Difference between revisions of "Firestreak"
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<div class="ttx-table-line"><span class="ttx-value">20 Seconds</span><span class="ttx-name">{{Annotation|Max acquisition time|Maximum time seeker can be powered on for before it shuts down}}</span></div> | <div class="ttx-table-line"><span class="ttx-value">20 Seconds</span><span class="ttx-name">{{Annotation|Max acquisition time|Maximum time seeker can be powered on for before it shuts down}}</span></div> | ||
<div class="ttx-table-line"><span class="ttx-value">5°</span><span class="ttx-name">{{Annotation|Seeker FoV|Field of View of the seeker (how big the lock on circle is)}}</span></div> | <div class="ttx-table-line"><span class="ttx-value">5°</span><span class="ttx-name">{{Annotation|Seeker FoV|Field of View of the seeker (how big the lock on circle is)}}</span></div> | ||
− | <div class="ttx-table-line"><span class="ttx-value">No</span><span class="ttx-name">Uncaged seeker</span></div> | + | <div class="ttx-table-line"><span class="ttx-value">No</span><span class="ttx-name">{{Annotation|Uncaged seeker|If the seeker can be uncaged prior to launch}}</span></div> |
− | < | + | <div class="ttx-table-line"><span class="ttx-value">No</span><span class="ttx-name">{{Annotation|Can be slaved to radar|If the seeker can be slaved to the aircraft's radar}}</span></div> |
+ | <div class="ttx-table-line"><span class="ttx-value">15°</span><span class="ttx-name">{{Annotation|Seeker gimbal limit pre-launch|How far off-boresight a target lock can be maintained using an uncaged seeker or radar slaving, before firing missile}}</span></div> | ||
+ | <div class="ttx-table-line"><span class="ttx-value">15°</span><span class="ttx-name">{{Annotation|Seeker gimbal limit|How far off-boresight a target lock can be maintained in flight}}</span></div> | ||
<div class="ttx-table-line ttx-table-head">Warhead</div> | <div class="ttx-table-line ttx-table-head">Warhead</div> | ||
<div class="ttx-table-line"><span class="ttx-value">22.7 kg</span><span class="ttx-name">Explosive mass</span></div> | <div class="ttx-table-line"><span class="ttx-value">22.7 kg</span><span class="ttx-name">Explosive mass</span></div> |
Revision as of 20:07, 26 November 2019
Contents
Description
The Firestreak is a British Infrared homing air-to-air missile, it was introduced in Update 1.85 "Supersonic", along with the Javelin F.(A.W.) Mk.9 (the only aircraft currently equiped with it).
Vehicles equipped with this weapon
General info
The Firestreak is a large missile, with a massive 22.7 kg warhead. The Firestreak is a very early air-to-air missile design; indeed it was Britain's first operation heat seeking missile. It has slightly worse manoeuvrability than other early heat seeking missiles, but a much larger warhead, and is otherwise comparable in terms of speed and range.
Effective damage
The Firestreak has a massive 22.7 kg warhead, the highest of any air-to-air missile in the game, making it capable of outright destroying any target it gets a direct hit on. The warhead has a larger proximity fuse setting than other heat seeking missiles (10 m as opposed to the more standard 5 m), this helps slightly offset the missiles poor manoeuvrability as any aircraft caught in the proximity fuse range is likey to suffer critical damage due to the large explosive mass.
Comparison with analogues
Firestreaks have a warhead of 22.7 kilograms, being more than four times as explosive than the AIM-9B, which only contains 4.5 kilograms of explosives. However it is slightly less manoeuvrable than the AIM-9B with a 5 G max overload compared to the AIM-9B's 6 G.
Usage in battles
This missile is not agile. Do not use them on targets that are manoeuvrable as they will easily evade it. Instead, use them on bombers or aircraft which have no energy left to manoeuvre as it will be more difficult for them to evade the missile.
As this missile seeks infrared radiation (IR), be aware of locking onto other sources of heat which can throw the missile off course such as other teammates, flares and of course, the sun.
Pros and cons
Pros:
- Largest warhead of any air to air missile
- The IR seeker has a fairly wide field of view when slaved to the Javelin's radar
Cons:
- At 5G it has the lowest overload of any missile in the game and is easily avoidable
History
Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref>
, as well as adding them at the end of the article.
Media
An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the article about the variant of the cannon/machine gun;
- references to approximate analogues by other nations and research trees.
External links