Difference between revisions of "ZT-6 Mokopa"

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== Description ==
 
== Description ==
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''
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<!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''-->
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The ZT-6 Mokopa ("Black Mamba") is a South African air-to-ground missile with semi-active laser guidance in the same class as the American [[AGM-114K Hellfire II]] and the Chinese [[AKD-10]]. Appearance-wise it is a nondescript, cylindrical missile with small, stubby control surfaces and a green paint scheme. It shares many features with its counterparts: top-attack flight profile, tandem warhead, and inertial guidance (IOG) capability for lock-after-launch attacks.
  
 
=== Vehicles equipped with this weapon ===
 
=== Vehicles equipped with this weapon ===
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== General info ==
 
== General info ==
''Tell us about the tactical and technical characteristics of the missile.''
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{| class="wikitable" style="text-align:center"
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! colspan="2" | Missile characteristics
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|-
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| '''Mass''' || 49.8 kg
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|-
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| '''Guidance''' || Laser+IOG
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|-
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| '''Maximum speed''' || 530 m/s
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|-
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| '''Missile guidance time''' || 50.0 secs
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|-
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| '''Firing range''' || 10 km
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|-
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| '''Explosive mass''' || 5.37 kg TNTeq
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|-
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| '''Armour penetration''' || 1,350 mm
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|-
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|}
  
 
=== Effective damage ===
 
=== Effective damage ===
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''
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The Mokopa has a very powerful tandem-HEAT warhead penetrating up to 1,350 mm of RHA, which is in excess of the Hellfire II and a very close second to the AKD-10. All of these missiles have grossly excessive penetration for top attack profiles, but it never hurts to have extra flat pen if the impact point is a tricky piece of armour geometry. Even the [[Leopard 2A5]]'s signature turret prow can't always absorb a Mokopa.
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However the Mokopa does suffer from a below average TNT equivalent at only 5.37 kg. This is still plenty for obliterating light targets but much less than the Hellfire II. In practice this means that it's slightly more likely for a target with roof ERA (e.g. Soviet tanks) to avoid the overpressure effects that would normally cause a one-hit knockout, and destroying light targets hiding in cover with splash damage is more difficult.
  
 
=== Comparison with analogues ===
 
=== Comparison with analogues ===
''Give a comparative description of missiles that have firepower equal to this weapon.''
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The Mokopa compares quite favorably to the Hellfire II and AKD-10. The nearly best-in-class penetration is a nice perk, but its main power is the very strong kinematics: the 530 m/s top speed is the fastest of all Hellfire-style ATGMs in War Thunder and the 10 km maximum launch range is best-in-class, tied with the AKD-10. A Mokopa user can sit far behind the battlefield in relative safety and not have to wait an excessively long time for the missiles to arrive to their targets. This also makes the Mokopa effective for jousting with enemy helicopters, although the infamous Soviet [[9K127 Vikhr]] is still faster and has a proximity fuse to boot.
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The Mokopa only has a few drawbacks: as mentioned earlier, the lesser TNT equivalent will sometimes lead to inconsistent lethality upon a successful hit, and the powerful rocket motor can sometimes backfire at closer engagement distances by not giving the missile enough room to maneuver.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''
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The Mokopa can generally be used the same way as the Hellfire II. Be slightly more prudent with the laser designator aiming point when targeting tanks because pointing to a turret roof won't always lead to an overpressure knockout; a good hit should either hit unprotected roof armour or place ammo racks in the path of the HEAT jet. At close quarters, the Mokopa has a tendency to overshoot its targets due to its sheer speed. It's best to use unguided rockets for rushing attacks instead and maintain a comfortable distance otherwise.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''
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<!--''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''-->
  
 
'''Pros:'''
 
'''Pros:'''
*
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* Highest flight speed, highest penetration, and best range of any Western helicopter ATGM
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* Semi-active laser guidance allows for salvo firing and lock-after-launch
  
 
'''Cons:'''
 
'''Cons:'''
*
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* Below average TNT equivalent
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* Unwieldy at short range
  
 
== History ==
 
== History ==

Latest revision as of 04:30, 19 February 2024

Description

The ZT-6 Mokopa ("Black Mamba") is a South African air-to-ground missile with semi-active laser guidance in the same class as the American AGM-114K Hellfire II and the Chinese AKD-10. Appearance-wise it is a nondescript, cylindrical missile with small, stubby control surfaces and a green paint scheme. It shares many features with its counterparts: top-attack flight profile, tandem warhead, and inertial guidance (IOG) capability for lock-after-launch attacks.

Vehicles equipped with this weapon

General info

Missile characteristics
Mass 49.8 kg
Guidance Laser+IOG
Maximum speed 530 m/s
Missile guidance time 50.0 secs
Firing range 10 km
Explosive mass 5.37 kg TNTeq
Armour penetration 1,350 mm

Effective damage

The Mokopa has a very powerful tandem-HEAT warhead penetrating up to 1,350 mm of RHA, which is in excess of the Hellfire II and a very close second to the AKD-10. All of these missiles have grossly excessive penetration for top attack profiles, but it never hurts to have extra flat pen if the impact point is a tricky piece of armour geometry. Even the Leopard 2A5's signature turret prow can't always absorb a Mokopa.

However the Mokopa does suffer from a below average TNT equivalent at only 5.37 kg. This is still plenty for obliterating light targets but much less than the Hellfire II. In practice this means that it's slightly more likely for a target with roof ERA (e.g. Soviet tanks) to avoid the overpressure effects that would normally cause a one-hit knockout, and destroying light targets hiding in cover with splash damage is more difficult.

Comparison with analogues

The Mokopa compares quite favorably to the Hellfire II and AKD-10. The nearly best-in-class penetration is a nice perk, but its main power is the very strong kinematics: the 530 m/s top speed is the fastest of all Hellfire-style ATGMs in War Thunder and the 10 km maximum launch range is best-in-class, tied with the AKD-10. A Mokopa user can sit far behind the battlefield in relative safety and not have to wait an excessively long time for the missiles to arrive to their targets. This also makes the Mokopa effective for jousting with enemy helicopters, although the infamous Soviet 9K127 Vikhr is still faster and has a proximity fuse to boot.

The Mokopa only has a few drawbacks: as mentioned earlier, the lesser TNT equivalent will sometimes lead to inconsistent lethality upon a successful hit, and the powerful rocket motor can sometimes backfire at closer engagement distances by not giving the missile enough room to maneuver.

Usage in battles

The Mokopa can generally be used the same way as the Hellfire II. Be slightly more prudent with the laser designator aiming point when targeting tanks because pointing to a turret roof won't always lead to an overpressure knockout; a good hit should either hit unprotected roof armour or place ammo racks in the path of the HEAT jet. At close quarters, the Mokopa has a tendency to overshoot its targets due to its sheer speed. It's best to use unguided rockets for rushing attacks instead and maintain a comfortable distance otherwise.

Pros and cons

Pros:

  • Highest flight speed, highest penetration, and best range of any Western helicopter ATGM
  • Semi-active laser guidance allows for salvo firing and lock-after-launch

Cons:

  • Below average TNT equivalent
  • Unwieldy at short range

History

Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the article about the variant of the weapon;
  • references to approximate analogues by other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Missiles
USA 
AAM  AIM-54A Phoenix · AIM-54C Phoenix · ATAS (AIM-92) · AIM-120A · AIM-120B · Fakour-90 · Sedjeel
Sparrow  AIM-7C · AIM-7D · AIM-7E · AIM-7E-2 · AIM-7F · AIM-7M
Sidewinder  AIM-9B · AIM-9C · AIM-9D · AIM-9E · AIM-9G · AIM-9H · AIM-9J · AIM-9L · AIM-9M · AIM-9P
AGM  AGM-22 · APKWS II (M151) · APKWS II (M282) · BGM-71D TOW-2
Bullpup  AGM-12B Bullpup · AGM-12C Bullpup
Hellfire  AGM-114B Hellfire · AGM-114K Hellfire II
Maverick  AGM-65A · AGM-65B · AGM-65D · AGM-65E2 · AGM-65G · AGM-65L
ATGM  LOSAT/MGM-166A
TOW  BGM-71 · BGM-71A · BGM-71B · BGM-71C
SAM  FIM-92 Stinger · MIM-72 · MIM146
Naval SAM  RIM-24A
Germany 
AAM  AIM-9B FGW.2 Sidewinder · AIM-9L/I Sidewinder · Flz Lwf 63 · Flz Lwf 63/80
AGM  9M14M Malyutka · Flz Lwf LB 82 · HOT-1 · HOT-2 TOW · HOT-3 · PARS 3 LR
AShM  AS.34 Kormoran
ATGM  HOT-K3S · Spike-LR II
SAM  Roland
Naval SAM  Strela-2M
USSR 
AAM  9M39 Igla · R-3R · R-3S · R-13M1 · R-23R · R-23T · R-24R · R-24T · R-27ER(1) · R-27ET(1) · R-27R(1) · R-27T(1) · R-60 · R-60M · R-60MK · R-73(E) · R-77
AGM  9K127 Vikhr · 9M17M Falanga · 9M120 Ataka · 9M120-1 Ataka
  Kh-23M · Kh-25 · Kh-25ML · Kh-29L · Kh-29T · Kh-29TE · Kh-29TD · Kh-66 · S-25L · S-25LD
ATGM  3M7 · 9M14 · 9M113 Konkurs · 9M114 Shturm · 9M123 Khrizantema · 9M133 · 9M133FM3 · 9M133M-2
SAM  95Ya6 · 9M311 · 9M311-1M · 9M331 · 9M37M
Naval SAM  Volna-M
Britain 
AAM  Fireflash · Firestreak · Red Top · Skyflash · Skyflash SuperTEMP · SRAAM · R-Darter
AGM  AGM-65E · AS.12 · ZT-6 Mokopa
AShM  AJ.168
ATGM  BAe Swingfire · MILAN · MILAN 2 · ZT3
SAM  Starstreak
Japan 
AAM  AAM-3 · AAM-4
AGM  Ki-148 I-Go Model 1B
ATGM  Type 64 MAT · Type 79 Jyu-MAT
SAM  Type 81 SAM-1C · Type 91
China 
AAM  PL-2 · PL-5B · PL-5C · PL-5EII · PL-7 · PL-8 · PL-12 · SD-10(A) · TY-90
AGM  AKD-9 · AKD-10 · Fire Snake 90A · HJ-8A · HJ-8C · HJ-8E · HJ-8H
ATGM  302 · HJ-73 · HJ-73E · HJ-9 · QN201DD · QN502CDD
SAM  HN-6
Italy 
AAM  Aspide-1A · MAA-1 Piranha
AGM  AGM-65H · CIRIT · L-UMTAS · Spike ER
ATGM  Spike-LR II
Naval AShM  Nettuno
SAM  Mistral SATCP
France 
AAM  AA-20 Nord · Matra R511 · Matra R530 · Matra R530E · Matra Super 530D · Matra Super 530F · Matra R550 Magic 1 · Matra R550 Magic 2 · Mistral · MICA-EM
AGM  9M14-2 Malyutka-2 · AS-20 Nord · AS-30 Nord · AS-30L Nord · HOT-1 · HOT-2 TOW · HOT-3 · Spike ER
ATGM  HOT · SS.11
SAM  Roland · VT1
Sweden 
AAM  RB24 · RB24J · RB71 · RB 74 · RB 74(M) · RB 99
AGM  Rb05A · RB 53 Bantam · RB 55B Heli TOW · RB 55C Heli TOW · RB 75 · RB 75T
ATGM  Rbs 55 · Rbs 56
SAM  Rbs 70
Israel 
AAM  Shafrir · Shafrir 2 · Python 3 · Derby
ATGM  Spike-LR II
  AAM = Air-to-Air Missile   AGM = Air-to-Ground Missile   AShM = Anti-Ship Missile   ATGM = Anti-Tank Guided Missile (Ground mounts)   SAM = Surface-to-Air Missile