in game. |
This member considers Object 120 "Taran" the best tank in rank V. |
This member considers MiG-17AS the best rank VI USSR aircraft in game. |
This member considers T-72M2 the best tank in rank VII. |
Contents
About me
Introduction
Hello, my name is Shootsave. I am a dedicated player of War Thunder, with a focus on the USSR ground and air vehicles. I have been playing the game since 2019 and am committed to owning every USSR vehicle, including event and premium options. War Thunder is my primary gaming interest, and I have a passion for researching and learning about the various in-game vehicles. In November of 2022, I began contributing to the War Thunder Wikipedia to share my knowledge and improve the accuracy of information about certain vehicles. I hope to continue expanding my expertise and contributing to the War Thunder community in the future.
Outside War Thunder Wiki
As a dedicated player of War Thunder, I have also had the opportunity to create a custom skin for the WT Live platform, although my time and other commitments have limited my ability to continue working on it. In addition to playing the game, I also take the time to research and seek answers to any questions I may have about War Thunder, even if it means digging through forums and other resources. Overall, my goal is to continue learning and improving my skills as a player, and to contribute to the War Thunder community in any way that I can.
My skins: ISU-122
War Thunder Wiki work
Goals
As a passionate player of War Thunder, I have a strong interest in the in-game USSR vehicles and their history. My goal for the War Thunder Wikipedia is to improve the accuracy and completeness of information about these vehicles, as well as to suggest new vehicles for possible inclusion in the game. In addition to my official contributions, I also enjoy exploring unconventional or humorous uses for certain vehicles and sharing my ideas with the community. Ultimately, my aim is to contribute valuable and engaging content to the War Thunder community.
Current vehicles I'm working on
Vehicles I have worked on
Vehicles I plan working on
Wish List
Suggestions for War Thunder
These are not official War Thunder vehicles, and are simple suggestions by me |
MiG-25P
not added yet |
Information and history
The MiG-25 (NATO reporting name: Foxbat) is a high-altitude, supersonic interceptor and reconnaissance aircraft designed and built by the Mikoyan-Gurevich design bureau in the Soviet Union. The MiG-25P (P stands for "Perekhvatchik," the Russian word for interceptor) is a version of the MiG-25 that was specifically designed for air defense and intercepting enemy aircraft.
The MiG-25P has a number of features that make it well-suited for its role as an interceptor. It is powered by two massive Tumansky R-15BD-300 engines, which give it a top speed of over 2,500 kilometers per hour and a maximum altitude of more than 20,000 meters. It is equipped with a powerful radar and a variety of air-to-air missiles, including the R-40, R-73, R-27 and R-60M missiles.
The MiG-25P was introduced in 1970 and saw service with the Soviet Air Defense Forces until the late 1980s. It was also exported to several other countries, including India, Iraq, and Syria. A total of 835 MiG-25Ps were built, with many of them remaining in service with various countries today. The aircraft has a reputation for being fast and agile, but also for having limited range and relatively poor performance at low altitudes.
Implementation into war thunder
The MiG-25P has a similar play style as the F-14A Early with it's AIM-54A Phoenix. This vehicle would be alright if implemented to 11.7 BR as even if it was to play on 10.7/11.0 matches it would dominate in long to medium ranges. But on the other hand in short range engages this vehicle would be a easy target, it has no offensive armament there for it has only access to missiles for close range encounters. Next to that it has a poor turning rate as its main ability (just like the Su-7 Family for example) is speed, it can go very fast but turning isn't the things its best capable of. It also has access to a new missiles called the R-40 and the R-73. That are both superior any current existing long and short range AAM. In mixed battles the MiG-25P would be useless against ground targets, as it has access to only AAM for interception. But to intercept helicopters, drones and enemy planes, The MiG-25P would be perfect.
As for where i think it should be implemented, i personally thought after the MiG-27 family would be a good spot as those jets we're used like interceptors in air battles in WT. As i think after the MiG-23MLD isn't a good spot cause the MiG-23MLD is more of a dog fighter than a interceptor, and both jets have a complete separate play styles and characteristics.
Researchable vehicles | Premium vehicles | ||||||
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VII rank
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VIII rank
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Flight performance
Characteristics | Max Speed (km/h ) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) |
---|---|---|---|---|---|
Service ceiling | 3.000 | 24.000-27.000 | NS | 208 | NS |
At sea level | 1.300 |
Engine performance
Engine | Aircraft mass | |||||
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Engine name | Number | Basic mass | Wing loading (full fuel) | |||
Tumansky R-15B-300 | 2 | 20.000 kg | 598 kg/m2 | |||
Engine characteristics | with fuel (no weapons load) | Max Gross Weight | ||||
Weight (each) | Type | ???m fuel | ???m fuel | ???m fuel | ||
2,454 kg | afterburning turbojet | NS | NS | NS | 36.720 kg |
Radar
RP-25S Smerch-A - Target Detection Radar | |||
---|---|---|---|
Maximum Detection Range |
Guaranteed Detection Range |
Max Azimuth Scan Angle |
Max Elevation Scan Angle |
90 km | 70-80 km | ±NS° (wide) | ±NS° |
RP-25S Smerch-A - Target Tracking Radar | |||
Maximum Tracking Range |
Minimum Tracking Range |
Azimuth Tracking Angle |
Elevation Tracking Angle |
90 km (bomber sized jets)
80 km (fighter sized jets) |
500 m | ±NS° (wide) | ±NS° |
Ballistic Computer | |||
---|---|---|---|
CCIP (Guns) | CCIP (Rockets) | CCIP (Bombs) | CCRP (Bombs) |
Offensive armament
- No armament
- 50 x chaff + 60 x flares
- 110 x flares
- 110 x chaff
Suspended armament
- 6 x R-60M
- 4 x R-60M + 2 x R-40R/T
- 4 x R-40R/T
- 6 x R-73
- 2 x R-27R/R-27T + 4 x R-73
- 4 x R-27R/R-27T
- access to custom loadout with listed armament above
Public sources
- Airforce Technology
- Wikipedia and other wiki articles related to MiG-25P
Tu-160
not added yet |
Information and history
The Soviet Tu-160 (NATO reporting name: Blackjack) is a supersonic, variable-sweep wing heavy strategic bomber designed by the Tupolev Design Bureau in the Soviet Union. It was the last strategic bomber designed for the Soviet Union, and is the largest and heaviest Mach 2+ supersonic military aircraft ever built. It is also the largest and heaviest combat aircraft, the fastest bomber currently in use, and the largest and heaviest variable-sweep wing airplane ever flown.
The Tu-160 was designed to carry nuclear weapons and was intended to be used as a long-range strategic bomber. It has a range of over 12,000 kilometers and can carry a variety of missiles and bombs, including cruise missiles and free-fall nuclear bombs. The Tu-160 has a crew of four and is equipped with a defensive suite that includes radar warning receivers, infrared jammers, and chaff and flare dispensers.
The Tu-160 entered service with the Soviet Air Force in 1987 and has been in continuous service since. It has undergone several modernizations and upgrades over the years, including the addition of new avionics and weapons systems. A total of 35 Tu-160s have been built, with most of them still in service with the Russian Air Force.
Implementation into war thunder
Main price for Event, Br 11.3 (because can be devastating in ground Rb, in Air Rb absolutely useless)
Researchable vehicles | Premium vehicles | ||||||
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VII rank
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VIII rank
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Flight performance
Characteristics | Max Speed (km/h ) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) |
---|---|---|---|---|---|
Service ceiling | 2.220 | 16.000 | NS | 70 | NS |
Cruising | 960 |
Engine performance
Engine | Aircraft mass | |||||
---|---|---|---|---|---|---|
Engine name | Number | Basic mass | Wing loading (full fuel) | |||
Samara NK-321 | 4 | 20.000 kg | 742 kg/m2 | |||
Engine characteristics | with fuel (no weapons load) | Max Gross Weight | ||||
Weight (each) | Type | ???m fuel | ???m fuel | ???m fuel | ||
3.400 kg | afterburning turbojet | NS | NS | NS | 267.600 kg |
Ballistic Computer
Ballistic Computer | |||
---|---|---|---|
CCIP (Guns) | CCIP (Rockets) | CCIP (Bombs) | CCRP (Bombs) |
Offensive armament
- No armament
- NS x chaff + NS x flares
Suspended armament
- 80 x FAB-500
- 40 x FAB-1000
- 25 x FAB-1500
- 12 x FAB-3000
- 4 x FAB-9000
- 12 x Kh-555 (conventional version)
- ☢️ Nuclear bomb
Public sources
- Wikipedia and other wiki articles related to the Tu-160
- nuke.fas
- Military today (Kh-555)
- Missiles Threat (Kh-555)
Tu-128
not added yet |
Information and history
The Tu-128 (NATO reporting name: Fiddler) was a Soviet twin-engined, long-range interceptor aircraft developed in the 1950s. The aircraft was designed to provide air defense for the Soviet Union against potential enemy bomber aircraft. It was equipped with radar and air-to-air missiles and was capable of flying at high speeds and altitudes, making it an effective interceptor. The Tu-128 was armed with two air-to-air missiles and could also carry bombs and unguided rockets.
The Tu-128 was produced from 1958 to 1961 and a total of around 200 aircraft were manufactured. The aircraft was equipped with the Molniya (Lightning) radar, which had a range of around 160 km and was capable of detecting enemy aircraft at high altitudes. Despite its capabilities, the Tu-128 was hampered by a number of technical problems, including engine reliability and limited range, and was eventually replaced by more advanced aircraft.
Despite its limitations, the Tu-128 played a role in the Cold War and was used by the Soviet Air Defense Forces. The aircraft remained in service until the 1970s, when it was gradually retired from active service and replaced by newer aircraft. Today, only a few Tu-128s can be seen in aviation museums in Russia and other countries.
Implementation into war thunder
DGTBH
Flight performance
Characteristics | Max Speed (km/h ) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) |
---|---|---|---|---|---|
Service ceiling | 1,400 | 18.000 | NS | 250 | NS |
Cruising | 1,100 |
Engine | Aircraft mass | |||||
---|---|---|---|---|---|---|
Engine name | Number | Basic mass | Wing loading (full fuel) | |||
Lyulka AL-7 | 2 | 35.000 Kg | NS | |||
Engine characteristics | with fuel (no weapons load) | Max Gross Weight | ||||
Weight (each) | Type | ???m fuel | ???m fuel | ???m fuel | ||
2.010 kg | afterburning turbojet | NS | NS | NS | 63.000 kg Kg |
TGTBH
Offensive armament
DGTBH
Suspended armament
DGTBH
Public sources
- Wikipedia and any other wiki articles related to the Tu-128
made-up games for Custom Battles
Pe-8 Capture
A game mode where the SPAA needs to capture the Pe-8's point and avoid the FAB-5000 that is put on a 8 second detonation timer. You're essentially driving a Tier I-IV SPAA of any country, shooting at the Pe-8 in hopes to take it down as you try to progress you're way to its point. It might seem impossible but with more numbers you have a higher chance to succeed. But at the same time there is a limit, for every 3 SPAA's there is 1 Pe-8: Otherwise obviously the Pe-8 will be overwhelmed. The Pe-8 can reload its bombs, shoot back using its turrets: that keeps the gameplay up and intensely fun. there are no spawn limits for both teams, but there is a time limit. I personally keep it on 30 minutes but everyone may choose how long they wish for this to last.
Requirements:
- Pe-8 or any other Bomber with similar characteristics (carries 1 large bomb)
- SPAA's of Tier I-IV
- Medium or Long range map to make it more challenging
Hide and Overpressure
A game mode where there is a seeker, a scouter and a hider (just like hide and seek basically). The seeker can be any tank but to make it more fun, it must be a tank capable of overpressuring: like the 2S3M, 38 Cm Sturmmörser, KV-2, FV4005 and etc. Then there are scouters, which can drive around in any tank or helicopter in search for the hiders. but they are not allowed to shoot back and only to help the seeker find the hider (but they are allowed to jam the hider from running away by crashing into them or driving against them). Then there are hiders, which are small tanks like the L3/33 CC who hide and are allowed to fight back to both the scouter and the attacker. Essentially when spawned in the seeker and scouter wait until the hiders have hidden, and when hidden: the scouter and seeker are allowed to go find them. The seek limit is 10 minutes.
Requirements
- Seekers: a vehicle capable of overpressuring with HE or Rockets
- Scouters: a helicopter or a fast moving vehicle
- Hiders: a small vehicle that can easily hide in places
- a map with buildings (example: Berlin)
Tu-4 Kamikaze
A game mode where there is a Tu-4 that needs to survive as long as possible against rampaging kamikaze planes. There are basically planes that are slightly faster than you and are trying to crash into you to kill you, but they are not allowed to shoot you. While you are allowed to make use of you're 10 x NR-23 turrets you have around you're whole bomber to defend yourself from them.
Requirements
Funny or useful idea's
L3/33 CC Ambulance for tanks
My friend Gilli815 has discovered a new way to utilize the L3/33 CC as a ambulance for tanks in higher BR, basically you stay behind where most of you're teammates are and come to aid if they are in need for repair or extinguishing. it was funny sitting in a T-54 getting fired at by multiple tanks, and then this small Italian L3 with this decal (as shown in the image) driving towards you to help you repair. it's very funny and its even effective if you're bored of having to fight people.
Author of image: Gilli815
Sniping the enemy spawn with overpressure tanks
Ever wanted to make use of you're huge cannon and huge HE to kill someone who just spawned in at the start of the match? Well this section shows you the distance from every spawn point of every map to the enemies. So if you're tank has a huge bullet drop and is listed bellow as capable HE snipers: make use of this chart to help you instantly get a accurate distance to get a lucky kill.
Berlin
~900 Meters
WO
Vehicles capable of HE Sniping:
- RBT-5
- 2S3M
- 38cm Sturmmörser
- 15cm sIG 33 B Sfl
- KV-2, KV-2 (1940) and German KV-2
- Brummbär
- FV4005
- G6
- Ho-Ro
- Type 75 SPH
- Bkan 1C
- Centurion Mk.5 AVRE
Sound breaking kamikaze
Ever thought about just wanting to kill the jet you overshot or overflew in a air battle but you're aim sucks, or you're out of ammo?
introducing unguided HE rockets set to 200 meter detonation distance. simply get as close to a enemy plane and fire them away, its best to start firing at <400 meters. sadly while you are doing that you will die but its funny as hell. And the bigger the rockets the funnier it is. It's even more funny when you are going Mach 1.2 into a jet and just delete each other into little pieces. So in short: the faster the plane and bigger the missile is, the more epic you're kamikaze is going to be. tho be ready to have a crew lock for self-destruction
Songs to listen to while playing USSR
Here are songs i listen to when i want to feel immersed into the USSR/Russian machinery as i'm playing
- It's My Life - Old classic version
- On the way (в пути)
- My army (Армия моя)
- If war would be tomorrow (Если завтра война)
- Katusha (Катюша)
- when we we're at war (Когда мы были на войне)
- The Red Army is the strongest (Красная Aрмия всех сильней)
- USSR Anthem
- Combat (Кoмбат)
- Oh, Roads (Эх, дороги)
- Good Night (Спокойная Ночь)
Personal Line-up
Here is a list of my personal Line-up I use for every BR in USSR
1.3
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1.7
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2.0
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2.3
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2.7
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3.0
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3.3
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3.7
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4.0
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4.3
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4.7
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5.0
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5.3
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5.7
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6.0
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6.3
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6.7
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7.0
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| {Tree-skip}} | |||||
7.3
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| {Tree-skip}} | |||||
7.7
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| {Tree-skip}} | |||||
8.0
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Personal notes
X = marked for removal/deletion
WO = Working on
NS = Not Specified
DGTBH = Description going to be here
TGTBH = Tabel going to be here
WSP Templates = Link
All Templates = Link
Tech Tree Templates = Link
Last words
War Thunder wiki has become a bit of hobby for me, because i always loved writing. so i look forward working on here
--U124604314 (talk) 11:42, 12 January 2023 (UTC)
if you wish to contact me, feel free to contact me on the War Thunder forums, even for a little chat :)